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Messages - LostPhoenix

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201
Mafia Game Threads / Re: RMM37: Worms Armageddon Mafia (8/12)
« on: October 03, 2016, 01:37:07 pm »
/tag

202
Mafia Game Threads / Re: Civility Pledge
« on: October 03, 2016, 01:20:22 pm »
/pledge

I've only played mafia irl, but I think I'll give it a shot here sometime in the future.

203
Dominion General Discussion / Re: Dominion and Intrigue second editions
« on: October 02, 2016, 10:12:22 pm »
I'm not sure if someone has already mentioned this, but something I noticed is that the symbol/watermark for the second editions is different from the first.

204
Hearthstone / Re: Has anyone learned Hearthstone yet?
« on: September 30, 2016, 11:38:00 am »
Big balance changes ahoy!

http://us.battle.net/hearthstone/en/blog/20303031#comments

They all seem appropriate. Good stuff.

I like how the the Tuskaar Totemic nerf opens up the design space for more powerful Totems.

205
Dominion General Discussion / Re: Dominion and Intrigue second editions
« on: September 26, 2016, 03:30:01 pm »
I was never that interested in getting intrigue, but this second edition is starting to make me reconsider. These cards look fantastic.

206
Hearthstone / Re: Tavern Brawl Discussion
« on: September 14, 2016, 03:49:28 pm »
Malchezaar's Imp + Soulfire + Silverware Golem got me 4 wins with 1 loss.

207
General Discussion / Re: Random Stuff Part III
« on: July 19, 2016, 04:06:22 pm »
Help me f.ds, I summon thee!


We are playing Carcassonne, I have a mayor in a city, can I put a Builder there (I guess the question is whether a mayor counts as a knight or not)?

Mayor counts as a knight.

208
Variants and Fan Cards / Re: Really bad card ideas
« on: July 02, 2016, 11:15:31 am »
Professor Oak - Action - $5

Discard your hand.
+7 Cards


Bill - Action - $1

+2 Cards

209
Dominion General Discussion / Re: Thematic Kingdom Design Contest
« on: June 27, 2016, 10:30:06 am »
In the Woods

Woodcutter
Remake
Ranger
Hunting Party
Wild Hunt
Haunted Woods
Hireling
Bandit Camp
Altar
Hunting Grounds

Pathfinding

Wolf Den

210
For a long time I never noticed the trees and mountain in the background of remake.

Other than to add to the "Intrigue" theme, I don't get the point of adding the whispering women behind the baron.

211
The art is pretty cool but we couldn't quite figure out the choice of the ghost hunters flying over the tops of the trees. Ghost hunt?

According to https://en.wikipedia.org/wiki/Wild_Hunt:
The Wild Hunt is a European folk myth involving a ghostly or supernatural group of huntsmen passing in wild pursuit.

212
General Discussion / Re: Random Stuff Part III
« on: June 16, 2016, 03:37:20 pm »
Oh, also strawberries are not fruit, they're nuts.

No, they are fruit.

In a culinary sense, strawberries are fruit. In a botanical sense, I don't care. So I'm siding with eHalcyon here.

I got into an argument with someone recently about whether avocados are fruits or vegetables.  I'm willing to accept that they might technically be fruits, but I think it's totally impractical to refer to them as such in the real world, because functionally, they always get used at the same time as vegetables.  Someone should be able to ask me "What vegetables do you want on your burger?" and I can say "Avocado"; rather than them asking me "What vegetables and/or avocado do you want on your burger?"

Maybe this is just an issue of descriptivism vs. prescriptivism though.

Technically, if something has a pit or seeds, then it's a fruit.  That would include avocados, pumpkins, squash, cucumbers, and zucchini.

213
Personally, I absolutely love the art for Scrying Pool, but I'm really not surprised that it's this low.

214
I never thought that the art for teacher was bad at all, but really, the longer you stare at it, the weirder it looks.

215
Let's Discuss ... / Re: empires
« on: June 13, 2016, 08:24:27 pm »
On an unrelated note: schadd, why don't you ever use the shift key?

He does, notice that his signature has a semicolon.

Semicolons don't require a shift.  At least, not on my keyboard.

216
Rules Questions / Re: Look through Castles and split piles?
« on: June 10, 2016, 07:00:37 pm »
Wow, Donald up voted my post!

Achievement unlocked.

217
A card that gains the player a Curse

218
Variants and Fan Cards / Re: Empires speculation
« on: June 07, 2016, 12:52:48 am »
Some names I think may show up: Amphitheater, Aqueduct, Bailey, Arch, Forum, Realm.

Aqueduct, Forum, Triumphal Arch. Close enough.

219
Hearthstone / Re: 2015 & 2016: Best Hearthstone Moments
« on: June 05, 2016, 02:17:13 am »
Opponent has Obsidian Destroyer on board.
I have knife Juggler on board.
I play Tinkmaster Overspark. Transforms the Destroyer into a Squirrel. Knife kills Squirrel.

Okay, not really impressive.  But it was funny to see the only Legendary I've opened in a pack actually make a difference.

When tink hits something like that, it's a game winning card. When it hits your stuff, its a game losing card.
You used to be able to target what Tink would transform (the transformation was still random). Those days it was in many many decks.

That sounds like a useful, maybe balanced, but definitely interesting card. The current thing is just not good in any sense.

I think it was 5 mana though

A Polymorph available for every deck sounds pretty OP to me.

220
Variants and Fan Cards / Re: Ordered Pile - Caverns
« on: June 04, 2016, 08:36:33 pm »
This is a cool idea.  The cards vary widely in power level, which means there may be times when I don't want the top one because the one under it is better.  Moonglow Tunnel may be susceptible to this; it's good, but not amazing, and Hidden Grotto is amazing if you have a decent number of Caverns.

I'm a bit confused by Miracle Tarn; it doesn't seem to fit with the other Caverns.  Most engine decks either don't want Gold or don't want to topdeck it, and Caverns work best in an engine deck.

Technical question:  Shouldn't there be 10 in the pile?  You could either come up with new ones or duplicate two of the ones already there, similar to Castles in 3-player.

I was browsing images for Caverns, when I found a drawing that reminded me of Deathwater from the Chronicles of Narnia. Deathwater was a pool that transformed everything that fell into it into gold.  A Dominion card like that sounded interesting to me, so I made it into one of the Caverns.  Although it may be somewhat thematic, you're right that it doesn't work well with the others.  I don't know what It could be changed to, though.  Maybe some kind of scaling remodel?

As far as the 10-pile, there could be duplicates of some of the more powerful ones like Hidden Grotto.

221
Hearthstone / Re: Has anyone learned Hearthstone yet?
« on: June 04, 2016, 08:08:53 pm »
Am I the only one on f.ds playing Hearthstone strictly on a mobile device?

I only play on mobile as well.

222
Variants and Fan Cards / Re: Ordered Pile - Caverns
« on: June 03, 2016, 04:21:24 pm »
I wanted Spelunker to still made Spelunker "search" for a Cavern, so I made it into an optional cantrip.
Ice Cavern now discard 2 cards instead of 1.

223
Hearthstone / Re: 2015 & 2016: Best Hearthstone Moments
« on: June 03, 2016, 04:11:55 pm »
Opponent has Obsidian Destroyer on board.
I have knife Juggler on board.
I play Tinkmaster Overspark. Transforms the Destroyer into a Squirrel. Knife kills Squirrel.

Okay, not really impressive.  But it was funny to see the only Legendary I've opened in a pack actually make a difference.

224
Variants and Fan Cards / Ordered Pile - Caverns
« on: May 31, 2016, 01:27:17 pm »
Hello,

A few weeks ago, I came up with some cards that had synergy specifically with each other.  But, they would have had the problem of being too weak when they didn't show up in the same kingdom.  When ordered piles were revealed, it basically allowed the problem to be fixed.  I'm new at making fan cards, so these are quite simple. So, Here are my cards:


Spelunker - Action - $1

+1 Action
Choose One: Look through your discard pile, reveal a Cavern from it, and put it into your hand; or +1 Card.


Ice Cavern - Action-Cavern - $2

+3 Cards
Discard 2 cards, trash a card from your hand, and put a card from your hand on top of your deck.


Sand Cave - Action-Attack-Cavern - $3

+1 Action
Each other player either gains a Copper per Cavern you have in play, or gains a Curse, their choice.


Moonglow Tunnel - Action-Cavern - $4

+$2
+1 Action per Cavern you have in play.


Hidden Grotto - Action-Cavern - $5

+1 Action
+1 Card per Cavern you have in play.


Canyon - Action-Cavern - $6

+1 Action
Reveal cards from your deck until you reveal 2 Caverns. Put the Caverns into your hand, and discard the other revealed cards.


Jungle Hollow - Action-Cavern - $7

+1 Card
+1 Action
If you have at least 2 Caverns in play, +1 Card, +1 Action, +2$


Miracle Tarn - Action - $8

+1 Action
Trash any number of cards from your hand. Gain a Gold per card you trashed, putting them on top of your deck.


They are mostly non-terminal to make it much easier to chain.  Since they have had zero testing, they're probably really unbalanced.  I would appreciate any feedback anyone has.

225
General Discussion / Re: Random Stuff Part III
« on: May 30, 2016, 10:09:00 pm »
≠ is just alt =. Simple enough.

Doesn't work for me...

Must be just for macs

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