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Dominion General Discussion / Re: CARD OF THE WEEK #6: Smugglers
« on: April 30, 2015, 06:19:27 pm »I seem to remember they were worse at playing develop, outpost, and various other cards that still had a better success rate than smugglers. In any case, if you're suggesting they played it badly then they were finding exactly the problems I mentioned at the top of the thread. We can expect new players to find the exactly the same problems again in the future.
Develop and Outpost barely had a higher WRW than Smugglers. The opinion of Outpost has changed to where it is also a mandatory card in many engines.
The old isotropic stats give smugglers a "win rate with" of 91% and a "win rate without" of 111%. That puts it in the same bracket as herbalist, cache, talisman, saboteur, treasure map, and other cards that you need a good reason to buy. I'm afraid it could be possible that you're a bad judge of smuggler kingdoms.
The difference is that Smugglers is way, way, way better than all of these and far less situational. Smugglers is usually mandatory in engine mirrors with ample +action and in engine mirrors without +action it can potentially be the strongest terminal payload. If your opponent is incompetent, which is one situation in which Smugglers isn't going to help you, he's probably picked a worse strategy and is going to lose anyway.