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Messages - GendoIkari

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26
Dominion General Discussion / Re: Best Uninteresting Moments in Dominion
« on: December 07, 2023, 04:44:41 pm »
Had a game with Tireless Landing Party

To clarify, is Landing Party simply never discarded from play no matter what?

27
Dominion General Discussion / Re: Interview with Donald X.
« on: December 02, 2023, 06:09:52 pm »
Any news on the sun, that big ball of hydrogen and some other stuff that illuminates earth?

I’ve been informed that it’s rising in the morning.

28
Rules Questions / Re: Using Night Cards to Trigger Magic Lamp
« on: November 22, 2023, 12:01:43 pm »
As things stand, I think there are only two ways that a night card can be one of the six for Magic Lamp:

1) The card is a Night-Action or Night-Treasure and it got played during the non-Night phase it can be played in. (At present, Werewolf is the only such official card.)

2) The card is a Night-Duration that was played in the previous turn, and it's still in play when you play Magic Lamp.

There are also ways to play a Treasure during your Night phase. Have the Innovation Project, which you haven't yet used this turn. Play Vampire or Changeling to gain a Storyteller or Black Market or Fortune Hunter, which lets you play Magic Lamp.

29
Rules Questions / Re: Using Night Cards to Trigger Magic Lamp
« on: November 21, 2023, 10:32:44 pm »
Magic Lamp gets played like any other Treasure; usually during your buy phase. And it doesn’t do anything until you play it. With some various effects you could play it in your action phase or theoretically your night phase. But you can’t just choose to play it normally during your night phase, and you can’t just choose to play a night card during your action or buy phase.

31
Other Games / Re: Tears of the Kingdom
« on: November 21, 2023, 11:30:01 am »
Forgot to mention the difficult challenge of the final boss when you aren't maxed out. Like in BOTW, you have to do a boss rush where you defeat all dungeon bosses you didn't defeat. You have to beat all those bosses without saving in between; though it does save after those and before Ganondorf. You're also fighting them without the helper that's specifically designed to help with that boss. Ghoma's not too bad; you just ascend up through him like you do a Talus. Seized Construct was quite difficult though. Then Ganondorf himself... no Master Sword, about 15 hearts, and only a total of 9 armor defense makes it quite a difficult fight. Took me 2 tries, and I used a lot of gloom healing and regular healing foods. The losing hearts thing actually felt like it mattered unlike when I went in with 38 hearts. I think by the end I was down to 9 to 10 hearts.

Then when the dragon part starts, you get a cutscene of pulling the master sword out of the light dragon, so you have it for the final phase. Interestingly, dragon ganondorf can be hurt without the master sword though. Regular weapons just do a very tiny amount of damage to him; so you clearly are supposed to use the master sword. Just for fun, I used a regular weapon for the final hits, though it auto switches to the master sword for the final "press A to end the game" thing.

32
Other Games / Re: Tears of the Kingdom
« on: November 20, 2023, 10:34:38 am »
Done! I had to save-scum the amiibo a few times to get them to drop the special weapons I needed. Same with the shadow statues for the last few pristine weapons. So the answer to that one side quest... basically after you get the fabric for getting all pictures (you have to interact with Robbie's compendium to trigger that), the "Filling out the Compendium" side adventure pops up as completed. Kind of what I expected; though it would have been nice if Robbie had some different dialogue for it or something.

33
Other Games / Re: Tears of the Kingdom
« on: November 13, 2023, 11:51:33 am »
Close to done with my "all pictures" run. A couple annoying snags... I have to do all the Hateno mayor sidequests stuff to get sun pumpkins to exist in the world. I knew about that from the start. But I just found out that it's impossible to get a picture of the Daybreaker shield without beating the Lightning Temple. I wasn't planning on doing any of the Gerudo mission stuff... All the other champion weapons can be gotten by finding the champion themselves, but Riju doesn't wield the shield.

A couple other weapons will require Amiibo, especially the Dusk Claymore which would otherwise require defeating all dungeons. I had planned on only doing the Wind Temple (you have to do 1 temple to get Robbie to go back to the tech lab, and it made sense to get Tulin for the movement). All the other main bosses should be able to be gotten in the final battle. I did have to do just enough Sidon and Yunobo stuff to get the pre-temple bosses that show up for those.

34
Other Games / Re: Tears of the Kingdom
« on: November 03, 2023, 03:05:11 pm »
I am only about 100hrs in, been getting in and out of it over the past months. I admire your dedication though! Do you think you're done with TotK forever, or do you intend to replay it?

How do you track old maps? I think I have them all just based on my thorough exploration of the sky islands, but would be cool to know for sure.

Old maps show up in your special items inventory; whether the chest they point to has been opened yet or not. To know that I had them all, I just looked up how many total there were. Same with Yiga Schematics and Schema Stones.

I don't see myself replaying the game much; but I did just start a new playthrough for a very specific purpose... I want to get all compendium pictures manually. I plan to do the minimal amount necessary to make that as fast as possible. So I'll do some shrines just because the extra stamina and hearts will help with faster progression in general, but no idea how many. So far in just a couple hours, I've gotten off the great sky island, gotten the camera, and taken somewhere around 70 pictures. It's a fun challenge at the start because new stuff to add to the compendium is just everywhere. It will get more tedious when it comes to hunting down the remaining ones; especially pristine weapons. Doing this will require beating the game, to get the Ganondorf pictures.

One of the reasons I'm doing this is because there's a quest, "filling out the compendium", which is started when you first get the ability to purchase new compendium entries, and completed when you purchase your first entry. I want to see/know how it gets completed if you never purchase an entry. At the least there must be some different dialogue or something. No one on Reddit seemed to know the answer.

35
Other Games / Re: Tears of the Kingdom
« on: November 02, 2023, 01:17:58 am »
After only 445 hours playing since May 12, 2023, we have finished Tears of the Kingdom!

  • Shrines: 152/152 (With all chests from all shrines)
  • Lightroots: 120/120
  • Towers: 15/15
  • Memories: 18/18
  • Korok Seeds: 1000/1000
  • Map percentage: 100%
  • Wells: 58/58
  • Caves/Bubbul Gems: 147/147 (No guide used)
  • Main Quests: 23/23 (Current save file only shows 21 because the fact that you completed the last 2 isn't one of the things that is remembered after beating the game)
  • Side Adventures: 60/60
  • Shrine Quests: 31/31
  • Side Quests: 139/139 (Guide used for just the last 2)
  • Miniboss Medals: 6/6 (defeating every Molduga, Talus, Hinox, Flux Construct, Gleeok, and Frox)
  • Recipes: 228/228
  • Compendium: 509/509 (2 permanently missed ones were bought; the rest were manually taken)
  • Hudson Construction Signs: 81/81 (Guide needed for the final 8)
  • Armor: 136/136; all upgraded to level 4 except the ones you can't upgrade
  • Fabrics: 29/29 (not counting the many Amiibo-only ones)
  • Horse Upgrades: 1 horse fully upgraded to max 5 stars on all stats
  • Pony Points: Over 50 (where there are no more unique rewards)
  • Schema Stones: 12/12
  • Yiga Schematics: 34/34
  • Old Maps: 31/31
  • Energy Cells: 48/48
  • Sage’s Wills: 20/20
  • Horse Gear: 13/13
  • Dungeon Boss Refights: 12/12
  • Zonai Dispensers: 30/30 (All used so no more unknown devices listed)
  • Treasure Chests: A pretty decent chance that we have 100%. Basically impossible to know for sure.
Did I miss anything? I know there's a lot of overlap listed there (like you have to get all wells to get 100% sidequests or 100% map completion). Also stuff I didn't list which is purely overlap (of course I unlocked all faeries if I got all armor to level 4).

36
Dominion General Discussion / Re: Halloween Kingdom
« on: October 31, 2023, 05:56:21 pm »
For Candy we need to figure out how many copies of Copper (and all the other Treasures) there are in the world so we know the odds of getting each one.  Same goes for virtual money with Capitalism.  Also Chewbacca.

Hmm, I had assumed that the random choice would be made by all existing treasures having equal odds of being chosen, but I can see your interpretation as valid as well.

37
Dominion General Discussion / Re: Halloween Kingdom
« on: October 31, 2023, 02:52:49 pm »
With Horde of Kids, we now have a second card with the Curse type. So we now finally have to know... does Witch give players a card named "Curse", or a card with type "Curse"?

38
Other Games / Re: Tears of the Kingdom
« on: October 18, 2023, 03:01:02 pm »
Lots of progress!

Found the last 3 caves, without any sort of guide or external hints. Actually found all 3 while not at all looking for them; just randomly stumbled upon them. Also finished the compendium. Did use a guide for that one; to learned what a few of our missing things were. All pictures found naturally other than the 2 monsters that were missed.

About 950 korok seeds, and doing pretty well on the armor. Mostly need Electric Lizalfos Tails and still plenty more topaz and sapphire, as well as a bunch of other random stuff still. But finished grinding out the Gleeok guts; which was fighting the King Gleeok in the depths about 12 times, ever time there was a blood moon. The other Gleeoks only have a small chance of giving guts.

Gleeoks are kind of stupidly easy now. I never see the final phase when they fly up really high. I always kill them as they're just starting that ascent.

39
Feedback / Re: Chrome Extension for f.ds!
« on: October 13, 2023, 03:00:16 pm »
What do people think about the possibility of this list of cards being moved to the wiki? I mean, the wiki already has a list of cards in some form, but I need a specific JSON format that separates portrait and landscape, and includes the card nicknames (BoM, etc). (Specifically this list: http://pittersplace.com/dominion/cardlist2.txt). I don't mind keeping it up to date for now, it's like 15 minutes of work whenever a new expansion is released. Though during preview week that has to be split up into a little bit of work every day... and if I don't get to it in time, people don't have the advantage of auto-link while reading through the preview threads (which is when I find auto-link most helpful; needing to easily see what these new cards are).

I don't even know if a wiki can host json data like this in a txt file (don't remember why; I had some issues when I had it as a json file originally. It could also probably just be an endpoint that returns the json data rather than being an actual file). But if there were such a wiki page, then the community as a whole could help out with adding new cards when necessary.

40
Yeah that statement in the wiki is what made me think of it, actually. So in games with Possession, just make sure your deck can't reliably produce 2/3 as many as you have cards in your deck, while drawing your deck.

41
Possession and Avoid allows you to essentially pull the best three cards (and any Possessions they may have) out of their deck for a mere 2 coins.

And with enough Avoids, you just lock them out of the game by giving them a 0 card hand. Similar to the “trash everything” trick you can do with Possession.

42
Rules Questions / Re: Voyage + Pirate
« on: October 12, 2023, 01:13:33 pm »
I generally agree, and I think it falls under the "rules tell you what you can do, they don't list everything you can't do". I read the OP as basically asking if there was such a special rule, and the answer is no.

43
Rules Questions / Re: Voyage + Pirate
« on: October 12, 2023, 10:57:27 am »

Or are you saying there is some difference between Throne Room's "you may play a card from your hand" and Pirate's "you may play this from your hand"?

No, not that.

Quote
I don't see the difference between those two questions. Clearly, if you play Village, Smithy and Throne Room, you are not allowed an "extra" card play from Throne Room, since the card Throne Room lets you play counts towards the limit. (So you don't get to play any card from Throne Room.)

There's a reasonable rules set where an extra card play like this still uses up a card play, but also allows you to exceed the limit if you are at the limit already. I'm reminded of a rule in Tzolk'in, with a power that allows you to take corn even if the corn harvest tiles are gone. You still take a harvest tile if there is one, so the rule isn't "taking corn doesn't cause you to take a harvest tile".

Same here, the rules could have been that playing a card with Throne Room or Pirate uses up one of your limited plays if you have any left, but also gives you permission to go over that limit.

44
Rules Questions / Re: Voyage + Pirate
« on: October 11, 2023, 05:29:23 pm »
On a voyage turn, Sarah plays three coppers and buys a silver. She reveals Pirate from her hand. Can she play it?
Argument for Yes: Pirate says she can play Pirate from her hand right now, even though she normally couldn't.
Argument for No: Voyage says she can't play more than three cards from her hand this turn.

I would have guessed that "Yes" outweighs "No" based on other rules in the game, but the online implementation and the FAQ for Voyage on the Wiki say otherwise. Is there a general rule specific to resolving two cards that enable/disable certain actions?

https://forum.dominionstrategy.com/index.php?topic=14887.msg653497#msg653497

I think the upper discussion helps to understand it.  The answer should be "No", because the card text is a permission to play Pirate directly (not you may reveal and if you did, you must play).

Even if Pirate was required ("play" instead of "you may play"), I don't think that would matter. If you are instructed to do something that you were already forbidden from doing, you don't do it.

45
Rules Questions / Re: Voyage + Pirate
« on: October 11, 2023, 05:27:13 pm »
The rulebook says: "On a Voyage turn, if you Throne Room a card, both Throne Room and that card count as plays from your hand, but Throne Room replaying the card does not."
So the answer is no.

I don't think this quite answers it, if I'm following correctly. It's not a question of if playing a card as as a result of being instructed to play a card counts towards your number of card plays, which is what the quoted rule explains. The question was if you are allowed an extra card play on top of the Voyage limit. The answer is no, because permission doesn't override "you can't", but that rulebook quote doesn't say that.

46
Rules Questions / Re: Errata to extra turns
« on: October 11, 2023, 11:10:04 am »
In all the discussions way back when with original Outpost about when a second/failed Outpost was supposed to be discarded, I don't ever remember it being said that Outpost #2 would get discarded from play on a different turn from Outpost #1. I always thought it was Outpost #2 gets discarded on your Outpost turn instead of on the current turn, because it didn't know yet that it wouldn't do anything (and maybe also because it hasn't made you draw 3 cards instead of 5 yet).

But with this understanding, it seems clear that original Outpost (same as brand new Outpost) would make it so that only the first Outpost gets discarded on the Outpost turn; the second Outpost gets discarded on the turn after that (opponent's turn).

47
Rules Questions / Re: Errata to extra turns
« on: October 11, 2023, 08:30:04 am »
Yeah I was imprecise with "triggers" vs "resolves". I had been thinking that 2 Outposts both resolved at the same time; setting up 2 extra turns before either one happened.

Perhaps the question would be clearer with current Voyage, which lets you play multiple to take multiple extra turns after this... you play 2 Voyages on your turn. In between turns, what exactly happens? Do you resolve both Voyages to set up your next 2 extra turns? Or do you only resolve 1, taking that turn right away, then resolve the other, taking that turn?

It must be the latter.

I'm pretty sure the original scenario is simply:

1) After this turn, these two trigger:
* Outpost #1: "Take an extra turn if you haven't had more than one turn in a row"
* Outpost #2: "Take an extra turn if you haven't had more than one turn in a row"

2) You resolve the first Outpost: "Take an extra turn if you haven't had more than one turn in a row". So you get an extra turn.

3) When you would resolve that extra turn, Lich cancels it.

4) You resolve the second Outpost: "Take an extra turn if you haven't had more than one turn in a row". So you get an extra turn.

It makes sense this way. But this whole time I was thinking that extra turns were a thing that were created ahead of time and sitting there waiting to either happen or be canceled by Lich. Now it seems like there isn't actually such a thing as an extra turn that's waiting to happen. Only an instruction to take an extra turn that's waiting to happen, and you always start that extra turn the moment you're told to "take an extra turn".

48
Rules Questions / Re: Errata to extra turns
« on: October 10, 2023, 09:04:26 pm »
When you play 2 Outposts, do both trigger at the same time (in between turns)?

I am sure they do, but understanding is different.


"Between turns" window
Outpost #1 and #2 are waiting for being resolved
choose Outpost #1 to resolve
(Outpost #2 waits until #1 is fully resolved)
-- Outpost #1 checks if the extra turn wouldn't be the 3rd turn
-- Outpost #1 tries to create a turn(Lich can interrupt to cancel it)
---- Outpost #1 turn starts!
---- ....
---- Outpost #1 turn ends
---- end-game check
-- Outpost #1 is fully resolved
choose Outpost #2 to resolve
-- Outpost #2 checks if the extra turn wouldn't be the 3rd turn
-- Outpost #2 does nothing
-- Outpost #2 is fully resolved

"if the extra turn wouldn't be the 3rd turn" is clear; it actually checks "if the previous 2 turns are yours" because Outpost can't know the future

Yeah I was imprecise with "triggers" vs "resolves". I had been thinking that 2 Outposts both resolved at the same time; setting up 2 extra turns before either one happened.

Perhaps the question would be clearer with current Voyage, which lets you play multiple to take multiple extra turns after this... you play 2 Voyages on your turn. In between turns, what exactly happens? Do you resolve both Voyages to set up your next 2 extra turns? Or do you only resolve 1, taking that turn right away, then resolve the other, taking that turn?

49
Rules Questions / Re: Errata to extra turns
« on: October 10, 2023, 03:59:20 pm »
Outpost says "Take an extra turn after this one (but not a 3rd turn in a row)"; that can be read as "After this turn, if this wouldn't be a 3rd turn in a row, take an extra one."

Outpost is timed as "in-between turns"; Lich is timed as "when you're about to take a turn." If you play two Outposts and Lich on one turn, Lich can skip the first extra turn. The second Outpost still happens, since you haven't taken 2 turns in a row yet. If you play Outpost and Lich on an Outpost turn, Outpost doesn't generate an extra turn and Lich ends up skipping your next normal turn.

Hmm, I'm a bit unclear on the timing of multiple Outposts in general. When you play 2 Outposts, do both trigger at the same time (in between turns)? Or does one trigger after the current turn, and the other trigger (and fail) after the Outpost turn? I'm pretty sure it's the first one. But if it is, I don't see how the timing works out with the new Lich ruling.

1) Play Outpost, Outpost, Lich
2) Go to in between turns. Both Outposts trigger
3) Outpost #1 (whichever you choose to resolve first) creates an extra turn
4a) Outpost #2 fails to create an extra turn, because it would be your third. But how does Outpost #2 know if it will be your third turn or not?
OR
4b) Outpost #2 creates an extra turn, because the extra turn from Outpost #1 won't happen. But how does Outpost #2 know this?
5. Lich skipps the upcoming Outpost #1 turn. (When you would begin a turn).
6. You get to take the Outpost #2 turn.

There's a disconnect in step 4 here. Lich doesn't skip the turn until it's about to begin, whereas Outpost is creating, or failing to create, the extra turns before Lich gets involved. By your recent ruling update, it seems that Outpost #2 has to "look into the future" and know to not create the turn if there was another Outpost played, or to go ahead and create the turn if there was also a Lich played which will skip the other Outpost's turn.

*Edit* Or was the comment about the extra Outpost being discarded during another player's turn precisely because Outpost #2 doesn't trigger after the current turn, but rather after the Outpost #1 extra turn? After all, if they both triggered after the current turn, then they should both be cleaned up at the end of the Outpost extra turn, because Outpost #2 will have already finished failing to create that extra turn.

50
Rules Questions / Re: Errata to extra turns
« on: October 10, 2023, 03:51:25 pm »
As noted this means that a superfluous Outpost gets discarded during another player's Clean-up. It doesn't know that the extra turn won't happen until we're right there failing to do it, which is after Clean-up.

And this would be the case even if Outpost had nothing to do with giving extra turns, right? The fact that it also changes the draw part of cleanup means that it still has stuff to do after the discard part of cleanup.

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