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Messages - ackmondual

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26
Dominion General Discussion / Re: Mistakes We're still making in 2019
« on: January 31, 2019, 01:58:47 am »
Losing

So we have to tie every game?

The proper term is "rejoice in your shared victory."
while holding hands, skipping down the sidewalk.

27
Dominion General Discussion / Re: Who has all the expansions?
« on: January 11, 2019, 11:20:40 pm »
If you want extra credit.. print the fan expansions

28
Dominion General Discussion / Re: Are promos worth it?
« on: January 11, 2019, 08:08:16 pm »
My favorites are probably Governor and Envoy. My least favorite is probably Dismantle, though, frankly, I don't dislike any of them.  I do like Black Market, but I only play with it when I play online -- I just haven't come up with an easy way to incorporate it IRL.

Two good options:

1) Use a randomizer app that includes a black market. That way you're only fishing for the card if someone buys it.
Can you suggest one?  I've tried a few, and some of them have BM options to select which ones you'd like to white/blacklist, but none of them actually implement a "virtual deck", and the rest of it (flipping up 3 cards, bottom decking the rest, etc.)

2) Make the Black market deck from the blue-backed placeholder cards. Sure, you'll be able to identify tell if a card in someone else's hand came from the Black Market, but that's a minor bit of info leak in exchange for much easier setup.
Doesn't help those who leave out randomizers.

29
Dominion General Discussion / Re: Are promos worth it?
« on: January 09, 2019, 11:47:36 pm »
For people who think Black Market is one of the best: how do you do the setup IRL?  It sounds unusable.
Just grab one copy each of 20-30 cards that aren't in the current kingdom. What's so hard about that?
What's hard about it, is that it already takes a long time to setup and put away Dominion, with only 10 kingdom cards, and now this is tripling-quadrupling that time.
Sounds like you need a better storage solution to keep it from taking so long.
(Sorry, I don't have one I can recommend. The one I use involves a suitcase-like carrying case which was originally made for cassette tapes. I'm pretty sure they don't make them anymore.)
It's literally the time it takes to find the correct divider and take/return the appropriate card, but times 30.  I think you're just a lot more patient than me.

My partner said that when he used to play with Black Market, they would use the randomizers, and only take out the cards when they were bought.  This sounds less irritating, although the issue is we don't keep the randomizers on hand.  I think if we were to ever buy a copy of Black Market, I'd just pack it some randomizers and just use the same ones every time.
That's what we did in one group back when Prosperity was the latest and greatest.  Of course, there weren't as many randomizers back then.  These days, few people carry them around.

Another suggestion is the grab the blanks and use them as proxies.  Put labels on them, and have an impromptu chart that can identify what all the cards are.  E.g.
BM#1 = Courtier,
BM#2 = Junk Dealer
BM#3 = Duchess
etc.

You'd need to know what the cards do ahead of time, or have an illustration of the cards on head (on your phone/a printout), but saving the hassles of hunting down individual cards, and then having to put them away afterwards could be worth it.

30
Dominion General Discussion / Re: Are promos worth it?
« on: January 09, 2019, 11:40:58 pm »
I did a mini-review of the first 5 here....
https://boardgamegeek.com/article/10398721#10398721

FWIW, try to value them by how much you'll actually use them.  Sure, the regular sets come with many more cards, but it wouldn't be saying much if you didn't like say, half of them.

As far as the rest of them go, Summons isn't too shabby, nor Dismantle.
You lost all credibility to me when you rated Governor and Stash as 5/5, but Black Market only 3/5.
My choices then were more so based on "cult of the new", and trying out the new cards as they came out.  Black Market was rated on how it kind of was a pain in the neck to set up.  And that was back when there were only 4 expansions.

Later on, I was shocked to come onto this site to find out the general consensus is that Gold is not that great since it still stifles engines.  As I'm sure you're aware, your typical Dominion group does have a thing with "going for the Gold".  I take it the disdain for Stash is it's just a "glorified Silver", while Governor helps your opponents too much?

31
Poor House + Capitalism

In your Buy phase, play all of your Treasures first, THEN your Poor House(s)

Your Poor Houses are Treasures, though...
You're still coming out ahead.  If you couldn't play your Treasures first, Poor House either gets nullified, or would actually cause you to lose coins (assuming you weren't already at 0 coins).

32
Dominion General Discussion / Re: Are promos worth it?
« on: January 05, 2019, 04:07:57 am »
I did a mini-review of the first 5 here....
https://boardgamegeek.com/article/10398721#10398721

FWIW, try to value them by how much you'll actually use them.  Sure, the regular sets come with many more cards, but it wouldn't be saying much if you didn't like say, half of them.

As far as the rest of them go, Summons isn't too shabby, nor Dismantle.

33
Poor House + Capitalism

In your Buy phase, play all of your Treasures first, THEN your Poor House(s)

34
Dominion General Discussion / List of cards that Capitalism affects
« on: January 05, 2019, 03:23:39 am »
I was wondering just how comprehensive Capitalism was, so I ended up with the following list.....



BASE GAME: Militia, Festival, Market
1E: Chancellor, Woodcutter
2E: Harbinger, Merchant, Vassal, Poacher

INTRIGUE: Pawn, Steward, Swindler, Baron, Bridge, Conspirator, Ironworks, Mining Village, Minion
1E: Secret Chamber, Tribute
2E: Mill

SEASIDE: Embargo, Lighthouse, Fishing Village, Cutpurse, Navigator, Pirate Ship, Salvager, Bazaar, Merchant Ship, Treasury

ALCHEMY: Herbalist

PROSPERITY: Trade Route, Monument, Bishop, City, Mountebank, Vault,
Goons, Grand Market, Peddler

CORNUCOPIA: Fortune Teller, Horse Traders, Tournament, Young Witch, Harvest, Jester, Trusty Steed

HINTERLANDS: Duchess, Oasis, Noble Brigand, Nomad Camp, Spice Merchant, Haggler, Mandarin

DARK AGES: Poor House, Squire, Death Cart, Ironmonger, Dame Sylvia, Scavenger, Count, Junk Dealer, Mystic, Rogue

GUILDS: Merchant Guild

ADVENTURES: Treasure Hunter, Hero, Peasant, Soldier, Teacher, Amulet, Caravan Guard, Messenger, Miser, Artificer, Giant, Storyteller, Swamp Hag, Wine Merchant

EMPIRES: Emporium, Opulent Castle, Catapult, Chariot Race, Farmer's Market, Gladiator, Sacrifice, Villa, Legionary

NOCTURNE: Tracker, Secret Cave, Bard, Conclave, Sacred Grove, Tormentor

RENAISSANCE: Cargo Ship, Improve, Flag Bearer, Patron, Priest, Treasurer

PROMOS: Black Market

35
Dominion General Discussion / Re: Why is Possession hated so much?
« on: January 03, 2019, 10:41:44 pm »
As discussed, it's dominating rather than strong.

It would be strong if your opponent built a deck worth having, but an serious and experienced player won't if Possession is on the table, preferring a horrible game to a losing one.

I guess limiting Possession to once per turn would help a bit, but I don't think it's enough to save the card.
Possession more dominating than Dominate  ;D

36
Dominion General Discussion / Re: Dominion for College
« on: January 01, 2019, 10:27:08 pm »
How many do you have?
Sorry, should have specified, I have everything but Intrigue and Rennaissance.
Is it practical for you to return home? Many of us, including myself, are assuming you live within driving distance.  So half an hour drive?  1 hour?  2 hours?  3 hours?  Will you even have a car (I didn't my first 2 years)?  Either way, are you able to return home once a semester?  Once a month?  Or no more than once a year?

Bring more if you won't be making more frequent trips back home.  AFAIK, taking just 50% of your total collection should give you the best of both worlds... leaving a nontrivial amount of extra weight and required volume to store them behind, while getting solid variety assuming you won't be able to swap out cards in a frequent manner.

Some suggestions to INCLUDE:
-Events, Landmarks, Projects
These are only 1 single card each, but their impacts are as much as any 10-card pile, if not more. 

Some of them have dependencies (e.g. Landmarks and Events that use VP tokens), but they should be a better bang for the buck if you grab more/ALL cards that use them.  Another judgment call is if you'd like to bring the original tokens, or do Renn's "proxy system".  For the former, it's cool to show off the Embargo tokens, ones for the Trade Route mat, Pirate, Debt, and VP.  OTOH, that's THAT many more tokens you'd need to lug around.  For the latter, Renn. has it that all tokens that are Villagers are some sort of generic ones that just go on a "special Villagers mat".  This shold save space, not to mention weigh less, at the tradeoff of being "less cool".

-cards you just really like
-cards you may think others will like
This may end up being mostly the same as the previous bullet point, as I've never been on the "college board gaming scene", but perhaps here (on DS.com) and other parts of the internet can share their experiences on popular cards, and given what sorts of groups they've gamed with

Some suggestions to EXclude:
-randomizers
These add up to hundreds of cards right there!
There are basic randomizer apps for Android, web, and iOS.  If you have access to all 3 platforms, chances are higher that you can get something: for free/low cost, very robust, can fine tune parameters, and/or save specific Kingdoms for later use.  If not, you may want to allocate some extra money to hit more requirements than otherwise.

-less desirable cards
e.g. "sloggy", Attack, and otherwise unfun out of personal preference

-cards that have dependencies
For example, Urchin (DA) requires Mercenaries as well.  Many of the Nocturne ones require Boons/Hexes/Heirlooms.  Not as worth it if you're only going to use a subset of them


I'm in the same exact situation. What I did was get a large binder and fill it with those plastic trading card holding sheets and put the dominion cards in there. It fit about 6 expansions in the space equivalent to one box, and can be easily flipped through, showing all the cards. It's easy to transport and protects them well.
One person in my game group has this, and it worked out very well.  Each page is a 3x3 of kingdom cards.  Each pocket is deep enough to store at least 10 cards.  For large piles, use a tuckbox or the larger "one row" boxes, like for Coppers, etc.



LET THE NEW COLLEGE BE ANOTHER LOCATION THAT'S PART OF DOMINION UNIVERSITY  8)

37
Dominion General Discussion / Re: Research is not fun
« on: January 01, 2019, 10:08:06 pm »
it setting up the next turn does create some intrigue

Setting up the next turn creates some seaside.
Which leads to Adventures, our own Empires, the dark of Nocturne, and a Renaissance when the light returns!

38
Dominion General Discussion / Re: Card Sleeves in Bulk?
« on: January 01, 2019, 09:41:17 pm »
I live in England now, and I've found a website that's selling the Mayday sleeves in groups of 500 for £8.50, which could get me 3,000 sleeves for £56; that's significantly cheaper than anywhere else I've seen.
I used Mayday brand sleeves before, around 2009-ish time period.  They came in packs of 100 or 50, depending on if you wanted "standard thickness" or "premium thickness".  They were roughly $2.25 per pack of 100 or $2.50 for the pack of 50.  Fantasy Flight Games' sleeves only come in "premium" thickness respectively.  Probably ditto for the Ultra Pros.  Others like "penny sleeves" are standard thickness. 

Hmm, it sounds like they've gone through a slight discount.

I used the standard thickness for my copy of Dominion (1st edit. base game), but premiums for Thunderstone, and its first 3 expansions)

What concerns me is that the ratings for Mayday sleeves seem abysmal overall. Lots of people are saying they don't shuffle well,
As someone who's a poor shuffler, I found they shuffle BETTER.  However, that's b/c I use "pile shuffling" where you separate the deck into 2, and "smush" them back together.  As opposed to what they do at casinos, "flicking them" into the same pile with their thumbs

some are the wrong size,
I have gotten some that were a bit too tight.  Out of every 50, 0 to 2.  Average 0.85 per pack or so.  When you sleeve your set, account for this by making sure you have an extra pack's worth to compensate for any defects.

THIS IS ONE AREA WHERE MAYDAY TOOK HEAT.  On one hand, those supporting them said that the sort of consistency isn't easy to do.  OTOH, others countered bs.  In between, they had errors, but were able to fix them, or about to.  Those who got frustrated with having to contact them did get free replacements, but it can be disruptive where you thought you had enough, only not, and had to wait for those replacements to come in before being able to play games.  Plus, some folks who got frustrated with all the replacements would no longer be repeat customers.  Furthermore, you'd think it'd cost Mayday more to ship extra sleeves to the people who requested them, rather than adapt a "baker's dozen" mentality of putting maybe 51 or 52 per pack to take care of any such issues up front.

some crack at the corners,
I personally don't recall encountering this.  That said, some of the corners on them premiums were a more deadly combo of rigid and SHARP

and some come with creases that make them unusable.
I personally don't recall encountering this either. 


Admittedly, there are a few positive reviews, so it could just be the classic case of the vocal minority flooding the Internet with criticism while millions of satisfied customers forget to comment.
FWIW, I've ran into both camps...

Those who were critics of them would rather just spend the extra money for FFG, Ultra Pros, or just go with thinner sleeves like the "penny sleeves".  One of them, at a meet up, announced that he had extra packs of May Day sleeves, and were just straight up giving them away.  Just come on by and claim them!

Those who liked them, or otherwise didn't have anything against them continued to buy their sleeves (although some of them didn't sleeve that many things, so their purchases were more limited).

.

Me... I didn't mind getting all in on that "sleeving craze" back then, but nowadays, I don't bother with sleeving anymore.  One exception I've made was to get sleeves for Glory To Rome.  That game will forever be out of print (at least I'm not holding my breath on it) :(

39
I also find it disturbing that the guy is on the cover twice.
That's what makes it so... Intriguing! :x

40
Dominion General Discussion / Re: Taking Notes - Against the Rules?
« on: December 31, 2018, 04:00:02 am »
As a courtesy, for one game, each player has announced how many points they thought they had (and FWIW, all of us were correct on how many Provinces we each had!  8) )

41
Evidently, the cover of the Intrigue 2E shares a strong likeliness with a photo used by the New Jersey Renaissance Faire...
https://www.facebook.com/150086671796964/posts/1267936960011924/

OP for that "thread" on Facebook...
Quote
Hmm, looks like someone over at Rio Grande Games decided it was okay to use the likeness of two of our cast members (Aileen Cairns and Curt Foy) for their Dominion: Intrigue game without asking NJRF!
 While imitation IS the greatest form of flattery, we have costumers who spent weeks custom-designing these costumes, actors who spend months working to become these characters, and photographers like Anja Mutschin who graciously come out and take amazing pictures like this one because they love our faire and want to help us grow. Meanwhile, our fan base are the people who play these games- So we truly appreciate the flattery, Rio Grande Games, and are ready to start negotiations...


From the tone of that post, it sounds like they aren't really pissed about it, but would still like for that case to be 'resolved'.  The comments proceeding that go both ways, and everywhere in between.

42
Dominion General Discussion / Re: My new Dominion YouTubing Series
« on: December 31, 2018, 02:27:08 am »
Gold, when not gained, is a shiny curse and something you want to avoid buying when building any form of engine.

This is hyperbole and should not be taken literally.

Why would it be hyperbole? If your goal is to build an engine every stop card is an obstacle you need to come around in some way. Of course you need some economy but if you are dependent on Gold to get that maybe that is a sign that engine is not the right call after all. On this board there was plenty of options that was better than Gold for the deck OP tried to build. Early Golds, as with Skulk or Wedding, is another story but buying Gold on an early is so rarely the right call for the engine that I wouldn't say my statement is hyperbole at all. Rather I'm wrong, but how in that case?
Depends on the audience as well... I'd reckon your "typical" Dom player still subscribes to the "when in doubt, Treasure is generally safe bet" mentality.  They may not be interested in the "hard core" level of strategy discussions and analysis that frequent this and other Dom. sites.

43
Dominion General Discussion / Re: Research is not fun
« on: December 31, 2018, 02:06:44 am »
Well, I figured out all the way back in high school that research wasn't fun  :P


Here, FWIW, it's one of the only 2 Duration cards in the set (Renaissance), so it would "tick that box" for Duration fans.  Otherwise, it may be "non-standard" in function, but it setting up the next turn does create some intrigue (even more so than your typical Duration card already does).

45
Crypt. After 20 games, maybe I can finally figure that card out.

If you ever write an article on what you discover, may I suggest... Tales from the Crypt.  Each game could outline a horrifying 'episode' of your accounts ;)

46
Dominion General Discussion / Re: Why is Possession hated so much?
« on: December 15, 2018, 04:54:07 pm »
Any board with coin tokens or villagers: always spend all of your opponent's tokens so they can never do anything.
I understand that post-Empires rule change but previously Possession was much more fun as there were such soft counters in the presence of Coin and VP token gaining cards.
I guess you could always house rule it that Debt goes to the Possessor, while all the good things (VP, Coffers, Villagers) go to the Possessed.
You mean like the Alchemy 2nd edition version?
Yes. 

I was not aware there was yet another errata to this.  So Empires Errata vs. Dom. Alchemy 2nd edition errata
http://wiki.dominionstrategy.com/index.php/Possession

47
The rest could be whatever... full random, or not quite so.

For me, probably Throne Room.  Fun to replay various Action cards.  Literally

48
Dominion General Discussion / Re: Renaissance First Impnressions
« on: December 13, 2018, 11:08:22 pm »
Old Witch is nice.  An extra card draw, but play it too much, but the more you play it the more it helps your opponents (like Mountebank!)


Spice is nice!

49
Dominion General Discussion / Re: Replacing Dominion cards
« on: December 13, 2018, 10:54:30 pm »
This reminds me that I lost one of my Fishing Villages :(
I lost a whole City! Has anyone seen my Lost City?
But if we found it, it'd be just a City!

50
Dominion General Discussion / Re: Why is Possession hated so much?
« on: December 13, 2018, 10:53:06 pm »
Any board with coin tokens or villagers: always spend all of your opponent's tokens so they can never do anything.
I understand that post-Empires rule change but previously Possession was much more fun as there were such soft counters in the presence of Coin and VP token gaining cards.
I guess you could always house rule it that Debt goes to the Possessor, while all the good things (VP, Coffers, Villagers) go to the Possessed.


There's probably a better way to do "get a benefit based on how good the deck of the player to your left is". Or a better way to do extra turns.
And they're known as Smugglers and Outpost, respectively.
Tribute!

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