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Messages - popsofctown

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6476
Variants and Fan Cards / Re: Dominion: Finance (Untested)
« on: May 14, 2012, 05:02:31 pm »
Compared to gold, Bounty is quite obviously weaker and in need of VP.  Might need more than it has, even.

Idk about Aristocrat.

6477
Corrected.
Never modding again.

6478
I see now.  Though I listed Axxle's vote, the vote's distance all the way on the right made it hard to confirm totals.

6479
I checked the page again, I don't see any error, unless the previous null votecount was also in error.

6480
The Duchess told everyone that pops left the house to her, and everything else should be divided among his friends.  It will take a while to divide up his Warehouses though..

Vote Count
(2) Thisisnotasmile - theory, Ozle
(2) goober - Axxle, ftl

6481
Just to clarify, does this day end early if everybody has voted a majority, so if 5 of us all of a sudden go for the same person in the next 5 minutes, then that auto ends the day? in which case I can see advantages for both voting early and late for either side!

And then once its night we cant talk to each other until the day phase right?
Yes, an early lynch ends the day.  You can discuss until the mod gets to to the thread to announce the lynch, then you'll be silent through a 48 hour night. 

6482
In the Gardens there is a pond.  You can skip coins across it with a good throw, but of course, the coppers skip farthest.

Vote Count
Still nothing


Note: Do not edit posts, no exceptions.  If you need to add information to a previous post, double post.

6483
Other Games / Re: Mafia [split from In defense of Monopoly]
« on: May 13, 2012, 10:34:51 pm »
The two different styles are both legitimate.  I just don't enjoy role fiestas.  I don't always play role fiestas, but when I do, I prefer to play on IRC or a messenger, I think that medium is best for that style of play.  You want to get in as many games as possible to get consistent MVPs and weaker players. 


6484
I've made a mistake, and am going to reshuffle roles.  Since not much mafia has been played yet, it shouldn't be too much of a problem.  I apologize for the mistake, I fail at forums.

The setup will also be rerandomized, so if you got a power role it might not exist next time around.

No problem. Invariably, it happens. Whenever I play in real life, the first game always ends up being a do-over.

Pops is still the first kill, I take it? That happens automatically, right?

This time I arbitrarily suspect TINAS and theory.

Yes, the flavor hasn't changed.

Also, theory's identification of the fountain that was mentioned as a Wishing Well is recognized and now canon.

You may change your votes freely, unvoting or voting a different player.  Feel free to use your vote however you see fit.


Votecount:
Nothing

6485
I've made a mistake, and am going to reshuffle roles.  Since not much mafia has been played yet, it shouldn't be too much of a problem.  I apologize for the mistake, I fail at forums.

The setup will also be rerandomized, so if you got a power role it might not exist next time around.

6486
I'm happy to play other games Donald designs once Dominion has blossomed plenty.

6487
Everyone was happily piling up things in their Garden filled kingdom - a week ago popsofctown acquired a Duchy to the north, and brought a cute Duchess back to his home in the Gardens (he claims her Duke is dead, we like to believe him).  They enjoyed long walks through the beautiful foliage and throwing Coppers into the fountains and making wishes.  But this morning, the Duchess came screaming out of the house.  She had been widowed again, popsofctown lay dead in the floor of their house, a knife in his back.  It is sad, but his spirit still guides us all.

Day 1 has begun.

6488
Everyone should have a role pm.  PM me if you somehow didn't get one.

You can start playing now, deadline is May 23rd.

The rules are up, be sure to read them.

6489
Variants and Fan Cards / Re: Interesting Potion Ideas
« on: May 12, 2012, 06:45:51 pm »
I stand corrected. 

And if you're just going to balance Medicine Merchant as if no other potion cost cards will pop up with it, I guess that makes some sense. 
Getting a 6$ Baron probably isn't close enough to "gain four golds to the top of your deck" for this to be strong.  I think it'd be a Transmute.

6490
Variants and Fan Cards / Re: Card Idea: Irrigated Land
« on: May 12, 2012, 06:39:56 pm »
Strictly better Silver is bad for the game, with or without the trashing clause.  BM/X decks will just randomly spit out 4  more VP or so every game.  It's uninteresting.

6491
Mafia Game Threads / Re: Mafia I: Murder in the Gardens signups
« on: May 12, 2012, 05:09:54 pm »
Theory
Ozle
Thisisnotasmile

O
ftl
Robz8888

Axxle
goober
Davio

This is my preliminary playerlist.  WrathofGlod posted interest in the mafia thread but was not actually among the first to sign up.  He can stand by to replace.

A player with a single post on this site asked to play, but I'm going to give other players precedence, in general they will be a bit more reliable.

I will make a very large, clear rules post later and send role pms, but today I may be too busy.

6492
Mafia Game Threads / Re: Mafia I: Murder in the Gardens signups
« on: May 12, 2012, 01:21:56 pm »
Still in.

Never played face to face but have played many many many times online with all sorts of wacky roles so nothing is really new to me. Happy for whatever timescales but I'd prefer something shorter because from experience people will just sit out and say nothing for as long as possible waiting for somebody else to say something incriminating, which obviously nobody does because they are sitting out doing the same.

"Talking is dangerous" is a toxic mentality that destroys a mafia game with any deadline.  If you're town, you should feel free to talk a lot, the more transparent you are, the more you'll move from 2/9ths chance of being scum to less in others' eyes.  If other players are bad, they might misinterpret your words and lynch you, yeah, but ultimately that's their incorrect interpretation of your behavior.

Towns that talk are towns that lynch more accurately.

I can't give play advice midgame so I bring stuff up now.

6493
Mafia Game Threads / Re: Mafia I: Murder in the Gardens signups
« on: May 11, 2012, 10:52:05 pm »
I'll be giving reconfirmers priority over later /ins.

6494
Apothecary declines in value so rapidly that it might not matter too much, you just want the early ones.

I think Uni and Golem are hit hard.  Golem is always competing with a simple purchase of the cards in question

6495
Simulation / Re: Ranking BM+X terminals
« on: May 11, 2012, 10:06:02 pm »
Is there a way to get a separate ranking for non-attacks when they compete with non-attacks?

6496
Mafia Game Threads / Re: Mafia I: Murder in the Gardens signups
« on: May 11, 2012, 09:27:31 pm »
ftl, it might be best for you to be on hold to replace in after June 17th.

Wait - no. That's a month away isn't it.  If one week wins out, the game should finish in time for you.  If it's 2 weeks, between the odds of your death and the flexibility of other players you'd probably be ok to miss 10 days.

6497
I can't recall a successful Gardens rush I've seen without Workshop or Ironworks.  As in, a blazing fast rush, the kind that would try to empty a terminal pile just to end the game.

I am also very interested in learning about other Gardens rushes. 

6498
Dominion General Discussion / Re: $5's That Make You Open Feast
« on: May 11, 2012, 08:38:04 pm »
I meant that there would be a semblance of logic, not that it would be a defensible play.

As in, when my mom opens Village/Silver and buys two Smithies turn 3 and 4 to go with it, I'm proud of her for at least having a plan in mind.

6499
Mafia Game Threads / Re: Mafia I: Murder in the Gardens signups
« on: May 11, 2012, 08:34:32 pm »
I'm going to need all the "ins" before my post to reconfirm, since there seemed to be some confusion on the time commitment the game entails.

While you're at it, chip in two cents about which deadline length you'd prefer. 

6500
Mafia Game Threads / Re: Mafia I: Murder in the Gardens signups
« on: May 11, 2012, 07:16:50 pm »
Oh, right.

Two weeks is the deadline I was proposing for any particular day.  For a nine player setup, that would be a two month game at max length, barring unusual no-lynching or doctoring.
I suggested a week in case you thought you wouldn't be able to keep discussions going for two weeks, or wanted a lighter first game. 

Mafiascum games often use 3 week deadlines, but I mostly see only experienced players fully utilizing those.  And even those are usually 25 player games, I believe.

The spirit of a deadline is similar to 90 minute versus 90 minute chess clock - you let the players make decisions as quickly as they naturally would for the most part, but cut off situations where a decision can be improved by tiny bits by lengthy analysis.  It's rare to have a legitimate favorite for lynching in less than 72 hours, and after two weeks or so it will be hard to improve you choice much.

As for theory's request
Mafia rolecop: The mafia rolecop tells the moderator a player he wants to investigate each night.  He will receive either the answer, "townie", "cop", "doctor", or "jailkeeper".  He may also perform the kill for the night (if he is jailkept, the investigation fails.  If he tried to kill, both actions fail.)
Mafia goon: The mafia goon has no special abilities.  He may perform the kill for the night (if he is jailkept, he fails).
Cop: The cop tells the moderator a player he wishes to investigate.  He will be answered, "That player is mafia" or "That player is not mafia" (if he is jailkept, he fails).
Doctor: The doctor tells the moderator a player he wishes to protect.  That player will be immune to kills that night.  (if the doctor is jailkept, he fails, that player might get killed).
Jailkeeper: The jailkeeper tells the moderator a player he wants to jail for the night.  That player is immune to nightkills.  In addition, kills or actions that player attempts fail.  The player won't be informed that his action failed, although the rolecop will get "no result" and the cop will get "no result" so they'll know.

No roles can target themselves.

Has everyone played face to face mafia before?

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