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Messages - cayvie

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51
Mafia Game Threads / Re: M131: Quarantine Mafia (D1)
« on: August 28, 2020, 01:11:18 pm »
No exile's fine, but I don't like randomizing what nurse ends up as. Knowing that the nurse isn't dead if they don't flip is good, however.

Oh hey that gives me a good question.

If the nurse turns into a doctor, do they now flip as a doctor, or a nurse?

I guess one variation we could do is to have the nurse claim, and then everyone else targets in a circle. This increases the odds of vigging a carrier n1 while we're at it

52
Mafia Game Threads / Re: M131: Quarantine Mafia (D1)
« on: August 28, 2020, 01:00:15 pm »
so this appears to be a Dethy variant, and most of these are solvable wins for town. specifically, this seems quite similar to 7-player Dethy (2 mafia, 4 cops of varying skill, 1 vig). However, the difference here is that the vig doesn't know they're a vig, so that solution won't work.

My initial thought here is that everyone should target the people we personally find *scummiest* with our abilities; the most valuable thing a doctor can do is to vig a carrier. and two doctors have a chance of doing that (quack, CPR doc).

thoughts?

other considerations: do we announce our intended targets (with the nurse lying)? that would help us in the case that the weak doctor targets a carrier. my instinct is no, that this helps carriers more than it helps town, but idk.

I agree that we should try to pick scum. However, I think the best plan is everyone picking exactly 1 person, most likely in a single chain (we could use setup order, for example, but I hate that). If everyone picks scumreads, then the chances of vigging scum are severely lowered, as the real docs will also pick them. Besides, if we spread out, we make sure the vig is unapposed, and we can learn from the weak doctor.

With this I suggest we all announce our targets, and try to coordinate a chain of 8 people all targeting each other in a circle, with the 9th person replacing whoever we exile. Exiling doesn't break knowing exactly which doctors there are, since the nurse replaces them.

I have a pretty convoluted plan for picking how we setup the chain, but that's not very important right now.

this seems promising.

i guess another consideration: should we no exile day 1? town have two potential kills, so we theoretically have more killing power than carriers already, so our exile isn't the biggest consideration. i'm kind of leaning toward vote: no exile right now, force the carriers to try to kill our vigs for us, and put it on them to get thru the backup.

53
Mafia Game Threads / Re: M131: Quarantine Mafia (D1)
« on: August 28, 2020, 12:50:35 pm »
so this appears to be a Dethy variant, and most of these are solvable wins for town. specifically, this seems quite similar to 7-player Dethy (2 mafia, 4 cops of varying skill, 1 vig). However, the difference here is that the vig doesn't know they're a vig, so that solution won't work.

My initial thought here is that everyone should target the people we personally find *scummiest* with our abilities; the most valuable thing a doctor can do is to vig a carrier. and two doctors have a chance of doing that (quack, CPR doc).

thoughts?

other considerations: do we announce our intended targets (with the nurse lying)? that would help us in the case that the weak doctor targets a carrier. my instinct is no, that this helps carriers more than it helps town, but idk.

54
Mafia Game Threads / Re: M131: Quarantine Mafia
« on: August 28, 2020, 12:44:07 pm »
"Nooooo" MiX cried. "I hate attending classes online."

(How does he know...)

Hi everyone!

Vote: cayvie, where did you find Straw?

Straw, who are you? Tell us everything!

PPE: You took my first RVS vote  :'(

champs spec chat! i have done well in betting in the semifinals.

55
Forum Games / Re: Mafia Championship Season 7
« on: August 21, 2020, 08:44:37 pm »
Radishís song for you is adorbs!

lol yeah, there's been a taylor swift theme in these semifnals

56
Forum Games / Re: Mafia Championship Season 7
« on: August 21, 2020, 06:38:36 pm »
i guess i meant to spoil that above post  :-X :-X :-X

57
Forum Games / Re: Mafia Championship Season 7
« on: August 21, 2020, 06:38:02 pm »
game's over. we won handily! i inspired town from beyond the grave

58
Mafia Game Threads / Re: f.ds Mafia Hub
« on: August 21, 2020, 01:48:48 am »
would anyone be interested in playing the setup from this year's champs?

15 players

3 wolves
10 vanilla town
2 joats (9x doc/9x track/9x motion detect)

joats have to use all 3 abilities before repeating one
a joat cannot doc the same player 2 nights in a row

59
Mafia Game Threads / Re: RMM 58: Memento Mafia - Sign Ups Open!
« on: August 21, 2020, 01:13:22 am »
I hope you have better luck getting an 18 person game filled than I did  :P

/in

im doin good on bets lately so there might be some reinforcements comin :)

60
Mafia Game Threads / Re: M131: COVID-19 Mafia
« on: August 20, 2020, 01:02:09 pm »
i feel like this is a current event, whose legacy hasn't been yet settled

what's okay and what's too insensitive, we don't know yet; this stuff gets decided by trial and error. and now is the best time to explore it. so yea i think we should go forward with this, but keep an eye out to see if any problems arise. and be willing to listen if they do.

61
Mafia Game Threads / Re: M131: COVID-19 Mafia
« on: August 16, 2020, 02:28:39 am »
i'll /in then

62
Mafia Game Threads / Re: M131: COVID-19 Mafia
« on: August 14, 2020, 04:44:35 pm »

63
Mafia Game Threads / Re: M131: COVID-19 Mafia
« on: August 14, 2020, 12:30:10 pm »

64
Mafia Game Threads / Re: f.ds Mafia Hub
« on: August 12, 2020, 02:18:07 pm »
Considering there are no other normal games open for signups and Marvel is close to ending, Didds and I have a normal game we're gonna run. Unless anyone else wants to jump in the queue first (since I am still running Marvel) I'll open that up later today.

do it!

65
Forum Games / Re: Mafia Championship Season 7
« on: August 09, 2020, 10:05:55 pm »

66
Forum Games / Re: Mafia Championship Season 7
« on: July 20, 2020, 01:04:48 am »
schedule has been announced! I am in semifinal 2 (as is Rhand), which will start August 10.

67
Forum Games / Re: Mafia Championship Season 7
« on: July 18, 2020, 09:10:38 pm »
if you're gonna read one qualifier from this year's champs, read game six https://www.mafiauniverse.com/forums/threads/26004-Season-7-Game-6-The-Mafia-Archives-The-Mafia-Championship

like just marvel at the efficacy of that town, i think there's a lot to learn from close reading that game. for people who were curious about the efficacy Towncoring as a strategy, i think this is a really convincing case study.

68
Forum Games / Re: Mafia Championship Season 7
« on: July 12, 2020, 08:10:15 pm »
I was selected to advance!!

Yaaaaaaaay! Congratulations!

When's the next game then? And don't forget to link it here  :P

lol they're still announcing the advancees

i just happened to be the first one announced

69
Forum Games / Re: Mafia Championship Season 7
« on: July 12, 2020, 07:32:31 pm »
I was selected to advance!!

70
Forum Games / Re: Proposal to stop using "lynch"
« on: July 06, 2020, 03:46:05 am »
i gotta say i can't believe it's happening but im actually coming around to "yeet"

champs spec chat does things to you

71
Mafia Game Threads / Re: RMM56: Stormlight Archive Mafia (Game Over!)
« on: July 06, 2020, 03:27:33 am »
this was just a beast of a town performance, in what looks like an already somewhat townsided setup.

72
Mafia Game Threads / Re: RMM56: Stormlight Archive Mafia (Game Over!)
« on: July 06, 2020, 03:26:49 am »
Thanks for a fun game everyone.
Iím still sad Cayvie died early, but youíre a fun bunch to play with.

I agree that we all had too many spheres to play around with. I ended the game with 70 infused spheres. Thatís two more Nights worth of blocking and watching.
I think in a setup with so much power you have to either limit the amount of times those powers can be used drastically or dumb down those powers themselves (voyeur instead of watcher for example).

The design of Eddieís role is amazing.

Jimmm should have probably not been a watcher. Itís forcing him to townside in a setup where town already has a lot of power.

Still I like the setup a lot. Thanks for the hard work.

thank you so much for coming over! it was lovely to get to town with you after wolfing with you so intensely.

73
Mafia Game Threads / Re: RMM56: Stormlight Archive Mafia (Game Over!)
« on: July 06, 2020, 03:20:05 am »
jimmmmmm killed me??? man rude

74
Mafia Game Threads / Re: RMM56: Stormlight Archive Mafia (Game Over!)
« on: July 06, 2020, 03:06:14 am »
Here's a question: If the powers were changed up a bit (fewer investigative powers, stronger powers for scum, adjusting costs, fewer spheres) would players enjoy playing this as an open setup? Removing the hidden order powers and all the 3rd parties, of course. Just regular old 12-13 player mafia game. You could randomize the orders too (they weren't randomized this game).

personally it's a liiiittle too mechanically solve-able for my tastes; i definitely had a great time d1, and i'm not sure i would have if i'd lived longer XD

75
Forum Games / Re: Proposal to stop using "lynch"
« on: June 20, 2020, 12:56:35 am »
Nix!

MisNix, no Nix, nixing, nixed, nixee, nylo, mylo

This is good

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