1404
« on: May 03, 2016, 09:40:00 pm »
Closing Sale: Seems a bit weak. It's comparable to bridge, but the 4-5 jump might be a bit much. An extra buy could do this guy good.
Crows: Might be a bit weak, maybe increase it to 1 VP if the pile is empty. It's comparable to great hall, but thats a bad card and a cheaper one at that.
Den of Theives: Needs clarification. Does this happen each turn when it's on your tavern mat? It's comparable to miser if you do the ability at the start of each of your turns.
Detain: Seems a bit OP. It might wotk as a peddler+ at 5.
Dying Village: Seems good, but a bit weak thematically. I was expecting a $2 village variant.
Illusion/Paramensia: Might work better as an option variant with a curser. As of now their useless on most boards.
Inquisition: Seems good, any problems I find with it I also find with masq so I wouldn't worry about it.
Night Patrol: Useless of most boards, it needs a duration or reserve. Change up the attack a bit.
Pavillion: I'd test it at +2 cards as well.
Safe House: Thematically, how is this a treasure? The reaction seems a bit niche though, I'd mess around with it.
Sanction: Mention from where in your deck. Seems OP for 3, as it's almost council room. This version might work at 5, 3 is too cheap IMO.
Vacate: The bottom needs a bit clearing up. 4 should be better, this version might be better than caravan even at 4.
Plauge Doctor: You can drop the text in ( ) if you want to, but that's more of a preference.
Exotic Traders: Interesting. Might work, needs actual testing.
Travellers: I'd just suggest trying something simpler first, travellers are really hard to balance.
All these look amazing! Looking forward to seeing more of your cards!