6976
Dominion General Discussion / Re: Homage to the Best Card
« on: January 10, 2014, 03:26:42 pm »...lie meme
First meme of the year, and it's a great one!
...lie meme
This is quite possibly the best thread this forum has had in a while. You can expect some conflicting advice, but that's part of Dominion... the same advice is not always applicable to all situations.• Don't take most things Ozle says seriously.
Is he like, the forum troll or something?
Ozle is... more like the "class clown" than a troll. Trolls intend to infuriate. Ozle intends only to be silly, which is infinitely more interesting and useful than trolling.
That said, when Ozle writes something that seems to have no jokes in it at any point... you know shit just got real.
The ones that don't appear to have any jokes in them...... They are the ones with the really subtle jokes...
Someone has to make the attempt at light relief to water down the über nerds at times! Plus at times the conversations on here are so high level that it can make some readers feel stupid, I give them the output of 'well at least I'm smarter than Ozle'
When I need that output I go and read the BGG forums
Haha well thanks for that then Ozle!
EDIT: Possession edge cases? Also, my friend doesn't believe that emptying the supply in 4 turns is legit, lol. Can anyone give me anything to prove that its true?
Just tell him to work through CC's solution by hand. I haven't done so, but I'm inclined to believe it.
I am too. My friend is going through the cards one by one and reading their descriptions haha.
What 4 turn thing? Sorry for not knowing all these terms
This is quite possibly the best thread this forum has had in a while. You can expect some conflicting advice, but that's part of Dominion... the same advice is not always applicable to all situations.• Don't take most things Ozle says seriously.
Is he like, the forum troll or something?
Ozle is... more like the "class clown" than a troll. Trolls intend to infuriate. Ozle intends only to be silly, which is infinitely more interesting and useful than trolling.
That said, when Ozle writes something that seems to have no jokes in it at any point... you know shit just got real.
The ones that don't appear to have any jokes in them...... They are the ones with the really subtle jokes...
Someone has to make the attempt at light relief to water down the über nerds at times! Plus at times the conversations on here are so high level that it can make some readers feel stupid, I give them the output of 'well at least I'm smarter than Ozle'
When I need that output I go and read the BGG forums
Haha well thanks for that then Ozle!
EDIT: Possession edge cases? Also, my friend doesn't believe that emptying the supply in 4 turns is legit, lol. Can anyone give me anything to prove that its true?
It's sometimes possible to buy all of the Provinces in one turn.
Blasphemy! Prove it, sir!
There are many possibilities. The simplest would be a card in the first expansion, Intrigue, called "Bridge". Bridge gives you an extra buy, a coin, and it reduces the cost of all cards by 1. So, if you manage to play 7 Bridges in a turn, then all Provinces will cost just $1; and you will have 8 buys.
That's crazy! I definitely gotta try that expansion out.Take a couple minutes and look at this.
http://forum.dominionstrategy.com/index.php?topic=6855.msg197272#msg197272
Edit: Most of that would be unFamiliar to you as they are mostly expansion cards. But there is a simpler way. In Intrigue there is a card called Bridge which gives +$1 and +1 Buy and makes all cards cost $1 less but not less than 0. Playing 7 Bridges by drawing your deck and Throne Room can be easily done and isn't too complicated.
I have no words...I don't understand the abbreviations but I can see the recap at the end of the amount of coin and buys he had and what he could buy with it all. I just...have no words for how epic that is lol.
The things you can do with certain cards is unreal. Oh, you are going to have fun...
I'm having fun just reading all this, lol. I assume these plays are totally random depending on what cards get picked for the kingdom cards? But yeah still ridiculous lol. I'll have to get Intrigue just for Bridge lol.
It's sometimes possible to buy all of the Provinces in one turn.
Blasphemy! Prove it, sir!
Shameless Plug
I know the tutorial is sort of old and a little outdated (the fifth video still talks about isotropic because the two times I've attempted to make a video to update it, Goko wasn't working), but I've been getting some positive feedback recently about it so maybe this would be helpful.
Thanks, I'll be sure to give that a watch.
@Gendo: I watched that video and found it not very helpful. Simply buying only Villages is not going to help you win. Ben I believe is his name actually plays the better strategy as a "bad player"
Shameless Plug
I know the tutorial is sort of old and a little outdated (the fifth video still talks about isotropic because the two times I've attempted to make a video to update it, Goko wasn't working), but I've been getting some positive feedback recently about it so maybe this would be helpful.
With three caves, you'll be getting cards onto your mat three times as quickly, and then scoring three times as many points per card on the mat, so that's 9 times as many points.That's not true, because Cave is terminal, and decreases handsize. Without villages you can't put away more than one card per turn, and without villages+draw you can't put away more than two per turn.
There is no rule against quadratic payoffs - see Bridge, Goons and Merchant Guild - but notice that for each of them, it's hard to play a lot of them, because they don't give either +actions or +cards. Madman has exponential payoff, but that's OK because it's hard to get a lot of them in the first place.
Yes, and I actually mentioned terminal collision later in my post. But there is a huge difference between Cave and the cards you mention (Bridge, Goons, Merchant Guild), because the latter only care about how many copies of themselves you can get into play on a particular turn. Cave wants you to play them as often as possible over the course of the game, and then each copy of it scores based on how many times you played it over the course of the game. And on boards where strong engine possibilities are not available, you will do that by saturating your deck with as many Caves as possible. If Cave is viable on these boards, then it is a dominant monolithic strategy, since you must contest them in order to make sure your opponent doesn't crush you with all 8 of them. If it is not viable on these boards, then it's just a very weak card overall, since the only way to make it worthwhile is to build an engine that can play a lot of them, which will only be possible in a minority of games, and probably most of the time slower than just building up to Provinces. Bridge is okay because it's still reasonable to get it in a BM deck (usually not great, but not completely awful), since playing one Bridge is okay. Cave is a bad card because if you want some of them, then you want all of them. This is not true of Bridge, Goons, and Merchant Guild, since these cards do not directly reward you for having many copies of them in your deck.
Right, and you can't specify that only non-Victory cards go on the mat without them revealing cards as they're set aside,Uh... sure you can. If, at the end of the game, there is a victory card on the mat, then they cheated. There's only an accountability issue if they can also anonymously remove cards from the mat.
Alternatively, if you want to exclude victory cards, just say they are allowed to put any card on the mat, but only non-victory cards are counted.
Perhaps if it cared about the total cost of cards on the mat? This is probably not a great idea, but I'm just throwing it out there.
Obvious edge cases:
1) to decrease your handsize (for watchtower, library)
2) to remove a duplicate from your hand (for menagerie)
3) to activate peddlers, Horn of plenty, conspirators
4) to prevent yourself from being forced to do something with it by a later card play? (throne room)
5) Forced playing with TR, Herald, Golem. (I would say this is the most obvious).
EDIT: Maybe you were answering to playing it being optimal, so 5 does not apply. Sorry if that's the case.
EDIT2: 5) Processing it for 3-piling (only two Moats left, no +Buy). (saving the honor)
5)If the only actions in your deck are a throne room and a copper smith and you have ten copper, a golem and a poor house in your hand you'd get $4 from playing poor house then golem.
I don't get the 3-piling case though.
Also, if you have a race in decline, and you bring your active race in decline, then your in-decline race tokens stay there, but you no longer get anything for them. They basically become Lost Tribe tokens. (I replace them with Lost Tribe tokens when I play.)
Hmm, I always thought you remove them from the board.
I'd rather receive a person willing to play Dominion with me
My guess is that pretty much all that matters at the start of the game is winning the Public Works split. This means buying Public Works any chance you get (unless Ironworks or something is in the Kingdom, in which case you get those to get Public Works faster). So you buy Public Works whenever you can, paying whatever you can. Doesn't matter if you're powering up your opponents' cards as well if you have more than they do. Of course this assumes that the rest of the Kingdom has something that makes drawing your deck and playing lots of actions worth it... but the vast majority of Kingdoms do.Obviously you wouldn't overpay when you're going to lose the split for some reason.
Yeah, thats what I thought, but was wondering why the comment above states its doubled for 6 players, presume that came from somewhere