Dominion Strategy Forum

Please login or register.

Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - LostPhoenix

Filter to certain boards:

Pages: 1 2 [3] 4 5 ... 11
51
Non-Mafia Game Threads / Re: The Necro Wars
« on: January 27, 2019, 09:27:06 pm »
:-*

this almost hurts my eyes

52
Dominion General Discussion / Re: number of setup combinations
« on: January 24, 2019, 04:30:38 pm »
sorry not sure what common terms that could be put into for us non-mathy people, is that
46,126,353,000,000,000,000,000 sextillion? or Just over 46 Thousand Trillion?

"x10^22" just means you multiply it by 10,000,000,000,000,000,000,000... so yes, 46,126,353,000,000,000,000,000 is correct, as is 46 sextillion. But that's way more than 46 Thousand Trillion... it's 46 thousand quintillion, or 46 thousand thousand thousand trillion.

To get an idea of size... that's about 46 times as many stars as there are in the observable universe.

To have played them all, you would need to have played about 100,000 games PER SECOND, every second, since the beginning of time.

People are always amazed at how crazy huge our universe is, but in the world of math, our universe only deals with tiny numbers.

I don't even want to think about how many different MtG decks you could construct.

53
Dominion General Discussion / Re: Dominion trash mat
« on: January 20, 2019, 11:56:51 am »
I usually use a Pirate Ship mat turned upside-down.

54
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: January 18, 2019, 12:20:42 pm »


Lots of points for cheap, but clogs up your next hand and even your whole deck.

Kind of similar to my Meadow, except that one gains an Estate instead of putting the Duchy on your deck (and is slightly more flexible with alt-VP). Not complaining, just, uh, informing.

It's also very similar to my entry...

It's not exactly the most complicated concept to come up with. I had a similar idea, but scrapped it when so many others did something similar.

55
Hearthstone / Re: Tavern Brawl Discussion
« on: January 16, 2019, 10:52:30 am »
This week is "block constructed", with only Goblins vs. Gnomes, Grand Tournament, Witchwood, and Boomsday Project being legal. This even excludes basic/classic set.

Of course I just went mech Mage. They were asking for it by including both Boomsday and GvG. It was however insteresting to think about Mage not having access to Frostbolt and Fireball or even Flamestrike. Book of Specters is a great fit for this version of mech mage.

Any other thoughts on this one?

I did the same but pretty sure Mech Huner would ahve been a better deck. I didn't care for the brawl so took a 1st game pack and never returned.

I definitely think Mech Hunter is the way to go. The deck normally doesn't use any cards outside of GvG and Boomsday anyway. It can get pretty gross openings. With perfect draws, you can put 28/19 worth of stats on the board on turn 2.

56
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: January 08, 2019, 04:43:57 pm »

Whirlwind
Type: Event
Cost: $1
Once per turn: +1 Buy. Trash a card from your hand. + $1 per $1 it costs. Each other player may discard a copy of it to draw a card.


Cool event, but I don't think this fits with the Challenge restrictions; It's not an attack in any way.

57
Dominion Articles / Re: The Top 20 Best Designed Cards
« on: January 04, 2019, 11:12:19 am »
#15 - Council Room

I may be completely wrong on this assumption, but Council Room has always struck me as having the bonus interaction come first, and the rest of the card designed around it to make it work. Given that having your opponents draw additional cards to start their hand is very strong for them, this effect really needed to be put on a card that was good enough to sorely tempt it to actually be bought and used in the first place, but on something that wasn't going to be played loads of times to make the drawback seem like less of a downside. The stronger than usual draw means you simply don't need to play that many, and I think this card ends up working out really well. I also think this card's inclusion into the base game was a very smart choice, providing an immediate counter to the criticism that Dominion isn't interactive enough. This particular interaction spreads a lot of good feeling around the table, if anything I wish there were more cards like this.
Is Council Room still the only +Cards with +Buy?  That is a cute and subtle point of power for Council Room, and instructive too.

Margrave, Ranger

58
Played my first game with Bridge Troll yesterday, which ended with me buying 7 provinces on one turn. This might be a typical troll game, but it's so satisfying to pull it off for the first time.

59
Dominion General Discussion / Re: Dominion for College
« on: January 01, 2019, 04:48:52 pm »
I'm in the same exact situation. What I did was get a large binder and fill it with those plastic trading card holding sheets and put the dominion cards in there. It fit about 6 expansions in the space equivalent to one box, and can be easily flipped through, showing all the cards. It's easy to transport and protects them well.

60
Variants and Fan Cards / Re: Online-Only Cards: can they happen?
« on: December 18, 2018, 10:33:46 pm »
My favorite online-only card idea is an attack that's like "choose a card in the supply. Each other player guesses what card you chose. Anyone who guessed wrong gains a copy of the chosen card." It has to be online-only since there's no way to keep you honest about what you guessed.
Except writing it down? Normally you'd be choosing Curse, Estate or Copper anyway, so you could even do it with tokens.

How could you do it with tokens? You couldn't put a token on the pile because that would reveal everything.

Writing it down secretly would work, but then would the set have to come with pencils and paper?

Assuming that the card will only ever be used to deal out Copper, Estate or Curse, you could simplify it to give a choice only between those three. In that case, you can have a token for each in each player color, all with the same back side. Players pick one and then they all reveal the token.
As a matter of fact, you could even have each player take one copy of each card to set aside, which they then use instead of tokens.

If a card is extremely clunky or finnicky when done IRL, then I'd consider it to be online-only. I'd say this idea fits into that category.

61
Variants and Fan Cards / Re: Online-Only Cards: can they happen?
« on: December 09, 2018, 10:27:17 pm »
Time Warp
Event - $8

Once Per Game: Rewind the game to the start of your last turn. 

62
Dominion General Discussion / Re: Interview with Donald X.
« on: December 08, 2018, 12:29:34 pm »
How much time do you have logged in this forum?



Looks like I forgot about this feature. Also, congrats on almost 300 days Awaclus!

63
Dominion General Discussion / Re: Interview with Donald X.
« on: December 08, 2018, 11:37:24 am »
How much time do you have logged in this forum?

64
Dominion General Discussion / Re: Star Cross'd Lovers of Dominion
« on: October 21, 2018, 11:47:54 pm »
HERBALIST/ALCHEMIST: A LOVE STORY

When the sun rose over the rooftops of the city, the market square was already bustling with activity. A veritable menagerie of vendors and traders of every sort were setting up their stalls, and the first costumers of the day were already browsing the myriad goods. From the spice merchant's stall drifted heady aromas speaking of far-off hinterlands, and the junk dealer had curiosities to delight any sensibility cluttering his store. The market held its dangers, as well- one never knew if the old beggar by the roadside was a cutpurse in disguise, or if the merchant one was dealing with was a shameless mountebank looking to peddle counterfeit goods. But the city militia patrolled the stalls and kept trouble in check, and the air of the plaza was filled with the promise of prosperity for its inhabitants, as well as with the clink of copper, silver and gold.

Herminia's humble stall was set up, as usual, in an out-of the way corner of the market. Claiming a prime spot in the competitive marketplace took a force of will that she lacked, and so she had to settle with a shadowy spot, wedged in between the counting house and the candlestick maker's shop. She told herself that it hardly mattered- customers were few and far between. By evening she walked the hills beyond the city walls, gathering herbs, and by day she sold them in the market. The money she made was meager, barely enough to support her small cottage on the edge of town, but she got by, day in and day out.

There was one thing that kept Herminia going, that brought her out of reverie of the passing days. His name was Albert, and he was her most loyal and regular customer- indeed, her only customer that could be said to be regular or loyal at all. He was an alchemist employed by the king's court, and each day he came down to visit Herminia, and each day his visit was the highlight of her day.

Today she sat behind the counter of her stall in a simple brown dress and white cap. Basil, thyme, mint and sage were lined up before her, their familiar scents putting her into a sleepy haze. Every once in awhile, a customer would round the corner and inspect her wares, and Herminia would reflexively perk up, hoping to see Albert. But he rarely visited until the late afternoon, and so she would settle back on her stool as the stranger looked disinterestedly over her goods. She was patient, though. She knew he would come.

The market was almost closed before she heard the familiar footsteps. This time, when she turned, she knew who she would see, and a soft smile was already forming on her lips.

Albert's appearance was, to put it mildly, somehwhat eccentric. His head was completely bald, but he made up for it with an exceptionally long beard, which had waxed into an absurd twist. To top it off, he often sported a pair of enormous goggles, which he wore about the town without a thought for the stares he drew. Herminia didn't care. When he smiled at her, it felt as if all the cares and worries of the world had melted away.

That same smiled graced Albert's features as he approached her now. Herminia felt her breath quicken.

“Good evening, my dear,” he said.

“Good evening, Albert,” she replied, trying to keep her voice steady. She thought she might tumble from her stool.

“The usual, if you please.”

Her hands trembled as she reached beneath the counter, fumbling until they found the round blue flask. The contents sloshed noisily, and her eyes lingered on the container before she passed it carefully into Albert's waiting hands. It contained a potion of her own devising, a mixture of herbs that invigorated the body and energized the mind. Albert drank one almost every evening. He worked for the king himself, and his long nights in the castle laboratory took a toll on him. Herminia's potion, so he said, was the only thing that he had found that gave him the energy to maintain his work. She often wondered why he did not buy it in bulk, or have it delivered to the castle. She dared to let herself hope that he had another reason to come down to market to visit her.

As Albert took the potion from her, he bowed slightly. “Thank you, Herminia. I don't know what I would do without you.” He dug a gold coin from his pocket and reached out to hand it to her, and like always, she cupped her hand to receive it. This time, however, as their hands made contact, he held the touch. His smile disappeared, and he bit his lip in hesitation. Herminia found herself frozen, not daring to breathe.

“Herminia?” he asked.

“Yes, Albert?”

“I was wondering... in a fortnight, the princess will be throwing a party. A masquerade ball. A dreadfully tedious affair, really, but as a member of the court, I'm required to attend. I was hoping, perhaps, that you would like to accompany me.”

Her heart was immediately filled with both excitement and dread. It was the moment Herminia had been waiting for for so long. Albert returned the feelings she had kept hidden for so long, and it was all she could do to stop herself from throwing herself into his arms. But the prospect of being at the palace, surrounded by those whose station in life was so far above hers, brought nothing but terror. She would be ridiculed, sneered at, laughed out. Albert would never want to see her again.

“I... I don't know. The palace... I'm not sure if I belong there, Albert.”

Albert's brow furrowed. “My dear, there is nowhere in the this world that you wouldn't belong.” He reached out, and Herminia felt all the warmth in her body rush to her face as he laid a hand on her cheeck. “No one could look upon a face as beautiful and kindly as yours, and not think...” He quickly pulled back his hand and cast his eyes downward. “I apologize. I am being much too forward.”

“No,” she said. “Albert, I...”

Herminia looked around at her spartan stall. All her life had been spent here, and she had never dared dream of anything greater. This was her chance at something more, something beyond the life of a simple herbalist. She would be a fool not to take. She couldn't just sit back and accept the hands that life dealt her. It was time to make her own shuffle luck.

“I would love to, Albert.”

He looked upon, and for a brief moment looked surprised. Then the smile returned to his face, and he took her hand once more. This time and leaned in and gave it a gentle kiss, the hairs of his beard tickling her fingertips.

“Until tomorrow, Herminia.”

Albert took his potion and left, and Herminia felt the urge to watch him until he was no longer in view. But she had business to attend to,  and the market was closing, so she began to gather her product and shut down her stall. Besides, she would see him again tomorrow, and in a fortnight, she would have the evening of a lifetime.

TO BE CONTINUED??? (Probably not, I can't believe I wrote this, what am I doing with my life)

I like how this is in "Messages of the week" despite being over 4 years old.

65
Dominion: Renaissance Previews / Re: All Renaissance names revealed
« on: October 20, 2018, 10:14:15 pm »
"Spices" seems a bit strange for a card name. Maybe it's a treasure?

66
General Discussion / Re: Random Stuff Part IV
« on: October 19, 2018, 10:14:49 am »
I dreamt up a card last night. Unfortunately it was horrible:

Dominating
8D (!)
Name a card. If you play it this turn you may gain a copy of it.

I even remember realizing in the dream that I must be dreaming because this card cannot possibly exist, not even as a fan card. Not even the name is anything but plain off. :/

Bonus-info: The setsymbol was a coconut, maybe that at least can be a foretelling of a future expansion...

Reminds me of the time I dreamt a Hearthstone Dungeon Run card.

Queen's Bell
7-Mana 3/3 Mage Weapon (I know)
Battlecry: Summon a Quality Doomsayer for each boss you've defeated this run.



67
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: October 04, 2018, 02:58:00 pm »
Solid submissions, everyone. I feel like the student critiquing the teacher. This was difficult to decide.

Winner: Backstreet by faust.

Runner up: Secluded Village by Doom_Shark.

68
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: October 04, 2018, 08:14:44 am »
Will judge in a few hours.

69
Counterfeit Spoils returning to the pile instead of going into the trash.

I disagree. Counterfeit trashes a cards from your hand. Spoils says "When you play this, return it to the Spoils pile." Spoils never gets played, so it is trashed.

Counterfeit does not trash cards from your hand. Counterfeit plays the card, then trashes it afterward. Since the spoils returns to its pile, Counterfeit loses track of it, and therefore cannot trash the spoils.

70
I did not like the "Coffers" wording at all when it was revealed. But now that I'm seeing it together with Villagers, I'm glad that it was changed.

71
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: September 27, 2018, 03:12:23 pm »
Hey, thanks!

In honor of Renaissance...

Challenge #2: Simple and Elegant
Design a card with 12 words or less on it (name, numbers, types, etc. do not count).

72
Dominion: Renaissance Previews / Re: Teaser
« on: September 27, 2018, 08:43:34 am »
Man, it didn't really sink in that there are only 2 Attacks, meaning this set will have the lowest Attack density. Unless there are some pernicious Artifacts lying around?

I'm hoping for more non-attack opponent interactions, like Vault, Lost City, etc.

Huzzah for artifacts!

73
Come to think of it, I will have to think about which Villager-giving cards count as 'Villages' in my random kingdom generator.

I think it’s a case-by-case thing. Acting Troupe and Recruiter count as villages. Sculptor and Silk Merchant don’t.

I think they should all count. They all enable more than one terminal action to be played in the same turn.

For pedantic purposes, sure. For a kingdom generator, no.

Isn't the purpose of "always include a Village" in a Kingdom generator more or less to "always provide me with a way to play multiple terminals per turn"?

To borrow an old saying: Knowledge is knowing that Silk Merchant is a village. Wisdom is not trying to use it as one.

74
Dominion: Renaissance Previews / Re: Teaser
« on: September 26, 2018, 01:24:53 pm »
Man, it didn't really sink in that there are only 2 Attacks, meaning this set will have the lowest Attack density. Unless there are some pernicious Artifacts lying around?

I'm hoping for more non-attack opponent interactions, like Vault, Lost City, etc.

75
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: September 26, 2018, 01:15:38 pm »
Judging in approximately 24 hours

*prod*

Pages: 1 2 [3] 4 5 ... 11

Page created in 0.1 seconds with 19 queries.