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Messages - gloures

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Dominion League / Re: Season 16 - Results
« on: August 02, 2016, 03:10:51 pm »

gloures 4 - 2 Joseph2302

Game Reports / Re: Knights/Rogue/City
« on: July 17, 2016, 04:46:50 pm »
Talisman is something you almost never want to open with. If you want a Talisman, get it after T1 + 2.

I'd actually say pretty much the opposite, You'll usually either want to get Talisman on T1/T2 or not at all.

Dominion League / Re: Season 15 - Results
« on: June 21, 2016, 08:04:10 pm »

gloures 4.5 - 1.5 TadyBoy

Dominion League / Re: Season 15 - Results
« on: June 16, 2016, 08:28:59 pm »

gloures 2 - 4 scotty2hotty

Let's Discuss ... / Re: empires
« on: June 12, 2016, 02:14:07 am »
Iīd personally feel it would be nice to discuss the cards now, just everyoneīs opinion of what they think of the card, without much experience with it at all... So then later we could revive those topics and see which opinions were pretty much spot on (donate is amazing) and what was completely off...  :D

Itīs like what was going on the previews topics, but for all the other cards too.

Let's Discuss ... / Re: Let's Discuss Adventures Cards: Messenger
« on: June 12, 2016, 02:06:02 am »
It's cool to open Messenger and gain a Potion when your opponent already bought a Potion, so their second Potion is (usually) junk.

I tried this once and regretted it. Though, maybe SP is a bad card choice to have put potion. Familiar cozy 3p so that extra po
Potion is likely to interfere

interesting -- which alchemy cards are worth buying two potions for?

vineyard, obviously.
alchemist, if it's worth going for, might be worth a second potion, although not until you're in a good rhythm.
apothecary,  once in a while. certainly you're not that sad if your opponent hands you an extra potion with jester or something.
scrying pool, same as about an apothecary (there are plenty of boards where it's worth eating an extra potion if you'll win the split 7-3 or even 6-4).
all the others, i'd say no way.

Against familiar itīs a risky bet, you might end up giving your opponent a marvelous 2PP hand and it working out great, or he might end up making 3P twice in his oppening shuffle, leading the way to an easy 7-3 split on the curses... Now if someone opens potion for uni, heīd be almost begging to receive a second one with messenger...


Let's Discuss ... / Re: Let's Discuss Prosperity Cards: City
« on: June 12, 2016, 01:49:22 am »
One thing to keep in mind with cities is that a vanilla village is frequently worth 5$, I used to frequently ignore cities when I thought there would be no empty piles in a game, only to miss a potentilly decent engine. As for emptying piles Iīd say that emptying the first pile is frequently a good move, your opponent might have a pretty good turn, but youīll probably be having one too, but emptying a second pile is almost suicide, youīll be giving your opponent lots of buys and extra money when there are two piles over already, even if he doesnīt manage to end the game, he can probably gain a lot of control over you.

Of course it all depends on the state of the game, but I would generally consider that emptying a second pile in a game where cities were evenly contested to be a pretty hail mary move, youīd be betting your opponent duds in his next hand to grab an otherwise unlikely win.

Game Reports / Re: Travelling Fair + Counting House + Bank
« on: May 17, 2016, 11:22:32 pm »
Limetime shuffles only ONCE before ending the game, thatīs probably some kind of record... (disconsidering the ones before it starts and after he bought all the colonies and provinces on turn 9)

Dominion: Empires Previews / Re: Empires Previews #3: VP Tokens
« on: May 11, 2016, 03:20:54 pm »
Now we need to have a ''magic" card type so we can have a "magic - gathering" card...   :P

Dominion League / Re: Season 14 - Results
« on: May 08, 2016, 09:18:16 pm »

gloures 5 - 1  Ravi Vasudevan

Let's Discuss ... / Re: rēs cornūcōpiae consultēmus: harvest
« on: May 06, 2016, 05:31:50 pm »
I find harvest one of the most underwhelming cards in dominion... I mean... Itīs rarely good, itīs unrealiable, and even when you get the most from it (all 4 coins) itīs still a bit lackluster for me... Even thief, when it hitīs your opponents gold or platina can be awesome, but harvest just never is. I just think that harvest needed something more, even if little...

Itīs only useful when you, for some reason, really really need that your coin income comes actions and not treasures, mostly pirate ship, and herald games come to mind. and even then there are silly things you have to worry, like not drawing your whole deck before playing it...

I had a league match recently where I bought harvest (herald was key) and found myself mostly wishing they were woodcutters (which were also avaiable), that says a lot...

Dominion League / Re: Season 14 - Results
« on: April 30, 2016, 05:18:40 pm »

gloures 4 - 2 tadpole

Dominion League / Re: Season 14 - Results
« on: April 10, 2016, 08:52:39 pm »

gloures 6 - 0 LibraryAdventurer

Dominion General Discussion / Re: New Best & Worst Openings?
« on: April 07, 2016, 07:47:56 pm »
A turn one Summon I expect is going to be incredible in most circumstances.

Summoning remake turn one and thrashing two estates turn two, looks specially incredible

Dominion League / Re: Season 14 - Results
« on: April 06, 2016, 06:28:43 pm »

gloures 4 - 2 ced

Dominion General Discussion / Re: Dominion Cards You Hate
« on: April 02, 2016, 08:44:32 pm »
I think the one I hate the most would have to be familiar, so many mirrors are decided by reaching or not reaching 3P during the second shuffle, and still, most times, you just canīt ignore it...

Ok, new solution and more rules trouble...

In the following, would the Ventures be trashed in the moment after I played the Counterfeit, or it would, like I assumed, be trashed after everything is resolved?

Hand: Venture, Venture, Venture, Venture, Bank

Play Venture (1$)
   Reveal Venture *6 (6$)
   Reveal Counterfeit (1$)
      Play Venture (1$)
         Reveal Bank (10$)
      Play Venture (1$)
         Reveal Counterfeit (1$)
              Play Venture (1$)
                  Reveal Bank (13$)
              Play Venture (1$)
                  Reveal Counterfeit (1$)
                       Play Venture (1$)
                             Reveal Bank (16$)
                       Play Venture (1$)
                             Reveal Counterfeit (1$)
                                   Play Bank *2 ($36)
                                   Thrash Bank
                      Thrash Venture
               Thrash Venture
         Thrash Venture     

For a total of $90

Sorry for all the rules trouble, in the other time I was pretty positive I was right, in this one Iīm kinda clueless

I can get to   80  .

Hand: Counterfeit, Counterfeit, Venture, Bank, Bank.

Play Venture ($1)
  reveal Venture *9 ($9)
  reveal Bank ($11)
Play Counterfeit ($1)
  play Counterfeit *2 ($2)
    play Bank *2 ($28)
    trash Bank
    play Bank *2 ($28)
 trash Counterfeit

EDIT: optimized solution.

I think I can do slightly better, though I have a small rules doubt regarding my solution

Hand: Counterfeit, Venture, Bank, Bank, Bank.

Play Counterfeit ($1)
   Play Venture ($1)
      reveal Venture *9 ($9)
      reveal Counterfeit ($1)
         Play Bank *2 ($26)
         Thrash Bank
  Play Venture ($1)
       reveal Counterfeit ($1)
          Play Bank *2 ($28)
          Thrash Bank
  Thrash Venture
Play Bank ($13)
For a total of 81

I did have a small rules doubt though, I assumed the Venture should only get trashed after resolving itīs effect twice and not before, am I right? If not faustīs solution is still better.

Variants and Fan Cards / Re: Really bad card ideas
« on: March 15, 2016, 08:06:37 pm »
Gambling - 1$ - Event

+1 Card
+1 Buy

You may play any additional treasure cards you have left in your hand

Dominion League / Re: Season 13 - Results
« on: March 13, 2016, 06:05:47 pm »

gloures 5-1 XD9

Let's Discuss ... / Re: Let's Discuss Adventures Events: Mission
« on: March 04, 2016, 10:01:32 am »
I can see this being used with cultists to attempt an overwhelming victory at the ruins split, might also be worth with cursers if youīre sure to give out the last curse. But I think the cultist option is far stronger, and even though I have never played adventures, with some luck, I can see it being decisive in quite a few games.

Overall, I feel that this will be very board depending, being useless in many/most boards and situationally pretty strong. Quite like Outpost already is, though in very different situations.

Dominion League / Re: Season 13 - Results
« on: March 02, 2016, 09:04:14 pm »

gloures 4 - 2 Petrovic

Dominion League / Re: Season 13 - Results
« on: March 02, 2016, 11:00:43 am »

gloures 3 - 3 AdrianHealey

Dominion League / Re: Season 13 - Results
« on: February 17, 2016, 05:21:33 pm »

Mavy2k 5-1 gloures

Dominion League / Re: Season 13 - Signups
« on: February 12, 2016, 11:45:13 am »
Hi! Iīm new and would like to signup for the league

Username: gloures
Timezone: America/São_Paulo
Sets: Cornucopia, Seaside, Prosperity and Guilds, no promos

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