Dominion Strategy Forum

Please login or register.

Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - GendoIkari

Filter to certain boards:

Pages: 1 ... 294 295 [296] 297 298 ... 374
7376
Variants and Fan Cards / Re: "Fixing" cards that you don't like
« on: May 22, 2013, 09:32:14 am »
Here's my "fix" for Scout:

Scout

Action 4$
+1 Action
Reveal the top 4 cards of your deck. Put the revealed Victory cards into your hand.
If none of the revealed cards were victory cards, put one of them into your hand.
Put the rest back in any order

So it's always at least a cantrip.

That's a VERY powerful card, actually....

7377
I guess the next question is, is there any kingdom with no non-terminal Actions in which Conspirator is a good buy?

I suppose you might want one copy of Conspirator in a kingdom with Fairgrounds and mostly Treasures.

While I seriously doubt that it would actually be the best move; here's a couple cases where you might prefer Conspirator to Silver:

Thief
Noble Brigand
Pirate Ship
Menagerie
Governor (you want 4s for when your opponent remodels)
Jester (you'd rather your opponent hit Conspirator than Silver)
Fairgrounds (Buying a useless or inferior card for your 10th card is often the right move, but you wouldn't do it til the game is almost over)

7378
I'd take Noble Brigand vs Thief over Hinting Party vs Laboratory in a contest for "closest to strictly better" any day. Lab can draw your whole deck, HP can't. HP requires a specific type of deck, one which is admittedly usually a powerful deck deck. But Lab works in essentially any deck (edge case: Philosopher's Stone). They each have their own situations where they're useful.
I disagree, I have seen more games where Thief, in a special purpose, would have been better than NB.
One of the best uses for thief is with kingdom treasure cards, especially Fool's gold and IGG, so...
But anyway, I would say the closest to strictly better comparison is Wharf vs. Council room.

I didn't say that NB was strictly better... of course there have been games where Thief is better, just like there have been games where Lab is better than HP. I just said that I see it as closer to strictly better than HP is to Lab.

7379
the second +action on card that give +2 actions is useless in a kingdom without terminals.

Edge case... Tournament into Diadem. ;D

7380
Variants and Fan Cards / Re: "Fixing" cards that you don't like
« on: May 20, 2013, 12:56:10 pm »
I know other people have suggested it already, but I think my favorite fix to Scout is to make it a Victory card worth 1VP.

Well, it's strictly worse than Estate, but at least it's an improvement.

Is that a joke?  It would very much not be strictly worse...

Someone on F.DS is talking about Scout... and you have to ask if it's a joke?  ;)

7381
The strengths and weaknesses of any card depend on the Kingdom, of course. But As was pointed out in another thread, Conspirator actually has a clause that flat-out might not work, depending on the Kingdom... if the Kingdom has only terminal actions (and no TR, KC, Procession, Golem), then it can't ever give +1 card +1 action... it will just be a terminal silver for $4.

What other cards are like that?

My list so far:

Tunnel (sometimes there's no possible way to discard except during cleanup phase).
Vagrant (can draw Ruins, but only in certain Kingdoms).
Apprentice (gives +2 cards for trashing potion-cost, but might not have any potion-cost cards in the Kingdom).
Lots of "when you trash" from Dark Ages that don't provide a way to trash themselves.
-Overgrown Estate
-Market Square
-Rats
-Squire
-Catacombs
-Feodum
-Hunting Grounds
-Cultist

7382
Variants and Fan Cards / Re: Garbage Collector
« on: May 20, 2013, 12:28:40 pm »
Dominion cards are designed to be self-contained - e.g. Graverobber gives you a way to grab cards from the trash, so it also gives you a way to put cards in the trash that you'd like to grab.

It's not quite true that all cards need to be self-contained in that way—consider Conspirator.

I wonder, is Conspirator the only example? Perhaps Rats as well. I mean, you can use Conspirator in a Kingdom with no +action cards... it won't be useless, it will just be strictly worse than a Silver. GC in a Kingdom without trashing would be like a Curse that you can spend an action to get rid of. I agree with Warfreak2 that it should have an option on there that lets you trash somehow.

7383
Variants and Fan Cards / Re: Garbage Collector
« on: May 20, 2013, 12:25:42 pm »
I think the card will typically be terribly weak. Why? First of all, you usually don't want cards that are trashed. Without trash for benefit or trashing attack cards, the best this card could collect are Estates, which is not a good idea. As soon as another player plays GC, all your Estates go in the discard, greening your deck. For a terminal 6$, this is awful. Without TFB, this is about as good as a Ruins.

I think you're missing something, or I'm misreading the card... if you have a garbage collector in play, you can trash your Estates, Duchies, Provinces, Colonies.. as well as any other alternate VP that's in the Kingdom, without losing the ponts. Yes, if someone else plays a GC then you'll get them all back into your deck... but you're no worse off than if you hadn't been thinning/trashing your VP to begin with. If you have one of these in play, and a Watchtower in hand, then every VP you buy gets self-Islanded.

7384
Variants and Fan Cards / Re: Whale - the Moby Dick card
« on: May 20, 2013, 11:07:46 am »
Should they discard their ship and avoid a curse, thus giving you +$2? Or should they take the curse, keep the ship, and rob you of the coin? In the games we've played with this, those curses add up quickly.

I'm confused... doesn't the card give you +$2 if someone does gain a curse? If you wanted to rob the player of +$2, you would discard the ship to avoid the curse, not the other way around...

7385
Goko Dominion Online / Re: Why do people demand 4000+/5000+?
« on: May 20, 2013, 10:41:28 am »
I believe you're mistaken, most people on Iso avoided lower-ranked players as well. As Kirian mentioned, they did this by setting a +/- rating limit for automatch.

All I know is that the higher my Iso ranking got, the more people rejected auto-matchups with me.

Well if you didn't have a filter on, then you were probably getting auto-matched with a lot of newer players; even a lot of level 0s. They may have been much less likely to play against someone who was highly ranked... I know I was when I first started playing. But those aren't the people who are putting "5000+" in their games. It's the really good players who are.

7386
Goko Dominion Online / Re: Why do people demand 4000+/5000+?
« on: May 20, 2013, 09:18:30 am »
I believe you're mistaken, most people on Iso avoided lower-ranked players as well. As Kirian mentioned, they did this by setting a +/- rating limit for automatch.

7387
Variants and Fan Cards / Re: A twist on Treasure-stealing attacks
« on: May 19, 2013, 11:49:55 pm »
Oh, and since you deleted the first post, there's no more explanation of a Claim is :P

Fair enough. I've updated the top post (with the new version of Tax Collector).

Also, something you said earlier made me clarify Claim's text. You gain the Treasure when you play your second and subsequent Claims. You don't have to play three to have them activate.

It would be helpful if edits to posts like these could leave the originally posted card, along with the new edit.... I read through the comments assuming that they were talking about the card that was in the first post... And now I want to know what was originally there.

7388
Also: The various types of ruins all count toward variety too. And anything that counts toward variety for Fairgrounds also applies to Menagerie, Horn of Plenty, Harvest, and Hunting Party.

Ruins - keeping Hunting Party from being strictly better than Lab since 2012.

HP wasn't strictly better than Lab even before Ruins.

I know it's not strictly strictly better. But it's the closest any card comes to being strictly better than another one of the same cost. At least the Wiki sides with me. Only other would be Noble Brigand, but special Treasures are there what Ruins are for Hunting Party.

I'd take Noble Brigand vs Thief over Hinting Party vs Laboratory in a contest for "closest to strictly better" any day. Lab can draw your whole deck, HP can't. HP requires a specific type of deck, one which is admittedly usually a powerful deck deck. But Lab works in essentially any deck (edge case: Philosopher's Stone). They each have their own situations where they're useful.

7389
Other Games / Re: Puzzle Strike
« on: May 17, 2013, 12:14:18 pm »
I guess there have been errata.
The whole game has a bunch of different editions; I guess the latest is 3rd but 4th one is apparently coming.

I suffered one game through, just to be able to say that I've tried. It's not just the horrible balance, but already in that single game there were other clear design problems too, such as actions that are of the slowest possible kind ("go through the discard") without actually doing anything interesting. Also, with more than two players it's all about kingmaking due to the way the point system works. In other words, all kinds of issues that make the game opposite of fun, at least for me.

I agree with the specific criticisms, but I still had a lot of fun playing it. (I only played 2 games, both with the recommended "first 10" set). Indeed, there was an action that let me pull a specific type of chip from my bag... definitely not fun to dig through all the chips in your bag looking for 1... a lot harder than it would have been looking through a deck of cards. Also, there were several "Counting House" type issues... I had an ability that required my to pull something from my bag (worthless if my bag was empty), and another that pulled from my discard (worthless if my discard was empty).

7390
Other Games / Puzzle Strike
« on: May 17, 2013, 09:33:29 am »
Fun stuff. A very basic Dominion clone, but adds its own uniqueness. It's interesting how villages work; there are 4 separate "types" of actions, and a +1 action might allow you to play any action, or it might only allow you to play 1 of the 4 types. It's harder to chain actions in general because of this... the only "village" I saw was actually a vanilla "+2 actions"... for $5! But because chaining actions is more difficult, it's worth it. (And the costs are mostly comparable to Dominion costs, Copper, Silver, Gold cost $1, $3, $5 respectively.)

There does seem to be one seriously imbalanced thing though... so there's different characters that a person can choose from, your character defines 3 of your starting chips (out of 10). These are chips that can't be bought or gained during the game; so kind of like Shelters, if each player got a different set of 3 Shelters. Well anyway... on of the character's Shelters is a non-terminal Sea Hag. Yes.... in a setup where there was no Curser in the Kingdom, one player (me), started with a non-terminal Sea Hag in his deck. Needless to say, I won without much effort at all. I'm can't imagine how something like that got past playtesting... I didn't see any errata or anything for it.

Also, there's a super-Cutpurse... each opponent reveals his hand and discards his highest-valued treasure. It costs $2.

Hmmm, just now Googled and saw some images from the game that had different text than we had... I guess there have been errata. The starting Sea Hag now gives players the ability to discard 2 Curses as a Bane, and it removes a separate part of the attack that it had. Still doesn't seem nearly enough to stop it from being completely unbalanced, though...

7391
Variants and Fan Cards / Re: Thought experiment: Overhaul
« on: May 16, 2013, 11:20:52 am »
I think it needs a bit of a bonus to be playable. i wouldnt even buy this at 2$ most of the time.
maybe a +1 coin or something and then its again maybe a reasonable 5$
With +1 coin this is strictly better than Mine, though.

No why?
if you thrash a Copper with mine you get basicly A Silver and +2$
if you trash a Silver you gain a Gold and +3$

With Overhaul you gain a Gold and +1$ (when trash a silver)

so its strictly worse than Mine when you choose the treasure option.

Think just a little harder about your statement. ;)

When you trash a Copper and get a Silver, you lose $1 for the Copper and get $2 for the Silver (this turn)... same as +$1. Mine is only better if trading Gold for Platinum, then it's +$2.

no Mine is ALLWAYS better! you get the silver in hand for a Copper trashed so you loose 1$ and gain 2$ = +1$
when you trash a Copper with Overhaul you loose a Copper so 1$ and get +1$ = +0$

Yeah, I ironically made the same mistake I thought you were making! :-[ When you said with mine you get +$2 for Silver or +$3 for Gold, I didn't realize that you meant after you lost the value of whatever you trashed; I thought you meant total net benefit for the turn.

7392
Variants and Fan Cards / Re: Thought experiment: Overhaul
« on: May 16, 2013, 11:17:09 am »
I think it needs a bit of a bonus to be playable. i wouldnt even buy this at 2$ most of the time.
maybe a +1 coin or something and then its again maybe a reasonable 5$
With +1 coin this is strictly better than Mine, though.

No why?
if you thrash a Copper with mine you get basicly A Silver and +2$
if you trash a Silver you gain a Gold and +3$

With Overhaul you gain a Gold and +1$ (when trash a silver)

so its strictly worse than Mine when you choose the treasure option.

Think just a little harder about your statement. ;)

When you trash a Copper and get a Silver, you lose $1 for the Copper and get $2 for the Silver (this turn)... same as +$1. Mine is only better if trading Gold for Platinum, then it's +$2.

Actually Mine is almost always better. +$1 only makes up for the copper you trashed at best.

Right, I messed that one up a bit.

7393
Variants and Fan Cards / Re: Thought experiment: Overhaul
« on: May 16, 2013, 10:45:25 am »
I think it needs a bit of a bonus to be playable. i wouldnt even buy this at 2$ most of the time.
maybe a +1 coin or something and then its again maybe a reasonable 5$
With +1 coin this is strictly better than Mine, though.

No why?
if you thrash a Copper with mine you get basicly A Silver and +2$
if you trash a Silver you gain a Gold and +3$

With Overhaul you gain a Gold and +1$ (when trash a silver)

so its strictly worse than Mine when you choose the treasure option.

Think just a little harder about your statement. ;)

When you trash a Copper and get a Silver, you lose $1 for the Copper and get $2 for the Silver (this turn)... same as +$1. Mine is only better if trading Gold for Platinum, then it's +$2.

7394
General Discussion / Re: Codebreaker Logic Puzzle
« on: May 15, 2013, 02:06:18 pm »
Ooh, yeah, I didn't actually lay out the number of primes. That clue does lay out that you could only have 1/1/1/3/3. If I had considered that, then I wouldn't have looked at a column thinking, "Well, that could have 2 or 3 primes."

The Fibonacci clue was quite helpful.


I may have to redo this puzzle with the mindset that a square is solved only when I can rule out all other possibilities. It'd be interesting to see the progression of clues.

Wow, I also totally missed that no column could have exactly 2 Primes! That would have made that step quicker.

7395
General Discussion / Re: Codebreaker Logic Puzzle
« on: May 15, 2013, 02:04:30 pm »
Done. Never made any mistakes or entered the wrong thing, but it definitely took me longer than 20 minutes. Can't say how long because I did it off and on over the last several hours.

Definitely the hardest part for me was the prime numbers bit... figuring out where exactly that narrowed it down took quite a bit of thinking.

7396
Game Reports / Re: Dear My Opponent: I am Sorry
« on: May 14, 2013, 03:53:53 pm »
Hmmm, this thread seems to have died... is nobody on Goko sorry?

7397
What if we replace the rating system with apples? After every game, 1 apple is distributed between all the winners. I don't think anyone would say that's unfair.

It's already been said, but this very question seems to imply that you see rating points as a prize for winning games. That's simply not at all what the point or reason for rating points is. Rating points exist to give an estimation as to how good a player is compared to another player, NOT to reward players for victories.

Coins (on Goko) are there to reward players for victories. You get some coins when you lose; more when you win. They reward you for playing, and reward you more for playing better. But we wouldn't look at how many coins a person has to determine who is the best player... all that would tell is is who plays the most (and spends the least).

7398
Puzzles and Challenges / Re: Easy Puzzles
« on: May 14, 2013, 02:51:44 pm »
Easy one: you get a Wharf from the Black Market. You then build an engine that plays it every turn. How?

7399
The answer has been given clearly and succinctly in the first post. Let us now proceed with 3 pages of confusing discussion and edge cases.

7400
Isn't a Ruined Moat simply a Bridge?

When the Guild speculation brought up the card name Stonecutter, i tried to think of what that card would do, and a mix of Woodcutter and Quarry seemed logical. It had to be balanced, of course, so i thought "why not replace one of the +2$ from Woodcutter with a cost reduction like Quarry?" I ended up with this:

Stonecutter
Action, 4$
+1$
+1 Buy
All cards (including cards in the players hands) cost one less this turn.

Do you think that would be balanced?

Seems broken with KC.  KC-KC-SCx3 would be instant 8 Provinces.  But that's fairly difficult to achieve, so it's probably OK.

This card reminds me more of Moat than Quarry or Woodcutter.  Maybe you should give it a name related to that instead.  How about "Drawbridge"?
Too long. Just bridge would probably be fine.

That's no good... I think Intrigue already has a different card named "Bridge."

Pages: 1 ... 294 295 [296] 297 298 ... 374

Page created in 2.147 seconds with 19 queries.