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Dominion: Empires Previews / Re: Empires Previews #2: Split Piles
« on: May 10, 2016, 12:01:41 pm »
Anybody else hate the gladiator/fortune art?
There are exactly 4 cards that do this. Two of them are in adventures.
* There are only 4 trashing attacks that hit within a limited cost range, namely Knights, Rogue, Giant and Warrior.
* There are only 4 kingdom cards that can be upgraded into another card (Peasant, Page, Urchin, Hermit), that can typically only be gained in that way.
The main reason why I think Capital is definitely going to get purchased a lot more often than Contraband or Cache is that it's insane on your last turn. Insane enough that I bet it will get bought the turn before a lot of the time.I'm agreeing that it will make it above the other lame $5 treasures. You don't need to prove it's better than Cache, I believe you. But I just don't think it will end up as a power house on most boards, but it will be insane w/ herbalist and counterfeit.
Hence the ( )(Or you cannot play copper this turn)Creates rules issues with Venture.
How?I think capital will end up being a bad card. Above stash/contraband, but still bad.
Capital/Herbalist with a Princed Scheme buys a Province every turn.
I prefer c sharp double flat.favorite musical note
C flat, of course.
Favorite Greek letter, yes. Aleph is my favorite Hebrew letter.Not theta? ...or sigma?Z, duh.favorite letter of the alphabet
Q, obviously.
Z, duh.favorite letter of the alphabet
Q, obviously.
I hate orange. Maybe they can release a promotional purple board and tokens!Orange is my favorite color, so I'm happy. Also, my white tokens have never been used.16 white hexagons
I still can't believe they picked white over purple as a player color. I mean, purple is at least better than orange, right?
Definitely. If I had my druthers, there would be white (or black, or gray) and purple, but no orange.
Yeah, I guess a lot of people like orange. Maybe it would have been best to have red, orange, yellow, green, blue, and purple.
Great Idea! Now I can just hit refresh on my email every 30 seconds!Until then, I'll just be here clicking refresh every 30 seconds.
You could just click notify on the sub forum and it will send you and email when someone posts a new topic
He's definently getting a kick out of me and Nflicker.Also, can Donald get up already?
Please?
It's, like, 5am where he is right now
Oh, he's up all right. He has logged in as a guest and is watching us plead and beg for previews like a 4-year-old begging for dessert.
13 CoTRI like when there are only a few choices left so I can
3 Peasant
Well if the Dual-Piles have a unique randomizer a la knights then that's 3 pieces of art per Dual-Pile. So minus 3 for 20 landmarks and 10 events, that's 46. So with anywhere from 1-5 Dual Piles we still have just enough leftover art.Dominion: Empires has:
- 76 pieces of card art.
Even considering Landmarks (however they work) and Events, as well as the piles with two different cards, that's a lot of art.
That's what I figured. There will probably be a lot that mention VP twice. I predict a card that has 5 VP symbols on it.Quote- 60 VP symbols.Again, that's a lot. I have no idea. Maybe Landmarks will have multiple VP symbols on them?
I had an idea that the hexagons are icons on a card, which refer to a curse/debt token.Quote- 16 red hexagons.The fact that these only come in red indicate that there isn't any player ownership attached to them (unless they work like VP tokens). My guess is that you put them on top of supply piles and they affect all players equally once placed.
Sounds about right, but I'm still hoping for something a la baker.Quote- 10 uses of "Setup."I predict Landmarks.
Nah, otherwise they would have been in adventures. Probably they are outtakes from when adventures was a treasure chest, and were moved here once adventures dropped VP tokens and the rest.Quote- 2 Duration cards.Only two? I predict two more cards like Hireling.
- 2 ways to trash cards from the Supply.
It might move as an treasure, rather than trashing itself. e.g. "+2 coins, put this on top of your deck."Quote- An Action-Treasure card.
I saw someone suggest that this card might trash itself when played in a particular mode, so that it's easier to tell what mode you play it in. Something like a 5-cost +3 cards that you can play as a 1-shot Gold in your buy phase perhaps? That's a simple BM card.
Probably, but a flat 14 would be epic.Quote- An Event costing $14.
Cost reduction seems the most likely thing going on here.
- A way to double your money.
Event, $3, +1 buy, double your money once per turn. $7 buys a Province, $11 buys two, $14 buys two Colonies.I agree with your event prediction, but it would make sense to throw in another buy.
- A way to bid.Coins are the obvious thing to bid with, but the turn-based nature of the game makes this unbalanced in favor of the active player. I could see an auction happening during setup. Perhaps there is an 11th Kingdom card and you bid to get exclusive use of it. The loser gets some VP tokens. Kind of like the classic bidding games e.g. Contract Bridge. You have favorable play conditions, but have to score X more points than the opponent.
I think the word "evolved" implies that there was something to involve from. I wouldn't call either of you egocentric. Please just stop. I don't want this to turn into Market Squire's game ending traveller thread.It is incredibly egocentric of you to congratulate yourself for guessing "correctly" the OP's intent when the effect may very well have evolved from the discussion.Aha, so you are saying that Multitalented had no idea about what he acutally wanted his card to do before the rulelawyers stepped in. Nice way to insult him and a worthwhile contribution to the topic of overblown egos.
Raze-Fortress is fantastic. You trash Fortress, pick whatever card you want, and then you still get a village to play!Found that one out in a game with Fragsnap's Patrol (From Greed). If you trash a card costing 3 or more, you can dig for any card. That was interesting.