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Variants and Fan Cards / Re: Resurgence: Library Adventurer's fan expansion (YAFE)
« on: April 11, 2016, 03:38:33 pm »
Improved version of ancient temple.
EDIT: See Below
EDIT: See Below
Yes it is. Lazy people deserve votes too!That's no way to vote.15 Fishing Village
25 Border Village
Herald didn't make it Time for revenge!
1. Goons
5. Duke
8. Fairgrounds
4. Vineyard
I feel stupid now.But grift is per gain, not play.
Nope. Look again. Grift is per play, Invest is per gain.
but no actual +1 because you didn't actually vote for library...I'll just give everybody +1 for voting for ranger!
Border Village
1. Goons
5. Duke
8. Fairgrounds
4. Vineyard
What about cache? Non-terminal and better penalty.Maybe as a 4 cost? Compare it to Asper's Jeweler which give 3$ and a buy and a extra reaction benefit. I actually had a card like this but with an on gain penalty.This idea is similar to Mandarin and Count. Both earns +$3 using 2 cards in hand. (Gaining Copper is using future cards in hand.) I know Asper's Jeweler, but I think it should cost $5.5, 2P or 3P, not just $5.
I'm a sucker for the original. I always use them over parentheses when I can. [Which is a lot]Let's talk about brackets!
OK. My favourite bracket is the chevron, «». How about yours?
Yes. Yes it is.15 13 6 8
All this voting is ruining my post-respect ratio...
But it's improving your post/day ratio!
Another.Crusader seems like it could work. But mercury? On a lot of boards I'd always take the extra 3 and buy this over armory. Maybe reworking as a 5 cost card could do. Like we have trading post and trade, maybe ballroom and ball.QuoteCrusadeIt sometimes gives your opponent trashing benefit, but usually Cutpurses.
cost 5 - Action - Attack
+3 Cards
Each other player with 5 or more cards in hand trashes a Treasure from his hand (or reveals a hand with no Treasure cards).QuoteMercuryOriginally the latter gaining was mandatory. But why do you want Scheme and Copper? Sometimes it forced you to gain unwanted Mercury.
cost 4 - Action
Gain a card costing up to $4.
You may gain a card costing less than that card.
So you obviously can't deal with the repercussions.Possession is better than this Outpost variant as it is interactive and significantly influences gameplay. In so far as it incentives players to defend via greening earlier your argument is correct but there are other wa,s to defend like junkers and VP token gainers.Attack cards are not always available. Faster greening is rarely strong (especially in 2-player games).
To be blunt, people who hate Possession obviously cannot deal with its repercussions.
And Possession is too luck-depending, I think.
"Oh, double-bottom!"
"My opponent discarded my Potion!"
"He discarded my Possession!""
...
Strong player loses easily if he is just unlucky. Without any playing mistake. Often! That's why I dislike Possession. TP is less luck-swingy.
HeraldDitto that.
Border Village