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Dominion General Discussion / Re: Next expansion
« on: January 19, 2017, 03:54:52 pm »A reverse traveller (an expensive traveller that gets cheaper, but not necessarily worse) would be a cool idea
I had an idea similar to this today, a traveler that doesn't progress linearly. Below line text could be "when you discard this from play, you may exchange it for (card A) or (card B)" then have several different options for how you want to exchange your travelers. I know it would be a pain to implement, and all the cards in the traveler lines wold take up a large chunk of the expansion, but I think it would be cool.
I don't see anything wrong with a traveler you *must* exchange that gets worse. Sort of like a one-shot that turns into a Village and then a cantrip. (Or not exactly that because it's sort of vanilla, but you get the idea) Maybe the very last one could be worth 1VP and go on your Tavern mat when played, like a retirement of sorts.
Forking upgrades was a neat idea, but if you overdo it, it's a lot of cards in the box for one Supply pile. It would take a lot of work to figure out what sorts of upgrade paths would grant meaningful choices and flexibility responsive to shuffle luck. Arguably, you could have thinner piles for the forks to make the pile sizes work out ok - 10 copies for lvl1 (Supply), 2 each for lvl2, 1 each for lvl3. Maybe there could be three choices and then two choices, so that there are 6 final/lvl3 forms. None of them could be as game-warping as Champion and Teacher, since it would take less shuffles, and other players are denied whatever you get first (think more like Prizes). Some other condition might need to make it harder to reach the final form, such as needing to have unspent $ or a certain handsize, for example. (The Handsize requirement could be implemented on a Traveler who draws cards, for example. If you must have 6 cards in hand, then this is always possible with a +2 Cards terminal who did not get attacked or play non-drawing cards that hand)
I like the idea of making the lvl 2 and lvl 3 cards harder to get. Attach a condition to the exchange, because they will be so much faster to get. I especially like the idea of the hand size requirement of 6 cards in hand, with a +2 Cards terminal. This allows the opponent to try to stop the exchange for the better card.
Has there been any confirmation that another expansion is actually in the works or is this just typical whatsnextism?
Typical whatsnextism.