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Messages - ThetaSigma12

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1176
Variants and Fan Cards / Re: Dominion: Civilization (Beta)
« on: September 01, 2016, 12:51:20 pm »
It just seems like having you discard a card would really well. It doesn't make the card stronger (generally will make it weaker), while also ensuring that it's ability will always do something.
That was my reasoning when I added that part, but AH dissagreed. I can kinda see his side but I still like the built in discarding.

1177
Variants and Fan Cards / Re: Dominion: Civilization (Beta)
« on: September 01, 2016, 08:48:11 am »
Unless I am mistaken on Cavalry, it should be:
1 Draw 2 cards.
2 Discard 3 cards.
3 Draw 2 cards +attack.

So that's a net gain of 1 card and some sifting. Maybe good, but not embassy level?

Celebration is defiantly strong, but it seems to be overrated. It's power level is about mercenary. It gives more VP than monument, but since you have to trash it can quickly become more of a hassle than monument.

Equestrian village had a few nerfs coming, but Adrian wanted the set out sooner, so we posted this version. We kinda figured it was good, but we wanted to know what exactly to nerf. Remove the +1 Action?, Limit the coins to equestrian village? there were plenty of ways to go.

1178
Variants and Fan Cards / Re: Dominion: Civilization (Beta)
« on: August 31, 2016, 08:12:42 pm »
Cavalry should have the Attack type.
Ah, poop, accidentally posted the older version.

1179
Variants and Fan Cards / Re: Dominion: Civilization (Beta)
« on: August 31, 2016, 07:25:55 pm »

A discard for benefit I'm surprised that hasn't been done before.

An reworked version of Party Time, an entrant into the prosperity contest.

Comboes with Stables, Saddle, Horse Trades, and Cavalry! That's why it has so many horses.

1180
Let's Discuss ... / Re: Let's Discuss Landmarks: Defiled Shrine
« on: August 31, 2016, 07:23:17 pm »
Finally, a Landmark which looks like it will make the game more fun. This actually looks really cool. The art is nice too.

Just a quick question, do you need to by Landmarks to trigger the effects like Events, or are they always there?
They're always there, that's why they don't have a cost.

And a question for me - you put VP only on non-Gathering Action cards, but do you move VP from Gathering piles? The top line doesn't specify.
I'd assume so.

1181
Let's Discuss ... / Re: Let's Discuss Landmarks: Colonnade
« on: August 30, 2016, 05:41:15 pm »
This also seems kind of not-fun. Man, I'm not really liking these Landmarks. Then again, Events sort of grew on me over time.
That's the gimmick of a lot of landmarks, making you do things you wouldn't otherwise. You can read more here: http://forum.dominionstrategy.com/index.php?topic=15966.0

1182
I don't particularly object to changing the bottom of Mortuary to work on any non-Coppers, but it is a substantial boost to its power in Curse/Ruins games that maybe makes one hope that they get junked thereby indirectly punishing the junker quite strongly. Maybe have it work on cards costing $1 or more to include shelters and Poor House?
Sure, . I recall reading a thread that suggested non-coppers, but I'll keep all 3 versions up for preference.

1183
Mini-Set Design Contest / Re: The Contest Set Card List
« on: August 30, 2016, 05:37:13 pm »

Here's a version of Ossuary, I simply added "From the supply" for clarification.

Man, were do you guys get this awesome art from?

Also, what the heck is an Ossuary?
Ossuary-a container or room into which the bones of dead people are placed.
My art isn't perfect, but I like how it goes with the border. I just did a google search - First for ossuary, then for digital art ossuary then for art ossuary. I found a good image, found the artist's name, and worked some GIMP and Open Office magic.

1184

Sorry eHalcyon, Brick Road was the best I could do.
Here's some nicer versions of previous cards:




1185
Mini-Set Design Contest / Re: The Contest Set Card List
« on: August 30, 2016, 04:04:34 pm »

Here's a version of Ossuary, I simply added "From the supply" for clarification.

1186
Variants and Fan Cards / Re: Asper's Cards
« on: August 29, 2016, 04:21:06 pm »
What if Scholar gave a bonus to evrybody who revealed one instead of a penalty to you?

1187
Variants and Fan Cards / Re: Asper's Cards
« on: August 29, 2016, 02:19:46 pm »
Okay, more fleshed out comments:
Scholar seems a little weak. Peddler is good at , and this costs . That's significant, but not a huge price drop. The problem is it loses it's power too fast. At all 5 copies will empty pretty quickly, and at only inquisition is easily picked up. Once enough people get Inquisitions then Scholar is really bad.

More later.

1188
Variants and Fan Cards / Re: Asper's Cards
« on: August 29, 2016, 12:52:10 pm »
Both the split piles seem too weak. Scientist seems good.
Edit: actually maybe scientist should give $4 instead of $3. With the debt you take it's strictly worse than mystic or a double lab,  an easy choice usually.
Double edit: Could you share your event and landmark templates?

1189
Loan, up there with Forager? Look, you're a great player, and I respect your opinion, but I think you're 100% wrong in this instance. I just don't see it.
He has some good points at least. He's 90%-93% right.

1190
Dominion General Discussion / Re: Interview with Donald X.
« on: August 25, 2016, 05:17:27 pm »
Wait, Curses are bad? But in the Base Cards edition, people are Raven about them. Now I guess I'll have to eat crow before people give me the bird.
You're gonna get some ill-gotten groans for this post.
Witch post? I can't sooth-see any posts, you hag.

I swear, the witch pun was hextremely predictable.
Curses! I wanted to make that joke.

Then why is your post so much later? You must be a Swindler!
I didn't see it continued on the next page. Let me (e)state the obvious: This has been a p(l)easant experience.

1191
Dominion General Discussion / Re: Interview with Donald X.
« on: August 25, 2016, 03:33:03 pm »
Wait, Curses are bad? But in the Base Cards edition, people are Raven about them. Now I guess I'll have to eat crow before people give me the bird.
You're gonna get some ill-gotten groans for this post.
Witch post? I can't sooth-see any posts, you hag.

I swear, the witch pun was hextremely predictable.
Curses! I wanted to make that joke.

1192
Variants and Fan Cards / Re: Dominion: Civilization (Beta)
« on: August 24, 2016, 03:21:51 pm »
That's a good point, it's assumed it's simultaneously, but I can see otherwise.

1193
Dominion General Discussion / Re: The Dominion Cards Lists 2015 Edition
« on: August 24, 2016, 11:40:06 am »
That just leaves us with two (and a bit) questions:
-How to rank cards
-How to rank split piles
** How to rank the Castles

I think it's pretty obvious that Landmarks should just get their own list.
How do landmarks get ranked? Since it's mostly equal opportunity, is it a ranking of how many VP you can get from it?
should be converted to coin costs IMO. Split piles should be seperate, and so should castles. I also would love it if the base cards were thrown in for comparison.

1194
Variants and Fan Cards / Re: Dominion: Civilization (Beta)
« on: August 22, 2016, 06:33:52 pm »
Stronghold is a permaduration Market whereas Valley converts the first Victory card into a Peddler.
I don't think that Stronghold is exciting but the two cards are not really that similar as they would play very differently.
Suppose that both cards are in the same Kingdom. Stronghold might be used during build up, to buy several cheap engine cards, whereas Valley might be used for a rush (green early) or alt-VP.

They are different enough to warrant being different cards for sure. But when designing an expansion, I would try to avoid having a specific niche like "get $1 every turn" filled twice. I think they mentioned thinking about another expansion? Then put one here, one in the other.
We didn't design the expansion like this.

Disclaimer:
All the cards in Civilization are meant to work with all other official and most non-official cards, but they are not meant to be a complete set. Certain cards may fill similar niches, and attention was not paid to the balance of trashers, +Buy, villages, etc. I do not recommend you play games entirely of Civ.

1195
Variants and Fan Cards / Re: Dominion: Adversity (Beta)
« on: August 20, 2016, 08:34:56 pm »
-Sorcerer is worse than witch. It should have some benefit, such as +$1 or so that gives it an edge.

I don't think there's any issue with a Traveller card being strictly worse or better than another card. The fact that it's a Traveller is enough.
I was that donald X said fugitiv3 was too good for 4, i.e. travellers should usually be better than tehir cost. My wording for night patrol needs a FAQ, but yours works too.

1196
Variants and Fan Cards / Re: Dominion: Civilization (Beta)
« on: August 20, 2016, 07:09:46 pm »
I like valley, but it seems a bit too similar to treasury. Granted, you have to have the victory cards already, but it's still a semi-permanent peddler dependant on victory cards.
Except its dependent the other way, so it's almost the opposite.

1197
General Discussion / Re: Random Stuff Part III
« on: August 20, 2016, 06:48:00 pm »
Happy birthday to me!

Happy Birthday, RR :-) Hope to get to play in a Mafia game with you soon!
(Are many other people here super-young?)
There are two people around my age and one closer to 16. It's hard to tell though
I'm still 13!

1198
Variants and Fan Cards / Re: Dominion: Civilization (Beta)
« on: August 20, 2016, 01:07:01 pm »
I'd just make Scenic Village have the same clause as Champion. You won't often play 10+ terminals, but in the oddball game where you do, tracking will be messy.

I like Valley. Not sure if it's correctly priced, but it's a cool card in that it should be quite hard to time when to go for it.

Manuscript is okay-ish, I guess? I'm not particularly excited about another Throne Room variant. Royal Carriage does everthing this wants to do and more.

Stronghold is far more boring than Valley. It is still an okay card, and I wonder if you could pull off a Stronghold-Gardens slog.

I'm not sure how the names of the durations relate to their effect.
Scenic village got changed for simplicity, a slight nerf, and so it actually stacked. Yes tracking can be a pain, but it's still about the same as without it.

Manuscript is more boringer, but they can't all be the most intesting card ever.

Stronghold is mainly meant as a non-seasons friendly variant of Trade Port.

The art and names are picked (Mostly) unccorolated to their effects.

1199
Variants and Fan Cards / Re: Dominion: Adversity (Beta)
« on: August 20, 2016, 11:07:00 am »
Looked through your travellers for the first time, they look pretty cool. A few things still hold be back from getting them.
-Sorcerer is worse than witch. It should have some benefit, such as +$1 or so that gives it an edge.
-There's a lot of blank space on the burglar art. Yes, this is nitpicky, but it's annoying me.
-I already have cards called Barbarian (Part of my Civilization) and Sorcerer (Part of Asper's Spells).

1200
I like the concept, but I can't see myself printing all of those cards out. The nerf to Restored Village is great, I'm glad somebody else agrees draw-to-x village is too good.

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