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Messages - MatthewCA

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Rules Questions / Re: haunted castle attack?
« on: August 16, 2017, 12:35:18 pm »
Welcome to the forum!

There are other cards that act like attacks, but can't be moated, Possession, I'll Gotten Gains, heck you could even argue Embassy has an attack like ability if the other players don't want silver. I think it is the way that it is because it's simple to track when a player plays an attack card, as opposed to when an "attack like ability" happens or is bought. The former is spelled out pretty clearly in this game, the latter leads to a lot of grey area.

Dominion General Discussion / Re: Heirloom Speculation
« on: August 11, 2017, 12:28:51 pm »
I'm predicting they won't all be treasures. My current guess is 2 action cards of some kind, 1 night card, 4 treasures. At least 4 differently named cards.

Variants and Fan Cards / Re: King & Queen
« on: August 11, 2017, 09:35:18 am »
Maybe limit it to just action cards or treasure cards, not both

Dominion: Nocturne Previews / Re: Dominion: Nocturne announced!
« on: August 07, 2017, 03:27:07 pm »
I just had a thought.  Why is there a separate card type for cards that hand out boons or hexes?

There was the Looter type to hand out Ruins, but there wasn't any special type to hand out Spoils.  The reason for this is that you need the Looter type to indicate when Ruins are in the supply.  In principle you can buy the Ruins as long as there is a Looter in the kingdom, even if you ignore the Looter.  On the other hand, Spoils are not in the supply.  So I would speculate that boons and hexes are cards in the supply, and not tokens.

Just had this idea, what if boons and hexes are landscape card like things (like landmarks) that provide perks, or penalties to everyone, similar to Edicts from the fan card forums.

Dominion: Nocturne Previews / Re: Dominion: Nocturne announced!
« on: August 03, 2017, 10:00:54 pm »
I'm assuming Dominion Nocturne will be available on ShuffleIT whenever it's released here in the states?

Also stoked about this. I'm seconding the idea that there will probably be another traveler line or two, very curious as to what heirlooms are. And another 500 card set? I'm impressed.

Other Games / The Nuzlocke Challenge
« on: August 02, 2017, 03:18:34 pm »

Wondering if there are any Pokemon fans here who have tried the nuzlocke challenge. How did it go for you? What game did you try to play? Any moments of pure heartbreak or joy?

I'm currently trying to nuzlocke Pokemon Emerald. I have also tried Fire Red and Platinum. Neither of those went well.

Question I found on reddit that I felt might be appropriate:  You are killed and Death lets you choose a game to challenge him at for another chance at life. What game do you choose?

Just skimmed through it, almost died laughing at this
NasSon53 13d
Basketball 1) That's my thing 2) Dude's literally all bones. I'm posting him up all day

Budster650 12d
Worst case scenario: you get dunked on by a fucking skeleton. That'd be pretty rad.

If I was in this scenario however, I'd for sure choose Russian Roulette.

I could see me buying farmland while greening no matter what else is on the board, but is farmland really a trasher?

In a 4 player game my cousin and I were using the same discard pile once. That took a while to sort out. So always make sure you don't sit too closely to your opponents.

Things we haven't seen so far:
  • Cards that affect the next game
  • Cards that care which expansion a card is from
  • Cards with fractional coin cost
  • Diagonal cards
  • Cards printed on other materials, e.g. cloth
  • Cards that let you react with emoji
  • Cards that affect the previous game
  • Cards that give you a "moral victory"

Dominion: Unglued

- Reaction

When you pick this card up, you can't put it down again.

I was really looking for synergy with Horse Traders from a card called Glue.

Don't push it too hard, try finding ways to showcase some of the cool mechanics, but if your friends still aren't into dominion, just play against people online.

Dominion General Discussion / Re: Novice player, looking to improve
« on: June 21, 2017, 03:49:18 pm »
Being an amateur level player like yourself here are my thoughts on the cards added to Second edition additions to intrigue.

Respect the lurker, even if you aren't planning on going for lurkers, get a couple early so your opponent cannot just will themselves to gain whatever they

Replace is your friend. Buy them often. A remodel that doubles as a witch, might be my favorite card in the game.

In the presence of a discard attack, Diplomat is bonkers.

Courtier is also your friend. Buy them often. Synergies with all cards with 2 or more types, and is capable of being a non-terminal gold gainer, and + buy.

Mill is ok, a good target for vanilla tokens from adventures.

Patrol can make your deck very junk resistant. It's a little costly at $5, but can be very useful.

Secret Passage, decent card, in my opinion the weakest card added to the set. But seeing what it replaced, I'd take this over Saboteur, Scout, Secret Chamber, and Great Hall any day.

Another question about band of misfits as hireling. If I move my -$2 cost token off hireling, what happens to the band of misfits or overlord I played as hireling. Band says play this as a card costing less than it, and overlord specifically states the card has to $5 or less. What would happen to these cards if the cost was changed? My brain says they would just stay in play forever, but my heart thinks they should be discarded.

Dominion General Discussion / Re: Most brutal possible game?
« on: May 07, 2017, 01:04:42 pm »
I once played a 5 player game irl with lookout, lurker, and torturer, the only card that gave 2 actions was tactician. Two of the players were still pretty new to the game too. It was, by a wide margin, the least fun game of dominion I've ever played.

Dominion General Discussion / Re: Interview with Donald X.
« on: May 07, 2017, 12:57:47 pm »
I understand you used to program dialysis machines for a living. What would you say you liked best about that job, and what was the worst.

Rules Questions / Re: Inheritance and Colonnade
« on: April 12, 2017, 09:56:59 am »
Can you link to some resources / precedent suggesting on buy effects apply to Inherited Estates? I have never heard this before and this doesn't match my intuition. I'm sure it's correct but I've just never read about it.

The FAQ sets the precedent with...

"This also changes Estates you buy or otherwise gain during the game; if you used Inheritance on a Port and then later bought an Estate, that Estate would come with a Port, just as buying a Port gains you a Port."

This means that the Estate has become Port and an action as you are buying it.  If Port's on buy triggers, then so would Colonnade's.

Can the Port you gain on buy be an Estate again?

Nope. Estate is still Estate, so it's not a Port. An Inherited Estate does not "become a Port", it remains an Estate that is now also an Action that does the same things Port does.

My understanding is that when you buy/gain the estate, it gets the abilities and types of the card you inherited. If you have an inherited estate in play and you buy another estate, you would get collonade points imo.

Dominion General Discussion / Re: Rules mess ups you haven't seen?
« on: March 09, 2017, 12:22:19 pm »
Everyone I play with irl has never forgotten about duration cards and discarded them on the first turn they played them. I'm super impressed by that. I thought it was gonna be a huge problem.

Rules Questions / Re: Cost reduction
« on: February 09, 2017, 07:58:18 pm »
Also Ferry only reduces the cost when it's your turn. If an opponent plays Rogue for instance, the card in your deck is not cost-reduced. Or if they play Governor to trash, the card in your hand has normal cost.

Let me make sure I've got this right. If I buy Ferry and place my token on Kings Court, I can buy it for $5, I can remodel it into card costing $7 because it us my turn. If it gets Swindlered, I gain a card costing $7 that my opponent chooses, because it's not my turn.

Rules Questions / Cost reduction
« on: February 07, 2017, 09:32:39 am »
If I play a bridge, all cards in the supply, and in my deck cost $1 less, but not less than $0. If I buy Ferry, a specific action supply pile costs $2 less to buy, but does the cost stay $2 less even when the card is in my deck. I own Adventures irl, but not online, and as someone who loves trash for benefit, I know this issue is going to come up soon.

Dominion Articles / Re: Challenge: Write a Pearl Diver article
« on: February 04, 2017, 08:40:21 am »
I've discovered what might be an interesting piece of trivia about pearl diver if it true lol. I believe that pearl diver dates back to the original version of dominion. Before you completely cycled through your deck. We know from the secret histories that the original shuffle rule was that if you didn't have enough cards to resolve an action, you took what was left of your deck and shuffled it into your discard pile then that was your new deck. Obviously, if there are good cards on the bottom of your deck, they'd miss the shuffle again, and you'd have to wait to use the good cards. Pearl Diver was a way around this problem. Allowing players to look at then top deck a card they wanted meant that they actually got a chance to use it in many instances. I believe that when the shuffle rule was changed in development, pearl diver was never updated to reflect the new rule, and was far less useful.

Dominion General Discussion / Re: New to Dominion - should I buy them all?
« on: February 03, 2017, 10:00:18 am »
I do check the prices of dominion products a lot and I'd hold off on prosperity for now, it was over $160 at last check. Adventures was only $28 on amazon when I bought it last week.

Rules Questions / Re: throne room + engineer
« on: February 01, 2017, 12:41:36 pm »
Once again, the "if you do" rule takes precedence over any lose-track considerations. You didn't trash it a second time so you never get that card.

This is why I don't prefer the wording on 2nd edition mining village. I feel like it's less clear that if you throne room it, you can't trash it twice for $2. The first edition was clearer.

Second, in multi-player games, pirate ship can be very effective. I know there isn't much love for it here. In a 3 player game against my brother and my wife, she managed to get her pirate ship up to +$7 by like turn 7, then ran away with the game.

Just to make sure, you guys are playing such that if a Pirate Ship trashes a treasure from 2 opponents, it still only goes up by 1 coin, right?

Yeah, we've been doing that wrong lol. I rescind my defense, that card is weak.

Prosperity was my first expansion, and I would also say that is my favourite one. I really like the treasure theme and the strong expensive cards like King's Court, Goons, and Grand Market. I also like Bank, Venture, Vault, and Watchtower.

I love Cornucopia as well. Remake, Menagerie, and Jester are just fantastic. Yes, there are some duds, but the other cards are good enough to overshadow that. I don't mind the power level of tournament. Yesterday I played a game using mostly Cornucopia cards. It one one of the most fun games I have ever played.

The coin tokens in Guilds are interesting. Herald, Baker, Stonemason, and Doctor are the highlights for me.

I received Hinterlands and Seaside for Christmas. So far my family has been enjoying the Seaside the most, because of the Duration cards. They're still in the "Pirate Ship is broken" stage though. I haven't played with all of the cards yet, so I'm still deciding which set I enjoy more.

I don't own Intrigue, Alchemy, Dark Ages, Adventures, or Empires yet. I'll probably get Intrigue next, to keep down the complexity level for the sake of the people I normally play with.

First, intrigue 2nd edition is a must buy if you're thinking of getting intrigue next.

Second, in multi-player games, pirate ship can be very effective. I know there isn't much love for it here. In a 3 player game against my brother and my wife, she managed to get her pirate ship up to +$7 by like turn 7, then ran away with the game.

Dominion General Discussion / Re: Interview with Donald X.
« on: January 24, 2017, 12:30:08 pm »
I'm not sure where to post this so I hope this is the right spot. I'm just curious why the term "deck" was used to describe the pile of cards you draw your hand from. In my opinion the better term for this pile is "draw pile" and "deck" should only be used to describe all the cards you possess, be they in play, your discard pile, on a mat, or where ever.

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