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Messages - ThetaSigma12

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1201
Variants and Fan Cards / Re: Dominion: Civilization (Beta)
« on: August 20, 2016, 08:30:51 am »

Were still previewing the more Beta+ cards, be tuned in a week or so for a lot of alpha cards, plenty of juicy criticism for those I'm sure.

1202
Variants and Fan Cards / Re: Dominion: Civilization (Beta)
« on: August 20, 2016, 08:04:23 am »
Now for a weird one. Not much to say, other than at first blush it seems OP but it's really not. The lack of draw is a biggie, port is roughly the same power level.
The reason it is not overpowered is that even if it provided 100 actions you'd still need several of them. I even think that it might be too weak for 4$.
In the current version that's a possibility. Originally it gave unlimited actions, but it was simplifed to this. Adrian wanted an action storyteller, but as he said I wanted to keep this. I priced it at 4 because it seemed better than village, and about the same power level as port.

1203
Variants and Fan Cards / Re: Dominion: Adversity (Beta)
« on: August 19, 2016, 06:32:00 pm »
Not a huge fan of the photomanip. It should specify when you can discard a curse.

EDIT: http://serjio-c.deviantart.com/art/Dark-forest-405982384
this might make an OK image. A quick google search of "Digital Art Dark Forest" revealed some good candidates. Or you could keep your current art.

1204
Dominion General Discussion / Re: Dominion jokes/pick-up lines
« on: August 19, 2016, 05:39:58 pm »
What do you call rats with no tokens on them?
Rats.       

1205
Variants and Fan Cards / Re: Dominion: Adversity (Beta)
« on: August 19, 2016, 05:18:26 pm »
I love that idea! Potion it is! I wanted this set to not be dependent on Alchemy, but it's ok.
If that's still a big problem, you could set it aside until after your second shuffle or so, like exotic traders. Actually, i like that more than potion.

1206
Dominion General Discussion / Re: Dominion jokes/pick-up lines
« on: August 19, 2016, 04:00:22 pm »
What do you call rats with the -$2 token on them?
A mistake.

1207
Variants and Fan Cards / Re: Dominion: Adversity (Beta)
« on: August 19, 2016, 03:55:42 pm »
Yeah I was afraid of that. I think making it cost 6 might be a solution.
Hmm, even with baker then. Potion cost might be the solution.

1208
Variants and Fan Cards / Re: Dominion: Adversity (Beta)
« on: August 19, 2016, 02:46:15 pm »
I was just looking throught the album downloading your travellers, and I'm like, What? Where did this come from? It was weird. Anywats, I like the card other than it being too good as a opener, especially with summon. Donate at least encourages you to build your deck. Maybe without the +Buy, or more specific trashing?

1209
Variants and Fan Cards / Re: Asper's Cards
« on: August 19, 2016, 02:41:22 pm »
Whyd you change the Invader art? I like the old art better.

1210
Variants and Fan Cards / Re: Dominion: Adversity (Beta)
« on: August 19, 2016, 02:37:13 pm »
Okay, scorched earth is really weird.

I thought of something interesting for night patrol, what if it just said "Other players skip the start of their turn."
It's funky, put it would prevent Durations, Reserves, Prince, Horse Traders, and possibly other things.

1211
Variants and Fan Cards / Re: Asper's Cards
« on: August 19, 2016, 12:36:33 pm »
Small idea:

Credit, $3, Event
Turn your Journey Token over (it starts face up). If it's face up, gain a card costing $5.

The basic idea here is to have something you can buy in pieces. Journey Token was just the best way i could think of to implement that. Originally i thought it should gain Gold, but that seemed like it would push Big Money strategies too much. Thoughts?
Seems slightly weakish perhaps?  Compare to Pilgrimage, which does a whole lot more on average for not much additional cost.
It should probably be "up to $5" for flexibility, at the very least, I'd think.

Well, Pilgrimage requires you to have and play the cards in the first place. I mean, often you'd trade your 3/4 opening for a 2/5, right? And if you have $6 and two buys, would you never go for a $5 instead of 2/4 or 3/3? I really think you would. Either way, i am sure you are right about the "up to". No need to enforce unflexibility.
Hmm.  As an opening I suspect you're right, it's decent enough.  I just wonder whether it's ever going to be bought after the first, say, 3 or 4 turns.
Even something as simple as putting a Buy on it might make it feel a bit better to me.  But that's just me.

Your feedback is very interesting, because i actually felt it could be too strong. I'd say the major difference between this and Pilgrimage would be that Pilgrimage depends on you having built your deck before, while this actively supports building it. It's more or less the counterpart.

Quick mockup:
img
Well sure.  Still, the cap on Pilgrimage potential is pretty huge.  Anyhow.

That's awesome art.
Rhys Griffiths is amazing. Have you seen Co0kiel0rd's suburb! Beautiful.

1212
Game Reports / Re: 5/2 split advantage?
« on: August 19, 2016, 11:28:22 am »
I've resigned for various reasons. It may be that something urgent came up for your opponent.
This sort of thing has happened to me before but I've always had time for a "whoops g2g".
I'd do that except for some reason it won't let me type on my kindle. Really annoying.

1213
Variants and Fan Cards / Re: Dominion: Civilization (Beta)
« on: August 19, 2016, 11:27:04 am »
I'm not sure what i think of Scenic Village. It's odd indead, but i can't give a good reason as to why it should be bad - the tracking, maybe, but 10 is an easy to add number at least. Also, a misspelling slipped in.
Curse you, GIMP lack of spellcheck. Actually the tracking is easier than you would expect, +10 is a nice round number.

1214
Dominion: Empires Previews / Re: Empires - A second look
« on: August 19, 2016, 07:18:41 am »
Big Money essentially becomes unplayable.
Yeah, but who would play BM anyway?

1215
Variants and Fan Cards / Re: Dominion: Civilization (Beta)
« on: August 19, 2016, 07:16:32 am »

Now for a weird one. Not much to say, other than at first blush it seems OP but it's really not. The lack of draw is a biggie, port is roughly the same power level.

1216
Variants and Fan Cards / Re: Co0kieL0rd's other cards
« on: August 19, 2016, 07:11:28 am »
Looks like some actual playing confirmed my hunch that this is even strong at 4.
Yes this is strong at 4 (Speaking from personal experice), but it's also not too OP. Usually only 1/2 the cards in the deck are good, and there's always a chance you'll flip what you don't want. SS is decievingly stong because of the swinginess.

1217
Dominion Online at Shuffle iT / Re: "Features" threads
« on: August 18, 2016, 12:19:26 pm »
I'm always happy to share new Dominion information: it's unwise to buy so many Golds and Silvers.

Perhaps you misunderstood, I was asking for new Dominion information.  ;)
Delve and Wedding let you get Golds and Silvers easier.

1218
Variants and Fan Cards / Re: Dominion: Civilization (Beta)
« on: August 18, 2016, 08:44:22 am »


Surprise! My fan cards were graciously added to the set later in the development. You may recall some from my earlier thread, albeit much more lame. I'm happy to announce that the cards have been remade for the most part. 2 were scrapped, and the rest went under changes.

Market day is a card along the lines of Travelling Fair, but without the top-decking. It's main utility is getting you loads of buys cheap. It's a fairly niche card, probably only bought in about 1/2 the games it's in. But when you need loads of copper fast for gardens, or when fortune gives you more money then you know what to do with, it's a powerful card-shaped thingy.

1219
Variants and Fan Cards / Re: Dominion: Civilization (Beta)
« on: August 18, 2016, 08:37:18 am »
So, the original intention was for a kind of mirror game, like Obelisk creates. I know a lot of people hate those, but I for one like them because they seem to require more skill. Being cajoled into a strategy, and trying to make the best of it seems fun too me, but I understand it's not everyone's cup of tea.

I think the problem with the event itself, is that it's too cheap. might be more appropriate. Also, there is some element of changing your strategy with this. If you played normally then it would be annoying, yes. But if you take it into consideration, investing into piles your opponents have, so they don't suddenly have 10 Lab-Moats, the event becomes better.

Maybe the reason why it seemed good is because the three of us aren't pros. If we were playing better and being more strategical we might have found that the best idea was to ricochet it back.

Now, if the event doesn't work out, which is very possible, there is a chance that it will come back later. There's definitely room for it in the next expansion which is on the table for the future. I have some ideas for it there, that use the new mechanics to solve it's problems.

1220
Terra Mystica has zero luck after the initial setup, though.

You can say the same thing about Candyland.
Not true. Studies have shown that in evenly matched teams, red wins 20% more often. The player who gets red has an advantage.

1221
Dominion General Discussion / Re: Dominion jokes/pick-up lines
« on: August 17, 2016, 08:55:00 am »
What do you call rats with the +Card token?
Lab Rats.

1222
warning/disclaimer: I suck at Photoshop.
I'd be hapy to teach you or do the whole expansion for you.

1223
Variants and Fan Cards / Re: Dominion: Civilization (Beta)
« on: August 14, 2016, 12:07:59 pm »
Hi everyone. Like Adrian said, I was being helpful for a while but then we started using Google Spreadsheets (I think) and those are impossible to access from mobile. So I might leave some comments here!
Yeah, next epansion we'll use a different way.

1224
Variants and Fan Cards / Re: Dominion: Civilization (Beta)
« on: August 14, 2016, 11:43:14 am »
One potential solution to a lot of people's concerns about Bladesmith that popped into my head and would fit the original idea could be something like:

Bladesmith
$5 - Action

Reveal the top four cards of your deck. Discard any revealed Bladesmiths and put the remaining cards into your hand.

I do like the concept anti-synergy as a focus for an expansion.
I like that. I'll talk about it w/ adrian. To adress the worries of collection with Shelters and Ruins, they warp the game around them, even with official cards. Changing the cards based shelters isn't the point of shelters, their point is to change the game. Unless it's an game-breaking combo then it's fine IMO.

Meanwhile, here's a really balanced card with not much to talk about.

Simple card, and pretty balanced. It may seem bad compared to moneylender, but the fact that it-s non terminal can give it an edge over Moneylender and Sacrifice.

1225
Variants and Fan Cards / Re: Dominion: Civilization (Beta)
« on: August 14, 2016, 07:57:15 am »
Edit: Also, isn't it standard practice for vanilla bonuses not at the start of the card to be in line with the rest of the text and not centralized? Just a little nitpicky thing.

Not always. See: Oracle
Actually, the card was originally called Augur to represent the similarity. I couldn't find suitable art however, so Bladesmith it was. If I ever come across art I like then Augur it is, I don't currently like how LFN has a card named Bladesmith too.

Bladesmith is defiantly one of the more niche cards of the set. It's best purpose is as a powerful supplementary draw card, when you already have a good amount of blind draw. It's also definitely a slog card. Trashing will almost kill it's power.

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