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Messages - Qvist

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51
Watno, you have
1 Inactive Merchant, 0 Inactive Citizen, 6 Inactive Farmer
9 Tools & 19 Coins
5 Cards
5 Wood & 5 Food & 1 Clay & 2 Ore & 5 Planks & 3 Iron & 2 Bricks



ghostofmars, you have
1 Inactive Merchant, 2 Inactive Citizen, 0 Inactive Farmer
6 Tools & 19 Coins
3 Cards
6 Food & 2 Robes & 4 Iron & 1 Clay & 3 Wood



Board:




Watno, place the new tiles. Also let me know if you want to change any worker assignments.

ghostofmars, it seems like you can do that. I don't see anything in the rules against that.
Let me know what you want to do with Industrialist and Altruist Colony.

52
Sorry to hear, I would not mind either, Watno?

53
Watno, you have
1 Inactive Merchant, 0 Inactive Citizen, 6 Inactive Farmer
9 Tools & 19 Coins
5 Cards
7 Wood & 5 Food & 5 Clay & 8 Ore & 5 Planks & 2 Coal



Jack Rudd, you have
5 Inactive Farmer, 5 Inactive Citizens
13 Tools & 9 Coins
5 Cards
8 Wood & 2 Clay & 6 Food & 8 Planks & 1 Ore & 2 Coal



ghostofmars, you have
2 Inactive Merchants, 2 Inactive Citizen, 0 Inactive Farmer
6 Tools & 19 Coins
4 Cards
8 Food & 1 Ore & 3 Robes & 1 Coal & 3 Iron & 1 Clay & 1 Brick & 1 Plank



Board:




54
Bump Jack Rudd

55
Non-Mafia Game Threads / Re: Colonists (Era 3, End of Year 3)
« on: May 29, 2018, 09:10:42 am »
Watno, the Riverbank Forest had only one valid spot as it has to replace a Riverbank Grove, so I did that instead.
ghostofmars, you have to remove one of your stewards. Which one do you like to keep?
Jack Rudd, I forgot to ask what you like for Altruist choice. I gave you a Brick. Let me know if you want 2 Wood, 1 Clay or 1 Plank instead.

Watno, you have
1 Inactive Merchant, 0 Inactive Citizen, 6 Inactive Farmer
9 Tools & 18 Coins
3 Cards
7 Wood & 5 Food & 5 Clay & 6 Ore & 5 Planks & 2 Coal



Jack Rudd, you have
4 Inactive Farmer, 6 Inactive Citizens
15 Tools & 9 Coins
5 Cards
14 Wood & 2 Clay & 4 Food & 6 Planks & 1 Ore & 2 Coal & 1 Brick



ghostofmars, you have
2 Inactive Merchants, 2 Inactive Citizen, 0 Inactive Farmer
8 Tools & 18 Coins
2 Cards
8 Food & 4 Ore & 3 Robes & 3 Coal & 2 Iron & 1 Clay & 2 Bricks & 2 Planks



Board:



New tiles:



New market:



56
I apologize again for the break.

Watno, how would you like to distribute the new tiles? And would you like to activate your Theater?
ghostofmars, what do you like to do with Industrialist and Altruist?

57
This week I am in sort of holidays, having limited access to my computer. I will see what I can do to update.

58
Jack Rudd, you have
5 Inactive Farmer, 4 Inactive Citizens
14 Tools & 9 Coins
5 Cards
8 Wood & 2 Clay & 1 Food & 7 Planks & 1 Ore & 2 Coal



ghostofmars, you have
2 Inactive Merchants, 2 Inactive Citizen, 0 Inactive Farmer
5 Tools & 16 Coins
2 Cards
1 Wood & 4 Food & 2 Ore & 2 Robe & 1 Coal & 2 Iron



Board:



59
Jack Rudd

Move Altruist onto Grove -> Okay
Move to Joiner, make 2 planks -> Because of the discount of Altruist, you basically exchange 2 Wood into 2 Planks, so okay as well
Leap to bottom Market, take resources -> Your storage is full, what should I discard?
Move 1 north, create an Estate -> You have to pay 3 Wood but no Wood is in your available storage, what should I discard?

60
ghostofmars, you have
2 Inactive Merchants, 2 Inactive Citizen, 0 Inactive Farmer
3 Tools & 16 Coins
3 Cards
2 Wood & 4 Food & 1 Ore & 2 Robe & 1 Coal & 2 Iron



Watno, you have
1 Inactive Merchant, 2 Inactive Citizen, 4 Inactive Farmer
5 Tools & 14 Coins
3 Cards
1 Wood & 9 Food & 2 Clay & 2 Ore & 5 Planks



Board:



61
I am blind.

62
So, I apologize for the delay, not sure what that was, but of course a restart of the computer fixed it.

@ghostofmars: As far as I can see you can't upgrade Apartments to Houses, so you can only upgrade one Flat to a House. You want to do that?

63
So I updated my graphics card driver and now TTS doesn't want to run anymore. I have to figure this out. Sorry for the inconvenience. I hope I get this sorted out.

64
ghostofmars, you have
4 Inactive Citizen, 0 Inactive Farmer
3 Tools & 16 Coins
4 Cards
2 Wood & 4 Food & 4 Ore & 2 Robe & 3 Coal & 1 Clay & 2 Bricks & 2 Planks



Watno, you have
3 Inactive Citizen, 4 Inactive Farmer
7 Tools & 14 Coins
3 Cards
11 Wood & 8 Food & 4 Clay & 1 Brick & 2 Ore



Jack Rudd, you have
3 Inactive Farmer, 4 Inactive Citizens
15 Tools & 9 Coins
5 Cards
13 Wood & 2 Clay & 6 Food & 3 Planks & 1 Ore & 2 Coal & 1 Bricks



Board:



New tiles:



New Market:



65
(To explain the joke further: You don't know which Hex do deal out before playing Werewolf, so arguing which one is better is pointless)

66
I could have discarded Werewolf for Arena points but instead I gave my opponent Miserable.

67
Watno, you have
4 Inactive Citizen, 4 Inactive Farmer
3 Tools & 12 Coins
3 Cards
1 Wood & 8 Food & 1 Brick



Board:




68
Jack Rudd, you have
3 Inactive Farmer, 4 Inactive Citizens
12 Tools & 9 Coins
5 Cards
11 Wood & 2 Clay & 6 Food & 1 Planks & 1 Ore & 2 Coal



ghostofmars, you have
4 Inactive Citizen, 0 Inactive Farmer
0 Tools & 14 Coins
4 Cards
3 Wood & 3 Food & 2 Ore & 1 Robe & 1 Coal



Board:



Watno, you have already played Ruins, I will send you your current hand.

69
Go 1 North, build an Estate

You don't have bricks to build that.

(I can move that away from the storage spot later, right?)

Yes

70
ghostofmars, you have
3 Inactive Citizen, 1 Inactive Farmer
0 Tools & 11 Coins
3 Cards
3 Wood & 3 Food & 2 Ore & 2 Planks & 1 Brick & 1 Robe & 1 Coal



Watno, you have
4 Inactive Farmer
3 Tools & 12 Coins
4 Cards
6 Wood & 8 Food & 1 Brick & 2 Clay & 4 Planks



Board:



71
ghostofmars, you have
3 Inactive Citizen, 1 Inactive Farmer
4 Tools & 11 Coins
3 Cards
9 Wood & 6 Clay & 3 Food & 6 Ore & 2 Plank & 1 Brick & 1 Robe



Watno, you have
4 Inactive Farmer
7 Tools & 12 Coins
4 Cards
20 Wood & 8 Food & & 6 Ore & 1 Brick & 8 Clay



Jack Rudd, you have
3 Inactive Farmer, 4 Inactive Citizens
12 Tools & 8 Coins
3 Cards
17 Wood & 2 Clay & 6 Food & 1 Planks & 1 Ore



Board:



New tiles:



New market:



72
I am pretty confident that it is optional.

ghostofmars, what are your charity options (Altruist)? Do you want clothes or food (Altruist)? How do you want to use your Industrialist colony?
Jack Rudd, out of 8 Wood and 1 Food you have to store, you only have storage space for 2 resources. Which ones do you want to keep?

73
What do you need help with?


74
I'll also activate that.

You will update what, sorry? Not sure I understand. You only have one citizen to activate one Storage House.

Jack Rudd's turn

75
ghostofmars, you have
3 Inactive Citizen, 2 Inactive Farmer
1 Tools & 9 Coins
3 Cards
3 Wood & 3 Clay & 2 Food & 3 Ore & 1 Plank & 1 Brick



Watno, you have
4 Inactive Farmer & 1 Inactive Citizen
3 Tools & 12 Coins
4 Cards
10 Wood & 10 Food & & 4 Ore & 1 Brick & 2 Clay



Board:



Watno, you don't have storage to store any of the 3 resources you get at the second market. Do you want to pay 1 Food to hire a Citizen to a Storage House or want to do something else?


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