Dominion Strategy Forum

Please login or register.

Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - GendoIkari

Filter to certain boards:

Pages: 1 [2] 3 4 ... 301
26
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: June 14, 2019, 05:08:32 pm »
Does anyone know if there are any ordering rules for Reactions like Fool's Gold that multiple people can React with at the same time? For instance, in a 3 player game, Player_01 can buy a Province and both Player_02 and Player_03 can react with Fool's Gold to topdeck a Gold. But what if there is only one Gold left. Who gets it? Player_02 because they are the next player? Or whoever reacted first? The former seems most likely, but I cannot find any rules on this.

It's in turn order. It is governed by the general rule that says that any time anything happens to multiple people, it happens in turn order, starting with the current player. So technically what happens is that player_01 buys a Province. Then player_02 either trashes Fool's Gold or passes. Then player_03 either trashes Fool's Gold or passes.

27
Other Games / Re: Nintendo Switch
« on: June 14, 2019, 04:14:27 pm »
I don't yet know how large the Link's Awakening download will be. Mostly the decision will come down to where I can get the best deal. And damn I'm willing to wait, since I've already played this game multiple times over the years and they're charging $60 for it. $60! Also Amazon pre-orders are already sold out both on the game and the amiibo.

I was surprised by the "full price" for an old game at first, but a friend reminded me that it's not just a port... the remake part of it means it basically would require a full ground-up development; so it's basically a brand new game. Still obviously not the scale of BOTW for the same price though. But it also has this dungeon builder thing...

Anyway, apparently they added Link's Awakening to the list of "voucher" games. So you can get it for $50 if you have an even number of games that you want.

Got my Switch an hour ago. Got it all set up; buying the stuff I want, etc.

28
Other Games / Re: Nintendo Switch
« on: June 14, 2019, 09:20:51 am »
Anyway, the list of games we'll be buying right away:
Since you're playing with someone else, the other game I recommend is Overcooked 2.

Cool, got it.

Also got Celeste.

29
Variants and Fan Cards / Re: Really bad card ideas
« on: June 14, 2019, 08:36:39 am »
But shouldn't the IPhone pile be graduated like Castles?

No. iPhone 6 had a headphone jack.

30
Variants and Fan Cards / Re: Really bad card ideas
« on: June 13, 2019, 04:21:15 pm »
iPhone
Treasure
Cost: $3*

+$2
---------------
You may overpay for this.

Even though this is a really bad card, I'm probably going to buy it, because it is the newest Dominion card available after all.

31
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: June 13, 2019, 03:43:24 pm »
This isn't a TR variant. TR plays twice, which is a huge difference in the case of Actions over a mere copy.

So BoM/Overlord is the appropriate comparison. This is better than BoM as it can also copy more cards: Treasures, Nights, Actions that cost more than $4, Actions whose piles are empty.
This is worse than BoM as, like a Duration, it stays out for one turn and as you are less flexible, having to commit yourself before your turn.

Looks overpowered at $4 but probably too weak at $5.

You're missing that you're picking a card already played; so it will get played a total of twice. Throne Room is actually a Band of Misfits variant... Throne Room could also read "+1 action. Play this as if it were an card in your hand". It would mostly play the same. Basically, Throne Room acts like another copy of any action card you draw it with, with an extra +1 action tacked on.

32
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: June 12, 2019, 03:45:51 pm »
Another difference with Gold is that it would only trigger on gain effects on the gained card, rather than on buy (though, interestingly, it would trigger the on buy of the cheaper card).

That's something I hadn't thought of; especially interesting with overpay.

33
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: June 12, 2019, 03:42:14 pm »
I will post an image and name later, but for now:

Cost: 5

When you draw this, you may reveal this and set it aside. If you do, +2 Cards and return this to your hand.

I figure it's basically just a Reaction version of Lab, so it should cost 5. It's not identical, though. There are situations where it's worse and situations where it's better.

"When you draw this" triggers have been discussed before; the issue is accountability... by the time you have drawn it; it's in your hand, mixed with the other cards. How do you show if it was a card you just drew, or one that was always in your hand? Also, when is it worse than Lab?

34
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: June 12, 2019, 03:35:45 pm »
There are many engine pieces which cost $4. Usually you want to gain them via gainers but it is not unheard of to use a Gold while buying Ironmongers or Mining Villages.
Also, no Counterfeit, no Venture and no Ironworks-style interaction.

I agree that it seems on average better than Gold but but so is Spices.
If Spices can get away with being nearly always preferable to Gold while costing $5, Buried Loot can easily get away with costing $6.

Right, I actually meant to talk about how simply not being a Treasure gives it disadvantages over Gold; but then forgot to include that in my post.

35
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: June 12, 2019, 03:33:13 pm »
You can get a Province with 3 Silvers and a Buried Loot; just buy a Duchy and react with Buried Loot to gain a Province instead of a Duchy. You don't have to spend all of your money. Similarly, to get a -cost with and a Buried Loot, just buy an Estate and react with Buried Loot.

The only situation in which Buried Loot is not strictly better than a Gold is when you want a card that costs , , or . I think Buried Loot has to cost .

Ugh, oops.

Yeah I could just make it cost . Or think of some other drawback or restriction....

36
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: June 12, 2019, 03:20:46 pm »
Also a formatting Q to the public: What do you do when you have no on play effect but you have a reaction/ while in play effect? Do you make a line with nothing above it and write your reaction part underneath? Or do you just skip the line? Or do you write above the line "This card cannot be played" or something like that?

I think Hovel answers that question. No line.

37
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: June 12, 2019, 03:18:33 pm »
A very simple idea; one that I think may have even been discussed many years ago. Also, basically my first fan card ever.



Acts a lot like Gold. But neither strictly better nor strictly worse. It can protect you from junking attacks, and it combos well with Remodel and Workshop variants. But the "exactly" bit makes it tricky; 3 Silvers and a Gold can get you a Province; not so with 3 Silvers and a Buried Loot. Same with wanting to buy a cost card with and a Gold vs and a Buried Loot.

*Edit* Oops; that doesn't work like I wanted... revisiting that part....

Originally it was a cost that acted like a Silver instead. Making it into a Gold variant makes it so that it's a less clear decision to buy (is this better than the you could buy instead). And the math might not actually work out, but it "feels" like the "exactly" bit is more of a restriction with more than it is with more.

Also, if this version is a bit too good; it can cost instead. The Silver version would be too weak for and be a better-than-silver at if it were .

38
Other Games / Re: Nintendo Switch
« on: June 12, 2019, 02:53:37 pm »
I especially don't like ZL and ZR because sometimes they are pressed when I'm just setting the gamepad down.

This is especially annoying when playing virtual console games; where the ZR button brings up the virtual console menu; thus pausing the game in a way that takes at least a few seconds to un-pause.

2 years later, this is still a huge complaint for me... in almost any game; I've been frequently accidentally hitting ZL or ZR.

39
Other Games / Re: Nintendo Switch
« on: June 12, 2019, 02:49:05 pm »
BUMP.

So yeah, ordered a Switch because Mario Maker 2 is coming. It should arrive Friday.

Lucky timing; Nintendo is having a pretty good eShop sale: https://e3.nintendo.com/sale/.

The only bad thing about the timing is that we just bought a Mario+Rabbids cartridge because it was a great deal... just not quite as great as this sudden sale.

We plan to pretty much only get digital downloads; don't want to bother switching out cartridges. Anyway, the list of games we'll be buying right away:

  • Mario Maker 2 - Technically won't have it for a couple weeks after I have the Switch. But getting it with the "2 for $100" deal. Literally the reason we bought a Switch now.
  • Mario+Rabbids
  • Mario Odyssey
  • Smash Ultimate - The other "2 for $100".
  • Cuphead
  • Baba is You
  • Undertale
  • Final Fantasy X+X2
  • Cadence of Hyrule
  • Unravel Two
  • Link's Awakening - Not available for a couple months; but we'll get it when it is.
  • BOTW Sequel - Obviously. Probably more than a year out.
  • Probably the main Labo kit also. Seems like a fun activity to do together.

40
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: June 12, 2019, 11:16:02 am »
GendoIkari   Something Something   http://forum.dominionstrategy.com/index.php?topic=18987.msg802874#msg802874

I mean, you skip chapel when it's on the board, but it makes the game less interesting and breaks the game by conflicting with other cards (How does Remodel work with this on the board?). Points for being snarky though, I guess.


lol I wasn't intending to actually make an entry; it was just a joking way to really make you skip Chapel. Also, "something something" wasn't the card name, it was a stand-in for the on-play effect.

41
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: June 11, 2019, 04:59:34 pm »
Foreman
$5 Action
+1 Card
+1 Action
You may play a treasure or action from your discard, if you do, trash it.

This is much better than Junk Dealer, even when it cannot trash Estates. A cost of $6 would be more appropriate.

I'm not sure about that. Sometimes you'll draw it when your discard pile is empty; or is just missing Coppers. Especially early on; when your discard pile is empty on almost half of the turns.

42
Puzzles and Challenges / Re: Easy Puzzles
« on: June 11, 2019, 11:58:27 am »
Mandarin

I may or may not have used regular expressions to solve this.

Ah, I wondered if there were some kind of thing like that.  I checked all the card names one at a time.  (I considered adding the extra challenge of trying to solve it from memory...)

There's actually a FOURTH card, though, that can similarly be completely expressed using the postal abbreviations for US states.  But I doubt any computer program can find this one.

What card am I thinking of?

Did anyone ever solve the fourth card?

43
Because Estate costs €2 and Villa provides only one coin? You don't need if you already have enough coin in your Buy phase.

Merchant Guild also works for this.

True, though in many ways Merchant Guild acts like a type of cost reduction anyway.

44
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: June 07, 2019, 11:28:32 am »
(*) if this doesn't seem intuitive, I could change the rule to "At the start of your Clean-up phase, before you discard anything, remove tokens from here: for each token removed, you may trash a card from your hand or from play." The current wording feels simpler.

I feel that this wording would be necessary. "Trash a card" is ambiguous; no official card says this without specifying the "from".

Do you think the "before you discard anything" is necessary? Or is that implied by the "start of your Clean-up phase"?
If you want to prevent confusion, you can use "at the end of your Buy phase" as it is more or less the same window as the start of Clean-up.

Not with night.
This only matters for Undercroft. If you want to be able to use the Worshippers you gained via Undercroft in that very turn I'd make more sense to do Undercroft as Treasure.
The phrase "during Clean-up" is anything but clear. Before you discard everything or after you drew a new hand makes sense. But what if you use a Worshipper to trash a card while drawing a new hand? Will you draw a substitute card for that or not?
I think that one should not do timing windows in the Clean-up if it is avoidable (Scheme obviously cannot work any other way). Normally the next player is starting their turn while you are cleaning up. So better put that decision at the end of the Buy phase, like Wine Merchant.

The possible wording that let you trash a card from your hand went with "at the start of cleanup". The possible wording that was "during cleanup" didn't let you trash a card from your hand, it only let you trash a card instead of discarding it. It was never suggested to let you trash a card from your hand "during cleanup".

45
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: June 07, 2019, 11:15:05 am »
(*) if this doesn't seem intuitive, I could change the rule to "At the start of your Clean-up phase, before you discard anything, remove tokens from here: for each token removed, you may trash a card from your hand or from play." The current wording feels simpler.

I feel that this wording would be necessary. "Trash a card" is ambiguous; no official card says this without specifying the "from".

Do you think the "before you discard anything" is necessary? Or is that implied by the "start of your Clean-up phase"?
If you want to prevent confusion, you can use "at the end of your Buy phase" as it is more or less the same window as the start of Clean-up.

Not with night.

I don't think "at the start of cleanup" is ambiguous at all. First edition Scheme used it; and it seems obvious that you can't discard any cards for cleanup until after "start of cleanup" has passed.

46
Rules Questions / Re: Event cards
« on: June 06, 2019, 08:27:42 pm »
I think the fact that the rules for the +1 card token are written on Pathfinding is part of the confusion. The stuff in parenthesis on Pathfinding is just a reminder though; it's not actually part of the effect of Pathfinding.

47
Rules Questions / Re: Event cards
« on: June 06, 2019, 06:21:45 pm »
Thanks for your explanation. My takeaway is that event cards continue to apply for the rest of the game unless otherwise specified.

It's really the other way around. Event cards only do something once, when you first buy it. It just so happens that the thing that about 6 of the events card do is to give you a token that modifies the rest of the game. But most event cards are more like Bonfire. It does something when you buy it, but then after you finish trashing up to 2 cards you have in play, the fact that you bought a Bonfire never matters and the game doesn't remember or care if you did.

Quote
With that in mind, let me clarify my example: if i purchase Pathfinding on one turn and place my token on Villager, I take it that Pathfinding will apply whenever I play Villager on any SUBSEQUENT turns for the rest of the game. Do I have that right?

Again, thx.

Basically yes. Though it's not actually Pathfinding that is applying whenever you play a Village on any subsequent turn, but rather it is your +1 card token that is applying. The only effect that Pathfinding itself did was to place your token on the pile; the token being on the pile is then the thing that affects all subsequent turns for the rest of the game. The power to draw a card when you play a Village exists within the +1 card token, not within Pathfinding.


Also, welcome to the forum!

48
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: June 06, 2019, 05:37:29 pm »
I noted, that opening Dowser + Fool’s Gold is totally broken and this was the best Inheritance target ever. So there is the updated, defused version:

Dowser
Type: Action
Cost: <8>

+1 Action
Reveal the top 4 cards of your deck. Put the Coppers, Estates, Shelters, Heirlooms and Dowsers into your hand. Discard the rest.



It might still be broken, but at the least I would remove Shelters and Heirlooms from the list. That's 2 extra things to have to list for a situation that should very rarely matter. It's fine if the card is simply weaker in Shelters or Heirlooms games.

49
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: June 06, 2019, 01:46:57 pm »
No entry is going to be able to make Chapel completely nonviable without violating the 2nd part of this contest, "don't completely break the game".

What about Donate? I feel like if it didn't exist, and someone submitted it as an entry for this challenge, people would accuse it of completely breaking the game. And maybe it does completely break the game.. at least in the same way that Chapel completely broke the game in the base set. As in, games that have that card available force you to play differently because it's available.

50
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: June 06, 2019, 01:25:09 pm »
"when you trash a card other than from the supply"?

This seems good to me.

Pages: 1 [2] 3 4 ... 301

Page created in 0.242 seconds with 18 queries.