6. It doesn't show how much money you got in hand.
When playing engines you often end with many cards in your hand but it's not displayed how much your money cards are worth. It's a waste of time that you have to count them on your own.
It's almost like you're playing with real cards! Oh no!
Wouldn't it be cool if you had to shuffle your deck manually, with a mouse gesture or some button smashing or something?
Hopefully they'll eventually update it with the following features to make it feel more like real-life play:
1. You can only play against opponents who are in the same room as you.
2. When starting a game, you must wait 5 minutes to simulate each pile of cards being found from the collection of cards you own, and put out to be available this game. Of course, if you play multiple games in a row, subsequent games will only take 3 minutes instead of 5 because the basic supply cards will already be out.
3. At the end of a game, before starting a new game, you must wait a few minutes to simulate cards being put away.
4. There should be no text log whatsoever, but your opponent should be expected to use the chat window to explain what he's doing as he does it.
5. At the end of a game, it won't display who is the winner and how many points each player had. Rather, it will present the contents of your deck to you, and you can sift through and add up the victory points yourself.
6. It won't display the number of actions/coins/buys you have available during your turn.
7. It will let you click on any card to be purchased no matter how much money you have available. If you try to purchase a card that you cannot afford, it is up to your opponent to remind you that you made a mistake.
Yes, simulating real-life play should be Goko's top priority for making a good online product.