76
Dominion General Discussion / Re: Interview with Donald X.
« on: September 01, 2023, 02:38:36 pm »I might support an "offer a tie" feature.
A drastic change of opinion from the "you must play until you starve" days.
I might support an "offer a tie" feature.
One could argue that some of the frustration arose from outside information (location of the shrine) being only partial information, whereas the game counted on you having no information... I guess? It's an apologist's viewpoint for sure.
I'm guessing something similar is true for the other mines.
For me, the key differences are summarized in the names. In BOTW, you are in the Wild. You are (usually) alone. The music is (usually) lonely.
There are vast spaces, and many points of interest are first seen from far, far away, beckoning a journey through the intervening terrain. The basic gameplay is about navigating the wild, understanding it, conquering it but on its terms. Meanwhile in TOTK, you are in the Kingdom. You're part of a team, not only story-wise, but eventually gameplay-wise as well. You can see many points of interest from far away, but from above, where the terrain between makes far less of an impression. The basic gameplay is less about the wild itself, and more about circumventing it.
Relatedly, BOTW is more focused on the joy of discovery through exploration. TOTK is a bit more focused on the joy of discovery through experimentation. As a negative, this can mean too much wandering in BOTW (with too few rewards for some folks), but in TOTK it can mean too much 'failed experimenting' (wasting time on bad builds, useless fuses, etc).
The biggest highlight for me was finding Zelda's torch.
About the worst Trait, just found Hasty Treasure Map.
On the topic of bosses, the final boss fight is really well done. There were several things in that fight that caught me off guard in a good way. MAJOR spoilers I guess here:
1: Ganondorf literally destroying heart containers. Makes perfect sense as he already did that in the Prologue, but still when I realised I wasn't just having hearts gloomed
but literally removed it was like, oh crap, I can't stall this forever
2: That health bar. It's a bit cliche maybe but it worked.
3: He flurry rushes you and even dodges during your flurry rushes. Really just highlights how much of a badass he is.
4: I somehow didn't see the demon dragon transformation coming. Final phase was mostly just for show, but works as a climactic finish far more than Dark Beast Ganon did in BotW.
I'd say I like the Thunder Temple and the Fire Temple a little better than any of the Divine Beasts, the Wind Temple is about equal, and the Water Temple is worse. Overall, not great.
That is awesome! I built our house about 13 years ago after almost two years of research. Oh wow did i learn some things in the building process though. I'd love to discuss if you are interested. In general, where are you building? We build in a hot humid climate and most of the design choices followed that. Low mass walls and roof, porch to obstruct sun; foam insulation, longer W-E than N-S, etc.Our offer was just accepted on some land to build a house on!!
After multiple delays due to issues with getting DOT and county approval for new subdivision stuff; finally closed! We now own a bunch of land. Can't do anything at all with it until we get the floor plan finalized.
Our offer was just accepted on some land to build a house on!!
(major story spoilers around 3/4 of the way through).
Finished our third temple, Gerudo. Take that all those comments about doing Gerudo last. Anyway, it was excellent. A fun and unique quest leading up to it, and then the temple itself was closer to classic Zelda dungeons than the others. A great mix of puzzle and combat.
There was one puzzle in there that was frustrating due to an alternate solution being possible. The real solution is neat and seemed like it would have been fun, but we found the other “cheese” solution instead. And it worked, but was super finicky and annoying to do.
The 6th floor has 4 mirrors that you can slide on tracks, to ultimately aim at activating separate light switches on floors 2 and 6. We didn’t find out until after we’d competed the puzzle that floor 6 has a small room with its own light source that’s clearly intended to be used for this.
Instead, we went to the light we already had on floor 1; the light that pulses on and off due to the rotating doors. We spent way too long carefully aiming a mirror up at an angle from there so that it hit the mirrors on 6. It has to be a weird less-than-45 degree tilt. And because the light is pulsing, it takes several seconds between adjustments to find out if it works. Then multiple trips back up to 6 to slightly adjust the target mirror, then back to 1 to adjust that one. Super annoying. That light from floor 1 should have been done so that it could not reach 6 at all, so we’d have spent a little time finding the light on 6 instead.
That aside, great dungeon.
Just finished the Lightning Temple also, which I think is the best one but there’s a bonkers design flaw in which you can easily just ascend into the boss chamber from the fire room by just dragging a couple of the wall stones in and standing on them. This theoretically negates the entire premise of the dungeon but then the boss fight just doesn’t trigger until you go back and activate all four batteries and ride the elevator.
Edit: I guess this makes some amount of sense given that you need Riju to activate the fight and she can’t ascend with you. But it was still a little confusing since the companions usually are able to immediately join you wherever you are and then there’s no way to get out of that room other than just warping back to the entrance.
Also I still do not really understand the power that Sidon gives you. You get a bubble of water around you, and I get that it can protect you from fire and heat, but it really doesn't make sense to me why you need to use it to activate the faucets in the temple, or why you need to use it to touch the boss, especially because it has no effect on the sludge that's on the ground...?