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Messages - ThetaSigma12

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26
Dominion General Discussion / Re: Homage to the Best Card
« on: February 01, 2019, 08:20:32 pm »

27
Dominion General Discussion / Re: Mistakes We're still making in 2019
« on: January 30, 2019, 11:56:08 am »
I appreciate the fact that the only possible placings are "decent player" "better than average player" and "highly skilled player", but I question how accurate of a division that is.

28
Oh yes please ban Harvest. It has come so far nowadays that i dont even have to ask about banning it. we just both mutually agree not to pick it up.

I second this, it's about time Donald did something about the Harvest + Patron meta.

29
Puzzles and Challenges / Re: Best cards for Black Market Pile cards
« on: January 22, 2019, 06:32:05 pm »
then why peddler?

Peddler is only reduced during the Buy phase, so (generally) it will cost during your Action phase, a steep price to pay for a Peddler.

30
Dominion General Discussion / Re: Thunderdominion Card List Results
« on: January 15, 2019, 07:43:37 am »
*Looks at Dark Ages*
*Rebuild is ranked #22*

Uh-huh.

Notice that it was 9 votes out of 23. There were no runoffs in thunderdominion. Most of the other votes were split between Graverobber (8) and Armory (6) with Marauder and squire having one vote each, so Rebuild eeked out with 9 votes and lost. All you need is Tracer or Seprix to be on a sudden hate streak and some card gets shoved at the bottom by a narrow margin. It's cool to hate on rebuild now, get with the times Asper.

31
Rules Questions / Re: Procession a Band of Misfits-as-Catacombs
« on: January 09, 2019, 11:08:03 am »
I don't think I should include too many or too detailed corner cases.
Trouble is, I'm one of the people friends go to if someone buys Capitalism, Inherits Band of Misfits, plays an Estate as a Fortress then buys Mint. They expect me to know what will happen and frankly, I'm losing the plot.

Nothing will happen, Capitalism only affects actions that give +, of which Band and Fortress are neither.

32
Dominion General Discussion / Re: Are promos worth it?
« on: January 04, 2019, 05:25:11 pm »
Depends on the Promo. I'd say at least Black Market is worth it, and probably pass on at least Walled Village and Envoy.

33
Dominion General Discussion / Re: Homage to the Best Card
« on: January 04, 2019, 03:36:33 pm »
Homage to the top dominion player we love but don't deserve:


34
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: January 02, 2019, 09:36:45 am »
Damn Town
I think you might mean "Dam town"?
I am not a native speaker (german) but i looked here:
https://dict.leo.org/englisch-deutsch/damn

„damn” seems to be right for me but if it isn't common english i can use f.i. „cursed”.

Ah, you probably meant "Damned Town", like "Cursed Town". Damned is the adjectival form of damn. Damn is often times considered profanity within the English language. I highly doubt "damn" or "damned" would make it onto any official dominion card at any point.

35
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: January 02, 2019, 08:59:02 am »
Damn Town

I think you might mean "Dam town"?

36
Dominion FAQ / Re: What counts as an attack?
« on: January 01, 2019, 06:51:53 pm »
What if you have a library where you get more cards if you didn't draw it. It may be an action which library could have skipped

If you're playing Library against an opponent playing Council Room, you brought the attack upon yourself.

37
Dominion FAQ / Re: What counts as an attack?
« on: December 30, 2018, 10:38:58 pm »
...and now I'm suddenly wondering why Council Room's draw and Embassy's Silver gain aren't optional.

Simplicity. There's no reason in adding "may" on Council room when 99% of the time you're going to want that card.

38
General Discussion / Re: Movies: Any movie buffs?
« on: December 25, 2018, 05:06:51 pm »
Just watched Into the spiderverse. It's the most excited I've been about a superhero movie in a long while. If you are even just mildly interested by animation or superhero movies, you should watch it.

It's a very good movie. Like, a really good movie. The only reason I would suggest not watching it is if you hate animation, particularly lots of flashing and moving lights/colours. The credits at the start and final act are a little seizure-inducing at points. Also, I felt like the hip-hop/rap music was overused and overplayed a bit, but that's in line with Miles' character so it's not a very legitimate complaint. The only "problem" I have is that the third act really dragged on. Kingpin and Miles fighting after all the goodbyes felt awkward. The plot in general felt a little thin. Still a really good movie, and I loved the score.

39
I haven't touched this thread in probably over 2 years now, moved on to other projects.
You should change you're "Blurb" thing then, it references this post

You mean my signature? I mean, it doesn't really need to be changed. I'm still quite proud of my work here, even if there's a couple typos and it's dreadfully outdated, and it's still a good resource for finding new fan cards to play with. Of course, I'm not really taking requests anymore, I should edit that part out, but it hasn't come up yet because the Fan Card Generator is now good enough that it's pretty much eclipsed GIMP in terms of efficiency/accessibility (even if I think that GIMP presents a more polished project).

40
Here are some other fan cards remade as Supplements:

The cards should be curses not hexes. hexes would go in the hex pile so it wouldn't work.

Cards from an older age. When these were created they used the term "hex" to differentiate them from curses. I haven't touched this thread in probably over 2 years now, moved on to other projects. I don't plan on fixing that and other discrepancies anytime unless you plan on playing with the cards and it's really bothering you.

41
Feedback / Re: Whoa - Cool Donald X replied
« on: December 14, 2018, 10:09:14 am »
Just wait until you get a PM for one of his "random 30 people who are online" polls.

42
Feedback / Re: Chrome Extension for f.ds!
« on: December 12, 2018, 08:41:28 am »


I think it requires multiple cards.

43
Dominion General Discussion / Re: 2nd Edition - New cards only
« on: December 03, 2018, 08:48:34 am »
Yes, they're called Dominion Update Packs. The one for intrigue is still available from Amazon and online for about $15, but the Base Set one seems harder to track down. There are a couple Ebay listings for $40, but the complete 2nd edition is only $30 on Amazon right now so that might be the way to go.

44
Dominion General Discussion / Re: Renaissance First Impnressions
« on: December 02, 2018, 10:18:47 pm »
The Unabashedly Good:

Recruiter is super strong. Its favourite target is the early Estates, which is what you'd want to be trashing anyways. It's a trashing Lost City! And its a Masq with Copper after that, and then it's a powerful village with decent targets (Silver, old engine pieces, unnecessary recruiters).

Innovation has so many good combos (Workshop variants come to mind), and if you can figure out how to make it work then it can really jumpstart an engine.

Seer needs a particular type of deck, but it's usually a Lab, often a Double Lab, and at certain stages a Triple Lab. There are so many fun ways to make it work.

Inventor, oh man, such a megaturn card. It feels very similar to Bridge but unlike Bridge, it's much better at picking up multiple early engine / components. You can explode an engine out of the ground and then gain half or more of the Provinces. See very few games where you'd want to skip this one, it being at least a workshop with a pseudo +.

Cathedral is a super strong trasher. It gets worse in really long games, but guess what, trashing makes games go faster. Usually, it's a good opener, but perhaps you want to wait for a few turns.

Sinister Plot is also something you need to get early. Even if you activate it every other turn, then it's still for a Caravan that gets played every turn. Caravan is good, but this is more flexible, so it turns out this is pretty great. See very few reasons why you'd want to skip.

Other mentions: Star Chart, Priest, Treasurer, Cargo Ship, Sewers.
 
The Awkwardly Bad:

Lackeys feels like a trap a lot of the time. Overall it's a good card, don't get me wrong, but I think it will be really overgained.

Silos felt really good originally, but with any Copper trashing, it becomes a hefty investment. The early cycling can be superb with, say, travellers.

Barracks could have gotten away at , Academy often feels like a better bet on a solid board.

Villain, it's bad, what more. +2 Coffers and a mediocre attack can be worth throwing in some decks, but hey, usually the attack does next to nothing and you have better routes for economy.

Road Network is good in multi-player I presume, but again has steep competition. Late game it can get you some draw, but against typical Province/Duchy rushes I'm guessing it will get you about 5 cards total. The best case scenario is early/frequent greening such as a Castles, Silk Road, or Nobles opponent.

Exploration can be worth it, spamabble events can activate it, but honestly, it's not worth it.

Improve has been hailed as the "strongest card in Renaissance" by some people, but I'm not buying it. So far I've used it as a silver that upgrades itself into an important , but outside of classic enablers (Fortress, King's Court), it feels very mediocre.

Other Mentions: Ducat, City Gate.

The Tricky-To-Play

Capitalism is super funky. It's either broken or not, and I think the most important part of this one will be being able to get a good read on the power level on a given board then the overall power level.

Sceptre is a Throne Room/Silver, so I think it's pretty good. But know what actions to use it on and how to use them needs some finesse. It's not all that hard, Junkers, Economy, Trashers, and Sifters all make automatically good targets. The main advantage over Throne Room is more flexibility and no drawing dead, but it doesn't do anything until the Buy phase.

Scholar, if I had to guess, will be really good. But just as with all Draw-to-X activating could be hard. The sheer cycling is insane though!

Fleet could be a delayed Duchy usually, but hey, maybe it could be more. Just like Capitalism, the read on the combos with the board will be more important than general statements.

Other Mentions: Flag Bearer, Spices, Border Guard.

45
I think so. I think in general the policy would be, why not fix this when we can. Surely there won't be enraged fans with their no-dividing-lines Treasuries to prevent us from fixing it.

Donald, I am enraged and personally offended that the no-dividing-line Treasury is no longer available. This is a huge blow to us fans and represents a steep decline in my respect for Rio Grande Games. I could stomach the needlessly sexy Vampire card art and was able to turn a blind eye to your immature "your mom" jokes. But this is the final straw, and I'm sure that the loss of a valued customer such as myself will mean the imminent downfall of RGG. Please return Dominion to the simpler times when everybody was happy and we didn't have unnecessary and inconsistent dividing lines ruining our fun.

Best regards, a concerned customer.

46
The anti-synergy is that when you call a Reserve card you don't play it. Scepter says you can replay an action you played this turn. So if you play Mountebank, and then call Royal Carriage, you can't use Scepter to immediately return that Royal Carriage to the Tavern mat, although at first glance it feels entirely possible.

47
Rules Questions / Re: Strange Inventor question
« on: November 26, 2018, 04:04:30 pm »
In fact, I think it's edge case-free impossible to occur since curses/ruins, coppers and estates need to be out for that to even be considered.

The obvious edge case is pile them all out with a Bridge megaturn, then buy Villa and play Inventor.

48
Isn't Changeling a Feast-variant?

Oh, so that's what they do with the baby...

49
A Guildhall strategy that hasn't come up is Guildhall + Treasure Trove. It's quite good, especially with Gear as an enabler.

50
Dominion General Discussion / Re: Semi-Interesting Dominion Moments Thread
« on: November 18, 2018, 07:55:44 am »
C plays an Envoy.
C reveals a Copper and 4 Estates.

Should have had a Scout.

Should have had Inheritance.

But that would be even worse, if CC didn't have any more actions.

Should have had Inheritance + Capitalism

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