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Messages - LostPhoenix

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51
Other Games / Re: Pandemic Legacy (probably will have spoilers)
« on: September 17, 2019, 09:06:39 am »
I've been thinking of picking up this game, as Pandemic is one of my favourites. But first, I have a few questions:
Is the player count "locked in" once the campaign is started? I fear that it may be difficult to find people that are willing to commit a game as long as this.
Is starting with only two players unwise?
Does the game still suffer from quarterbacking?


52
Other Games / Re: Deck-Building Games
« on: September 07, 2019, 03:32:54 pm »

Also, has anyone played The Quest for El Dorado? It looked very interesting based on a review I saw.

The Quest for El Dorado is the only deckbuilder I have played other than Dominion. I enjoyed it - though I feel it's more suited to casual players. The race between the players is exciting, and there is a decent amount of player interaction. Nobody's going to accuse this of being multiplayer solitaire.

Replayability seems low, because the supply is the exact same in every game. The game board is different every time, though this doesn't lead to much of a change in strategy. You'll be asking yourself, "Is green or yellow more important this game?" Don't expect to build a finely-tuned draw engine either - in the vast majority of games, you will play exactly 4 or 5 cards each turn. it's kind of like you're playing a more interesting game of big money with some extra currencies thrown in. There is an element of deciding where to move your character, though specific movement is mostly automatic and will be determined by which cards you've bought.

53
Hearthstone / Re: Semi-interesting Hearthstone moments
« on: September 06, 2019, 05:36:18 pm »
Just died from a 20 damage Eye for an Eye.

54
Hearthstone / Re: Semi-interesting Hearthstone moments
« on: April 12, 2019, 08:15:32 am »
Activated bloodsail raider's battlecry as a mage.

Weapons Project in Arena?

55
General Discussion / Re: Random Stuff Part IV
« on: March 09, 2019, 02:33:32 pm »
I've spent significantly more time on this forum than I have actually playing Dominion.

56
Most players on this forum are very competitive, so naturally they aren't going to like random effects like boons and hexes. More casual players like myself, however, enjoy the excitement and surprising moments that they add. Fool is one of my favourite cards in Nocturne. I'd be sad to see it go. I even get a bit excited when I play Leprechaun (okay, maybe that's a bit weird). What I don't like in Nocturne is cards like Cemetery (going through an overly complex process in order to gain some other complex card).

Hexes and Boons have their share of fans. Remember, not everyone is a hardcore strategist.

57
No, this is absolutely a troll. Not even beginner players are that clueless.

I'm usually hesistant to call out people as trolls; often they are just very young players. I doubt a troll would be this obvious.

58
The problem with ranking Boons is how card-dependent they are. Sky's Gift is way better on Bard or Idol (which you play at the end of your turn, but before your Treasures) than on Blessed Village (when you buy Blessed Village, you probably don't have enough cards left to discard, and you don't want it at the start of your turn). Forest and Field are clearly the best on Sacred Grove. Gainers are extra good with Tracker. And Druid favors those you want to get regularly (Flame/Swamp).

I'd say the fact that boons vary wildly in power between cards is a testament to good design.

59
Dominion General Discussion / Re: Interview with Donald X.
« on: February 21, 2019, 09:25:56 am »
There's The Earth's Gift, and The Moon's Gift, so there's that.


"Earth" could be used as another word for soil, and plenty of planets have moons.

60
I feel like the longer these lists go on, the less they are useful for newer players. This is to be expected though, they're not the target audience. I've played hundreds of games, but still struggle to consistently assemble cohesive engines. For the vast majority of players, going for something like Treasure Trove BM is going to work out much better than attempting to make some kind of complicated Merchant Guild engine. Not a complaint; just an observation.

61
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: February 12, 2019, 10:15:36 pm »
Hey! Sorry to interject. I love following this thread and occasionally submitting when I have a good idea, but I am not on the forum all the time and sometimes fall a little behind. With the popularity of this thread, and especially as the number of contests grows, it can get a little unruly to find exactly what the current contest is/where the entries for this week start.

Is it possible to have a mod edit the first post periodically with info about the current contest, and maybe a list of all prior contests, the winning card from each, and ideally a link to the post where the cards were judged? Idk how feasible all that is, especially since the OP wasn't a mod. Perhaps moving this to a child board could help? Not sure of the best way to do this, but I think it could be really helpful!

The simplest solution would be to simply make a new thread for the contest each week.

62
Dominion General Discussion / Re: Interview with Donald X.
« on: February 08, 2019, 01:17:13 pm »
I picked up Renaissance this week week and I loved it! I've always been a fan of the simpler sets, my favorite being Seaside and my wife's being the Base set, so getting a new expansion somewhere around that complexity has been fun for us. You said in the secret history that expansions have gotten too complex and that this one was made intentionally simple. Where do you think future expansions will fall on the complexity scale?
They will try to be as simple as Renaissance, but I don't know how well I'll do there. I'll have to put in the work to know for sure though.

There are plenty of simple game mechanics so far untouched by Dominion, such as dexterity and social deduction. Clear opportunity to incorporate the mythical nose-stealing competition into the game.

Dominion: Catapult

63
Variants and Fan Cards / Re: Really bad card ideas
« on: February 05, 2019, 06:54:47 pm »
Schmourtyard
Action
Cost: $1

+1 Card
+1 Action
You may put a card from your hand on top of your deck.

Schcout

Action
Cost: $1

+1 Action
Reveal the top 4 cards of your deck. Put the revealed victory cards into your hand. Put the other cards on top in any order.

64
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: February 02, 2019, 01:30:52 pm »
Those cards seem to work against each other. One of them gets you villagers, then the other draws less actions than, say, a Smithy would. I would rather have a smithy than a ghost hunter in any deck with haunted house, anyway.

They do have synergy: Ghost Hunter is good at drawing Haunted Houses (because they aren't Actions) and then it can put stuff in your discard pile for Haunted House to get Villagers from. Is there an explicit anti-synergy here besides "they seem weak"?

Agreed. Ghost Hunter could cost $3.

I'm not even sure all the Haunted Houses would get bought out as even a single Haunted House has a decent chance of providing you all the Villagers you'll need for your engine. I usually have Villagers left over in Acting Troupe and Recruiter games.

Is it possible you misread it? It says differently-named cards; in the beginning that will usually get you 1 or 2 Villagers per play.

You're almost guaranteed to get at least 1 villager, and if you have any resemblance of a discard pile, you'll get 3 more. Not much later in the game it becomes a cheaper non-terminal Acting Troupe that doesn't trash itself.

65
Variants and Fan Cards / Re: What are your most hated official cards?
« on: January 28, 2019, 10:50:11 pm »
Am I the only person who actually likes Fool? It's exciting, like a box of chocolates.

66
Non-Mafia Game Threads / Re: The Necro Wars
« on: January 27, 2019, 09:27:06 pm »
:-*

this almost hurts my eyes

67
Dominion General Discussion / Re: number of setup combinations
« on: January 24, 2019, 04:30:38 pm »
sorry not sure what common terms that could be put into for us non-mathy people, is that
46,126,353,000,000,000,000,000 sextillion? or Just over 46 Thousand Trillion?

"x10^22" just means you multiply it by 10,000,000,000,000,000,000,000... so yes, 46,126,353,000,000,000,000,000 is correct, as is 46 sextillion. But that's way more than 46 Thousand Trillion... it's 46 thousand quintillion, or 46 thousand thousand thousand trillion.

To get an idea of size... that's about 46 times as many stars as there are in the observable universe.

To have played them all, you would need to have played about 100,000 games PER SECOND, every second, since the beginning of time.

People are always amazed at how crazy huge our universe is, but in the world of math, our universe only deals with tiny numbers.

I don't even want to think about how many different MtG decks you could construct.

68
Dominion General Discussion / Re: Dominion trash mat
« on: January 20, 2019, 11:56:51 am »
I usually use a Pirate Ship mat turned upside-down.

69
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: January 18, 2019, 12:20:42 pm »


Lots of points for cheap, but clogs up your next hand and even your whole deck.

Kind of similar to my Meadow, except that one gains an Estate instead of putting the Duchy on your deck (and is slightly more flexible with alt-VP). Not complaining, just, uh, informing.

It's also very similar to my entry...

It's not exactly the most complicated concept to come up with. I had a similar idea, but scrapped it when so many others did something similar.

70
Hearthstone / Re: Tavern Brawl Discussion
« on: January 16, 2019, 10:52:30 am »
This week is "block constructed", with only Goblins vs. Gnomes, Grand Tournament, Witchwood, and Boomsday Project being legal. This even excludes basic/classic set.

Of course I just went mech Mage. They were asking for it by including both Boomsday and GvG. It was however insteresting to think about Mage not having access to Frostbolt and Fireball or even Flamestrike. Book of Specters is a great fit for this version of mech mage.

Any other thoughts on this one?

I did the same but pretty sure Mech Huner would ahve been a better deck. I didn't care for the brawl so took a 1st game pack and never returned.

I definitely think Mech Hunter is the way to go. The deck normally doesn't use any cards outside of GvG and Boomsday anyway. It can get pretty gross openings. With perfect draws, you can put 28/19 worth of stats on the board on turn 2.

71
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: January 08, 2019, 04:43:57 pm »

Whirlwind
Type: Event
Cost: $1
Once per turn: +1 Buy. Trash a card from your hand. + $1 per $1 it costs. Each other player may discard a copy of it to draw a card.


Cool event, but I don't think this fits with the Challenge restrictions; It's not an attack in any way.

72
Dominion Articles / Re: The Top 20 Best Designed Cards
« on: January 04, 2019, 11:12:19 am »
#15 - Council Room

I may be completely wrong on this assumption, but Council Room has always struck me as having the bonus interaction come first, and the rest of the card designed around it to make it work. Given that having your opponents draw additional cards to start their hand is very strong for them, this effect really needed to be put on a card that was good enough to sorely tempt it to actually be bought and used in the first place, but on something that wasn't going to be played loads of times to make the drawback seem like less of a downside. The stronger than usual draw means you simply don't need to play that many, and I think this card ends up working out really well. I also think this card's inclusion into the base game was a very smart choice, providing an immediate counter to the criticism that Dominion isn't interactive enough. This particular interaction spreads a lot of good feeling around the table, if anything I wish there were more cards like this.
Is Council Room still the only +Cards with +Buy?  That is a cute and subtle point of power for Council Room, and instructive too.

Margrave, Ranger

73
Played my first game with Bridge Troll yesterday, which ended with me buying 7 provinces on one turn. This might be a typical troll game, but it's so satisfying to pull it off for the first time.

74
Dominion General Discussion / Re: Dominion for College
« on: January 01, 2019, 04:48:52 pm »
I'm in the same exact situation. What I did was get a large binder and fill it with those plastic trading card holding sheets and put the dominion cards in there. It fit about 6 expansions in the space equivalent to one box, and can be easily flipped through, showing all the cards. It's easy to transport and protects them well.

75
Variants and Fan Cards / Re: Online-Only Cards: can they happen?
« on: December 18, 2018, 10:33:46 pm »
My favorite online-only card idea is an attack that's like "choose a card in the supply. Each other player guesses what card you chose. Anyone who guessed wrong gains a copy of the chosen card." It has to be online-only since there's no way to keep you honest about what you guessed.
Except writing it down? Normally you'd be choosing Curse, Estate or Copper anyway, so you could even do it with tokens.

How could you do it with tokens? You couldn't put a token on the pile because that would reveal everything.

Writing it down secretly would work, but then would the set have to come with pencils and paper?

Assuming that the card will only ever be used to deal out Copper, Estate or Curse, you could simplify it to give a choice only between those three. In that case, you can have a token for each in each player color, all with the same back side. Players pick one and then they all reveal the token.
As a matter of fact, you could even have each player take one copy of each card to set aside, which they then use instead of tokens.

If a card is extremely clunky or finnicky when done IRL, then I'd consider it to be online-only. I'd say this idea fits into that category.

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