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Messages - cayvie

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Dominion General Discussion / Re: Trickiest cards to play well?
« on: April 03, 2012, 12:58:33 pm »

Dominion General Discussion / Re: Keeping Score
« on: October 31, 2011, 07:50:35 pm »
If you believe public information can't be legitimately tracked, why is it OK to track it mentally? Can I pause to commit score changes to memory? Can I count points on my fingers? Can I make up a little rhyme about the current score every time it changes? What if I'm rhyming in code that only I understand; is that better or worse? Where exactly on the scale of practicality is this bright line you have in mind between public information tracking that is OK vs. that which is against the rules and constitutes a variant separate from the official game?

What is your opinion on using computerized anagram generators in Scrabble?

GokoDom / Re: IsoDom 2 Invitational Sign-Up
« on: October 27, 2011, 10:45:27 pm »
I'd like to play.

Dominion General Discussion / Re: What cards are still unique?
« on: October 27, 2011, 12:38:33 am »
Don't all the cards in Alchemy also change the number of supply piles in the game?

To borrow a term from Magic, complexity creep.

Dominion General Discussion / Re: Combo: +buy + Trader
« on: October 17, 2011, 10:37:33 pm »
Haven't seen it come up yet, but Trader seems like a good way to get Grand Markets

edit-and then, the +buy from Grand Markets could work with Trader like in the OP.

Dominion General Discussion / Re: [spoiler] Full Hinterlands card list
« on: October 17, 2011, 10:20:22 pm »
You know, one thing I want to say about hinterlands... many of the cards that were previously 'must-buys' are well-countered.

Care to elaborate?

Postulate:  Hinterlands cards make Trash-for-benefit cards better.

Hinterlands seems to include a plethora of cards that allow you to increase deck-size overall faster than the usual "buy 1 card per turn" paradigm (cards that we know of now that can do that:  Border Village, Trader, Develop, Ill Gotten Gains, and Nomad Camp gives you +buy).  Trader and Develop in particular are going to result in a lot of mediocre cards (Silvers, $3s, and $2s), that will be good fuel for, say, Apprentices or other TfB.  But, hey, while you might ordinarily flinch at feeding a $6 card into a TfB, why not a $6 Village that you got by overpaying for a $5 Action that you REALLY wanted?  Okay, the Coppers from IGG are unlikely to result in wildly useful TfB, but maybe if you're playing a Hinterlands heavy deck, you traded them for Silvers.

Develop being both TfB and deck-size increasing is, if my postulate is correct, slightly insane.

Pretty sure you mean hypothesis here /nitpick

Dominion General Discussion / Re: Why's it called a cantrip?
« on: October 02, 2011, 06:59:47 pm »
I don't have my old Duelist magazines with me, but I believe that Magic had cantrips before D&D did; 3rd edition D&D came out in like 2000, while the original cantrips came out in the Ice Age magic expansion, which I believe was in 1995.

edit - I'm well aware that D&D is older than that, but I don't remember the word "cantrip" in earlier editions.

Puzzles and Challenges / Re: Fine, here's MY what's missing.
« on: September 29, 2011, 02:37:17 am »
Well, the answer is Village. Does that help?

This puzzle doesn't seem to be getting many guesses. The reasoning is that these are all cards whose names appear in the names of other Dominion cards.

Puzzles and Challenges / Re: Fine, here's MY what's missing.
« on: September 29, 2011, 12:42:32 am »
Hint the first: This one has nothing to do with the effects of the cards.

Puzzles and Challenges / Re: my understanding is that something is missing?
« on: September 28, 2011, 11:43:54 pm »

Puzzles and Challenges / Fine, here's MY what's missing.
« on: September 28, 2011, 07:45:24 pm »

Tournaments and Events / Re: Any GenCon or WBC news?
« on: September 27, 2011, 10:00:00 pm »
Huh.  So it seems the cheating thing was just a tiny side note, though it's hard to tell from the thread linked just how much that situation escalated.

In any case, I think between theory's and rrenaud's experiences, and the thread about the GenCon tourney, I won't be joining tournaments that are 1-on-1, just based on the possibility of kingmaking.  Especially true if it's a three-games-per-round format, which would make having 3- and 4-player games terrible.

Oh hey, I was there (finished 8th, I think). The guy who was caught cheating was sitting directly to my right when it happened. The guy across from him said "stop" on someone else's turn, called a judge, and asked "how many cards are in your hand?"

The guy clearly had six, and immediately folded, and admitted to grabbing a card (council room, I think) out of his discard pile during another person's turn.

Puzzles and Challenges / Re: My Last What's Missing For The Day
« on: September 27, 2011, 05:12:43 pm »
Mountebank and Black Market are my guesses.

Also Remake.

Also Market and Grand Market.

Dominion General Discussion / Re: The Most/Least Fun Dominion Cards
« on: September 21, 2011, 08:25:00 pm »
I like Scout! Maybe because I like underdogs.

GokoDom / Re: IsoDom Tourney SignUp
« on: September 20, 2011, 03:23:14 pm »
This filled up right quick.

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