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Topics - GendoIkari

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76
Feedback / Firefox Add-on for f.ds!
« on: September 28, 2016, 01:33:21 pm »
Current version: 1.35

You heard right! After only 15 months, the F.DS Chrome extension has been fully ported to Firefox! They apparently made some update recently to how add-ons works, and it suddenly went from a confusing mess than I couldn't get to work no matter what, to a really simple matter of just submitting the exact same files that I use for the Chrome add-on. They also have to manually approve the code of add-ons before they can be used.

So here's the link: https://addons.mozilla.org/en-US/firefox/addon/f-ds-extension/

It has all the identical features from the Chrome thread, and whenever I update one, I'll update both. Change log will be maintained in the Chrome thread.

Kirian, Seprix, market squire; enjoy!

77
Dominion General Discussion / New first game engine?
« on: September 27, 2016, 03:39:16 pm »
So the "first game" setup has changed; it has Merchant instead of Woodcutter. The first game engine strategy ignores Woodcutter. But with Merchant available, could there be a stronger strategy?

My guess is no, because the first game engine only buys a single Silver I think. Merchant is a Peddler whenever it collides with Silver, but you'd probably have to buy more Silver than you want to make it worth it.

78
So has anyone taken the time to actually compare old and new cards to see what else changed, other than "they" instead of "he"? I just now found out that Library is different, and recently saw that Cellar was different. I could just look through the rulebook and check 1 by 1, but I figured someone has probably already done that. So... what other cards besides Cellar and Library got new wordings?

79
Rules Questions / New shuffling rule
« on: September 26, 2016, 02:10:11 pm »
While Stash is the only thing affected by this change, it's leaving me with some questions about how drawing actually works. So the new rules says that when you play a Smithy, if you have 2 cards in your draw pile left, you don't draw any cards before shuffling. But is this clarified in the rules? I've read the new section under "Shuffling", and it still seems like there's 2 valid interpretations:

1) I need to "do something with my deck" that requires 3 cards. I only have 2 cards. So I'll shuffle first.

2) Drawing is 1 at a time by nature. So at the moment I play Smithy, I need to do something with my deck that requires 1 card, so I draw that card. Then I do that again. Then I still need to do something with my deck that requires 1 card, but I have 0, so I'll shuffle first.

Now obviously the first options is what's intended, because otherwise "put it under your deck" makes no sense. So I guess my question is; is there a general rule about when drawing cards is considered all 1 atomic action? What about "draw up to X" cards? Are those drawn one at a time, checking after each if you've drawn enough?

I think that that was the ruling on "discard down to 3"; that you can discard a Tunnel, then reveal Watchtower to put the Gold on top of your deck, then discard Watchtower as the second card.. but I don't remember for sure.

For Library, it would *have* to be one at a time, because you don't know how many cards you will draw ahead of time. But if you know you are going to have to draw at least 4 cards, (but you might be going through 5 or 6), do you shuffle before beginning if you have less than 4 cards in your draw pile?

80
Dominion General Discussion / What's the current/new fasted strategy?
« on: August 22, 2016, 04:01:09 pm »
This has been discussed before, but not since pre-Adventures I think....

Given a game where EVERY Kingdom card is available in the supply, what do you go for? I assume it's different than the "empty the supply on turn 2" strategy, since that requires perfect shuffle luck. So what strategy do you go with if you can buy any cards in the game?

Oh, and I'd say this includes every Event being available, but no Landmarks, since Landmarks aren't a strategy, they're rule changes that change what the strategy should be.

81
Other Games / Your gamer profile
« on: August 08, 2016, 02:54:57 pm »
This looks neat:
https://apps.quanticfoundry.com/lab/tabletop/

I haven't had a chance to fill it out yet; but I've seen results from a few of my friends.

82
Game Reports / When Treasure Map is like the Spanish Inquisition
« on: July 11, 2016, 12:43:27 pm »




3 player game, against a person who's played less than 10 games before, and a person who only plays very casually.

I opened Fishing Village / Island. I know Island is probably a weak opening, but I've always been a sucker for it. The others opened Fishing Village / Pirate Ship. One player got a couple more Pirate Ships, while the other stopped at 1. They both saw that Fishing Village was important, so they didn't last long at all. I won a 4-3-3 split by spending to grab the last one.

It wasn't long until I was down to 1 Copper left; having never bought any Silver/Gold. I got 4 Wharfs and 4 Markets; so before too long I was drawing my deck and producing every turn. A couple more Islands too; so I had no Estates left.

The heavy Pirate Ship player got 5 tokens and was using that to buy a Province about half the time. With time starting to run out, I use my to grab 2 Treasure Maps, to everyone's surprise. Next turn of course I activate them (and draw all the Golds immediately). I buy 2 Provinces and an Island 2 turns in a row. One of my Gold gets trashed by Pirate Ship; then I buy a Province and the last 4 Pearl Divers to end the game, 3 turns after having bought the Treasure Maps.

83
Variants and Fan Cards / Dominion from scratch
« on: July 07, 2016, 03:04:08 pm »
The pin discussion got me thinking... What if you started with 0 cards instead of the usual 10? Obviously the beginning would be boring and tedious... But after the first turn Copper buy, there could be some interesting decisions. If  Poor House is available, that's almost definitely your turn 2 buy. Otherwise, you have to decide how much treasure to get. Reaching $5 would be much less luck-driven. Trashing becomes bad. The Engine vs Big money question would be different. But I'm not sure in which way.

84
Game Reports / Torturer or no?
« on: July 01, 2016, 10:28:42 am »
I played this Kingdom IRL last night with Jonts and a guy who has only played a few games of Dominion.





With no real villages other than Madman around, we all knew that Throne Room would be important. And of course Masquerade. But we couldn't decide if Torturer was worth it with Masquerade available. Jonts and I both opened / and got Haggler/nothing. Other guy got double Masquerade, which collided for him on turn 3.

Anyway, my turn 3 hand was exactly again with no Haggler, so I got another Haggler. Somehow, I managed to get 5 of the Throne Rooms, but got some sad draws that had things like 3 Throne Rooms and a Haggler. Jonts built up a scary engine by Throne Rooming Markets, and started getting Torturers. The Curses were definitely coming out a bit faster than Masquerade could handle.

At one point I had with Haggler and an extra buy, and should have bought a Province given that it was a 3 player game, but instead got Market + Throne Room, then Masquerade and was forced to take a ... so I reluctantly got a Secret Chamber.

So towards the end... At this point, other guy had 1 Provinces and a couple curses, I had 3 curses and a couple Estates because my Masquerades weren't getting played enough. And I have a hand that's not going to do much at all; Secret Chamber, Market, Masquerade; something like that. Jonts gets a particularly good turn that involved at least 3 Torturer plays, and generated for 2 Provinces, while 2 piles were already gone. He couldn't quite drain a third pile though.

But then it happens... I reveal Secret Chamber to his Torturer play. Draw 2 cards, including a Throne Room; put Secret Chamber and something else back. Now suddenly my crap hand is a potentially good hand. On my turn I Throne Room the Market, play Masquerade, then play my only Madman (that I didn't even want, but couldn't afford to buy anything the turn that I played Hermit). Everything kicks off. I end up playing Masq enough to get rid of all Curses; I generate with 2 Hagglers is play. Buy 2 Provinces and 2 Estates; easily draining another pile for the win.

So Secret Chamber won me the game.  ;D

My question is; is Torturer a thing here?

85
Dominion General Discussion / Kingdom probabilities
« on: June 28, 2016, 08:01:59 pm »
How do you determine the percentage of kingdoms that will have at least 1 of a given set of cards? Rough estimate is fine; ignoring things like Young Witch and Black Market.

Specifically, I'm curious what percentage of kingdoms will allow you to end the game with debt (not counting the situation of buying a debt-cost card for an immediate 3-pile).

Aside from forcing your opponent to do it via Possession, you would need to have a gainer in the Kingdom. So, aside from the task of listing out the gainers, I don't know the formula for determining the percentage of Kingdoms.

This comes from a discussion over here...

86
General Discussion / AI writes screenplay
« on: June 17, 2016, 12:37:46 pm »
I believe using the same technology that went into the "random Dominion card generator" that was discussed here, some people wrote a screenplay. Then they filmed it.


87
Dominion General Discussion / This needs to be cleared up
« on: June 15, 2016, 11:04:36 pm »
There is no card called "Farmer's Market". It's "Farmers' Market". There are lots of farmers.

88
Hey, lets make a list of mechanics that were declared as "will never happen" at one point or another!

 - A card costing
 - A card costing more than
 - A card costing
 - A card that lets you gain things from the trash
 - A card that lets you trash cards from the supply
 - An action-treasure card
 - Duration-attacks

89
Dominion: Empires Previews / Question about Donate
« on: June 06, 2016, 07:56:31 pm »
Is there a way in which the wording is different from:

"Put your deck into your discard pile. Look through your discard pile. Trash any number of cards from your hand, in play or, your discard pile."

Of course it is different if you buy another card or event after buying Donate, but you could always just buy Donate last anyway. Just curious, because I found it a bit odd for the event to have you do normal cleanup, which would involve drawing 5 cards, and then having you basically draw a new 5 later.

My version also allows you to trash Durations that are in play, but that shouldn't really matter.

90
Rules Questions / When does "no visiting" apply?
« on: May 18, 2016, 12:09:12 pm »
I understand the no visiting rule; it means that for cards like Armory which say "gain a card, putting it on top of your deck", the card does not ever go to the discard pile. But there are a few cases where I don't think it's clear whether No Visiting applies or not.

I'm sure No Visiting applies: Armory, Torturer, Transmogrify, Nomad Camp (despite the wording)

I'm sure No Visiting does NOT apply: Summon, Watchtower (The card is in your discard when you reveal Watchtower in response to the gain)

I don't know the rule: Royal Seal, Travelling Fair

There's probably other cards I'm not thinking of that cause a gain to a location other than discard....

91
Puzzles and Challenges / Reverse the piles
« on: May 10, 2016, 03:35:58 pm »
I suppose this type of challenge was always possible with Knights or even Ruins, but it seems to make more sense with the new split-pile cards. In a solo game, what is the fewest number of turns in which you can cause all 5 Rocks to be in the supply, with all 5 Catapults in the supply underneath them?


92
Other Games / Neuland
« on: May 06, 2016, 11:09:32 am »
I just learned this last weekend, and for some reason am fascinated with it. I bought it; can't wait to play it more. Anyone know about this game?

Apparently when it was re-published by Z-Man, they changed a few rules that everyone thinks is for the worse. So next time I'll be playing by the original rules. Basically it's feels like a mix of 504, Thebes, and Power Grid....

You exchanged resources for better resources along different possible upgrade paths to eventually have the resources you need to trade for VP. But the twist is that you never actually collect tokens to mark the resources you have, instead you have workers on buildings that represent your ownership of the resource. You have to move them from one building to the next, paying a transportation cost if the buildings aren't right next to each other.

The Thebes part is the way turn order goes. When a turn ends, you look at whoever has taken the least amount of actions, it's that person's turn.

The Power Grid part is the bad part actually... the AP, calculations, and downtime. You know how the last couple turns of Powergrid consist of the active player spending a while doing all the math to see if he can win or not? Most turns of this game are that way. But it's still a shorter game overall, so it's not that bad.

93
Other Games / What's up with BGG?
« on: April 28, 2016, 01:22:54 pm »
Has anyone noticed that the game pages on bgg look completely different, and kind of screwed up?

https://boardgamegeek.com/boardgame/36218/dominion

If I had to guess, it kind of looks like it's presenting the mobile view instead of the desktop view. Or is it just that they've updated their site, and the new update is kind of bad? Or is it just me, even though I've tried it on multiple browsers?

*Edit* Just now noticed that if you click that annoying "feedback" button , it asks what you think about the new page design... so I guess it is a new design. A terrible one. Among other things, there's no longer a "linked forums" section where you can see if there have been any new posts on any Dominion expansions.

95
Other Games / Tichu
« on: April 04, 2016, 01:32:40 pm »
Who here plays Tichu? I know from BGG posts that Theory does.

I first learned it a couple years ago at bgg.con. Finally bought my own set recently and we've started playing it some at my game nights. I really like it; though I'm terrible at it.

I've played probably only about 5 times, not counting the fact that I recently got the app for iPhone. And also none of those 5 games actually were completely finished. Games with beginners take a lot longer, both because of the normal teaching and new-player play times, but also because new players tend to call Tichu a lot less often, so scores tend to go up way slower.

Anyway, there's some helpful strategy tips on BGG, but not as much as you'd think. So what's the secret to winning Tichu?

96
Dominion General Discussion / Relic and Moat
« on: March 02, 2016, 07:04:29 pm »
I just noticed something now that the first treasure-attack exists. The general rule with attack cards and Moat is that "whenever another player plays an attack card" happens before the instructions on the played card are followed. But that's more awkward with Relic. Relic says "when you play this". Moat says "whenever another player plays an attack card". As worded, this is 2 events that trigger at the same time, and under normal rules for dealing with that, the effects would be dealt with in turn order. So effect from the person playing Relic would happen first, giving the -1 card token, and THEN the effect from Moat would happen, allowing the person to reveal Moat.

This isn't in the rules forum because I know the correct interaction here; Moat still works just fine. You reveal Moat and are protected from the attack before any of the card's instructions are followed. I don't think there's any confusion over that. I just thought it was a weird thing worth mentioning.

97
After this, the only thing left will be to decide the art. Which will be tough of course. I'm hoping people will send in submissions for the art; I'll be happy if I get 3. I'd also appreciate some help from people who know how in making a card mockup. I can do some basic photoshop type stuff; but I figure it would be easier for those who have made fan card mockups; as they would have the templates and correct fonts and such already.

Submissions for art don't need to be card mockups, though. Just a link to an image that you think would be good. Of course, you'll probably want to wait until you know the name of the card.

98
Runoff vote for the name; 3 of the choices got 5 or more votes.

99
India-Panther: Action-Reaction, 
Trash a card from your hand. Gain a card costing exactly more than it.
If the gained card is an action, play it.
_______________________________________________________________________
When any player gains a Victory card, you may reveal this from your hand.
If you do, the player gaining the card puts it on top of his deck.


Not much to say about this poll. Vote for the name(s) that you like!

100
India-Panther: Action-Reaction, 
Trash a card from your hand. Gain a card costing exactly more than it.
If the gained card is an action, play it.
_______________________________________________________________________
When any player gains a Victory card, you may reveal this from your hand.
If you do, the player gaining the card puts it on top of his deck.


Ok, this thread serves 2 purposes. First, open discussion/suggestions for names, which will then be pulled into a poll. Feel free to also PM me any suggestions if you'd rather they be not public until the poll.

Second, discussion around pricing, to see if a poll is even needed for that. The first impression seems to be that is plenty. With the restriction of "exactly " instead of "up to ", we've definitely weakened the card. If anyone has an argument for why a higher price should at least be considered, please share.

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