Dominion Strategy Forum

Please login or register.

Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - LostPhoenix

Filter to certain boards:

Pages: 1 [2] 3 4 ... 11
Non-Mafia Game Threads / Re: The Necro Wars
« on: February 05, 2020, 12:48:19 am »
Am I doing this right?

Avoid both Boons and Hexes, especially Fool.

Dominion General Discussion / Re: Donald X. announced a new expansion?!
« on: October 17, 2019, 06:33:05 pm »
When will the announcement of the announcement happen?

Hearthstone / Re: Semi-interesting Hearthstone moments
« on: October 02, 2019, 11:31:27 pm »
Even just giving a random golden epic at the end of every wing on top of what we already get would have likely been enough to get me to buy them.

If they think I will pay a premium to get access to extra single player content, they are mistaken.
To be honest, I don't understand this mentality. Golden cards in general are useless bling, and a random golden epic is unplayable useless bling. You'll pay for that and not for hours of high-quality PvE content? I mean, Hearthstone PvE is better than many standalone singleplayer games.

Perhaps markusin wanted them for the dust.

Hearthstone / Re: Semi-interesting Hearthstone moments
« on: October 02, 2019, 11:30:18 pm »
after a few turns of fatigue, he gets a new deck. wth?
The plague lords get a new deck whenever they change phase.

So, 4th wing is out, plus the final boss. The 4th plague lord was the easiest by far, for me. I brought a Hearthstone with me and didn't need to use it, and my deck wasn't that great (though it did have quite a bit of value).

The final boss is somewhat similar to the Monster Hunt final boss, which I enjoyed a lot, but it feels meh here. I think that's because the hero powers aren't very interesting. Monster Hunt had some very complex hero powers.

Overall, the adventure was alright but the format feels stale. The biggest change, the 300-HP plague lords, I don't like much. If the next adventure is like this one then I might not buy it.

I actually didn't buy this adventure nor the last one. If they want to me to buy the adventure, they have to make it so that I get more stuff for my collection by buying it than by just using those resources on packs. Even just giving a random golden epic at the end of every wing on top of what we already get would have likely been enough to get me to buy them.

If they think I will pay a premium to get access to extra single player content, they are mistaken.

The pre-order was a pretty good return on investment actually, because it came with an extra free legendary. Remember that there's also a golden pack at the end.

Dominion General Discussion / Re: Epic Fails Thread
« on: September 27, 2019, 09:38:27 am »
Here's one from a while back:

Don't try to Ritual a Peddler in an engine.

Hearthstone / Re: Semi-interesting Hearthstone moments
« on: September 25, 2019, 06:27:28 pm »
Really enjoying this solo content. Took the plague lord of death to 0 with Elise on the first run. I used a treasure to summon 6 1/1 copies of an enemy Sylvanas Windrunner, then resummoned them with multiple Katrina Muerte.

Hearthstone / Re: Semi-interesting Hearthstone moments
« on: September 19, 2019, 09:45:17 am »
I managed to beat the first Plague Lord in the Uldum single player content on my first run. Khadgar/Jan'alai and a bunch of crazy treasures helped a lot.
I found (on both normal and heroic) that on my first time reaching the plague lord, the board flood in phase 3 was just too much to keep up with. I'd run out of ways to clear the board, run out of cards in my deck, and meanwhile he seems to have unlimited ability to spam the board. His options to clear are also crazy strong (hero power of course, which he doesn't even need much because of Plague of Murlocs).

I can't say I like this style of boss design much. It's mostly his ability to clear and transform my board that I find annoying. It makes what I do for board development almost irrelevant.

Maybe i just got lucky, but my experience was that when he played Plague of Murlocs in the second phase, it was actually a boon because it allowed my board to get buffed by the Scaly Golems. Took him from 300 to 0 on the first try with both Reno and Finley, and he didn't even get to use his final hero power.

Other Games / Re: Pandemic Legacy (probably will have spoilers)
« on: September 17, 2019, 08:57:24 pm »
Thanks for the reply! This is very helpful.

General Discussion / Re: Random Stuff Part IV
« on: September 17, 2019, 08:55:05 pm »
Is there a legitimate reason for elementary school to teach division using the obelus symbol () rather than the fractional notation? Or even the forward slash (/) if you must type expressions on a single line?

I see some of those math puzzles on Facebook, and it bugs me because there's an obelus, and nobody who maths for a living uses the obelus. 

And many of those Facebook arguments could be quelled with a properly notated fraction, but then that doesn't generate traffic.
Children like pictures.  An obelus is a picture of a fraction, you imagine the top dot being replaced with a numerator number, and the bottom dot being replaced with a denominator number.  The "/" is a metaphor for that as well, of course, but it's not quite as clear, it has that twist of perspective to it. It's particularly tricky to imagine the left number is somehow above the right number when you're roughly 8.
It is very useful for expressing the idea that division can be treated both like a function/operand where the operator and the divisor mutate the the first term to become a different, lesser tem, but it can also be treated like a representation, where the numerator and denominator are peacefully existing on the appropriate sides of the dividing bar, each playing their role in representing some value, and both values are part of how that value is represented.  And use of the obelus emphasizes that these are both actually the same thing.  This smooths to transition to algebra.

I don't think I realized that is like a fraction until high school.  I always had treated it as an entirely separate symbol, like +, -, or .

As a kid, I always thought it was a visual representation of division: a group of two dots being divided in half by a line.

Other Games / Re: Pandemic Legacy (probably will have spoilers)
« on: September 17, 2019, 09:06:39 am »
I've been thinking of picking up this game, as Pandemic is one of my favourites. But first, I have a few questions:
Is the player count "locked in" once the campaign is started? I fear that it may be difficult to find people that are willing to commit a game as long as this.
Is starting with only two players unwise?
Does the game still suffer from quarterbacking?

Other Games / Re: Deck-Building Games
« on: September 07, 2019, 03:32:54 pm »

Also, has anyone played The Quest for El Dorado? It looked very interesting based on a review I saw.

The Quest for El Dorado is the only deckbuilder I have played other than Dominion. I enjoyed it - though I feel it's more suited to casual players. The race between the players is exciting, and there is a decent amount of player interaction. Nobody's going to accuse this of being multiplayer solitaire.

Replayability seems low, because the supply is the exact same in every game. The game board is different every time, though this doesn't lead to much of a change in strategy. You'll be asking yourself, "Is green or yellow more important this game?" Don't expect to build a finely-tuned draw engine either - in the vast majority of games, you will play exactly 4 or 5 cards each turn. it's kind of like you're playing a more interesting game of big money with some extra currencies thrown in. There is an element of deciding where to move your character, though specific movement is mostly automatic and will be determined by which cards you've bought.

Hearthstone / Re: Semi-interesting Hearthstone moments
« on: September 06, 2019, 05:36:18 pm »
Just died from a 20 damage Eye for an Eye.

Hearthstone / Re: Semi-interesting Hearthstone moments
« on: April 12, 2019, 08:15:32 am »
Activated bloodsail raider's battlecry as a mage.

Weapons Project in Arena?

General Discussion / Re: Random Stuff Part IV
« on: March 09, 2019, 02:33:32 pm »
I've spent significantly more time on this forum than I have actually playing Dominion.

Most players on this forum are very competitive, so naturally they aren't going to like random effects like boons and hexes. More casual players like myself, however, enjoy the excitement and surprising moments that they add. Fool is one of my favourite cards in Nocturne. I'd be sad to see it go. I even get a bit excited when I play Leprechaun (okay, maybe that's a bit weird). What I don't like in Nocturne is cards like Cemetery (going through an overly complex process in order to gain some other complex card).

Hexes and Boons have their share of fans. Remember, not everyone is a hardcore strategist.

No, this is absolutely a troll. Not even beginner players are that clueless.

I'm usually hesistant to call out people as trolls; often they are just very young players. I doubt a troll would be this obvious.

The problem with ranking Boons is how card-dependent they are. Sky's Gift is way better on Bard or Idol (which you play at the end of your turn, but before your Treasures) than on Blessed Village (when you buy Blessed Village, you probably don't have enough cards left to discard, and you don't want it at the start of your turn). Forest and Field are clearly the best on Sacred Grove. Gainers are extra good with Tracker. And Druid favors those you want to get regularly (Flame/Swamp).

I'd say the fact that boons vary wildly in power between cards is a testament to good design.

Dominion General Discussion / Re: Interview with Donald X.
« on: February 21, 2019, 09:25:56 am »
There's The Earth's Gift, and The Moon's Gift, so there's that.

"Earth" could be used as another word for soil, and plenty of planets have moons.

I feel like the longer these lists go on, the less they are useful for newer players. This is to be expected though, they're not the target audience. I've played hundreds of games, but still struggle to consistently assemble cohesive engines. For the vast majority of players, going for something like Treasure Trove BM is going to work out much better than attempting to make some kind of complicated Merchant Guild engine. Not a complaint; just an observation.

Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: February 12, 2019, 10:15:36 pm »
Hey! Sorry to interject. I love following this thread and occasionally submitting when I have a good idea, but I am not on the forum all the time and sometimes fall a little behind. With the popularity of this thread, and especially as the number of contests grows, it can get a little unruly to find exactly what the current contest is/where the entries for this week start.

Is it possible to have a mod edit the first post periodically with info about the current contest, and maybe a list of all prior contests, the winning card from each, and ideally a link to the post where the cards were judged? Idk how feasible all that is, especially since the OP wasn't a mod. Perhaps moving this to a child board could help? Not sure of the best way to do this, but I think it could be really helpful!

The simplest solution would be to simply make a new thread for the contest each week.

Dominion General Discussion / Re: Interview with Donald X.
« on: February 08, 2019, 01:17:13 pm »
I picked up Renaissance this week week and I loved it! I've always been a fan of the simpler sets, my favorite being Seaside and my wife's being the Base set, so getting a new expansion somewhere around that complexity has been fun for us. You said in the secret history that expansions have gotten too complex and that this one was made intentionally simple. Where do you think future expansions will fall on the complexity scale?
They will try to be as simple as Renaissance, but I don't know how well I'll do there. I'll have to put in the work to know for sure though.

There are plenty of simple game mechanics so far untouched by Dominion, such as dexterity and social deduction. Clear opportunity to incorporate the mythical nose-stealing competition into the game.

Dominion: Catapult

Variants and Fan Cards / Re: Really bad card ideas
« on: February 05, 2019, 06:54:47 pm »
Cost: $1

+1 Card
+1 Action
You may put a card from your hand on top of your deck.


Cost: $1

+1 Action
Reveal the top 4 cards of your deck. Put the revealed victory cards into your hand. Put the other cards on top in any order.

Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: February 02, 2019, 01:30:52 pm »
Those cards seem to work against each other. One of them gets you villagers, then the other draws less actions than, say, a Smithy would. I would rather have a smithy than a ghost hunter in any deck with haunted house, anyway.

They do have synergy: Ghost Hunter is good at drawing Haunted Houses (because they aren't Actions) and then it can put stuff in your discard pile for Haunted House to get Villagers from. Is there an explicit anti-synergy here besides "they seem weak"?

Agreed. Ghost Hunter could cost $3.

I'm not even sure all the Haunted Houses would get bought out as even a single Haunted House has a decent chance of providing you all the Villagers you'll need for your engine. I usually have Villagers left over in Acting Troupe and Recruiter games.

Is it possible you misread it? It says differently-named cards; in the beginning that will usually get you 1 or 2 Villagers per play.

You're almost guaranteed to get at least 1 villager, and if you have any resemblance of a discard pile, you'll get 3 more. Not much later in the game it becomes a cheaper non-terminal Acting Troupe that doesn't trash itself.

Variants and Fan Cards / Re: What are your most hated official cards?
« on: January 28, 2019, 10:50:11 pm »
Am I the only person who actually likes Fool? It's exciting, like a box of chocolates.

Pages: 1 [2] 3 4 ... 11

Page created in 0.195 seconds with 19 queries.