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Topics - GendoIkari

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401
Game Reports / Smallest relative margin of victory?
« on: December 05, 2011, 04:43:49 pm »
Curious, who out there has had a game in which they just barely won or lost... when you take total score into account. That is to say, winning 2 point to 1 (lotso curses!) is still doubling your opponent. Winning 25 to 24 by trashing 1 fewer estate is winning by about 4% (1/24). The other day I had this crazy game: http://councilroom.com/game?game_id=game-20111204-113716-20e3f89b.html

Winning 96 to 95.. just 1.06% more VP than my opponent. I went Goons, but never managed to get a double-Goons turn, which was really annoying. I guess I should have bought more. I thought for sure I was losing, considering how many Colonies he had. The end-game Duchies and Farmlands made the difference.

402
Dominion General Discussion / Dominion sonnets!
« on: December 02, 2011, 02:12:08 pm »
There is a game that I enjoy to play,
With cards I build my deck up over time.
It's so much fun that I could go all day,
And buy each set with each and ev'ry dime.

When first I played, the actions seemed the best;
To Village, Village, Village was so fun.
But soon I learned there was a Silver test,
And money helps to make the Province run!

A Sea Hag seems just right on this here board,
To give out curses should be mighty great!
And now I think that I shall buy a Hoard,
So that I'll have a Gold with each Estate.

With 8 most turns my vict'ry seems a breeze,
Oh crap! My foe has seven Colonies!

403
Puzzles and Challenges / Exception to the rule, part 2
« on: November 30, 2011, 02:21:40 pm »
We've all heard "you should either buy silver, or a card that is better than silver." When should you buy a card that is worse than a silver, if you can afford a silver?  :P

404
Game Reports / Using Ambassador to give your opponent a Province
« on: November 21, 2011, 01:29:39 pm »
http://councilroom.com/game?game_id=game-20111119-140343-a02dcafb.html

... and winning because of it! Of course, this isn't a typical situation, because I was so far ahead anyway. But what's really amusing is that I did this by accident. At the start of my last turn, I didn't stop to think. I had an action in my hand, so I played it on instinct. Then suddenly I realized I had to choose between giving my opponent a Gold, a Duchy, or  Province. I knew I was winning by a good amount, but I also knew that it had gotten to a point where the longer the game went, the more of a chance he had. He was trashing my Provinces, and had a faster deck than I did at that point. I really didn't want to give him gold or points. Had I stopped to think, I wouldn't have played the Ambassador, and the game would have continued. (And I would have had a slight chance of losing, with more lucky Saboteurs.)

405
Dominion General Discussion / +1 card, +1 action, +1 coin
« on: November 21, 2011, 10:28:13 am »
There are now a fairly large number of cards that give this particular combination, but none that do exactly only that. It seems clear that a card could exist like that, in theory, but it probably won't just because it would be too bland, or too similar to other cards. Anyway, such a card would have to cost $4, because we already have so many other cards to compare it to:

  • Oasis: $3, with the drawback of discarding a card.
  • Market: $5, with a +buy.
  • Highway: $5, with the benefit of being worth more when you buy more. Also benefit for things like Remodel/Ironworks/etc.
  • Treasury: $5, with the benefit of putting back on top of your deck if you didn't buy a victory card.
  • Peddler: Variable cost, usually purchased for less than 4 actually. Extra benefit for trash-for-benefits.
  • Tournament: $4, you only get the full benefit sometimes (every time early in the game). Also benefit of gaining prizes.
  • Cities: $5, only level 3 Cities give you that full benefit, and they give you much more, too.
  • Bazaar (Thanks rinkworks): $5, gives an extra action also.
  • Grand Market: $6, gives an extra buy and an extra coin; cost is more than 6 in terms of ease of purchase.
  • Conspirator (Thanks rinkworks): $4, only gives the full bonus after 2 other actions, but the bonus gives an extra coin.

Am I missing any? Any thoughts about the theoretical $4 cantrip +1 coin card? Would it be a good purchase if it were available? Anyway, I just happened to notice that there's quite a few cards that give this same benefit now; thought it was interesting.


406
Game Reports / Ignoring Familiars
« on: November 18, 2011, 12:15:35 pm »
In general it can be quite dangerous to ignore Familiars on a board with no trashing. But I pulled it off yesterday, twice.

http://councilroom.com/game?game_id=game-20111117-193139-10101597.html

Barely scraped by. All about the gold.

http://councilroom.com/game?game_id=game-20111117-184908-8bdfa618.html

Ok, so I bought one Familiar eventually, which helped a little. But Hunting Party let me skip over those curses and keep cycling.

407
Game Reports / 2 unusual endings
« on: November 14, 2011, 09:18:31 am »
http://councilroom.com/game?game_id=game-20111112-140622-4c7bce5f.html

When you gain a Border Village, you may gain a card costing less than it. Curse costs less than it.  ;)

http://councilroom.com/game?game_id=game-20111112-150047-7bad9993.html

A super-quick game, in which I buy 6 Hamlets on the last turn for the win.

408
Dominion General Discussion / First player advantage; was Donald mistaken?
« on: November 08, 2011, 02:48:34 pm »
Donald comments on first player advantage here: http://forum.dominionstrategy.com/index.php?topic=91.0. His comments seemed to make sense at first, but since reading that, I've read several other posts in other threads that talk about how much of an advantage going first is. The place where it seems to matter the most is when cursing or Ambassador is available; because the second player will have a curse shuffled in on his first shuffle far more often than the first player will; when both players have identical openings. A few questions:

  • What are the CouncilRoom statistics on this? Can it show a percentage of all games that were won by player 1?
  • Are there other factors aside from early cursing/Ambassador that give player 1 an advantage?

Also, it seems to me that the first player getting an additional turn should happen about half of the time in 2-player games, which means that this is a bit more than just a "potential" advantage... it's an advantage half of the time, which isn't insignificant. Can CouncilRoom show data on how often the first player got more turns than the second player? Is there a reason why it shouldn't be about half of the time? The only reason I can think of that it might not be is that if both players play essentially equally, then player 2 should be able to buy a Province each time player 1 buys a Province; which would cause the game to end after each player has had the same number of turns.

409
General Discussion / Game: Dominion sentences
« on: October 19, 2011, 01:55:32 pm »
I thought of this from another thread about Dominion affecting real life, when someone mentioned working at the Duke University Library. Come up with realistic-sounding sentences that use as many Dominion card names as you can.

I drove my Ford Explorer to the Bank to see if I could get a Loan from a Moneylender, but it turned out that my Estate wasn't enough to qualify.

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