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« on: October 30, 2011, 07:13:29 pm »
It all started when you fell asleep reading your favorite fantasy book. Or perhaps it was merely a fiction. Anyway, when you awoke, you knew something was wrong. Your kingdom was in ruins and the dragon was about to finish the job. You kingdom destroyed, it is up to you to rebuild and conquer those enemies you call neighbors, all in the middle of a fairy tale.
This is my fan-expansion to Dominion, Dominion Fantasy, and here are the cards. (Stuff in parenthesis is "maybe I'll put it in there")
Sorcerer's Apprentice
+1 Action
Reveal the top card of your deck. Choose 1:
Put it back, discard it, put it into your hand, trash it.
--
If you reveal this from the top of your deck, you may put this into your hand. If you do, if it is your turn, +1 Action; and continue to reveal cards as if you handn't revealed this card.
Action-reaction
$2
Satyr
Choose one: +2 cards; +2 actions; +$2; or +2 buys
Action
$2
I think this one might need to be buffed up, but who knows?
Sphinx
Choose one: +3 cards, put a card from your hand on top of your deck; +3 actions, all other action cards played this turn do not give you +actions; +$3, All treasure (except Copper, maybe?) are worth 1 less; or trash three cards from your hand, gain a card costing up to 4
Action
$3
Basement
(+ 1 Action)
Reveal then discard any number of cards. +2 card per Treasure card discarded in this way, +1 card per other card discarded this way. You may trash this card.
--
When you trash this card, +1 card.
Action
$3
Wealthy Village
If played as an action;
+1 card, +2 actions
--
If played as a treasure;
$2
Action-Treasure
$4
Villager
+1 card
+2 actions
Look at the top and bottom card of your deck. Discard one and put the other on top of your deck.
Action
$4
Pegasus
+1 card
+1 action
You may reveal and discard an Action or Treasure card. If it is an Action card, +1 buy, +$1. If it is a Treasure card, +1 Card, +1 Action
Action
$4
Sorcerer
+1 card
+1 action
At the start of your next turn, +$1
--
While this is in play, whenever someone buys a victory card, +$1 more on your next turn. This cannot cause you to get more than +$3 on your next turn.
Action-Duration
$4
Centaur
+$2
Each other player gains a copy of the top card of the Centaur pile, then put the top card of the Centaur pile on the bottom.
--
Set up: Shuffle together the Copper, Curse, and Estate randomizer cards and place them face up on the board. This is the Centaur pile.
Action-Attack
$4
Time Machine
+1 action
Gain a copy of an action card that the player to your right played of their last turn and put it into your hand.
Action
$5
Dragon's Hoard
+$1, +1 action
During your Buy phase, if this is your only action card in play, +$2, +1 buy
Action
$5
Cursed Treasury
+1 Card
+1 Action
+1 Buy
You may gain a Curse card. If you do,
+1 Card
+$2
Action
$5
Area 51
+1 card
+1 action
Trash this card. If you do, put the top card of the Mystery Pile on top of your deck.
--
Set-up: Create a mystery pile at the beginning of the game with one copy of ten random, different kingdom cards not in the supply (that cost $4 or more). The Mystery Pile is not part of the supply.
Action-Duration
$5
Area 51 FAQ: Cards from the mystery pile are not gained. Therefore, on-gain effects of cards taken from the mystery pile do not apply.
Griffin
$0
Worth +$1 for every Victory card in your hand.
--
Once per turn, while this is in play, if you buy a Victory card, +1 buy, +$1.
--
When you discard this card from play, if you bought at least 2 Victory cards this turn, you may put this card on top of your deck.
Treasure
$5
Goblin
(+1 Action)
Trash a card from your hand. Gain a card costing up to $4 more than it. Trash this card.
--
(When you gain this, gain a Copper.)
Action
$5
Unicorn
Worth 1 VP for every Unicorn in your deck, including this one.
--
When you buy this card, reveal your hand. If you have any Victory or Curse card in your hand, trash this card.
Victory
$6
Titan
(+1 action?)
Reveal the top 3 cards of your deck. Choose 1:
Trash all of them, draw up to 2 of them and discard the rest, or discard all of them and each other player discards down to 3 cards in hand and gains a Copper and a Curse, putting them into their hand.
Action-Attack
$6
Please, remember that only a few of these have been playtested. Thanks and please give me feedback on how good/bad they are so I can not change them/change them
EDIT: Updated ALL cards.