26
Non-Mafia Game Threads / Re: Codenames XI
« on: September 29, 2020, 11:19:39 pm »do you "farm" copper? is that a thing? no right? you mine copper yeah?
Yeah, you mine copper.
Rose -> Guitar -> Fly
do you "farm" copper? is that a thing? no right? you mine copper yeah?
CAT | CAP | RABBIT | BARK | FIGURE |
TALE | WITCH | IRON | WALL | GOLD |
BOMB | DINOSAUR | PITCH | DANCE | SKYSCRAPER |
OLIVE | ROUND | GREEN | CROWN | CHECK |
OPERA | PIN | CYCLE | PASS | FIRE |
By the way, as I have been wondering, and not being a spymaster seems like a good time to ask this: Do we have a consensus on whether full names are allowed as clues?
My vote is no. One word only.
they are pretty well known magicians - vegas, tv specials. You've really never heard of them? Penn is a big guy, Teller is small and he never talks.
I think they're well enough known (that I'm surprised you've never heard of them).
Just not sure if I like it enough for a guess. Maybe we go figure first, and save rabbit as a future bonus guess?
Challenge #88: Use all the design space!
This card is double-sided. Both sides have the same text/image. There is no back to this card. This card shuffles as normally.QuoteEager Hound - Action - $3
+2 Cards
Reveal the top 2 cards of your deck. Discard any and put the rest back in any order.
-
When no Actions are resolving, if this is the top card of your deck, you may play it.
Another in a series of Dogs that do interesting things! It sifts (the dog digs?) to help you set up other Eager Hounds to trigger. This card can even be played during an Opponents turn, your opponent minions you and you get lucky and a dog is on top of your deck.
In reality, those cases don't happen much. You want some help to trigger these dogs. Cartographer, Courtyard, probably some other card that begins with a C to all can help you set this up. If you overload on Eager Hounds to get lucky, well, just know that terminal +2 cards isn't a great card to stuff your deck with.
The bottom line is to prevent it from being played in the middle of actions that have you reveal cards from your deck, which is confusing. So, after an Action is resolved, at the start of your turn, if this card is on top (you will see it because it's double-sided), then you get to play it!
Open to feedback. This originally was a cantrip that allowed you to play Action cards when played (like a village). But this got complicated quick. So I simplified it to a terminal draw. I like the price point, but is the sifting slightly too strong? Should I change it to 1 card sifting instead? Not sure. I could price it 2 without absolutely no self-synergy (no sifting) as well. Not sure what is best.
Should this be a reaction?
DEATH | AZTEC | ENGINE | MISSILE | COURT |
NUT | PIZZA | THIEF | HELICOPTER | HOLE |
TIME | TABLE | CLOAK | RULER | SCORPION |
PIANO | SQUARE | PAN | CALF | LUCK |
SPOT | DANCE | CROWN | FOREST | IRON |