Dominion Strategy Forum

Please login or register.

Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Kuildeous

Filter to certain boards:

Pages: 1 ... 108 109 [110] 111 112 ... 235
2726
Rolling four cities

Rolled 4d6 : 1, 3, 6, 1, total 11


2727
And Theorel moves around the board. Look at him go!

And now it's Tables's turn. We can't tell him what to do, so he'll tell us instead.

2728
3 Food
3 Workers
2 Food or 2 Workers

I'm good with that roll.

I'll go for 2 Workers.

+3 Food
+5 Workers

Put 3 Workers on City 4
Put 2 Workers on City 5

2729
Ah, okay. I didn't realize that there were only two rerolls. That does make Leadership less confusing to me now.

Okay, roll those bones!

Rolled 3d6 : 1, 3, 4, total 8


2730
Grujah, you may sell your 1 Herb Juice for 2 Gold.
Insomniac, you may sell your 1 Herb Juice for 5 Gold.

Once those decisions are made, Grujah leads us off.

2731
Welcome back, folks. It's been a tense race so far. Poor TwistedArcher got taken out early on, but the others are still struggling. Only one guard has been revealed, and we do not yet know if his accomplice is on the move or is actually the corpse. I'm sure we'll find out soon enough.

Mail-mi takes a bold leap into…an empty chamber.

Now it's Theorel's turn to move. Where is he going?

2732
Speaking as a newbie, it seems to me that mail-mi would want to reroll that 5? If he's not going to spend those coins anyway, then that's a wasted die, and he should hope for a better result. Even a 6 is better, since there is no penalty for having one skull.

Is that reasonable to say?

2733
I'll take Craftsman, which gets me +1 doubloon.

And since there will be Coffee left over, I'll take Coffee as my extra good

2734
Hypothetical question (I hope it's hypothetical): If you get five skulls, do you gain the 10 goods first and then lose them all to revolt?

2735
Very nice contrast. Sharp.

2736
And I presume those boxes in the cities are for workers? So you can place a worker on a monument or a city? 

What's the disaster track on bottom for?

And do the shaded boxes in cities and monuments mean anything, or are they there to provide shape?

The Great Wall is a little confusing because of a missing border. I've learned that Google Docs does not always handle borders well, though most of the scoring sheet looks pretty good.

2737
Non-Mafia Game Threads / Re: PbF Roll Through the Ages: The Bronze Age
« on: August 12, 2013, 12:13:57 am »
Also, the example you gave is:

Quote
So, for example if you have 1 wood and 2 stone from previous turns, and roll 6 goods you gain: 1 wood, 1 stone, 1 clay, 1 cloth, 1 spear, and (circling around)1 wood again, ending with 3 wood, 3 stone, and 2 of each other good.

Should that be 1 of each other good? Just making sure I didn't miss anything. The scoresheet is a little tricky without having the rulebook, but I'll peruse your explanation some more and think up more questions, I'm sure.

2738
Non-Mafia Game Threads / Re: PbF Roll Through the Ages: The Bronze Age
« on: August 12, 2013, 12:11:08 am »
And I'll confirm my /inness.

2739
Non-Mafia Game Threads / Re: The Questions Game
« on: August 11, 2013, 10:47:23 pm »
Look in kitty litter

2740
Non-Mafia Game Threads / Re: The Questions Game
« on: August 11, 2013, 10:26:28 pm »
Wear work gloves
Take cat
Take cat
Rub cats together
Apply electrical charge to locked briefcase

2741
General Discussion / Re: Brag Board
« on: August 11, 2013, 12:09:03 am »

What about company name? Will there be a booth in the dealer hall?

https://greaterthangames.com/forum/topic/sentinels-of-the-multiverse-the-board-game-to-be-available-for-demo-at-gencon-4011

Oh neat! I didn't realize you were involved with >G.

I'll definitely check this out. I hope the Sentinel bucks combine with the board game too.

2742
Liopoil, are you back now? It's time to program for turn -6.

2743
Non-Mafia Game Threads / Re: The Questions Game
« on: August 10, 2013, 11:03:40 pm »
Open right door.
Go right

2744
Non-Mafia Game Threads / Re: The Questions Game
« on: August 09, 2013, 11:27:46 pm »
Read left sign.
Read right sign.

2745
Non-Mafia Game Threads / Re: The Questions Game
« on: August 09, 2013, 11:07:47 pm »
Go down hallway

2746
Non-Mafia Game Threads / Re: The Questions Game
« on: August 09, 2013, 10:58:54 pm »
Go left.
Read sign.

2747
Non-Mafia Game Threads / Re: The Questions Game
« on: August 09, 2013, 03:26:10 pm »
Go right.
Read sign


2748
Non-Mafia Game Threads / Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« on: August 08, 2013, 06:42:03 pm »
Hroksull furrows his brow. What manner of creatures are these? Perhaps they are a test from Kord. The goliath must not disappoint the god of strength and battle. He warily kept an eye on the larger creatures. No doubt these will be harder to slay. Best to keep his strength up. The way that the claws lash about concerned him, but if he could strike solid, then the claws should not be a problem.

Move action: Move to AB12 by going NW first and then circling around to gain flank
Minor action: Quarry on AC13
Standard: Twin Strike on AC13

Battle axe 1d20+8 : 15 + 8, total 23
Damage 1d10+1 : 6 + 1, total 7
Hand axe 1d20+8 : 15 + 8, total 23
Damage 1d6+1 : 1 + 1, total 2
Quarry 1d6 : 2, total 2

2749
Non-Mafia Game Threads / Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« on: August 08, 2013, 06:34:59 pm »
[Man, Jorbles is on fire.

Also, the first post does not reflect that I spent a healing surge to get up to full.]

2750
Non-Mafia Game Threads / Re: The Questions Game
« on: August 08, 2013, 02:39:10 pm »
Raise arms
Fan pits

Pages: 1 ... 108 109 [110] 111 112 ... 235

Page created in 0.12 seconds with 19 queries.