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Messages - GendoIkari

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1
Other Games / Re: Nintendo Switch
« on: Today at 10:46:56 am »
Stuff I've been playing... Not a bunch yet because we were still finishing up a game for the Wii U before moving on.

But when I have a chance I've been playing Smash Ultimate, specifically World of Light. It's a fun mode where different battles offer different challenges. And a huge map to explore, with lots of stuff to unlock. I haven't played any other mode at all yet; I'll probably end up unlocking all characters through World of Light. Except the couple that showed up to challenge me when exiting World of Light.

For 2 player stuff, we started Unravel 2. I never played Unravel, though I had seen it. For the most part the puzzles and platforming are very simple. But it has a great atmosphere; and it's really good for 2 players because of the forced cooperation.

Also, I've played Smash for about 22 hours total now... and never once charged my Pro Controller since I originally fully charged it. That's crazy.

2
Other Games / Re: Mario Maker
« on: June 24, 2019, 03:27:08 pm »
I'd normally go straight to story mode; but that's something my wife may want to go through with me (and she won't be up). So I'll probably just mess around in the editor and check out what various modes and features there are that aren't already known.

3
General Discussion / Re: Random Stuff Part IV
« on: June 24, 2019, 02:41:21 pm »
Try calculating sqrt(4)-2 in Windows calculator.

4
Other Games / Re: Mario Maker
« on: June 24, 2019, 01:53:50 pm »
Anyone else staying up late on Thursday to play Mario Maker 2 the moment it comes out?

Trying to figure out how the release date works with time zones... it's supposed to be available at midnight Thursday night, but I can't find any info about time zones. Is it your local time? And if so could you update your switch time zone settings to play it a few hours earlier?  I assume not... but is it eastern time, etc? If it's western time zone, then I'm screwed, because I can't stay up just to start playing it at 3am.

*Edit* Found it! Looks like it goes by Eastern Time.

So I'll be up from about 12-2 playing Mario Maker 2.

5
Opponent did this, but it was still interesting:

j plays a King's Court.
j plays a Band of Misfits.
j plays a Farmers' Market.
j gets +1 Buy.
j adds 1 VP to the Farmers' Market pile.
j gets +$4.
j plays a Farmers' Market again.
j gets +1 Buy.
j takes 4 VP from the Farmers' Market pile.
j trashes a Farmers' Market.
j plays a Band of Misfits a third time.
j plays a Swindler.
j gets +$2.

I assume Band of Misfits could change into something else because it left play.

Yeah itís the classic BoM + Throne Room + Feast question basically. If you Throne Room a BoM normally, then Throne Room plays the BoM a second time except itís not a BoM anymore, so you canít choose a new card; youíre just playing that card. But if you use it on a one-shot, then when you play it again itís back to being a BoM again, so you choose a new card when you play BoM.

6
Black Market / Coin of the Realm

Out of actions? No fear, just play black market, then your CotR, then bam more actions for you.

But you need an action to play Black Market... so this could work if you have 1 action, Black Market, CotR, and 2 other terminals that you want to play, all in hand. But man is that a really bad Village.

7
Other Games / Re: Mario Maker
« on: June 20, 2019, 04:52:50 pm »
I'm not disappointed by a lack of any new specific thing, even though there are new things that I think would be cool. But I think even introducing just a couple new tools in the toolkit will allow people far more creative than I to think of all sorts of amazing and fun things that can be done with them; and that's what I look forward to the most.

I am a bit disappointed by things that existed in 1 but won't exist in 2, like overlapping pipes. I'm sure people will find ways to get around various restrictions, but I don't know why they would remove functionality.

8
Dominion General Discussion / Re: Strictly Better
« on: June 20, 2019, 11:43:51 am »
I was talking about Coppers, not Silvers. Trashing Copper has the (big) upside of making it easier to draw, with the downside of losing some payload. Gaining a Lab, though, is the best of both worlds: you get more draw without losing that $. That's the crucial difference.

Trashing two Estates is like gaining two Labs and taking Miserable. Trashing a Curse is like gaining a Lab and taking a token. Trashing a Lab is like gaining a Lab and then trashing two Labs.

Do you regret making this thread yet? I would!

He could delete the thread, but it would really be the same thing as just making a better thread.

9
Other Games / Re: Nintendo Switch
« on: June 20, 2019, 09:22:56 am »
Well I don't know anything about Skyrim or Binding of Isaac. But I can tell you that BotW was the best experience I've ever had playing a video game. I spent over 250 hours playing it through the first time; which is far longer than I've spent on any other game. From the moment I first started playing it, until I was done doing every possible thing you could do in the game, I was hooked.

I don't think it really matters if you are a Zelda fan in general. This game plays nothing like any other Zelda game. Although a lot of the world-building does draw from all of the other games. So there's plenty of places you can find around the world that are references to things you wouldn't get.

I didn't say "my favorite video game of all time" because now that I've fully 100% completed the game, it doesn't make me want to go back and play it again over and over. This is because the best parts were discovering new things, going to places I hadn't been, etc. I did play it a second time to try out the hard mode, and that was a lot of fun too.

10
Other Games / Re: Mario Maker
« on: June 20, 2019, 02:07:16 am »
Strange, hadnít heard about that. I did hear that you wonít be able to bring items through pipes. I wonder why those changes. And without overlapping pipes; will you be able to make one-way pipes anymore?

I assume not.

Also you canít have clear conditions if your stage has checkpoints.

That one I knew, and I get the logic of it. It partially answers my question about how clear conditions will work with things that respawn. But the question still remains about things respawning when going through doors and pipes.

I also saw an interesting video asking how multiplayer can work with things that need to respawn. In single player, if you die, everything starts over. In multiplayer, when a player dies, the level stays as it was and the dead player respawns. But it would be very easy to make it so that a player who has respawned is now just stuck forever because the level didnít respawn.

11
Other Games / Re: Mario Maker
« on: June 20, 2019, 01:13:22 am »
Strange, hadnít heard about that. I did hear that you wonít be able to bring items through pipes. I wonder why those changes. And without overlapping pipes; will you be able to make one-way pipes anymore?

12
Dominion General Discussion / Re: Strictly Better
« on: June 19, 2019, 10:12:19 am »

I can't tell if you're joking or not. I was talking about Coppers, not Estates.

He's doing that thing where he pretends like it was clear and obvious that he was only considering trashing Estates. It was implied if you were reading between the lines, but far from obvious. That's the reason he was specifically talking about "3 labs", because you have 3 Estates to trash. He's talking only about trashing your initial 3 Estates.

13
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: June 18, 2019, 04:38:19 pm »


Tithe
Reaction - $1
When you buy any Action card in the supply, you may overpay for it. If you do, discard this card from your hand. Trash two cards from your hand for each $1 you overpaid by.
-
When you buy this, +1 buy and put this into your hand.



The discarding should be before the overpaying. Otherwise there's no accountability.

I think that's only necessary when you get a benefit from overpaying. In this case, without Tithe there's no benefit to players for overpaying for actions (absent any other overpay cards in the Kingdom).

I'm not clear what you mean... without Tithe, you wouldn't be allowed to overpay for a card. So when you buy a card, you should have to discard (or at least reveal) Tithe in order to be allowed to overpay for it. Then you would get the benefit for overpaying. As worded, it just says you are allowed to overpay, but it doesn't say what's actually allowing you to do that. Presumably, you want having Tithe in hand to be the thing that allows it.

Also, it's not clear how this will work with overpay cards. If you buy Doctor and overpay by 2, can you get both the Tithe benefit and the Doctor benefit?

14
Variants and Fan Cards / Re: scolapasta's cards: Occult Dealer
« on: June 18, 2019, 12:19:32 pm »
Pretty straightforward, now that we have 3 types of spendable tokens, why not a simple card that gives one of each?

Cost wise, I compared to:

ē Forager - $3 - which gives +1 Action, +1 Buy, trashes a card and +$X ($1 per differently named treasure).
ē Junk Dealer - $5 - +1 Card, +1 Action, +$1, trash a card

Since Villagers are usually better than Actions, Worshippers usually better than trash, Coffers usually better than $, and despite the fact that Forager will eventually give more $, it feels stronger than Forager.

At the same time the +1 Card of Junk Dealer is especially valuable, so it feels weaker than Junk Dealer.

Hence, $4. How'd I do? :)

Hard to say, but there's a good chance that this is as strong or stronger than Junk Dealer. Junk Dealer is weakened by the fact that the trashing is mandatory. Playing a Junk Dealer isn't really a full cantrip, because it still reduces your hand size after the trashing. So playing an Occult Dealer and playing a Junk Dealer both leave you with 1 card fewer in hand.

15
Dominion General Discussion / Re: Strictly Better
« on: June 17, 2019, 04:38:37 pm »
If on the other hand we are simply talking about a very general list of when it is appropriate to use the term "strictly better", then that's just a question of terminology, and not one of listing out different Dominion effects. For example, I recently responded to a fan card in the Weekly Fan Card Contest thread by saying it had an effect that was strictly weaker than another card because it required you to discard. I and the person I was responding to know that technically, discarding a card can be an advantage. But that wasn't relevant; we knew that it's normally a disadvantage; so there's no issue with using the term "strictly better" there.

And that's exactly what I've been arguing about the whole time here and in the argument that started this thread to begin with. What started that argument was my claim that + is strictly worse than reducing costs by , because the latter is normally a bigger advantage, so there shouldn't have been any problem with my statement.

Yeah and I was completely with you on that thread... I think it's fine to use "strictly better" in a casual context meaning "close enough to strictly better that it's bad card design to make it cost the same".

16
Dominion General Discussion / Re: Strictly Better
« on: June 17, 2019, 04:20:19 pm »
I think we need a new term for what people often mean (or least what I do) when they say a card is strictly better than another



Well, according to this discussion, a Lost City without its on-gain effect isn't actually strictly better than a Lab and (ignoring the existence of Lost City) therefore doesn't actually need to cost more, but it clearly does.

Something doesn't have to be strictly better in order to have to cost more. Lab isn't strictly better than Woodcutter but it has to cost more.

Yes, but Lab would need to cost regardless of Woodcutter's existence. Before Poacher existed, most people agreed that a pure Peddler would be balanced at , and a pure Peddler would almost certainly be balanced at if Poacher didn't exist. Yet because of Poacher, a pure Peddler cannot exist since it would be strictly worse than Market and comparatively better than Poacher (Tunnels and draw to X might make you want to discard cards).

My point is, if an extreme edge case like Diadem + Storyteller is enough to disqualify a card from being strictly better than another, strictly better doesn't really mean anything because you could disprove most "strictly better/worse" pairs with enough mental gymnastics.

There's a reason that the other thread is in the puzzles subforum... because if being technical and pedantic, then determining what is strictly better or not includes thinking of ridiculous and obscure edge cases; an exercise that constitutes a puzzle.

If on the other hand we are simply talking about a very general list of when it is appropriate to use the term "strictly better", then that's just a question of terminology, and not one of listing out different Dominion effects. For example, I recently responded to a fan card in the Weekly Fan Card Contest thread by saying it had an effect that was strictly weaker than another card because it required you to discard. I and the person I was responding to know that technically, discarding a card can be an advantage. But that wasn't relevant; we knew that it's normally a disadvantage; so there's no issue with using the term "strictly better" there.

I guess my point is that there's 2 different discussions you could have. One is about a general terminology use, which it seems like this thread was intending to do. But in that discussion, there's no reason to list out the specific possible things you can add to a card to keep it strictly better. That sort of lists belongs in the other discussion; the one about puzzles.

17
Dominion General Discussion / Re: Strictly Better
« on: June 17, 2019, 03:49:09 pm »
I think we need a new term for what people often mean (or least what I do) when they say a card is strictly better than another



Well, according to this discussion, a Lost City without its on-gain effect isn't actually strictly better than a Lab and (ignoring the existence of Lost City) therefore doesn't actually need to cost more, but it clearly does.

Something doesn't have to be strictly better in order to have to cost more. Lab isn't strictly better than Woodcutter but it has to cost more.

18
Dominion General Discussion / Re: Strictly Better
« on: June 17, 2019, 03:30:15 pm »
I think we need a new term for what people often mean (or least what I do) when they say a card is strictly better than another


19
Dominion General Discussion / Re: Strictly Better
« on: June 17, 2019, 03:29:36 pm »
Diadem forces you to convert all your Actions to .
This is not how Diadem works. You don't lose the Actions (which would matter in Villa Kingdoms). So more Actions are always betters than less.

I didn't mean literally "convert" as in lose the Actions; I just meant that you are forced to get the .

20
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: June 17, 2019, 02:38:18 pm »
Here's my pure reaction card - with two choices.



The "Choose one" bit doesn't really make sense, because there's never a time when you are choosing which of the 2 options to do. Rather, when you gain a card, you can choose to react or not. And when an opponent plays an attack, you can choose to react or not. But you can never just choose one of those 2 options.

As for the functionality, it sounds like it's just a much weaker version of Watchtower. The second reaction is a strictly weaker version of Watchtower's reaction; both because you can't trash the incoming card and because you have to discard Secret Cove to do it; so you can't use it on multiple cards in the same turn. The first reaction seems very weak; a conditional one-shot that gains a Gold... even if it discarded instead of trashing itself that wouldn't be a strong effect.

And on top of that; Watchtower has an on-play ability and costs less.

21
Rules Questions / Re: Lying Treasurer
« on: June 17, 2019, 02:35:32 pm »
I had wondered about that as well.  I noticed that on ShuffleiT there is an option to "do nothing" even if you don't already have the Key and there are Treasures both in the trash and your hand.  That seemed to be a minor mistake if each of the options is treated as mandatory once you've chosen it.

Really? That's very odd; the card wording is quite clear that "do nothing" is not an option that you have. And accountability isn't even an issue online; if you choose "trash a treasure from your hand" then the game can force you to actually do it.

I don't have the card myself, so I can't go back and check my memory, but from what I recall the interface shows all the treasures in the trash, highlights all the treasures in your hand, and has options for "Take the Key" and "Do Nothing" on the right.  If you already have the key then the "Take the Key" option is missing.  If you click on your hand it will trash that Treasure, and if you click on one in the trash it will gain it; you never explicitly choose one of the three options, so it's not clear which option you are passing up if you click Do Nothing.

Weird. Seems like it could just have what you describe, except that "do nothing" just replaces "take the Key" in situations when you already have the Key, and it isn't an option otherwise.

22
Other Games / Re: My Origins games
« on: June 17, 2019, 01:45:10 pm »
Yeah I heard about the Roll expansion a few days ago; apparently CoolStuffInc had it on sale... on sale for $40! For an expansion. I'm sure it's because it has a lot of dice and stuff. I still have the first expansion sitting on my wish list though.

I played TrapWords about a month ago. Really cool concept; the mind games are fun. But I found it dragged; by the last couple of rounds we were all wishing it had already ended.

23
Dominion General Discussion / Re: Strictly Better
« on: June 17, 2019, 01:37:22 pm »
- Adding "your opponent takes Miserable/Twice Miserable/Deluded"

There's probably 3-4 player scenarios where this actually doesn't work....


There is 1 Province left.

You have 1 point, opponent A has 0 points, opponent B has 6 points. Opponent A has a Lighthouse in play. Opponent A was start player. You can't afford to buy any points on your turn, and neither can opponent B. But Opponent A has in hand.

If you play card with "your opponents take Miserable", then opponent B goes down to 4 points. Opponent A will buy Province and end the game in a win.

If you play the same card except without "your opponents take Miserable", then opponent A can't buy the last Province without losing due to the tie breaker. When it comes back to your turn, you can buy the last Province and win.

24
Rules Questions / Re: Lying Treasurer
« on: June 17, 2019, 01:28:16 pm »
I had wondered about that as well.  I noticed that on ShuffleiT there is an option to "do nothing" even if you don't already have the Key and there are Treasures both in the trash and your hand.  That seemed to be a minor mistake if each of the options is treated as mandatory once you've chosen it.

Really? That's very odd; the card wording is quite clear that "do nothing" is not an option that you have. And accountability isn't even an issue online; if you choose "trash a treasure from your hand" then the game can force you to actually do it.

25
Dominion General Discussion / Re: Strictly Better
« on: June 17, 2019, 11:45:42 am »
If only one card is preventing something from being strictly better, I think you can go ahead and call it strictly better. Otherwise, there would be no such thing as strictly better thanks to Possession.

In the other thread, people in general decided to call Possession as a "universal edge case" to be ignored; along with cost and name. Because if you don't choose to ignore those 3 things, then it's trivially true that no card in Dominion is strictly better than any other card.

The existence of Storyteller is different than the existence of Possession, because Possession makes every single card being discussed not strictly better. Storyteller's existence still allows for some things to be strictly better.

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