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Messages - Qvist

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1
General Discussion / Re: TV shows
« on: October 10, 2018, 12:10:09 pm »
I don't think this is a spoiler, but just to make sure in response to the "terrible ending": The terrible ending didn't make the whole season suck, just half of the 6th (last) season, its side storyline. Even in the finale the rest of the main storyline was amazing and tense throughout.

2
Tournaments and Events / Re: Renaissance: The Tournament
« on: September 23, 2018, 12:18:40 pm »
/in

3
Aufbau is Develop and came from the Black Market here.

4
Variants and Fan Cards / Re: Asper's Cards
« on: September 15, 2018, 06:16:50 am »
I don't think it would be too powerful as I elaborated. Wisp into Swamp is powerful then but how often do you activate it? Loading up on Swamps+Wisps doesn't seem so exciting without adding terminals which themselves reduce the possibility of Wisps activating. The comparism to Squire seems accurate. Current Swamp seems lackluster in comparism to Squire. Just my 2 cents as I don't know much about balancing those cards.

5
Non-Mafia Game Threads / Re: Colonists (Last Year, Last Turn, Watno)
« on: September 13, 2018, 06:21:23 am »
ghostofmars: 48 + 213 (buildings) + 20 (cards) + 146 (worker) = 427

Watno: 89 + 189 (buildings) + 16 (cards) + 142 (worker) = 436

I forgot to score coins one more time:

ghostofmars: 55 + 213 (buildings) + 20 (cards) + 146 (worker) = 434
Watno: 103 + 189 (buildings) + 16 (cards) + 142 (worker) = 450

6
Non-Mafia Game Threads / Re: Colonists (Game End, Watno won)
« on: September 13, 2018, 06:18:43 am »
ghostofmars:



Watno:




(I only did production of food and robes)

7
Non-Mafia Game Threads / Re: Colonists (Last Year, Last Turn, Watno)
« on: September 13, 2018, 06:15:37 am »
ghostofmars: 48 + 213 (buildings) + 20 (cards) + 146 (worker) = 427

Watno: 89 + 189 (buildings) + 16 (cards) + 142 (worker) = 436

Congrats Watno

8
Watno, you aready played Hostel the turn before. Stopped at before your turn.

ghostofmars, you have
3 Inactive Merchants, 2 Inactive Citizen, 1 Inactive Farmer
2 Tools & 48 Coins
0 Cards
9 Food & 1 Robe & 1 Wood & 3 Bricks



Watno, you have
3 Inactive Merchants, 2 Inactive Citizen, 0 Inactive Farmer
7 Tools & 85 Coins
3 Cards
6 Wood & 14 Food & 6 Clay & 4 Robes & 2 Ore & 8 Planks



Board:



9
Variants and Fan Cards / Re: Asper's Cards
« on: September 09, 2018, 07:43:37 am »
I agree with LFN. Swamp with $1 seems balanced. At $5 you get Swamp + Imp which is like a weaker Bazaar. The best deal is to get WoW + Swamp at $3 as WoW draws Swamp but Swamp is still only a Copper as long as you don't add other cards that need the actions. And if you add those cards WoW gets weaker and Ghost gets better. Also Ghost hitting Swamp is not as bad when Swamp has $1.

10
General Discussion / Re: TV shows
« on: September 06, 2018, 06:08:49 am »
Just mentioning that Dark is amazing. I haven't enjoyed a show that much since Lost. Can't wait for Season 2. It's like the only German show I ever enjoyed, but the mix of SciFi, drama, romance etc is amazing. The atmosphere is so good. It took me a while to understand who everyone is and who is related with whom, but that was especially interesting to figure out.

11
The robes should be on the textile mill, then everything fits. Also my resource list is missing 1 clay (it is in the picture though)


My bad, I knew I was missing something.

12

ghostofmars, you have
1 Inactive Merchants, 0 Inactive Citizen, 4 Inactive Farmer
6 Tools & 48 Coins
2 Cards
8 Food & 3 Robes & 8 Planks & 2 Iron & 1 Wood & 1 Coal & 10 Bricks



Watno, you have
3 Inactive Merchants, 0 Inactive Citizen, 0 Inactive Farmer
7 Tools & 85 Coins
4 Cards
17 Wood & 14 Food & 8 Clay & 3 Robes & 2 Ore



Board:



New market:




ghostofmars, I counted one good more than you can store. I got rid of 1 Food. Let me know if you want to change that decision.

13
ghostofmars, you have
1 Inactive Merchants, 0 Inactive Citizen, 4 Inactive Farmer
2 Tools & 40 Coins
3 Cards
5 Food & 2 Robes & 3 Planks & 1 Iron & 1 Wood & 1 Coal & 6 Bricks



Watno, you have
0 Inactive Merchants, 0 Inactive Citizen, 3 Inactive Farmer
10 Tools & 71 Coins
5 Cards
5 Wood & 9 Food & 9 Clay & 3 Brick & 1 Robe & 6 Planks



Board:



14
Dominion Articles / Re: Storyteller
« on: August 28, 2018, 02:55:58 am »
I think a comparism to Stables is needed as both use treasures to turn into draw. When is which card better?

15

ghostofmars, you have
1 Inactive Merchants, 0 Inactive Citizen, 3 Inactive Farmer
8 Tools & 39 Coins
1 Card
5 Food & 2 Robes & 2 Clay & 6 Planks & 2 Iron & 1 Wood & 1 Coal & 6 Bricks



Watno, you have
0 Inactive Merchants, 0 Inactive Citizen, 3 Inactive Farmer
10 Tools & 68 Coins
5 Cards
18 Wood & 9 Food & 11 Clay & 1 Brick & 6 Ore & 1 Robe



Board:



New tiles:



New market card:



16
ghostofmars, you have
1 Inactive Merchants, 1 Inactive Citizen, 3 Inactive Farmer
4 Tools & 32 Coins
1 Card
5 Food & 2 Robes & 1 Clay & 3 Planks & 1 Iron & 1 Wood & 1 Coal



Watno, you have
0 Inactive Merchants, 0 Inactive Citizen, 3 Inactive Farmer
6 Tools & 54 Coins
5 Cards
6 Wood & 4 Food & 6 Clay & 1 Brick & 4 Ore & 3 Robes



Board:



ghostofmars and Watno, I need your End of Year orders.
And ghostofmars, you need to add the new tiles.
Watno, you still need to discard 2 cards.

17


altruist to grand baker


You mean Baker right? Altruist has a Range of 2.

Swap Farm Builder and Joiner.
Build 2 Farms.
Turn Storage Sheds into Factories.
Build 2 Storage Sheds.
Take Cloth + Wood at left market.

After you built 2 Farms you have no room left for buildings. So the Factories would go on to where the Storage Sheds are, but then you certainly can't build 2 more Storage Sheds.

18

ghostofmars, you have
1 Inactive Merchants, 1 Inactive Citizen, 1 Inactive Farmer
2 Tools & 32 Coins
3 Cards
5 Food & 2 Robes & 1 Clay & 5 Planks & 1 Iron & 1 Wood & 1 Coal



Watno, you have
0 Inactive Merchants, 0 Inactive Citizen, 2 Inactive Farmer
8 Tools & 54 Coins
5 Cards
9 Wood & 4 Food & 6 Clay & 1 Brick & 4 Ore & 3 Robes



Board:



19
Swap community hall builder and ore pit

The swapped tiles need to be adjacent or is there again something I am missing?

20

ghostofmars, you have
0 Inactive Merchants, 1 Inactive Citizen, 1 Inactive Farmer
10 Tools & 32 Coins
3 Cards
5 Food & 2 Robes & 2 Clay & 8 Planks & 3 Iron & 8 Bricks & 1 Wood & 1 Coal



Watno, you have
0 Inactive Merchants, 0 Inactive Citizen, 2 Inactive Farmer
10 Tools & 53 Coins
3 Cards
12 Wood & 4 Food & 6 Clay & 1 Brick & 4 Ore & 2 Robes



Board:



New tiles:



New market:



ghostofmars, I think your net total was missing 1 coal.

21

Watno, you have
2 Inactive Merchants, 0 Inactive Citizen, 3 Inactive Farmer
12 Tools & 39 Coins
3 Cards
2 Wood & 1 Food & 8 Clay & 5 Brick & 1 Ore & 4 Iron & 1 Robe



ghostofmars, you have
1 Inactive Merchant, 1 Inactive Citizen, 1 Inactive Farmer
9 Tools & 26 Coins
1 Card
7 Food & 3 Robes & 1 Clay & 5 Planks & 4 Iron & 4 Bricks



Board:



Watno, I had to activate one of your Storage Sheds to pay the 9 Wood.

22
Non-Mafia Game Threads / Re: Colonists (Era 4, End of Year 1)
« on: July 23, 2018, 11:35:57 am »

Watno, you have
2 Inactive Merchants, 0 Inactive Citizen, 4 Inactive Farmer
12 Tools & 39 Coins
3 Cards
11 Wood & 1 Food & 5 Clay & 5 Brick & 7 Ore & 1 Iron & 1 Robe



ghostofmars, you have
1 Inactive Merchant, 1 Inactive Citizen, 1 Inactive Farmer
7 Tools & 25 Coins
1 Card
7 Food & 3 Robes & 2 Coal & 4 Ore & 1 Clay & 5 Planks & 1 Iron & 4 Briccks



Board:



New tiles:



New market:



23

Watno, you have
2 Inactive Merchants, 0 Inactive Citizen, 4 Inactive Farmer
8 Tools & 31 Coins
3 Cards
1 Wood & 3 Food & 1 Clay & 5 Brick & 5 Ore & 1 Iron & 1 Robe



ghostofmars, you have
2 Inactive Merchant, 1 Inactive Citizen, 1 Inactive Farmer
7 Tools & 23 Coins
2 Cards
5 Food & 3 Robes & 2 Coal & 2 Ore



Board:



Watno, add the 3 tiles.
ghostofmars. tell me your Atruist and Industrialist choices.

24
I just updated the Tool count which I forgot

25
Watno, you have
2 Inactive Merchants, 0 Inactive Citizen, 4 Inactive Farmer
6 Tools & 31 Coins
5 Cards
7 Wood & 3 Food & 5 Clay & 1 Brick & 6 Ore & 1 Robe



ghostofmars, you have
2 Inactive Merchant, 1 Inactive Citizen, 1 Inactive Farmer
7 Tools & 23 Coins
2 Cards
9 Food & 3 Robes & 3 Iron & 2 Clay & 1 Wood & 2 Coal & 6 Bricks & 3 Planks & 4 Ore



Board:


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