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Non-Mafia Game Threads / Re: Mage Knight I "Half of the adventure is over" (Night 2, Turn 2, Watno's turn)
« on: April 16, 2013, 10:38:56 am »
Northern Monks and Savage Monks are added to the unit offer because of Bonds of Loyalty.
Blue, Green, Black, Blue, Gold, Black.
RTT wins against Qvist 3-1
game 1 http://dom.retrobox.eu/?/20130415/log.50745d1a0cf28ed55d9d6498.1366057141427.txt Qvist wins 31 : 29
game 2http://dom.retrobox.eu/?/20130415/log.50745d1a0cf28ed55d9d6498.1366057993155.txt RTT wins 22 : 14
game 3 http://dom.retrobox.eu/?/20130415/log.50745d1a0cf28ed55d9d6498.1366059172033.txt RTT wins 31:30
game 4http://dom.retrobox.eu/?/20130415/log.50745d1a0cf28ed55d9d6498.1366060518449.txt RTT wins 55:27
qvist will upload videos ad do a short commentary about the games. it where very fun and intense games and luck did play of course a factor in the close games. I thank Qvist for the Games!
Have a good day (night for us germans)
RTT
I'm currently doing the rewatch and I was really unlucky in those games. I appreciate all comments.
Game 1:
This was a boring Hoard/Chapel board with Swindler. I won this, but I was still was unlucky. In the turn where I chapeled my hand, one of the cards was an Overgrown Estate. Guess what I drew: Swindler. Later in the game I mislicked, but that Pawn was honestly very useful later. So, this was lucky at the same time. So, that's why I won.
Game 2:
This was an interesting board with Worker's Village, Bridge, Count and Altar. Unfortunately there was no draw card. We opened the same, but he got $5 twice while I got $4 twice. Come on! So, I was already behind. Maybe I should have gotten WV+Bridge in turn 8 and get that Altar later. On turn I did a misplay where I didn't put the Bridge on top of my deck. Then came turn 13. I was one action or one coin short of winning this game, grr! On turn 14 I could have gotten 2 Duchies for a 1-point lead, but I did a misclick again. But still that wouldn't have won me the game.
Game 3:
This was the most interesting board. There was gaining with University, Border Village and Develop. We both had the idea to trash Action cards with Graverobber and expand them into Provinces. I choose the University route and he the Border Village route. Young Witch, Militia and Squire made the board even more interesting. I focussed more on draw with Stables while he decided to trash earlier for Provinces. And then I did a big miscalculation on turn 17 which you can hear in my video. Instead of him being one point ahead, I said that I'm one point ahead. That's why I did Province+Duchy. But he did Province+Duchy too and won. D'oh.
Game 4:
Oh man, this was the worst game. I curse you Loan. We both open Loan/Militia on a board with crucial $5s with Margrave and Bandit Camp. On turn 3 I got $3. On turn I have the Loan, but haven't seen my Militia yet. So I don't play it. On turn 5 I have the Militia and finally $5, but he plays Militia himself. So, still no $5. On turn 6 I finally get a Margrave and turn 7 my $5 card hand get's militia'd again. Now it gets really bad. On turn 8 I played Mining Village and Margrave and had a Loan in hand with one card left in my deck. I didn't keep track. It was my Militia so that all those cards missed the reshuffle. On turn 10 I had the same choice: One card left, it was my Mining Village, so my Militia missed again. Here I was already so behind. On turn 13 I didn't play the Loan again because of similar fear. On turn 14 it skipped my Bishop and hit a Silver. That's the turn where RTT already could Double Province. Game over.
At least RTT reminded that this isn't a Elimination Tournament. So, I have at least still a chance.
Thanks for the games RTT, you played well and deserved the win, even beside the shuffle luck I had.
Good luck for you in the tournament.
Edit: Videos will be uploaded soon.
Also, I guess, whenever a card references "a card" it's always implicit "a card other than this copy". Trader and Watchtower also don't trigger when you buy them on their own reaction.Because you don't have them in hand when you buy them?
I don't think reactions trigger if the cards aren't in your hand.
I'm talking about the "blue" reactions here, not the on-card reactions.
Are there any new games starting soon?
If I knew how many despair and desolations we'd seen, and how many cards were left, I could tell you. But... I don't.
RTT wins against Qvist 3-1
game 1 http://dom.retrobox.eu/?/20130415/log.50745d1a0cf28ed55d9d6498.1366057141427.txt Qvist wins 31 : 29
game 2http://dom.retrobox.eu/?/20130415/log.50745d1a0cf28ed55d9d6498.1366057993155.txt RTT wins 22 : 14
game 3 http://dom.retrobox.eu/?/20130415/log.50745d1a0cf28ed55d9d6498.1366059172033.txt RTT wins 31:30
game 4http://dom.retrobox.eu/?/20130415/log.50745d1a0cf28ed55d9d6498.1366060518449.txt RTT wins 55:27
qvist will upload videos ad do a short commentary about the games. it where very fun and intense games and luck did play of course a factor in the close games. I thank Qvist for the Games!
Have a good day (night for us germans)
RTT
I think I can't see the map because Imgur is down.
I'm just going to have to remember the map like I'm a grandmaster chess player
I have not received my hand.
Use Mana Draw.
Use Universal Power to play Swiftness sideways powered by black mana die for 3 move.
Use Will Focus (powered by Green die) to play the improved version of Improvisation for +8 Influence (discarding Rage).
Interact with the locals (+1 influence).
Learn Refreshing Walk, and heal 1 wound from hand.
Now with Scavenger, there exists even a more powerful combo for a guaranteed Province each turn in a deck with 4 Stashes and 2 Scavengers.Scavenger itself produces $2, so you only need 3 Stashes and 2 Scavengers to make this work. Also it's stopped by Attacks that mess with your hand.
Kuildeous needs a 10 or less. He rolls 10.