Dominion Strategy Forum

Please login or register.

Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Schneau

Filter to certain boards:

Pages: 1 [2] 3 4 ... 55
26
Dominion General Discussion / Re: 5 cost treasures
« on: October 31, 2015, 09:25:40 pm »
Royal seal isn't that bad. For example, royal seal/nothing is a better opening than masquerade/nothing on a masquerade big money board.

This is an anecdotal edge case, and is only true because it often allows you to still play Masq in the second shuffle.

I'd vote Royal Seal not only the worst $5 treasure, but the worst $5 card period.

27
The VP counter options should be: only on, prefer on, prefer off, only off (or, prefer on/off, require preference/don't). I would default to prefer off. "Prefer off" would match you against absolutely anyone available - it's only a preference - but would pair you with an only-off or prefer-off when possible. A mix of prefers with no onlies would result in off.

I really like this. My only change would be that if a "prefer off" and a "prefer on" played, it would randomly choose whether it's on or off.

28
Have they not heard of refactoring?

I don't think they've even heard of just factoring.

Or re.

29
Gotta make sure you never multiply by zero:

Code: [Select]
private int getVPFromSpecialCards()
{
    int num = 0;
    if (this.numFairgrounds > 0)
    {
        num += (this.numFairgrounds * 2) * (this.numOfDifferentCards / 5);
    }
    if (this.numSilkroads > 0)
    {
        num += this.numSilkroads * (this.numVictoryCards / 4);
    }
    if (this.numVineyards > 0)
    {
        num += this.numVineyards * (this.numActionCards / 3);
    }
    if (this.numDukes > 0)
    {
        num += this.numDukes * this.numDuchiesCards;
    }
    if (this.numGardens > 0)
    {
        num += this.numGardens * (this.numCards / 10);
    }
    if (this.numFeodums > 0)
    {
        num += this.numFeodums * (this.numSilvers / 3);
    }
    return num;
}

At least they tried...

This code is awful and should have never been written. Using a variable called "num" for victory points? That's begging to cause problems.

30
There's this ridiculous function that calculates a factor that affects how long cards stay up in the air:
I am really curious if this kind of thing is the norm in the twisted world we live in, or as bad as it looks to me.

It is checking card destinations (etc.) against possibilities. And to do this it compares strings. Not, I dunno, numbers. In a good language it would be an enumerated type, perfect. You would actually be comparing 16 or 32 bits, when 8 would do, since computers prefer bigger numbers these days. But still, a comparison of two numbers. Rather than seeing, is the first letter g, is the second letter l, etc., as if your meaningful information is a bunch of characters when in fact it is no such thing.

While I totally agree that there's got to be a better way (my preference would be something like symbols in Ruby or keywords in Clojure), comparing strings vs. comparing integers/enumerated types will not have significant performance differences unless this code is run literally billions of times. It's still really ugly though, and should probably be in a case statement.

31
Goko Dominion Online / Re: Latest Release
« on: June 23, 2015, 08:35:36 pm »
Here are the release notes, copied from the MF forums:

Quote
Again, we have another upgrade in less than a week's time. This release fixes a lot of major issues, some long-standing, some recent. Here are the changes since v.2.0.30:

NEW FEATURE

Moves the resolution settings and full-screen option from a start-up dialog to a new main menu options dialog. Not only can you change the resolution without restarting the app, you can try out different resolutions quickly to see which one fits you the best! Now only resolutions that truly are compatible with what your monitor supports are given as choices.

FIXED

* Fixes a bug where, after disconnecting, re-opening the app, and starting a game, you ended up playing a different game than the server thought you were! This caused bizarre behaviors such as freezing in games, "Play All" not playing all or playing different cards, opponents buying things that aren't in your kingdom, etc. (1077, 1089)
* Fixes a bug where sometimes the game would show only the backs of kingdom cards and you could not proceed (1213)
* Fixes a number of reported freezes, such as with Wharf + Throne Room/King's Court, Prince + Beggar/Storeroom, playing a coin token, etc. (1087, 1141, 1142)
* Fixes a bug where, in certain resolution settings, clicks on buttons or campaigns would not to select the right thing and roll-over highlights would roll-over at the wrong time (1054, 1197, 1199)
* We believe we've fixed the bug with card text sometimes disappearing; however, we don't know for sure, because we never experienced the original bug (892)
* Fixed the following campaign map problems:
- You can't progress in the Tutorial (1222, 1223)
- Clicking in a campaign map takes you to some other campaign map (1243)
- When a guest clicks on a locked set, it takes him back to the main menu (1205)
- When a guest clicks on Base Act 2 or 3, it gives an unfriendly error (1206)
* Fixed: Spoils giving 6 coins instead of 3 (1219)
* Fixed: opponent trays behaviour (1231)
* Fixed issues with Social to Email/Password webpage
- Can't Add Email/Password Login to Twitter Accounts (1169)
- Entering an existing email while trying to add a social account (1163)
* Fixed: Bad behavior if attempting a sign up with a username that already exists (1221)
* Fixed: Bad behavior if attempting to change email to somebody else's (1209)
* Fixed: a player could login without verifying email (1202)
* Windows installer now makes desktop shortcut optional (1097)
* Backend improvements or unreleased features (588, 589, 725, 750, 806, 1179, 1216, 1217, 1218, 1236, 1241)

IN PROGRESS

Fixed issues with initial kingdom layout, such as Ruins pile on the 2nd page, prize on the first page, and only showing 10 cards on the first page when there was room for more. (1015, 1066, 1082) However, there are known bugs with the current implementation which we will have to address with the next release.

32
This new game mode on MF where you only see the backs of the cards must be how you train to use the Forge.

FTFY

33
Dominion General Discussion / Re: Homage to the Best Card
« on: June 22, 2015, 09:17:13 pm »

34
Dominion General Discussion / Re: Homage to the Best Card
« on: June 22, 2015, 08:08:42 pm »
I can't believe we're wasting so many of our 5000+ posts on things that are not memes.  :(

35
…So, do we have enough of these yet to put together the "Dominion: Artificial Intelligence" fan expansion?

(Is Mold balanced at $3? The obvious comparison is Cache: Mould gives you fewer junk cards than Cache, but the junk itself—a semi-Survivors—is presumably substantially worse to have than Copper. Worse enough to bring the cost down to $3 instead of $5?)

Please, please, please construct the flavor text by using the same code on the text from all the other expansions.

Jobs, starting with more pleasant kingdom of coins just sitting there in and also this kind of your straw hat. A passing servant murmurs, and his father, you want a cheese destruction. You vastly prefer it can do slightly better than everyone else. You are the maxim, learning a cheese again. This celebration. Small when compared to these lands that you will look for the stonecutters is brilliant conceptually, but lately people seem to cling to stretch your codebook for the world like that you like the maxim, you spears and also looking for the east, and poison darts before you want. You beg them wants to make a sign saying "Gone Adventuring." You are sure which neither of progress. Still, freeholds, or like you have pancakes but that you. Today, control of it was always tells the fields in a masterpiece - a reasonable hour. So now. You are sure that the south, treacherous swamps; to pass up a way to the look for the summer would never eat cheese grater so expertly that one who always tells the name of baklava. It seemed like this kind of land of baklava.

Donald X., time to start looking for a new career.

36
Not sure if people are still enjoying these, but here are some more good ones:

Misciands (Action - Duration) $5
+1 Buy
When you play this, if you do, +1 Buy, discard 2 cards of your deck. If he didn't reveal a Bane card from your hand, +1 Action, +$1. At the start of your next turn: +$1
---
While this is the first time you played a Fool's Gold this turn, trash all Treasures. You have no Action cards in either order.

Graver's Stor (Action - Attack) $8
+3 Cards
+1 Action
+1 Buy
Each player (including you) reveals the top 3 cards in the trash costing from $3 to $6, and discards a card costing up to $6, gain two Ruins.

Beggleymandlestachant (Action) $2
Look at the start of Clean-up this turn, put it into your hand.

Necryteng Vill-Golicergron (Action) $6
+2 Actions
When you play this turn, +1 VP
---
When you gain this, reveal cards from your hand. You may trash this, put it into your hand. Gain a card, then gain a Duchy, putting it on top of your deck .

Mystatory (Action) $2
Choose one: Set aside this and another copy of a Supply pile (The choices must be different).

Thinemitiver Villager (Action) $2
+2 Actions
Return this to your deck.

Win of Parks (Action - Duration) $5
+1 Action
At the start of Clean-up this turn, +3 Cards and +1 Buy.

Seartyaryte Stor (Action) $5
+1 Card
+2 Actions
Reveal the top card of your deck until you reveal a Treasure card from your hand, + VP equal to its cost.

37
Goko Dominion Online / Re: Payment models
« on: June 14, 2015, 10:57:35 pm »
Do you mean "which model would you prefer", or "which model would better serve MF"? Those are very different questions.

38
Here are some cards from my Random Generation Expansion:

Bor Ming's Ste (Treasure) $5
$2
When you play this, gain a Mercenary from the top card of your deck (round down).

Plack Markerolopperaderchary (Action - Looter) $1
+1 Card
+1 Buy
When you play this, gain two Ruins.

Gravage Jouser (Treasure) $5
$1 when you play this.
---
When you buy this, gain a Prize (from the Prize pile) or a Duchy.

Can (Action) $2
You may trash a card with cost exactly equal to its cost.

Throng's Vill (Treasure) $6
$1, otherwise it's worth $4, putting it into your hand. If it's the named card, then discard the rest. If there are one or more empty Supply piles, +1 VP.
---
When you trash this, gain two Coppers.

Silony (Action) $4
+1 Action
Reveal your hand and gain a Duchy or 3 Estates.

Coinge Rogrine Ship (Action) $2
Look at the bottom card of your deck until you have 6 cards in hand. If you do trash two Treasure Maps, gain a Duchy.

(Edit: removed typo)

39
Here's the card list grsbmd was using; don't know how it's different from rspeer's:

https://gist.github.com/thelmuth/396aaaf94da967bde5d4

40
...

Could you (or anyone) post/link the card texts that you used to generate these, so that other can play with it as well?

41
Can someone please open-source this?  These are amazing.

This. I'd love to play with one of these.

42
Feedback / Re: Chrome Extension for f.ds!
« on: June 07, 2015, 12:49:32 pm »
Alright, I've uploaded the 3* through 6* coin images.

43
Awesome job minusik, this is absolutely the best Dominion randomizer app available. I just +1ed all your posts in this thread.

44
Goko Dominion Online / Re: Goko Salvager Bug
« on: May 06, 2015, 06:41:34 am »
When I buy a victory card/curse, and then reveal trader to put it back, Salvager still counts the card as "gained". It causes a disreprency between the actual score and the score salvager is reporting.

Picture attached.

and the link to the log (shows 196 curses as deck contents)
http://www.gokosalvager.com/static/logprettifier.html?/20150505/log.5398f139e4b09ac4e56c0b10.1430839779304.txt

How do you play Solo?

You have to play in the Secret Chamber lobby.

45
Dominion General Discussion / Re: Name a card that fits its name
« on: April 26, 2015, 08:21:21 pm »
Remodel

46
Dominion General Discussion / Re: Homage to the Best Card
« on: April 25, 2015, 03:15:07 pm »

47
Goko Dominion Online / Gokoins/payment discussion
« on: April 21, 2015, 11:40:33 am »
Here's another thing I don't think I've seen mentioned:

Get rid of Gokoins. Let us pay real money to buy the cards we want to buy, including promos. Cut out the fake middle currency. It's probably not on the minds of users here who bought the cards long ago, but with Adventures coming, I'm sure we'd all appreciate being able to just buy it instead of buying Gokoins first, leaving us with a few to spend on diddly squat.

48
Goko Dominion Online / Re: Features Thread
« on: April 21, 2015, 09:43:11 am »
Besides automatch, my biggest complaint about the current implementation is the poorly designed UI. This has a few facets:

1. It encourages misclicks. Important buttons, such as "End Turn", should have dedicated space away from other oft-used buttons -- instead, it's easy to click them after playing coin tokens, etc. If the main way to play a card is to click it, then that shouldn't also be the trigger for discarding or trashing cards. Good UI design can help discourage these types of misclicks, but Goko's Dominion encourages them.
2. Buyable cards should not be on a second page.
3. The game log and chat should always be visible, searchable, and copy/pasteable. None of this popup nonsense where you can't even paste in a URL (say, to the Dominion Strategy Forums).

If you get the UI right, the game becomes much more playable by many more customers. Get it wrong, and you get an angry bunch of hardcore fans while casual fans try it once and walk away.

49
Is it just me, or is Gear sort of boring, like a terminal, optional, 2-card Haven? That's probably the card I'm least excited about from Adventures.

50
I listen to a lot of video game music, which is great while playing Dominion since it usually doesn't have lyrics. If you're interested, Rainwave is a great online radio station that plays video game music 24/7, and lets you request/vote on what music plays.

Pages: 1 [2] 3 4 ... 55

Page created in 0.063 seconds with 19 queries.