Vineyard, Hermit, Masquerade, Familiar, Herald, Talisman, Cartographer, Mystic, Soothsayer, Wharf
http://gokologs.drunkensailor.org/static/logprettifier.html?20140604/log.5070b64ea2e6d027a23183f4.1401908216708.txtIn this game against Geronimoo, he goes for pretty standard Masq/Wharf BM, and I decide to try for an interesting engine relying on Herald as the only "village". Cartographer shines here, since it allows me to line up my Heralds and Mystics to get the most out of them. I choose to start with a Potion, hitting Familiars early with the plan of using them for Vineyards late. I'm not sure if this is the right path, since Masq can send back the Curses, but I think it is since I end up cursing faster than he can trash, giving me time to build up my engine. Even a mid-game Talisman is nice here, allowing me to grab a bunch of Heralds at once to feed the Vineyards and ensure I don't slow too much while greening.
Geronimoo ended up resigning after 13 turns, probably as much because of my slow turns (sorry!) as because of the state of the game. Things were slow duesince I had to figure out how to put back Cartographered cards to make them line up with my Heralds and Mystics properly. It's complicated when you play a Herald which reveals and plays a Mystic and you have to remember which card to name!
I definitely don't think I played this board perfectly, but the engine definitely seems like the way to go here. Lots of fun interactions in this one!