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Messages - GendoIkari

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6976
Dominion General Discussion / Re: Homage to the Best Card
« on: January 10, 2014, 03:26:42 pm »
...lie meme

First meme of the year, and it's a great one!

6977
Dominion General Discussion / Re: New Player!
« on: January 10, 2014, 03:23:36 pm »
This is quite possibly the best thread this forum has had in a while.  You can expect some conflicting advice, but that's part of Dominion... the same advice is not always applicable to all situations.

• Don't take most things Ozle says seriously.

Is he like, the forum troll or something?

Ozle is... more like the "class clown" than a troll.  Trolls intend to infuriate.  Ozle intends only to be silly, which is infinitely more interesting and useful than trolling.

That said, when Ozle writes something that seems to have no jokes in it at any point... you know shit just got real.


The ones that don't appear to have any jokes in them...... They are the ones with the really subtle jokes...
 
Someone has to make  the attempt at light relief to water down the über nerds at times! Plus at times the conversations on here are so high level that it can make some readers feel stupid, I give them the output of 'well at least I'm smarter than Ozle'

When I need that output I go and read the BGG forums

Haha well thanks for that then Ozle!

EDIT: Possession edge cases?  Also, my friend doesn't believe that emptying the supply in 4 turns is legit, lol.  Can anyone give me anything to prove that its true?

Just tell him to work through CC's solution by hand.  I haven't done so, but I'm inclined to believe it.

I am too.  My friend is going through the cards one by one and reading their descriptions haha.

What 4 turn thing?  Sorry for not knowing all these terms :)

By "the 4 turn thing" I meant the thing you are talking about; the emptying the supply in 4 turns.

6978
Dominion General Discussion / Re: New Player!
« on: January 10, 2014, 03:20:23 pm »
This is quite possibly the best thread this forum has had in a while.  You can expect some conflicting advice, but that's part of Dominion... the same advice is not always applicable to all situations.

• Don't take most things Ozle says seriously.

Is he like, the forum troll or something?

Ozle is... more like the "class clown" than a troll.  Trolls intend to infuriate.  Ozle intends only to be silly, which is infinitely more interesting and useful than trolling.

That said, when Ozle writes something that seems to have no jokes in it at any point... you know shit just got real.


The ones that don't appear to have any jokes in them...... They are the ones with the really subtle jokes...
 
Someone has to make  the attempt at light relief to water down the über nerds at times! Plus at times the conversations on here are so high level that it can make some readers feel stupid, I give them the output of 'well at least I'm smarter than Ozle'

When I need that output I go and read the BGG forums

Haha well thanks for that then Ozle!

EDIT: Possession edge cases?  Also, my friend doesn't believe that emptying the supply in 4 turns is legit, lol.  Can anyone give me anything to prove that its true?

Possession is a card from the Alchemy expansion, and it's the card that causes the most rules questions as well as being an exception to almost all rules.

When the 4-turn thing was first posted, my wife and I went through step by step and actually played out the solution given. We found a minor mistake, which I reported, and the author updated/corrected it. I didn't do it again since then, but I'm sure there's other people that have carefully gone through it.

6979
Dominion General Discussion / Re: New Player!
« on: January 10, 2014, 03:10:43 pm »
It's sometimes possible to buy all of the Provinces in one turn.

Blasphemy!  Prove it, sir!

There are many possibilities. The simplest would be a card in the first expansion, Intrigue, called "Bridge". Bridge gives you an extra buy, a coin, and it reduces the cost of all cards by 1. So, if you manage to play 7 Bridges in a turn, then all Provinces will cost just $1; and you will have 8 buys.

That's crazy!  I definitely gotta try that expansion out.

Take a couple minutes and look at this.  :)

http://forum.dominionstrategy.com/index.php?topic=6855.msg197272#msg197272

Edit:  Most of that would be unFamiliar to you as they are mostly expansion cards.  But there is a simpler way.  In Intrigue there is a card called Bridge which gives +$1 and +1 Buy and makes all cards cost $1 less but not less than 0.  Playing 7 Bridges by drawing your deck and Throne Room can be easily done and isn't too complicated.

I have no words...I don't understand the abbreviations but I can see the recap at the end of the amount of coin and buys he had and what he could buy with it all.  I just...have no words for how epic that is lol.

The things you can do with certain cards is unreal.  Oh, you are going to have fun...

I'm having fun just reading all this, lol.  I assume these plays are totally random depending on what cards get picked for the kingdom cards?  But yeah still ridiculous lol.  I'll have to get Intrigue just for Bridge lol.

Yeah the game really explodes in terms of what you can do once you start picking up expansions. With the base set only, you could buy all Provinces in one turn, but only if you were either playing solitaire,  or playing an opponent who was letting you do it. For example, if you just bought lots of Festivals, Libraries, Council Rooms, Golds, and Villages; it wouldn't be all that hard to draw most or all of your deck in one turn, and have over $64 to spend and 8 buys. But it wouldn't even happen in a normal game of base set only.

6980
Dominion General Discussion / Re: New Player!
« on: January 10, 2014, 02:57:18 pm »
It's sometimes possible to buy all of the Provinces in one turn.

Blasphemy!  Prove it, sir!

There are many possibilities. The simplest would be a card in the first expansion, Intrigue, called "Bridge". Bridge gives you an extra buy, a coin, and it reduces the cost of all cards by 1. So, if you manage to play 7 Bridges in a turn, then all Provinces will cost just $1; and you will have 8 buys.

6981
Dominion General Discussion / Re: New Player!
« on: January 10, 2014, 01:30:57 pm »
Shameless Plug

I know the tutorial is sort of old and a little outdated (the fifth video still talks about isotropic because the two times I've attempted to make a video to update it, Goko wasn't working), but I've been getting some positive feedback recently about it so maybe this would be helpful.

Thanks, I'll be sure to give that a watch.

@Gendo: I watched that video and found it not very helpful.  Simply buying only Villages is not going to help you win.  Ben I believe is his name actually plays the better strategy as a "bad player"

Hope I didn't cause any confusion; that video is meant to be a joke; though it does help showcase a common beginners mistake; buying too many villages and not enough money.

6982
Dominion General Discussion / Re: New Player!
« on: January 10, 2014, 01:18:02 pm »
Shameless Plug

I know the tutorial is sort of old and a little outdated (the fifth video still talks about isotropic because the two times I've attempted to make a video to update it, Goko wasn't working), but I've been getting some positive feedback recently about it so maybe this would be helpful.


6983
Dominion General Discussion / Re: New Player!
« on: January 10, 2014, 12:54:50 pm »
Becoming really good at Dominion is really easy; there's just 2 things you have to do:

1. Play, play play. The good players on this forum have played thousands of games. Play against those who are better than you; take note of the things they do.

2. Read every article on this forum.

Enjoy!  ;D

6984
Goko Dominion Online / Re: Goko....working?
« on: January 08, 2014, 04:27:04 pm »
Goko has never run on my computer...

That's not to say that there's a problem; I just haven't ever tried to run Goko on my computer.

6985
Variants and Fan Cards / Re: Cave - secret vp card
« on: January 07, 2014, 05:47:09 pm »
With three caves, you'll be getting cards onto your mat three times as quickly, and then scoring three times as many points per card on the mat, so that's 9 times as many points. 
That's not true, because Cave is terminal, and decreases handsize. Without villages you can't put away more than one card per turn, and without villages+draw you can't put away more than two per turn.

There is no rule against quadratic payoffs - see Bridge, Goons and Merchant Guild - but notice that for each of them, it's hard to play a lot of them, because they don't give either +actions or +cards. Madman has exponential payoff, but that's OK because it's hard to get a lot of them in the first place.

Yes, and I actually mentioned terminal collision later in my post.  But there is a huge difference between Cave and the cards you mention (Bridge, Goons, Merchant Guild), because the latter only care about how many copies of themselves you can get into play on a particular turn.  Cave wants you to play them as often as possible over the course of the game, and then each copy of it scores based on how many times you played it over the course of the game.  And on boards where strong engine possibilities are not available, you will do that by saturating your deck with as many Caves as possible.  If Cave is viable on these boards, then it is a dominant monolithic strategy, since you must contest them in order to make sure your opponent doesn't crush you with all 8 of them.  If it is not viable on these boards, then it's just a very weak card overall, since the only way to make it worthwhile is to build an engine that can play a lot of them, which will only be possible in a minority of games, and probably most of the time slower than just building up to Provinces.  Bridge is okay because it's still reasonable to get it in a BM deck (usually not great, but not completely awful), since playing one Bridge is okay.  Cave is a bad card because if you want some of them, then you want all of them.  This is not true of Bridge, Goons, and Merchant Guild, since these cards do not directly reward you for having many copies of them in your deck.

Agreed. Goons is only quadratic if you get 2 in play at the same time. Cave is quadratic unless they collide (as long as you can play them both during the same shuffle).

6986
Variants and Fan Cards / Re: Cave - secret vp card
« on: January 07, 2014, 03:02:56 pm »
Right, and you can't specify that only non-Victory cards go on the mat without them revealing cards as they're set aside,
Uh... sure you can. If, at the end of the game, there is a victory card on the mat, then they cheated. There's only an accountability issue if they can also anonymously remove cards from the mat.

Alternatively, if you want to exclude victory cards, just say they are allowed to put any card on the mat, but only non-victory cards are counted.

Still probably too strong with Peddler.

6987
Variants and Fan Cards / Re: Cave - secret vp card
« on: January 07, 2014, 02:15:58 pm »
Or a completely different way to have unknown number of points... each player secretly writes down a number at the start of the game. At the end of the game, Cave is worth however many points you wrote down.

Oops, this isn't the "really bad card ideas" thread.  :-[

6988
Variants and Fan Cards / Re: Cave - secret vp card
« on: January 07, 2014, 01:12:08 pm »
Perhaps if it cared about the total cost of cards on the mat? This is probably not a great idea, but I'm just throwing it out there.

That would certainly add more variety as to possible guesses of your opponent's score. But I don't know how you could balance such a thing; adding a Province to the mat is already a great thing to do, so you don't want to reward them for using higher-cost cards.

6989
Variants and Fan Cards / Re: Cave - secret vp card
« on: January 07, 2014, 12:58:09 pm »
I definitely agree with the concept... making it so that you can't know for sure if you're winning or losing I think would add a lot to the game. I don't know if I would do it with differently-named cards. For one thing, it makes it too similar to Fairgrounds. For another, I don't think it adds enough guesswork. If your opponent is playing with this card, you can safely guess that 3 of the cards on their mat will be Estates (assuming an Estates game). Then it's safe to assume that a couple more would be Coppers. So as a whole, I think you'll know at least within 1 point how much their Caves are worth.

6990
Dominion General Discussion / Re: Mega Kingdom Strategy
« on: January 05, 2014, 10:26:12 am »
If a player gets lucky, in this Kingdom he can end the game on turn 4. Maybe even turn 3?

6991
Variants and Fan Cards / Re: Redistrict v3.0
« on: January 03, 2014, 07:07:27 pm »
Not that I'm arguing that $2 isn't a good price, but I want to point out that I don't think your reasoning against $3 is sound. It sounds like you're saying that it can't be $3 because it's basically Remodel as long as there's still some in the supply. However, it's only Remodel for $2 cost cards (basically, for your Estates). Remodel could still do lots of things that a $3 Redistrict couldn't do, such as turning Silver into $5s, and especially turning Gold into Provinces.

6992
Rules Questions / Re: Can Poor House cost you money?
« on: January 02, 2014, 05:24:57 pm »
Obvious edge cases:
1) to decrease your handsize (for watchtower, library)
2) to remove a duplicate from your hand (for menagerie)
3) to activate peddlers, Horn of plenty, conspirators
4) to prevent yourself from being forced to do something with it by a later card play? (throne room)

5) Forced playing with TR, Herald, Golem. (I would say this is the most obvious).

EDIT: Maybe you were answering to playing it being optimal, so 5 does not apply. Sorry if that's the case.

EDIT2: 5) Processing it for 3-piling (only two Moats left, no +Buy). (saving the honor)

5)If the only actions in your deck are a throne room and a copper smith and you have ten copper, a golem and a poor house in your hand you'd get $4 from playing poor house then golem.

I don't get the 3-piling case though.

The 3-piling means it was the only way to gain 2 cards on the same turn, and you need to gain the last 2 Moats to end the game. Processing it gains you one of the Moats, and you can buy the other.

6993
Goko Dominion Online / Re: Registering on Goko broken?
« on: January 02, 2014, 05:01:03 pm »

6994
Variants and Fan Cards / Re: Discussion: The Reaction That "Attacks Back"
« on: January 01, 2014, 11:18:00 am »
What if you didn't make them chose between using the reaction and using the action? Do the Horse Trader thing.

6995
Other Games / Re: Small World Question
« on: December 28, 2013, 01:16:27 am »
Also, if you have a race in decline, and you bring your active race in decline, then your in-decline race tokens stay there, but you no longer get anything for them.  They basically become Lost Tribe tokens. (I replace them with Lost Tribe tokens when I play.)

Hmm, I always thought you remove them from the board.

Pretty sure this is right. Your first declined race will be completely removed when your second race goes into decline.

6996
I don't read a whole lot; but I just received the Dark Tower series for Christmas; really looking forward to it! I loved Misery.

6997
General Discussion / Re: Happy Holidays to the Forum Community
« on: December 25, 2013, 10:51:03 am »
I'd rather receive a person willing to play Dominion with me

All I want for Christmas is Isotropic?

6998
General Discussion / Re: Happy Holidays to the Forum Community
« on: December 24, 2013, 10:48:45 pm »
Merry Christmas all; may you receive any Dominion expansions you don't already have!

6999
Variants and Fan Cards / Re: Feedback wanted: Public Works
« on: December 23, 2013, 10:55:14 pm »
My guess is that pretty much all that matters at the start of the game is winning the Public Works split. This means buying Public Works any chance you get (unless Ironworks or something is in the Kingdom, in which case you get those to get Public Works faster). So you buy Public Works whenever you can, paying whatever you can. Doesn't matter if you're powering up your opponents' cards as well if you have more than they do. Of course this assumes that the rest of the Kingdom has something that makes drawing your deck and playing lots of actions worth it... but the vast majority of Kingdoms do.
Obviously you wouldn't overpay when you're going to lose the split for some reason.

It would be really fun to screw someone over if they had bought 7-9 of them without overpaying, and then you buy the last couple without overpaying.

7000
Puzzles and Challenges / Re: Easy Puzzles
« on: December 23, 2013, 10:51:29 pm »
Yeah, thats what I thought, but was wondering why the comment above states its doubled for 6 players, presume that came from somewhere

The official rules in the Ingrigue rulebook instruct you to combine the treasures when playing with 5 or 6 players.

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