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Messages - ThetaSigma12

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1376
Dominion: Empires Previews / Re: Empires Previews #2: Split Piles
« on: May 10, 2016, 12:01:41 pm »
Anybody else hate the gladiator/fortune art?

1377
Dominion: Empires Previews / Re: Teasers!
« on: May 10, 2016, 11:56:26 am »
Anybody know who's doing their bonus preview today?

1378
Puzzles and Challenges / Re: Easy Puzzles
« on: May 10, 2016, 07:57:48 am »
There are exactly 4 cards that do this. Two of them are in adventures.

* There are only 4 trashing attacks that hit within a limited cost range, namely Knights, Rogue, Giant and Warrior.

* There are only 4 kingdom cards that can be upgraded into another card (Peasant, Page, Urchin, Hermit), that can typically only be gained in that way.

Good answers! Except all the knights are different cards so there are 13 cards that do that. Your second answer is a little to vague IMO, but it still works. Neither of these are the ones I was looking for though...

1379
Dominion: Empires Previews / Re: Empires Previews #1: Debt
« on: May 10, 2016, 07:51:53 am »
The main reason why I think Capital is definitely going to get purchased a lot more often than Contraband or Cache is that it's insane on your last turn. Insane enough that I bet it will get bought the turn before a lot of the time.
I'm agreeing that it will make it above the other lame $5 treasures. You don't need to prove it's better than Cache, I believe you. But I just don't think it will end up as a power house on most boards, but it will be insane w/ herbalist and counterfeit.

1380
Dominion: Empires Previews / Re: Empires Previews #1: Debt
« on: May 10, 2016, 07:48:40 am »
(Or you cannot play copper this turn)
Creates rules issues with Venture.
Hence the ( )

1381
Dominion: Empires Previews / Re: Empires Previews #1: Debt
« on: May 09, 2016, 09:21:05 pm »
Along the lines of bad openers, there could be a inverse coppersmith:
???????? Costs <8>
+$4. +1 Buy: Take a debt token for each copper in play
While this is in play, copper produces 1 less (Or you cannot play copper this turn)
Seems somewhat balanced.

1382
Puzzles and Challenges / Re: Easy Puzzles
« on: May 09, 2016, 06:27:58 pm »
There are exactly 4 cards that do this. Two of them are in adventures.

1383
Let's Discuss ... / Re: Let's Discuss Base Set Cards: Smithy
« on: May 09, 2016, 06:25:23 pm »
Comboes with villa!

1384
Dominion: Empires Previews / Re: Empires Previews #1: Debt
« on: May 09, 2016, 06:15:30 pm »
I think capital will end up being a bad card. Above stash/contraband, but still bad.

Capital/Herbalist with a Princed Scheme buys a Province every turn.
How?

1385
Dominion: Empires Previews / Re: Empires Previews #1: Debt
« on: May 09, 2016, 06:02:45 pm »
I think capital will end up being a bad card. Above stash/contraband, but still bad.

1386
Dominion General Discussion / Favorite Debt Card Bracket
« on: May 09, 2016, 06:01:28 pm »
Favorite debt costing card:

1 Royal Blacksmith
2 City Quarter

My vote: 2 City Quarter

1387
Dominion: Empires Previews / Re: Empires Previews #1: Debt
« on: May 09, 2016, 03:30:33 pm »
Will your previews be posted at the same time tomorrow?

1388
Dominion: Empires Previews / Re: Teasers!
« on: May 09, 2016, 11:58:29 am »
favorite musical note

C flat, of course.
I prefer c sharp double flat.

1389
Dominion: Empires Previews / Re: Teasers!
« on: May 09, 2016, 11:57:10 am »
favorite letter of the alphabet

Q, obviously.
Z, duh.
Not theta? ...or sigma?
Favorite Greek letter, yes. Aleph is my favorite Hebrew letter.

While we are on the subject, on a scale of 1-10, what is your favorite color of the alphabet?

1390
Dominion: Empires Previews / Re: Teasers!
« on: May 09, 2016, 11:42:18 am »

1391
Dominion: Empires Previews / Re: Teasers!
« on: May 09, 2016, 11:16:43 am »
16 white hexagons

I still can't believe they picked white over purple as a player color.  I mean, purple is at least better than orange, right?

Definitely. If I had my druthers, there would be white (or black, or gray) and purple, but no orange.
Orange is my favorite color, so I'm happy. Also, my white tokens have never been used.

Yeah, I guess a lot of people like orange. Maybe it would have been best to have red, orange, yellow, green, blue, and purple.
I hate orange. Maybe they can release a promotional purple board and tokens!

1392
Dominion: Empires Previews / Re: Teasers!
« on: May 09, 2016, 11:12:43 am »
Until then, I'll just be here clicking refresh every 30 seconds.

You could just click notify on the sub forum and it will send you and email when someone posts a new topic
Great Idea! Now I can just hit refresh on my email every 30 seconds!

1393
Dominion: Empires Previews / Re: Teasers!
« on: May 09, 2016, 11:04:04 am »
Also, can Donald get up already?
Please?

It's, like, 5am where he is right now

Oh, he's up all right. He has logged in as a guest and is watching us plead and beg for previews like a 4-year-old begging for dessert.
He's definently getting a kick out of me and Nflicker.

1394
Dominion General Discussion / Re: Favorite $0-2 card bracket.
« on: May 09, 2016, 10:53:34 am »
13 CoTR

3 Peasant
I like when there are only a few choices left so I can rip off quote somebody else's post.

1395
Dominion: Empires Previews / Re: Teasers!
« on: May 09, 2016, 10:51:52 am »
Until then, I'll just be here clicking refresh every 30 seconds.

1396
Dominion: Empires Previews / Re: Teasers!
« on: May 09, 2016, 07:47:40 am »
Dominion: Empires has:

- 76 pieces of card art.

Even considering Landmarks (however they work) and Events, as well as the piles with two different cards, that's a lot of art.
Well if the Dual-Piles have a unique randomizer a la knights then that's 3 pieces of art per Dual-Pile. So minus 3 for 20 landmarks and 10 events, that's 46. So with anywhere from 1-5 Dual Piles we still have just enough leftover art.

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- 60 VP symbols.
Again, that's a lot. I have no idea. Maybe Landmarks will have multiple VP symbols on them?
That's what I figured. There will probably be a lot that mention VP twice. I predict a card that has 5 VP symbols on it.

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- 16 red hexagons.
The fact that these only come in red indicate that there isn't any player ownership attached to them (unless they work like VP tokens). My guess is that you put them on top of supply piles and they affect all players equally once placed.
I had an idea that the hexagons are icons on a card, which refer to a curse/debt token.

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- 10 uses of "Setup."
I predict Landmarks.
Sounds about right, but I'm still hoping for something a la baker.

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- 2 Duration cards.
Only two? I predict two more cards like Hireling.
Nah, otherwise they would have been in adventures. Probably they are outtakes from when adventures was a treasure chest, and were moved here once adventures dropped VP tokens and the rest.

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- 2 ways to trash cards from the Supply.

Trashing from any old supply pile doesn't seem very fun. My guess is that there are actions that can trash additional copies of themselves from the supply for a greater effect. E.g. a terminal Silver that gives +$3 instead if you trash another copy from the supply.

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- An Action-Treasure card.

I saw someone suggest that this card might trash itself when played in a particular mode, so that it's easier to tell what mode you play it in. Something like a 5-cost +3 cards that you can play as a 1-shot Gold in your buy phase perhaps? That's a simple BM card.
It might move as an treasure, rather than trashing itself. e.g. "+2 coins, put this on top of your deck."

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- An Event costing $14.

Cost reduction seems the most likely thing going on here.
Probably, but a flat 14 would be epic.

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- A way to double your money.

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Event, $3, +1 buy, double your money once per turn. $7 buys a Province, $11 buys two, $14 buys two Colonies.
I agree with your event prediction, but it would make sense to throw in another buy.

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- A way to bid.
Coins are the obvious thing to bid with, but the turn-based nature of the game makes this unbalanced in favor of the active player. I could see an auction happening during setup. Perhaps there is an 11th Kingdom card and you bid to get exclusive use of it. The loser gets some VP tokens. Kind of like the classic bidding games e.g. Contract Bridge. You have favorable play conditions, but have to score X more points than the opponent.
Or maybe you bid using your trusty red hexagons.
[/quote]
"Can we stop talking about the hexagons? Do people really care about the hexagons? I mean, people are always joining up 3 points, how often do they join up eight?"

(Bonus points if you know where that quote is from) I think bidding will be done with VP, with curse tokens if you bid over. Or you could bid with debt tokens that are worth -VP if they aren't paid off. Here's a theory:

The red hexagon symbol is a symbol on cards referring to taking debt tokens. Each card with a red hexagon has "Setup: add repay to the supply" Repay is an event that reads: $2, return one of your debt tokens. If you did, +1 buy. Each debt token is worth -2 VP at the end of the game. Certain piles will allow you to get them cheaper. "When you buy this, you may take up to X debt tokens, +$1 per token taken." Bidding is done buy bidding coin amounts. Then you must play any number of treasures from your hand and pay all your $. Take debt tokens for +$1 until you have reached your bid.

1397
Variants and Fan Cards / Re: Reaction Attack
« on: May 09, 2016, 07:24:51 am »
It is incredibly egocentric of you to congratulate yourself for guessing "correctly" the OP's intent when the effect may very well have evolved from the discussion.
Aha, so you are saying that Multitalented had no idea about what he acutally wanted his card to do before the rulelawyers stepped in. Nice way to insult him and a worthwhile contribution to the topic of overblown egos.
I think the word "evolved" implies that there was something to involve from. I wouldn't call either of you egocentric. Please just stop. I don't want this to turn into Market Squire's game ending traveller thread.

1398
Raze-Fortress is fantastic. You trash Fortress, pick whatever card you want, and then you still get a village to play!
Found that one out in a game with Fragsnap's Patrol (From Greed). If you trash a card costing 3 or more, you can dig for any card. That was interesting.

1399
Dominion: Empires Previews / Re: Teasers!
« on: May 06, 2016, 11:09:21 am »

Dominion: Empires has:

- 76 pieces of card art.

30 Landmarks/Events, leaves 46 peices of art. So roughly 10 piles with two different cards? Adventures had the best art so this is very welcome assuming the quality stays the same.

- 60 VP symbols.

Only 16 cards don't have VP symbols ;D. I'm assuming bishop would be counted as 2, so it's more likely only about 30 of the cards have VP symbols.

- 16 red hexagons.

New token? Probably either curse token or debt token.

- 10 uses of "Setup."

Yessssssssssssss.  :) :) :). Setup clauses are the best. I love BM and baker sooooo much. I predict at least one will add an event, simmilar to my seige.

- 2 Duration cards.

Yes! I was scared adventures would be the last of them. Probably they refer to new tokens, or they would have been in adventures.

- 2 ways to trash cards from the Supply.

It thought this died in seaside. I'm glad Donald is ressurecting old ideas. Prediction: Now and at the start of your next turn, each other player trashes the top card of their deck. (JK, PLZ NO). Take that all the people saying that outtakes can't work.

- An Action-Treasure card.

Never thoguht I'd see the day. This should open up a whole realm of fan card possibilities.

- An Event costing $14.

Dang. Speechless. Hope it has a cost reduction.

- A way to double your money.

This will make a lot of puzzles easier.

- A way to bid.

Seems good. Wonder if you bid with VP, or money?

1400
Variants and Fan Cards / Re: MJ's Cards
« on: May 06, 2016, 10:48:21 am »
Time Traveller:
If you look through older threads, you'll see that your not the first to come up with this. Asper made a version without the sifting, and he said it was balanced, just unfun. The best version I saw was "Deposit" which was Asper's with a once per turn. I'd suggest ditching this and working on your much more unique ideas.

Gold Rush:
6 might work, test it at 6 as well as five. I like it as a card though.

Silver Rush:
Seems a bit weak at first. After reading it over my only suggestion is to make the gaining optional, or to make it an attack.

Magic Lamp:
Change it to "Spend a lamp token" instead of use a lamp token.

Pastoral Land:
Seems Interesting, not much to say.

Twin Princesses:
I think this card is essentially balanced, but I personally don't like it. It's more of an opinion, so I have no objection to it anymore.

Crusade:
Needs a "Reveal's their hand" clause. Seems a bit weak as it will usually just trash coppers, whiff, or occasionally a silver.

Carpenter:
Hilariously weak. If you are going by fan cards, LFN's harbor would be a good comparison. It can give +3 coins as well as a scouting benefit. Gladiator can give +3 and it costs 2 less. Count can give a +3 with a penalty and has WAYYYYY more flexibility.

Treasure Ship/Mercury:
Both very similar cards. A simple $4 gainer that gains a card costing up to 3 in your hand seems good. Fun fact: Donald actually tested a similar car for cornucopia, see the secret history.


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