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Messages - LostPhoenix

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76
Variants and Fan Cards / Re: Online-Only Cards: can they happen?
« on: December 09, 2018, 10:27:17 pm »
Time Warp
Event - $8

Once Per Game: Rewind the game to the start of your last turn. 

77
Dominion General Discussion / Re: Interview with Donald X.
« on: December 08, 2018, 12:29:34 pm »
How much time do you have logged in this forum?



Looks like I forgot about this feature. Also, congrats on almost 300 days Awaclus!

78
Dominion General Discussion / Re: Interview with Donald X.
« on: December 08, 2018, 11:37:24 am »
How much time do you have logged in this forum?

79
Dominion General Discussion / Re: Star Cross'd Lovers of Dominion
« on: October 21, 2018, 11:47:54 pm »
HERBALIST/ALCHEMIST: A LOVE STORY

When the sun rose over the rooftops of the city, the market square was already bustling with activity. A veritable menagerie of vendors and traders of every sort were setting up their stalls, and the first costumers of the day were already browsing the myriad goods. From the spice merchant's stall drifted heady aromas speaking of far-off hinterlands, and the junk dealer had curiosities to delight any sensibility cluttering his store. The market held its dangers, as well- one never knew if the old beggar by the roadside was a cutpurse in disguise, or if the merchant one was dealing with was a shameless mountebank looking to peddle counterfeit goods. But the city militia patrolled the stalls and kept trouble in check, and the air of the plaza was filled with the promise of prosperity for its inhabitants, as well as with the clink of copper, silver and gold.

Herminia's humble stall was set up, as usual, in an out-of the way corner of the market. Claiming a prime spot in the competitive marketplace took a force of will that she lacked, and so she had to settle with a shadowy spot, wedged in between the counting house and the candlestick maker's shop. She told herself that it hardly mattered- customers were few and far between. By evening she walked the hills beyond the city walls, gathering herbs, and by day she sold them in the market. The money she made was meager, barely enough to support her small cottage on the edge of town, but she got by, day in and day out.

There was one thing that kept Herminia going, that brought her out of reverie of the passing days. His name was Albert, and he was her most loyal and regular customer- indeed, her only customer that could be said to be regular or loyal at all. He was an alchemist employed by the king's court, and each day he came down to visit Herminia, and each day his visit was the highlight of her day.

Today she sat behind the counter of her stall in a simple brown dress and white cap. Basil, thyme, mint and sage were lined up before her, their familiar scents putting her into a sleepy haze. Every once in awhile, a customer would round the corner and inspect her wares, and Herminia would reflexively perk up, hoping to see Albert. But he rarely visited until the late afternoon, and so she would settle back on her stool as the stranger looked disinterestedly over her goods. She was patient, though. She knew he would come.

The market was almost closed before she heard the familiar footsteps. This time, when she turned, she knew who she would see, and a soft smile was already forming on her lips.

Albert's appearance was, to put it mildly, somehwhat eccentric. His head was completely bald, but he made up for it with an exceptionally long beard, which had waxed into an absurd twist. To top it off, he often sported a pair of enormous goggles, which he wore about the town without a thought for the stares he drew. Herminia didn't care. When he smiled at her, it felt as if all the cares and worries of the world had melted away.

That same smiled graced Albert's features as he approached her now. Herminia felt her breath quicken.

“Good evening, my dear,” he said.

“Good evening, Albert,” she replied, trying to keep her voice steady. She thought she might tumble from her stool.

“The usual, if you please.”

Her hands trembled as she reached beneath the counter, fumbling until they found the round blue flask. The contents sloshed noisily, and her eyes lingered on the container before she passed it carefully into Albert's waiting hands. It contained a potion of her own devising, a mixture of herbs that invigorated the body and energized the mind. Albert drank one almost every evening. He worked for the king himself, and his long nights in the castle laboratory took a toll on him. Herminia's potion, so he said, was the only thing that he had found that gave him the energy to maintain his work. She often wondered why he did not buy it in bulk, or have it delivered to the castle. She dared to let herself hope that he had another reason to come down to market to visit her.

As Albert took the potion from her, he bowed slightly. “Thank you, Herminia. I don't know what I would do without you.” He dug a gold coin from his pocket and reached out to hand it to her, and like always, she cupped her hand to receive it. This time, however, as their hands made contact, he held the touch. His smile disappeared, and he bit his lip in hesitation. Herminia found herself frozen, not daring to breathe.

“Herminia?” he asked.

“Yes, Albert?”

“I was wondering... in a fortnight, the princess will be throwing a party. A masquerade ball. A dreadfully tedious affair, really, but as a member of the court, I'm required to attend. I was hoping, perhaps, that you would like to accompany me.”

Her heart was immediately filled with both excitement and dread. It was the moment Herminia had been waiting for for so long. Albert returned the feelings she had kept hidden for so long, and it was all she could do to stop herself from throwing herself into his arms. But the prospect of being at the palace, surrounded by those whose station in life was so far above hers, brought nothing but terror. She would be ridiculed, sneered at, laughed out. Albert would never want to see her again.

“I... I don't know. The palace... I'm not sure if I belong there, Albert.”

Albert's brow furrowed. “My dear, there is nowhere in the this world that you wouldn't belong.” He reached out, and Herminia felt all the warmth in her body rush to her face as he laid a hand on her cheeck. “No one could look upon a face as beautiful and kindly as yours, and not think...” He quickly pulled back his hand and cast his eyes downward. “I apologize. I am being much too forward.”

“No,” she said. “Albert, I...”

Herminia looked around at her spartan stall. All her life had been spent here, and she had never dared dream of anything greater. This was her chance at something more, something beyond the life of a simple herbalist. She would be a fool not to take. She couldn't just sit back and accept the hands that life dealt her. It was time to make her own shuffle luck.

“I would love to, Albert.”

He looked upon, and for a brief moment looked surprised. Then the smile returned to his face, and he took her hand once more. This time and leaned in and gave it a gentle kiss, the hairs of his beard tickling her fingertips.

“Until tomorrow, Herminia.”

Albert took his potion and left, and Herminia felt the urge to watch him until he was no longer in view. But she had business to attend to,  and the market was closing, so she began to gather her product and shut down her stall. Besides, she would see him again tomorrow, and in a fortnight, she would have the evening of a lifetime.

TO BE CONTINUED??? (Probably not, I can't believe I wrote this, what am I doing with my life)

I like how this is in "Messages of the week" despite being over 4 years old.

80
Dominion: Renaissance Previews / Re: All Renaissance names revealed
« on: October 20, 2018, 10:14:15 pm »
"Spices" seems a bit strange for a card name. Maybe it's a treasure?

81
General Discussion / Re: Random Stuff Part IV
« on: October 19, 2018, 10:14:49 am »
I dreamt up a card last night. Unfortunately it was horrible:

Dominating
8D (!)
Name a card. If you play it this turn you may gain a copy of it.

I even remember realizing in the dream that I must be dreaming because this card cannot possibly exist, not even as a fan card. Not even the name is anything but plain off. :/

Bonus-info: The setsymbol was a coconut, maybe that at least can be a foretelling of a future expansion...

Reminds me of the time I dreamt a Hearthstone Dungeon Run card.

Queen's Bell
7-Mana 3/3 Mage Weapon (I know)
Battlecry: Summon a Quality Doomsayer for each boss you've defeated this run.



82
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: October 04, 2018, 02:58:00 pm »
Solid submissions, everyone. I feel like the student critiquing the teacher. This was difficult to decide.

Winner: Backstreet by faust.

Runner up: Secluded Village by Doom_Shark.

83
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: October 04, 2018, 08:14:44 am »
Will judge in a few hours.

84
Counterfeit Spoils returning to the pile instead of going into the trash.

I disagree. Counterfeit trashes a cards from your hand. Spoils says "When you play this, return it to the Spoils pile." Spoils never gets played, so it is trashed.

Counterfeit does not trash cards from your hand. Counterfeit plays the card, then trashes it afterward. Since the spoils returns to its pile, Counterfeit loses track of it, and therefore cannot trash the spoils.

85
I did not like the "Coffers" wording at all when it was revealed. But now that I'm seeing it together with Villagers, I'm glad that it was changed.

86
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: September 27, 2018, 03:12:23 pm »
Hey, thanks!

In honor of Renaissance...

Challenge #2: Simple and Elegant
Design a card with 12 words or less on it (name, numbers, types, etc. do not count).

87
Dominion: Renaissance Previews / Re: Teaser
« on: September 27, 2018, 08:43:34 am »
Man, it didn't really sink in that there are only 2 Attacks, meaning this set will have the lowest Attack density. Unless there are some pernicious Artifacts lying around?

I'm hoping for more non-attack opponent interactions, like Vault, Lost City, etc.

Huzzah for artifacts!

88
Come to think of it, I will have to think about which Villager-giving cards count as 'Villages' in my random kingdom generator.

I think it’s a case-by-case thing. Acting Troupe and Recruiter count as villages. Sculptor and Silk Merchant don’t.

I think they should all count. They all enable more than one terminal action to be played in the same turn.

For pedantic purposes, sure. For a kingdom generator, no.

Isn't the purpose of "always include a Village" in a Kingdom generator more or less to "always provide me with a way to play multiple terminals per turn"?

To borrow an old saying: Knowledge is knowing that Silk Merchant is a village. Wisdom is not trying to use it as one.

89
Dominion: Renaissance Previews / Re: Teaser
« on: September 26, 2018, 01:24:53 pm »
Man, it didn't really sink in that there are only 2 Attacks, meaning this set will have the lowest Attack density. Unless there are some pernicious Artifacts lying around?

I'm hoping for more non-attack opponent interactions, like Vault, Lost City, etc.

90
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: September 26, 2018, 01:15:38 pm »
Judging in approximately 24 hours

*prod*

91
Coup, a game that I might otherwise like, suffers from this greatly. After a player makes a play, any other player can challenge it. But there's no actual rule about whose turn it is to take the act of challenging it; it's just any opponent at any time.
Wow! The stakes for challenging or for being challenged in Coup are so high that we've found people rarely do things that are going to be challenged, and rarely challenge. And different people know different things so have different willingness to challenge. I'm not sure I've ever seen two people want to challenge at once!

Now, the follow mechanic in Tiny Epic Galaxies. That's an entirely different kettle of fish...

Well that's kind of the point... you don't want to challenge. But you want your opponent to. And you might reluctantly challenge only if no opponent is willing to. But then how do you determine if no opponent is willing to? There's no set way to know.

I've never had this problem in my play group. If someone thinks an action should be challenged, they go for it. I guess it's the difference between playing for fun vs being competitive.

92
Some cards are risky to put in a Golem/Herald deck. That's fine.
You mean Trade Route, Forager and Rats?

And Upgrade, and Junk Dealer. And Masquerade. And Remake. And Forge. Trading Post. Count. Remodel, Replace, Expand, Develop, Stonemason, Zombie Mason, Exorcist, Dismantle. Salvager, Apprentice, Bishop, Trader.

Those too.

*Edit* Oh, Lookout and Small Castle. And Catapult.

And Island. Technically Ambassador also.

i.e. any mandatory trashers.

93
Variants and Fan Cards / Re: Really bad card ideas
« on: September 24, 2018, 08:32:41 am »
Professor Oak - Action - $5

Discard your hand.
+7 Cards


I guess this wasn't too bad after all.

94
Something art-related would be apropos (paintbrush, artist's palette, music note).

How about a fleur-de-lis? I'm not a history buff, so that may not even make sense with the time period.

A fleur-de-lis would be cool.

I would like that as well, but it might be considered too region-specific. But then again, there is an entire expansion focused on Roman Architecture.

95
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: September 23, 2018, 07:07:55 pm »


Doesn't this need a "from your hand" clause? As written, it looks as if you could discard it from play and get a total of +5$, which is obviously too powerful.

Unless otherwise specified, "discard" always means "from your hand". See, for example, Beggar.

I see. Haven't played dominion in a while, so wasn't very familiar with the specific wording.

96
Dominion: Renaissance Previews / Re: Dominion: Renaissance on RGG's website
« on: September 23, 2018, 03:36:54 pm »
It's funny how even though I haven't played dominion in several months, and have no intentions to buy another expansion, I am still incredibly excited for the previews.

97
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: September 23, 2018, 01:37:05 pm »


Doesn't this need a "from your hand" clause? As written, it looks as if you could discard it from play and get a total of +5$, which is obviously too powerful.

98
Dominion General Discussion / Re: Interview with Donald X.
« on: September 20, 2018, 01:58:56 pm »
Did you ever worry that the recent expansions have been trying to do too many new things at once? Up through guilds, each expansion had one or two mechanical themes, then adventures comes along with 4 (Events, reserves, player tokens, travelers. Not counting durations, as they're pretty much standard now), empires with 5 (Events, Landmarks, Debt, VP chips, Split piles), and Nocturne with 5 (Nights, non-supply piles, Boons/hexes, Heirlooms, states)
It depends on the mechanic - does it make you reach for the rulebook or not - but yes. I think the recent expansions have gotten too complex. I always cite how Vampire makes you read 18 cards to know the full story.

As you will see, despite having 4 mechanics, Renaissance is much simpler.

18? I count only 14 (card-shaped things)...What are the other 4?

Deluded, Envious, Miserable and Twice Miserable. Alternatively, Deluded/Envious, Miserable/Twice Miserable, Curse and Copper.

...And I thought Donald was exaggerating.

99
Dominion: Renaissance Previews / Re: Dominion: Renaissance on RGG's website
« on: September 19, 2018, 06:29:51 pm »
Luckily there are no spoilers for the mechanics, but Cathedral looks like it's a landscape-shaped thing, maybe a Project?

PREDICTION: Projects are special card-shaped things that can be bought over several turns. Once you have bought it a sufficient amount of times, it grants a massive benefit. One project is used per player.
The first time you buy a project, place it in front of you and place your project token on the "1" space.

Random Unbalanced Example: Cathederal: $4 Project.
Move your project token to the next space.
If your project token is on space 4 or more, at the start of each of your turns, You may trash any number of cards from your hand.


Yes, I stole this idea from Wonders in Seafarer's of Catan, though I think it could really work in Dominion.

100
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: September 18, 2018, 02:34:12 pm »
Ransom
$5 Treasure - Reaction

$2
---
When one of your cards is trashed, you may discard this from your hand, to gain a card costing up to $2 more than the trashed card.

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