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26
Non-Mafia Game Threads / Re: Codenames XI
« on: September 29, 2020, 11:19:39 pm »
do you "farm" copper? is that a thing? no right? you mine copper yeah?

Yeah, you mine copper.

Rose -> Guitar -> Fly

27
Non-Mafia Game Threads / Re: Codenames XI
« on: September 29, 2020, 05:16:42 pm »
So HORSE is obvious.

Other connections I see, in no particular order:
You could grow ROSEs on a farm
A barn is kinda a GARAGE for animals.
GUITAR, for the country music connection
PRIVATE since farms are usually in remote locations
SOUL, also for the country music connection, though I'm less sure on this one.
FLY as an insect that infects farm animals.
KNIFE as a maybe maybe maybe.

Out of those, I think we could go Private -> guitar -> rose -> garage -> fly, I think is my preferred order.

28
Non-Mafia Game Threads / Re: Codenames XI
« on: September 25, 2020, 10:06:35 pm »
Alright, let's try it out. Cat

29
Mafia Game Threads / Re: M132: Cats and Dogs Mafia - Day 1!!!!
« on: September 25, 2020, 04:51:52 pm »
/tag

30
Non-Mafia Game Threads / Re: Codenames XI
« on: September 25, 2020, 04:16:01 pm »
Rabbit?

31
Non-Mafia Game Threads / Re: Codenames XI
« on: September 25, 2020, 10:34:49 am »
Then let's lock in Olive next.

We can go with Rabbit, as well, for the Teller clue.

32
Non-Mafia Game Threads / Re: Codenames XI
« on: September 24, 2020, 11:46:02 pm »
Opera for sure.

I see CAP before CYCLE since fancy hats are more common than fancy bikes. OLIVEs are sometimes considered a garnish for a "fancy" meal.

I'd probably do CAP next, then a tie between olive and cat.

33
Non-Mafia Game Threads / Re: Codenames XI
« on: September 24, 2020, 11:44:49 pm »
CATCAPRABBITBARKFIGURE
TALEWITCHIRONWALLGOLD
BOMBDINOSAURPITCHDANCESKYSCRAPER
OLIVEROUNDGREENCROWNCHECK
OPERAPINCYCLEPASSFIRE

34
Non-Mafia Game Threads / Re: Codenames XI
« on: September 23, 2020, 11:36:07 am »
By the way, as I have been wondering, and not being a spymaster seems like a good time to ask this: Do we have a consensus on whether full names are allowed as clues?

My vote is no. One word only.

What about 2 word concepts? Like giving the clue New York, you couldn't give that clue with just York or New because those are completely different things.

I mean, I trust all of us not to abuse the rules like joth pointed out, so my vote is probably yes. Though I'd be okay with a no ruling if that's what the consensus is.

35
Non-Mafia Game Threads / Re: Codenames XI
« on: September 22, 2020, 10:02:06 pm »
they are pretty well known magicians - vegas, tv specials. You've really never heard of them? Penn is a big guy, Teller is small and he never talks.

I think they're well enough known (that I'm surprised you've never heard of them).

Just not sure if I like it enough for a guess. Maybe we go figure first, and save rabbit as a future bonus guess?

Yeah. I don't think figure is blue or the assassin, at least. Figure

36
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: September 22, 2020, 07:50:53 pm »
Challenge #88: Use all the design space!

This card is double-sided. Both sides have the same text/image. There is no back to this card. This card shuffles as normally.



Quote
Eager Hound - Action - $3
+2 Cards
Reveal the top 2 cards of your deck. Discard any and put the rest back in any order.
-
When no Actions are resolving, if this is the top card of your deck, you may play it.

Another in a series of Dogs that do interesting things! It sifts (the dog digs?) to help you set up other Eager Hounds to trigger. This card can even be played during an Opponents turn, your opponent minions you and you get lucky and a dog is on top of your deck.

In reality, those cases don't happen much. You want some help to trigger these dogs. Cartographer, Courtyard, probably some other card that begins with a C to all can help you set this up. If you overload on Eager Hounds to get lucky, well, just know that terminal +2 cards isn't a great card to stuff your deck with.

The bottom line is to prevent it from being played in the middle of actions that have you reveal cards from your deck, which is confusing. So, after an Action is resolved, at the start of your turn, if this card is on top (you will see it because it's double-sided), then you get to play it!

Open to feedback. This originally was a cantrip that allowed you to play Action cards when played (like a village). But this got complicated quick. So I simplified it to a terminal draw. I like the price point, but is the sifting slightly too strong? Should I change it to 1 card sifting instead? Not sure. I could price it 2 without absolutely no self-synergy (no sifting) as well. Not sure what is best.
Should this be a reaction?

You could make this an Action-Reaction and have the bottom worded as "Directly after any player finishes resolving an Action card, you may play this from the top of your deck." I think that would give you the same benefits and simplifies the wording a bit. (Also I think it should be a Reaction.)

37
Non-Mafia Game Threads / Re: Codenames XI
« on: September 22, 2020, 07:41:22 pm »
Check

I like figure as a third. I don't know who Penn and Teller are, so I'm no help on that one. Would Swowl know who they are?

38
Non-Mafia Game Threads / Re: Codenames XI
« on: September 22, 2020, 04:51:19 pm »
I think Tale (as in a storyteller) and check (as in a bank teller) are pretty obvious here, but I'm not seeing a clear third.

39
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: September 22, 2020, 12:12:20 pm »



The State is double-sided. An Expedition variant, help your next turn at the cost of some cards during the turn after that.

40
Non-Mafia Game Threads / Re: Codenames XI
« on: September 20, 2020, 11:19:38 pm »
pass the turn?

41
Non-Mafia Game Threads / Re: Codenames XI
« on: September 20, 2020, 08:28:42 pm »
Alright, let's try it. Skyscraper

42
Non-Mafia Game Threads / Re: Codenames XI
« on: September 20, 2020, 01:36:22 am »
Gold

It could possibly be fire or bomb, but definitely crown over those two.

43
Non-Mafia Game Threads / Re: Codenames XI
« on: September 19, 2020, 10:53:49 am »
Sorry y'all, I dropped the ball on that one.  :-\

44
Non-Mafia Game Threads / Re: Codenames XI
« on: September 18, 2020, 05:22:56 pm »
Time is neutral.

45
Non-Mafia Game Threads / Re: Codenames XI
« on: September 18, 2020, 12:47:44 pm »
Missile is red

46
Non-Mafia Game Threads / Re: Codenames XI
« on: September 17, 2020, 09:55:25 pm »
Scorpion is red.

47
Non-Mafia Game Threads / Re: Codenames XI
« on: September 17, 2020, 11:46:11 am »
DEATHAZTECENGINEMISSILECOURT
NUTPIZZATHIEFHELICOPTERHOLE
TIMETABLECLOAKRULERSCORPION
PIANOSQUAREPANCALFLUCK
SPOTDANCECROWNFORESTIRON

Attack: Infinite

48
Non-Mafia Game Threads / Re: Codenames XI
« on: September 15, 2020, 06:25:32 pm »
Pan is neutral.

49
Non-Mafia Game Threads / Re: Codenames XI
« on: September 15, 2020, 05:14:11 pm »
Iron is Red

50
Non-Mafia Game Threads / Re: Codenames XI
« on: September 15, 2020, 11:04:40 am »
Rust: 2

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