Dominion Strategy Forum

Please login or register.

Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - dondon151

Filter to certain boards:

Pages: 1 ... 92 93 [94]
2326
Dominion Isotropic / Re: Decline of civility on isotropic?
« on: November 07, 2011, 09:30:41 pm »
Well, I think that requesting a resignation doesn't communicate the air of "ragequit" that a sudden resignation does, and both parties will walk off a little happier. Just my two cents.

2327
Game Reports / Re: How ambassadors can lose you the game (w/o Possession)
« on: November 07, 2011, 09:27:59 pm »
I play 3/4-player exclusively with RL friends and used to lose all the time by Ambassadoring my cards away and running out the piles before I could get an engine running to overcome a 12 Estate deficit, or something.

It's another one of those game theory scenarios in 3/4 player. If one player buys Ambassador, it's a free ticket to trim his deck while gunking up everyone else's. If a second player buys Ambassador, the third player gets Estates and Coppers for free and can try to win on Estates by running out 2 other piles (usually Ambassador and something cheap).

2328
Variants and Fan Cards / Re: Fan Cards for Christmas Presents
« on: November 07, 2011, 01:59:23 pm »
I thought all of the cards were considered to be part of the kingdom? Regardless, I think the intention of the card is to trash as many copies of a single card name in your hand, then then to trash itself when it's no longer useful.

2329
Variants and Fan Cards / Re: Reaction cards mechanics
« on: November 07, 2011, 01:57:17 pm »
No, only if he kept attacking. I think the distinction it isn't an attack is important. Although the card isn't an attack card, it is a reaction to an attack, so I thought the distinction is useful, (lest players think its an infinite loop). Although, it would probably be better handled as a clarification in the rules, because as you say, the card isn't specifically marked as an attack.

Yes, the distinction is important. No, you do not need to point out that distinction on that card, as the distinction is already present in the rules.

2330
Dominion General Discussion / Re: Young Witch/Scheme
« on: November 05, 2011, 02:19:51 pm »
Well, you also have to consider the probability that any number of the eligible Bane cards are already in the kingdom, and can no longer be Bane cards. Of course, whether that still results in a 1/41 probability, I don't know.

2331
Dominion General Discussion / Re: Favorite thematic cards
« on: November 04, 2011, 06:26:02 pm »
On the flip side, I also quite enjoy it when the card theming totally breaks down. I mean, of course a Moat can protect you from Militias and Witches (witches can't cross fresh water), but something about "Haha, your Pirate Ship cannot attack me! I have a Moat!" always strikes me as very humorous.

Well, the Pirate Ship needs to get into the Moat in the first place...

2332
Dominion General Discussion / Re: Favorite thematic cards
« on: November 04, 2011, 12:41:19 am »
Fairgrounds and Hunting Party are two of my favorites from Cornucopia.

2333
Variants and Fan Cards / Re: Variant card needs a cost
« on: November 03, 2011, 08:23:48 pm »
What if we made the second part of the card a Reaction that (obviously) only occurs when the card is in your hand?

2334
GokoDom / Re: IsoDom 2 Match-ups Round 1
« on: November 03, 2011, 08:15:33 pm »
Game 6: Can you tell me why the Tribute was going to be strong here? I have to admit that I just picked mine up for lack of a better 5 cost.

I'd like to know this too. I generally avoid Tribute due to how unreliable it is, but I suspect that in your game, with the prevalence of BM, Tribute is probably going to usually hit VP cards or Treasures, both of which are beneficial for a BM strategy.

2335
Dominion Articles / Re: Updating the Top 5 lists
« on: November 03, 2011, 04:20:27 am »
Read my post a little more carefully. :P

Ah, yes. I totally autocompleted those words in my head.

2336
Dominion Articles / Re: Updating the Top 5 lists
« on: November 02, 2011, 11:52:57 pm »
I think what rinkworks is trying to say is that the card does not naturally have the plural form of the noun in its name.

2337
I don't know, completely blocking an incoming curse from IGG is a kick in the nuts. It's one thing to play a Witch and have your attack blocked; it's quite another to spend your buy on a gimped Silver for no effect.

2338
Dominion Articles / Re: Ranking the opening terminals (for 4/3 splits)
« on: November 01, 2011, 11:52:46 pm »
Hmm, this could be an interesting discussion in its own right: under what circumstances is it correct to ignore Sea Hag? Other than Masquerade and Trader, I think I might prefer to open Ambassador/Ambassador when Sea Hag is on the table (at least, if my opponent buys a Sea Hag). And I won a game recently by ignoring Sea Hag and opening Fishing Village / Jack of All Trades.

I had completely forgotten about Ambassador but quickly ran a rough simulation (1 Ambassador vs. 2 Sea Hags) and 1 Ambassador would take just over half of the games. I'm not sure how Amb/Hag matches up to Amb/Amb and Amb/Silver, though. And I had also completely forgotten about JoAT, but that's another card that Sea Hag is rather ineffective against.

But, back to the original point, against Masquerade, Ambassador, and JoAT, Moneylender loses as well, so I still can't think of very many cases at all where Moneylender would be a preferable opening buy to Sea Hag.

2339
Dominion Articles / Re: Ranking the opening terminals (for 4/3 splits)
« on: November 01, 2011, 10:24:40 pm »
I'm going to go out on a limb and say that most people who are bothering to read a dominion strategy forum on the internet have played enough to understand basic concepts like the power of putting curses in to their opponents decks; the rote beginner is probably not ever going to read any of these articles. I'm guessing that people who are reading like articles like are reasonable dominion players and want to get better, in which case they should, in fact, be carefully considering all the possible synergies when they draw their opening hand.

Back maybe a month ago I was surely not at a level where I could understand all of the dynamics of the game, and the friends that I play with still occasionally make clearly suboptimal opening decisions (e.g. opening Remodel in a kingdom with no good targets, ignoring Sea Hag on boards where it would be very strong, etc.). I think it's erroneous to assume that all individuals who read a Dominion strategy forum are extremely adept at the game, or to assume that experienced players are the target audience; if that were the case, there would be nothing to talk about.

ChaosRed's post is also a good counterexample.

Edit: As for the sea hag vs moneylender debate, there really are enough cards that are very good against sea hag that I would definitely not be comfortable calling it better than moneylender a "vast majority" of the time, whatever that means, especially considering that moneylender is a card that I want to have in my deck in most circumstances.

I can only think of maybe 5 cards off the top of my head that would counter Sea Hag to an appreciable extent, and even with those cards in the kingdom I would still open with Sea Hag just to slow down the opponent. Masquerade and Trader are probably the 2 cards against which I definitely don't want to open Sea Hag. Whereas Moneylender... is just such a weak option now. It's only marginally useful in building an actions engine and it's not a very strong complement to BM.

2340
Dominion Articles / Re: Ranking the opening terminals (for 4/3 splits)
« on: November 01, 2011, 07:05:54 pm »
To address your example specifically, games where moneylender is a better card than sea hag not only exist, but are common. Sea hag is an awful card if there are good defensive cards available. The presence of a card like lighthouse (or especially a card like lighthouse in addition to efficient trashing) make sea hag almost a stone blank. Of course, how well the reaction cards in question interact with the other cards available is also important; evaluating a ten card board can be very complex, which is why single card evaluations are ridiculous.

Perhaps my wording was a little strong, but I challenge you to deny that in a vast majority of kingdoms, Sea Hag is a better opening buy than Moneylender. I believe that is the general purpose of ranking these cards.

In the same vein, it's also completely ridiculous to assert that single card evaluations are worthless simply because there is some variation in their power in certain kingdoms. Some cards are simply better than others in a larger set of circumstances. I know you're not trying to say that all openers are equivalent, but it's a lot more helpful to a neophyte player to tell him which properties to look for in a good opening buy than to tell him to carefully consider all possible synergies in the kingdom.

2341
Dominion Articles / Re: Ranking the opening terminals (for 4/3 splits)
« on: November 01, 2011, 04:47:14 pm »
As an aside, articles like this baffle me entirely. Single card evaluations (and assertions like "Steward is a weak card") are almost entirely useless- every card varies in value depending entirely on the other cards present.

I strongly disagree with this statement. Some openers are better than others almost regardless of the kingdom present. You're never, for example, going to see Moneylender top Sea Hag in terms of the strength of an opening buy. In that respect, I think this sort of generalized evaluation is useful.

2342
Puzzles and Challenges / Re: Blooki's Puzzle #6 - Nothing's Missing
« on: October 31, 2011, 01:33:53 am »
With the release of Hinterlands, Develop also fits the puzzle criterion. Coincidentally, it also satisfies Jimmmmm's criterion.

2343
Dominion General Discussion / Re: Salvager CCCS Decision?
« on: October 26, 2011, 03:21:01 am »
The topic states that the player draws a Salvager with no Estates in hand, only 3 Coppers and a Silver. In that case, trashing nothing and buying the Lab will yield an average hand value of 4.038 using your formula. Objectively, that means that trashing Silver and getting a Gold is the best move, but that's not considering the benefit of faster deck cycling with Lab or Caravan.

2344
Game Reports / Re: The most painful game you have played
« on: October 22, 2011, 08:15:25 pm »
It looks like he was trying to abuse the Black Market deck to ramp up the value of Fairgrounds, although he probably wasn't going about it the right way.

Simulations like to say things like BMU gets 4 Provinces in x turns (where x is usually between 14 and 18), but most decks can't keep up the pace when they begin to choke on green. It doesn't particularly help that your opponent had ample Militias with which to impede you, and you probably got a little unlucky here and there as well.

2345
Dominion General Discussion / Re: [spoiler] Full Hinterlands card list
« on: October 22, 2011, 08:05:00 pm »
Consider it to be a cheap, gimped Silver. If Silver is worth $3, then a non-cursing IGG should logically be worth less.

2346
Game Reports / Re: The most painful game you have played
« on: October 22, 2011, 06:12:02 pm »
It's because your opponent wasn't helping you with emptying out the Provinces. That tends to prolong the game a fair bit.

2347
Tribute doesn't give a bonus for Reaction-type cards, if that's what you meant to imply.

2348
Variants and Fan Cards / Re: Vineyard and University Cost Without Potion
« on: September 20, 2011, 02:17:23 pm »
Alternate idea: make it so that for cards costing a Potion, "during your buy phase, you may only buy 1 copy of this card per Silver in play." Obviously it doesn't bypass gaining, but it imposes a similar buying restriction using a card that costs close to Potion.

I suppose an easy way to implement the gaining restriction of Potion cards is to make them unable to be obtained during anything but the buy phase, e.g. "you may not gain this card except during the buy phase." That might create an issue with cards like Ambassador and Jester, though.

Pages: 1 ... 92 93 [94]

Page created in 0.064 seconds with 18 queries.