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Messages - GendoIkari

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7426
Rules Questions / Re: Trader / Ruins (or Knights)
« on: May 07, 2013, 10:07:23 pm »
What do you mean about the "3-card turn"?

7427
Other Games / Eclipse
« on: May 07, 2013, 01:14:43 pm »
Just learned and played this last weekend... absolutely loved it. Enough that I went and got the iPad app (and I never buy apps). I still prefer shorter games for playing often, but it was a lot of fun. We were using the expansion as well, and ended up in a 3 vs 3 match.

7428
Variants and Fan Cards / Re: Cards with Spoils , Price task
« on: May 07, 2013, 12:01:36 pm »

On a side note: If Spoils were in the supply, how much would it cost? $3?

More... I'm pretty sure that Donald said that Feast was originally "Trash this. +$3." For $4. Spoils is better than that.... but not good enough for $5.

Almost. Feast was originally [+1 Action. +$3. Trash this.] for $4, and that was too powerful.

Ah, didn't realize he'd had +1 action in there. Ok, then Spoils is just slightly better than that... so either a really good $4 or a pretty weak $5. Then again, the fact that there isn't a good price is probably a large part of why it's not in the supply!

7429
Variants and Fan Cards / Re: Cards with Spoils , Price task
« on: May 07, 2013, 10:46:12 am »

On a side note: If Spoils were in the supply, how much would it cost? $3?

More... I'm pretty sure that Donald said that Feast was originally "Trash this. +$3." For $4. Spoils is better than that.... but not good enough for $5.

7430
Variants and Fan Cards / Re: Cards with Spoils , Price task
« on: May 07, 2013, 10:43:12 am »
lol, for some reason when I started reading this, I was thinking "ruins" instead of "spoils"... so I was really confused, thinking "um, $0?" for all of them.

7431
Puzzles and Challenges / Re: Easy Puzzles
« on: May 07, 2013, 09:33:04 am »
I assume Tribute falls in the same category?

And you didn't mention Procession, so Procession-Procession-Goons-Goons. :)

Oh man what a terrible play.

And before the edge-casers post, yes, I know it can sometimes be the best move.

7432
Goko Dominion Online / Re: Bizarre bot strategies?
« on: May 06, 2013, 02:32:06 pm »
From the last adventure in the base set:


Overlord Hogan IV - plays Remodel
Overlord Hogan IV - trashes Province
Overlord Hogan IV - gains Duchy



Remodeling a province into a duchy! By far the silliest thing I've seen a bot do...

Not silly if he had 12 Dukes and 12 Fairgrounds and the right set of other cards... in that case he earns 33 points for that move! (Yes that requires him to have had 12 Dukes and 0 Duchies...)


7433
Puzzles and Challenges / Re: Easy Puzzles
« on: May 06, 2013, 11:04:09 am »
Mountebank? And maybe you need to keep 1 for Fairgrounds so you just take everything minus 1.

The bigger question is why in the world are you using the "trash your hand" option in a Garden deck???

7434
This is almost creepy... is Kirian Randall Munroe?

7435
Dominion General Discussion / Re: Homage to the Best Card
« on: May 06, 2013, 09:51:38 am »
wait, that sounds like it would work! why is it a trap?
Too slow. Sometimes I got no Golem in hand, sometimes I got Golem and either Coppersmith or Counting House getting a terminal conflict. Took 19 turns to get 4 Provinces.

Yeah, if it's a Province game, I'm positive that you would be better off replacing the Coppersmith with a Copper... though I believe that's been shown to still be too slow for most boards.

7436
Dominion General Discussion / Re: Homage to the Best Card
« on: May 05, 2013, 07:44:33 pm »
[Still plenty of actions...]

What's this from?

7437
Dominion General Discussion / Re: Homage to the Best Card
« on: May 05, 2013, 07:43:48 pm »
wait, that sounds like it would work! why is it a trap?

Well Golem + just 1 Counting House is guaranteed to get all your Coppers in your hand.* Golem + 1 Counting House and 1 Coppersmith might only pick you up a couple Coppers; depending all on luck... also, with no +buy, unless it's a Colony game, it's pointless... just buy 1 Copper and the Counting House/Golem is a Province every time you draw the Golem... what good is having $14 or $16 to spend instead?



*Edge case: you draw both in the same hand.

7438
Game Reports / Re: Dark ages loves Fairgrounds
« on: May 04, 2013, 01:19:26 pm »
Did you play your Knights and risk losing them, or did you generally try to keep them safe?

I held back Sir Martin a couple of times because I really didn't want to lose him. But she only had 1 Knight total... I tracked her deck the best I could and played Sir Vander when he had the highest chance of hitting her Knight. It eventually worked.

Oh, and I forgot to mention, I set a new personal best for Menagerie; I revealed a hand of 11 cards with no duplicates to draw 3 more (4 successful Menageries in a row, plus having had an extra card from either Vagrant or her Council Room).

7439
Rules Questions / Re: Procession-->BoM as Fortress
« on: May 03, 2013, 10:37:57 pm »
Personally i also find it highly counter-intuitive to have one wording with two different effects.

It is in fact highly counterintuitive. We just have to accept that Nomad Camp's wording is not a very good description of what the card is actually supposed to do.

I believe this is correct; and I think Donald has essentially said as much. Nomad Camp's effect is NOT an on-gain trigger, even though it is worded the same as one. Rather, it is a poorly chosen wording of "this card gets gained to your draw deck instead of the discard pile."

7440
Game Reports / Dark ages loves Fairgrounds
« on: May 03, 2013, 10:29:00 pm »
Of course we all knew this.... but just had a really fun IRL game.

Vagrant
Menagerie
Rats
Knights
Bandit Camp
Junk Dealer
Cultist
Council Room
Mystic
Fairgrounds

Lots of great combos... Vagrant + Mystic; Menagerie + Dark Ages; Rats + Junk Dealer; Rats as defense against Knights.
So I ended up buying everything on the board except for... Cultist. The Menageries and Vagrants just made them not worth it. However, even without Cultist getting bought ever, I DID end up with all 10 Ruins... because I chose to buy them. Only a few at first; just to get differently named cards for Menageries, then the rest to end the game. I ended up with 4 Knights, 4 types of Ruins (no Ruined Library to be had!), and every other type of card available except Cultist... Also kept all my Shelters. 27 differently named cards; with 7 Fairgrounds.

More than once I trashed a Spoils to Junk Dealer to power up Menagerie. Also note the lack of good + buy... I got a Council Room JUST for the +buy early on; even though I didn't want to draw cards with it in general. But then I got Sir Martin and a Ruined Market. If there had just been a Ruined Library available, I would have had 30 unique cards total (would have bought a Curse and Cultist).

7441
General Discussion / Re: DominionStrategy Forum Members Map!
« on: May 03, 2013, 04:56:00 pm »
This is such a cool idea!  But, dissapointed to see how few in the bay area! Sad!
You think you're sad? Look at Japan.
Cant wait to go back to the states.

I'm still waiting for more Virginians to join.  The closest to me right now are Robz in DC and GendoIkari in Raleigh.

I'll be in the Chapel Hill area (possibly long-term) around June.  Triangle Meetup?  (There's always MAGFest...)

I'm up for meetups.

7442
Dominion General Discussion / Fortress vs Governor
« on: May 02, 2013, 06:11:22 pm »
"Why yes, I will take a free Governor because you played Governor for the remodel, thank you!"

Fun interaction. Just had someone on Goko do it to me several times throughout the game... wasn't quite enough to overcome my 5/2 start, though.

7443
Another one: relax and have fun, it's still a game after all. :)

Depends on the tournament prize.

(Not the card Tournament, like actually playing in a Dominion tournament with a good prize).

7444
Dominion General Discussion / Re: First Posts
« on: May 02, 2013, 09:18:12 am »
General Discussion, I tried to make a game that only barely caught on:

I thought of this from another thread about Dominion affecting real life, when someone mentioned working at the Duke University Library. Come up with realistic-sounding sentences that use as many Dominion card names as you can.

I drove my Ford Explorer to the Bank to see if I could get a Loan from a Moneylender, but it turned out that my Estate wasn't enough to qualify.

7445
Although this begs the question, would a Ruined Chapel work?

Too good. Still a pretty terrible card, but way better than any of the other Ruins. (Assuming you mean "Trash 1 card from your hand.")

7446
Rules Questions / Re: Possession + Native Village
« on: May 01, 2013, 09:48:04 am »
I had an answer from goko on getsatisfaction ! There is no bug because when I posseded my oppononent I have to click on my native village to see his native village. Interaction between his card and my card is a little complicate, and I make a mistake !

Then I assume you can't see your own Native Village... which IS a bug. I think that may have been discussed already...

7447
Goko Dominion Online / Re: The Rating System
« on: May 01, 2013, 09:46:16 am »
I've always known that I was better than Lespeutere  ;)

Yeah, well, that's just like, your opinion, man.

7448
Variants and Fan Cards / Re: House Rule: All Ruins Do The Same Thing
« on: April 30, 2013, 06:24:59 pm »
Makes Marauder and Cultist so much worse, and removes the interesting decisions of when you would want to buy a Ruins for its effect... also no need to say "another" in the text.

7449
Game Reports / Re: Painful game
« on: April 30, 2013, 04:15:20 pm »
She couldn't set up a bigger Goons mega turn to overtake you?

She had a slow start, and with 3-card hands her deck wasn't capable of getting up to 6 at all. Also note that she's about a level 5 on Iso, while I was a level 40.

7450
Puzzles and Challenges / Re: Exception to the rule: keeping bad cards
« on: April 30, 2013, 11:59:13 am »
Yes there are really too many answers for this. You could know there is a warehouse in your remaining cards and choose to keep the poor card for discarding next turn (also scenarios where you buy an inn). You could expect masquerade to be played next turn and want a bad card to pass. You could expect to be possessed next turn. You could expect combination attacks such as ghost ship with jester to come from your opponent each turn. You could be wanting to play a cartographer or navigator this turn without reshuffling. There could be just one copper in your deck so leaving it on top means that a hunting party would definitely draw the copper and then search for a unique card. The copper could provide good value to a harvest. And so on.

I was trying to figure out how to specify that the goal of the play was to avoid drawing Copper into hand, without also completely giving it away. With the whole "it could be Copper or Curse or Estate or Ruins" thing I was trying to eliminate any such answers that involved the specific card name (such as Hunting Party or Menagerie or Harvest), but I didn't word it well enough.

That doesn't eliminate those answers, even if it's any bad card. You could still want that Curse, and especially Ruins, with any card that requires different names.

What I meant was that you would make the exact same decision if that Copper had been a Curse, without changing any other parameters of your deck. So you can't say "Your deck only has one Copper and you want more unique cards" if you're talking about a Curse instead... you would have to change your answer to "Your deck only has one Curse..." With the actual Sage/Golem answer, nothing at all about the deck or the answer needs to change for the solution to work, even if that Copper magically transformed into a Curse or Estate.

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