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« on: May 17, 2013, 09:33:29 am »
Fun stuff. A very basic Dominion clone, but adds its own uniqueness. It's interesting how villages work; there are 4 separate "types" of actions, and a +1 action might allow you to play any action, or it might only allow you to play 1 of the 4 types. It's harder to chain actions in general because of this... the only "village" I saw was actually a vanilla "+2 actions"... for $5! But because chaining actions is more difficult, it's worth it. (And the costs are mostly comparable to Dominion costs, Copper, Silver, Gold cost $1, $3, $5 respectively.)
There does seem to be one seriously imbalanced thing though... so there's different characters that a person can choose from, your character defines 3 of your starting chips (out of 10). These are chips that can't be bought or gained during the game; so kind of like Shelters, if each player got a different set of 3 Shelters. Well anyway... on of the character's Shelters is a non-terminal Sea Hag. Yes.... in a setup where there was no Curser in the Kingdom, one player (me), started with a non-terminal Sea Hag in his deck. Needless to say, I won without much effort at all. I'm can't imagine how something like that got past playtesting... I didn't see any errata or anything for it.
Also, there's a super-Cutpurse... each opponent reveals his hand and discards his highest-valued treasure. It costs $2.
Hmmm, just now Googled and saw some images from the game that had different text than we had... I guess there have been errata. The starting Sea Hag now gives players the ability to discard 2 Curses as a Bane, and it removes a separate part of the attack that it had. Still doesn't seem nearly enough to stop it from being completely unbalanced, though...