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Messages - Kuildeous

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2701
Non-Mafia Game Threads / Re: Room 25 II - Two contestants dead
« on: August 13, 2013, 06:07:37 pm »
And welcome back from break. Boy, was that exciting!

The smell of charred Tables still fills the air, but that won't stop liopoil from moving. Where does he move to?

2702
Non-Mafia Game Threads / Re: Room 25 II - Two contestants dead
« on: August 13, 2013, 06:02:14 pm »
The rules state that the first dead player's allegiance is revealed when a second player dies. There is no exception listed if that second player is a revealed guard.

So, who did Tables kill early on in the game? TwistedArcher was a prisoner.

With that knowledge, the remaining prisoners know that they cannot escape unless all three of them get Room 25 out of the complex on the last turn.

But who is the second guard?

2703
And per hyramgraff's CO, he shouts at Tables: "Hey tables! E5 is blue. You should guard it."

2704
Tables strolls into the seemingly empty chamber. Huh, he could have sworn that there was another person in here. Where could he have g....

Suddenly, hyramgraff leaps from behind the door and grabs Tables arm, wrenching it painfully behind his back. With a crazed gleam in his eye, hyramgraff shoves Tables into E5. Hyramgraff barely leaps out of the way as a jet of flame belches from the room. When his eyes adjust the sudden dimness, he sees that Tables has been incinerated.

We will now break for commercial as we mourn the passing of Tables the guard. And also verify if a dead guard is still enough to reveal TwistedArcher's identity. Please hold.

2705
Forum Games / Re: Vacation/Limited Access announcements
« on: August 13, 2013, 05:10:26 pm »
I'll be flying out Wednesday morning to GenCon. While I won't be completely away from the internet, there are good odds that I won't be able to devote as much time to my games as normal.

2706
Non-Mafia Game Threads / Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« on: August 13, 2013, 05:07:30 pm »
I believe it's bloodied, at least, but I don't think I can finish it off if I spend an Action Point. Better save that for the big bugs.

Minor: Stone's Endurance.

I think it's the baby's turn.

2707
Non-Mafia Game Threads / Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« on: August 13, 2013, 05:05:42 pm »
I should have looked at HPs first. Looks like we won't take it down this round. Hopefully, we can put some hurt on it. Will debate using an Action Point after the results of this roll.

Move: Shift to AC13
Standard: Twin Attack
Battleaxe 1d20+8 : 8 + 8, total 16
Damage 1d10+1 : 9 + 1, total 10
Handaxe 1d20+8 : 1 + 8, total 9
Damage 1d6+1 : 3 + 1, total 4
Quarry damage 1d6 : 2, total 2

Minor: Pending

2708
Non-Mafia Game Threads / Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« on: August 13, 2013, 04:52:03 pm »
[So how does flank work again? I thought you were at AB12, so that AD14 is providing it for you...On a related note, I still have no idea which marker is which character.  My guesses AB12=Hrok, AD14=Merik, AE16=Bel, AG14=Veonis, I'm the other one]

I think Jorbles was at AD14, but he's shifted to a new opponent, which is fine. I can attack this thing without flank, but +2 to hit is a nice bonus.

Of course, the downside to you taking flank is that it has an aura effect that will damage both of us if we can't take it down this round.

2709
Whew, got lucky there. So…
+3 Food
+6 Workers
+ 14 Coins
+1 Wood
+2 Stone
Sell 1 Wood
Feed 6 people (0 food left)
Put 6 workers on City 7
Develop Agriculture


Then on to Tables.

2710
Keep 3, 6 (in addition to 3, 5)
Rolled 2d6 : 1, 5, total 6


2711
Keep 3, 5
Rolled 4d6 : 3, 6, 4, 4, total 17


2712
Rolled 6d6 : 2, 5, 3, 4, 4, 4, total 22

2713
And now it's Tables's turn to do that thing that Tables does.

2714
And now Theorel looks in...oh wait, no, Theorel is shifting something. What is he shifting? It'll be either A or 4, and either direction is good for him this turn.

2715
And now it's mail-mi's turn in the exciting new game, "What's in that room?" Where do you look?

2716
Okay, that gives me +6 Food (8 total), 3 workers, and 14 coins.
Feeding cities leaves me with 3 food left over.
Putting 1 worker on the City 6. Putting 2 workers on the Great Wall.
Selling 1 Wood for 1 coin.
Spending 15 coins to gain Quarrying

2717
Keep 1, 3 (already kept 1, 5)
Rolled 1d6 : 5, total 5


2718
Keep 1, 5
Rolled 3d6 : 1, 3, 2, total 6


2719
Time to see if having five cities this early will hurt me or not. Here goes.

Rolled 5d6 : 1, 2, 5, 4, 4, total 16

2720
Hyramgraff takes a lookie-see into E5.

Now it is liopoil's turn to looks. Where does he look?

2721
Tables plays a giant game of Rubik's Cube (okay, it's not really a game, shut up).

Hyramgraff peeks into an adjacent room. Which room will it be?

2722
Non-Mafia Game Threads / Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« on: August 13, 2013, 08:54:39 am »
[Let me know if you're cool with flanking. I can shift into flank easily enough. If not, then I may move around to get him so the adults have farther to travel before reaching us.]

2723
Non-Mafia Game Threads / Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« on: August 12, 2013, 11:54:53 pm »
I believe that Hroksull is the only one left to act before the young kruthik goes. I was hoping to get a flank, but if it's just me you're waiting on, then I'll move up. I just want to make sure flank is not possible before the kruthik acts.

2724
Keeping all dice now. 1, 3, 3, 6.

+3 Food
+6 Workers
+1 Wood
+1 Stone

-4 Food to feed
-2 workers to put on City 5
-4 workers to put on City 6

Good to go. Tables's turn now.

2725
Setting aside 1, 3, 6

Rolled 1d6 : 3, total 3


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