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Messages - Qvist

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101
Non-Mafia Game Threads / Re: Colonists (Era 2, End of Year 1, Watno)
« on: March 11, 2018, 06:25:35 am »
Board:



New Market Card:



New tiles:



Watno's turn

102
Non-Mafia Game Threads / Re: Colonists (Era 2, End of Year 1, Watno)
« on: March 10, 2018, 03:36:17 am »
You have 3 planks in the picture, just mistyped.
Still waiting on Jack Rudd on what to do.

103
Non-Mafia Game Threads / Re: Colonists (Era 2, End of Year 1, Watno)
« on: March 09, 2018, 05:34:45 am »
I have 9 storage and 2 warehouse spots. For my action I need 8 resources. Hence I should be able to store 3 goods (1 plank, 2 clay). Am I missing something?

No, I had a brainfart. You have one additional clay.

104
Watno, you have
3 Inactive Citizens
3 Tools & 2 Coins
4 Cards
9 Wood & 3 Clay & 3 Bricks & 5 Food



Jack Rudd, you have
2 Inactive Farmer
3 Tools & 3 Coins
2 Cards
11 Wood & 3 Clay & 2 Food & 1 Plank & 1 Brick

You had to store 5 Wood and 1 Food, I discarded 2 Wood because it didn't fit. If I should discard 1 Wood and 1 Food instead, let me know.



ghostofmars, you have
3 Inactive Farmer
3 Tools & 1 Coin
1 Card
5 Wood & 2 Clay & 2 Planks & 2 Bricks & 2 Food

I had to discard 2 Clay for doing your one action (unless I am missing something).



Board:



Watno, please add these 3 tiles:


105
Move to Developer, play Axe

What are you paing ghostofmars for the fee?

106
Sorry I shouldn't assume you all make a turn before I update.

Watno, you have
3 Inactive Citizens
0 Tools & 2 Coins
4 Cards
3 Wood & 3 Clay & 3 Bricks & 3 Food

I forgot to mention last time that I can't find the storage extension on TTS. So we just have to remember you have it.



Board:




107
Watno, you have
3 Inactive Citizens
0 Tools & 2 Coins
4 Cards
3 Wood & 3 Clay & 3 Food



Jack Rudd, you have
3 Inactive Farmer
0 Tools & 3 Coins
2 Cards
8 Wood & 2 Clay & 1 Food



ghostofmars, you have
0 Inactive Farmer
2 Tools & 1 Coin
1 Card
8 Wood & 3 Clay & 1 Planks & 1 Bricks



Board:



108
Non-Mafia Game Threads / Re: Colonists (End of Era 1)
« on: March 02, 2018, 06:45:48 am »
Watno, you have
3 Inactive Citizens
4 Tools & 2 Coins
4 Cards
6 Wood & 2 Planks & 2 Bricks & 2 Clay & 2 Food



Jack Rudd, you have
0 Inactive Farmer
3 Tools & 2 Coins
2 Cards
9 Wood & 2 Clay & 3 Food



ghostofmars, you have
0 Inactive Farmer
3 Tools & 1 Coin
2 Cards
12 Wood & 3 Clay & 3 Planks & 1 Food & 2 Bricks



Board:



New Tiles:



Era II starts. New Market card:



109
Sorry, I totally forgot about this.

Jack Rudd, again I can't activate everything. I either can't activate the Forester's House or the Shed. If you don't activate the shed, you lose 1 resource in the Production Phase. Also I sent you the 4 cards, please discard 2.
Watno, place the 3rd Market. It needs to be at least 2 places away from the other Markets.

I will update the game boards after I get these answers.

110
Dominion Videos and Streams / Re: RTT on Youtube / twitch
« on: February 22, 2018, 09:06:46 am »
I had planned something like this for a long time. Glad you are doing it now. Nice.

Few suggestions:

Not sure what exactly the limits of your series are but I would expand it to talk about main combos build around a certain card. Like video 2: Market Square. You could show off Hermit/MS or Apprentice/MS.
In the same vein you could show off Double Tactician decks with Tactician/Vault and Tactician/Black Market for example.
You could show off Bridge combos, e.g. Royal Carriage/Bridge, Native Village/Bridge and King's Court/Bridge in general.
Same thing with Highway, like Highway/Market Square or similar.
You could show off Golden Decks, e.g. Bishop ones like the Bishop/Chapel one or the Bishop/Fortress one.
Interesting are also Alt VP decks like with Beggar/IGG/Count/Ironworks together with Gardens/Silk Road/Duke or Trader/Masterpiece with Feodum.
Other intesting combos to show off Mandarin/Capital Golden Deck, Lurker/Hunting Grounds, Scavenger/Stash (not online unfortunately) and PhilStone/Herbalist and maybe Mint/Fool's Gold.

Something I would suggest is to alway to talk about Synergies and Counters. You did talk about counters in the Counting House videos. Synergies are kind of rare with combos, but talking about what makes a combo even stronger is certainly worth it, like how much better Counting House/Travelling Fair is with Colonies and how it explodes if you add a Bank to the mix.

Like I said, not sure how loose you want to have your combos definition, but if you run out of stuff, you could always talk about certain deck types that you play quite often, like how to play Ambassador Tennis, how to play with Rebuild and its synergies (Tunnel/Rogue etc.), how to play Draw-up-to X decks like Hamlet/Watchtower, how to play a Multi-Possession Deck and which cards to avoid adding to your deck when Possession is on the board, how to play with the Traveller lines and which cards combo with them.

111
ghostofmars, you have
1 Inactive Farmer
1 Tool & 1 Coin
2 Cards
4 Wood & 2 Planks & 1 Food & 2 Bricks



Watno, you have
3 Inactive Citizens
1 Tools & 2 Coins
4 Cards
2 Wood & 2 Planks & 2 Bricks & 2 Clay & 1 Food



(I mistakenly said you had 3 Tools last turn, but you had 4, I hope that didn't mess things up)

Board:







112
Watno, you have
3 Inactive Citizens
3 Tools & 2 Coins
4 Cards
2 Wood & 2 Planks & 2 Bricks & 1 Clay & 1 Food



Jack Rudd, you have
2 Inactive Farmer
2 Tools & 1 Coin
0 Cards
4 Wood & 1 Clay & 2 Food



Board:



Market Card:


113
Watno, you have
4 Inactive Farmers
5 Tools & 2 Coins
5 Cards
4 Wood & 2 Planks & 2 Bricks & 1 Clay & 1 Food



Jack Rudd, you have
0 Inactive Farmer
4 Tools & 1 Coin
0 Cards
7 Wood & 1 Clay & 1 Brick & 2 Food



ghostofmars, you have
0 Inactive Farmer
6 Tools & 1 Coin
2 Cards
9 Wood & 2 Planks & 1 Food & 5 Clay



Board:



Jack Rudd, I activated your Hollow and left your Forester's House unmanned in a random choice to keep the game going. If you want to activate the Forester's House instead of the Hollow, Hunting Lodge or Shed, let me know. If you decide to deactivate the shed, let me know which item(s) you discard.
Watno, I will PM you the market card to keep the game going, your turn.

Last year of the era (no new tiles)

114

Activate everything

You can't activate everything. You have 5 Workers, but 3 Forester's Houses, 1 Hollow, 1 Hunting Lodge and 1 Shed.

115
Jack Rudd, you have
1 Inactive Farmer
1 Tools & 1 Coin
1 Card
3 Wood & 3 Clay & 1 Food



ghostofmars, you have
1 Inactive Farmer
3 Tools & 1 Coin
2 Cards
4 Wood & 1 Plank & 2 Food & 2 Clay



Watno, you have
4 Inactive Farmers
2 Tools & 2 Coins
5 Cards
2 Planks & 2 Bricks & 1 Clay & 1 Food



Board:





116
Watno, you have
4 Inactive Farmers
4 Tool & 2 Coins
5 Cards
3 Wood & 2 Planks & 2 Bricks & 1 Food



Board (with Jack Rudd and ghostofmars' turn):



Jack Rudd, see question above
ghostofmars, the Embassy doesn't produce on its own, so you will lose 1 wood
Watno, if you don't care for Jack Rudd's decision, make your turn.

117
SE, build Forester's Hut

To pay you have to move one wood from your Forester's House to your basic Storage or Shed, but your Basic Storage, Shed and Warehouse are full.
Do you want to lose 1 Food or 1 Clay in the process to build it?

118
ghostofmars, you have
0 Inactive Farmers
4 Tools & 1 Coin
3 Cards
4 Wood & 1 Plank & 2 Food & 4 Clay



Board:




119
Non-Mafia Game Threads / Re: Colonists (Era 1, End of Year 3, ghostofmars)
« on: February 10, 2018, 05:12:01 pm »
Board:



New Market Card:



New Tiles:



ghostofmars' turn

120
In order of player order:

ghostofmars, you have
0 Inactive Farmers
5 Tools & 1 Coin
4 Cards
6 Wood & 1 Plank & 2 Food & 3 Clay



Watno, you have
4 Inactive Farmers
4 Tool & 2 Coins
5 Cards
7 Wood & 4 Clay & 1 Food



Jack Rudd, you have
0 Inactive Farmers
4 Tools & 1 Coin
1 Card
6 Wood & 2 Clay & 2 Food



Board:



PSA: Small market will now be added at the start of Era 3.

ghostofmars please place these tiles on the board:




121
Jack Rudd, you have
0 Inactive Farmers
1 Tools & 1 Coin
1 Card
2 Wood & 2 Clay & 1 Food



ghostofmars, you have
0 Inactive Farmers
2 Tools & 1 Coin
4 Cards
2 Wood & 2 Food & 3 Clay



Board:


122
Watno, you have only 1 Tool. You can't build Forester's House

123
Other Games / Re: Dominion clones
« on: February 08, 2018, 11:42:09 am »
I either enjoy deck building as part of a bigger game as in Mage Knight or in a total different way like in Kashgar. Both excellent games.

The only "Dominion clone" that I quite enjoyed is Friday a solitaire deck builder filler game.

I also quite enjoyed Automobiles which is a Bag Building game.

124
Sorry for late checking.

Agreed on both. ghostofmars shouldn't have wood, I'm sorry. And Jack Rudd needs to play a card to get the tools. Will wait on Jack Rudd's new turn.

125
There are a few buildings that seem to be better versions. It would be good to know if e.g. a pub upgrades to a theater.

Doesn't look like it, maybe through a card.
But Tailor Shop upgrades to Textile Mill and Hunting Lodge upgrades to Hunting Grounds

By the way, are we goin to add the optional small market later on?

We can in Era 3, what do others say?

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