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Variants and Fan Cards / Re: Fan Expansion - Dominion: Conflict
« on: February 01, 2012, 05:00:49 pm »Arms Dealer is probably insanely powerful in sets with any +buy, and better than a Familiar without. Granted, there's no +card, but it stacks with itself. If you get 2 of them in play, then that's 3 Curses you give out. If you get 3 of them in play, that's 6 Curses. 4 of them is 10 Curses.
I don't intend for it to stack. You're either in arms dealer mode, where everyone else gains a single copy of the card instead of you gaining one, or you're not. Arms dealer+Arms dealer will give you one more buy, that's it (it'd be the same as market+arms dealer). Throne Room+Arms dealer would be useless. How do I word it so that's a bit more clear?
Also the tradeoff is you don't get to use your +buys to buy cards you want, but of course in many games with +buy you don't actually use them, so I suppose it's more powerful than I think.
The "when in play" made it clear that Throne Room / King's Court won't double the effect. But I thought having 2 of them out at once would. But petrie911 might be right... because it's an "instead." I don't think Dominion quite has rules, like MTG does, dealing with "replacement effects." The only thing that exists like that is the "would gain" wording on Trader and Possession. And with that wording, both Arms Dealers in play would trigger when you would gain a card. I don't know what wording can be used to fix it. I can't think of anything to specifically make it so that only 1 of the 2 Arms Dealers will trigger.