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Messages - popsofctown

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5126
When you level up to an even level do you get a random skill?

5127
Theorel, if that's all you are going to turn you should clearly indicate that you are ending your turn.

And if you are powering March with mana you have to reroll the mana die at that point too.

5128
Does it cost move points to challenge a rampaging enemy to battle?  Or can you just stand in an adjacent space and yell "Fight me"?

5129
Jorbles it's your turn i believe

5130
Innovation General Discussion / Re: Online Innovation
« on: March 12, 2013, 02:54:28 pm »
It's beta :(  Try Chrome?

5131
You know what, either way I'll just wait for The Right Moment

Can I use the card to get an extra turn, then skip that turn to call end of round (if I meet the condition and have no cards in deck)?
Or would that not exactly be "taking an extra turn after this one".

5132
Does Planning let you draw an additional card if you have two Wounds left in your hand, or no?

And I wasn't sure what scenario we are playing, I'll look for full conquest in the rules..

5133
Dominion Isotropic / Re: No thanks, Goko
« on: March 12, 2013, 11:25:10 am »
The necessary memorization just makes it hard getting started.  You learn the really key ones pretty fast though, Road Building, Machinery, Vaccination, Gunpowder.

5134
Theorel!

Can I be Tovak?  He looks way OP.  Ice block can be used as a normal block right?

5135
Forum Games / Re: Apparently this is where people talk when it's night
« on: March 12, 2013, 11:14:10 am »
It'd be kinda hard to play mafia in the innovation chatroom

5136
Dominion Isotropic / Re: The Future of Isotropic
« on: March 12, 2013, 11:12:50 am »
Looks like a misinterpretation.

5137
"Consult the Scenario description to
see of which level this city has to be"

Does the Scenario description have supply piles in it?

5138
I don't think anyone thinks dougz is not mighty enough for the task, it's a matter of how much time dougz commits.

It's probably a good idea to fix the bugs before moving on to expansions, also.

5139
I'm in for a faster game.

How will you handle knowing other players hands if playing yourself.

That's what I said. If no-one has a problem with it, I play. Knowing other players hands is IMO only a problem in PBF. But a 3-player game works too.
PBF?  Does that mean PvP? 
Why not level the playing field and just play the game with hands revealed?  It seems better to me than Qvist trying to forget seeing that Watno had enough movepoints in hand to beat him out to the next village if he doesn't burn a mana to get there, then deciding not to go and then wondering if that's what he would have done with less information and lalala.

Just show everyone's hands to everybody and it's more fair.  It would also help us learn and discuss the game, like they recommend in the rules. 

5140
Dominion General Discussion / Re: Dominnovation Strategy Forums?
« on: March 11, 2013, 07:03:47 pm »
I wish the innovation subforum was active enough to justify that, but it doesn't seem to be. 

Maybe it will get a huge spike in activity when isodominion goes down though.

5141
Variants and Fan Cards / Re: Villager: A recurring card
« on: March 11, 2013, 07:02:49 pm »
I like the card in the OP, as printed.  I'd like for it to cost 2$ though. 

5142
faster faster

5143
Dominion Isotropic / Re: The Future of Isotropic
« on: March 11, 2013, 05:51:52 pm »
It's true... i already bought a box..

5144
I am excited too. I wish I had meatworld friends to play games like this with face to face. 

I do have friends, but this is a little too complex for their kind, which is a shame.

5145
that's funny, I was just thinking about that watermill play, and thinking how you might actually lose because your opponent had noodles or something and had a higher score than you.
Actually it seems the move is more likely to lose you the game than it is to win you the game.  Watermill is an echoes card without a bonus so that's a sign you are behind in score, and you are probably tucking into unsplayed piles, so you are usually behind on score.

And it's not like you decide whether to Watermill a Crossbow based on the risk of ending the game.

5146
Theorel!

Can I be Tovak?  He looks way OP.  Ice block can be used as a normal block right?

5147
Perhaps the rule would be simpler if it was just, "Whenever you attempt to draw a 999, the game ends."
If that was the rule, when you try to draw an eleven, the elevens are empty, so you try to draw on higher....




5148
Yeah, it's weird that there aren't more signups. +thx

5149
The paper rules that come with the game are pretty clear about the ending condition, though.


5150
Is there a tie-breaker in Innovation.

Here was the game it came up:
http://innovation.isotropic.org/gamelog/201303/10/game-20130310-152812-be6a9f87.html

On turn 12 I had the option of playing melding Bio-engineering and then using it's dogma. If I had I would have taken my opponent down 1-2 leafs. He would have been tied with me for leafs at 2 I believe.

Bioengineering says:
If any player has less than 3 leaf icons, the single player with the most leaf icons on their board wins.

So the first condition would be met. But what if there isn't a 'single' player? Does that mean the game just keeps going?
This is just one of those golden rule things, if you can't follow an instruction, you ignore it entirely.  There is no single player with the most leafs, so the nonexistent player can't win.
Quote
Completely different hypothetical:
What about the situation where someone is forced to draw an '11'. Then the game ends and the player with the highest score wins (right? Or is it most achievements?). Either way it's possible for two or more people to have a tie for # achievements and/or score. Who wins?
When an eleven is drawn, the player with the highest score wins.  In the case of a tie, tie goes to the player with the most achievements.  If it's still tied at that point, it's a draw (though IMO it would be better design for it to be a loss for the player who activated the dogma causing this, like a pokemon selfdestruct rule, but it is the way it is.)
Quote
Another one:
Someone does something which causes both themselves and another player to get an achievement (through sharing say). Then they both hit the # of achievements they need to win. I assume score is the tie-breaker? But what if it's a tie on score?

Any other scenarios?

Ed
Special achievements are claimed immediately with a capital I.  Since your opponent resolves a shared dogma effect before you resolve that effect, he will get special achievements first.  So if you share Industrialization and it makes your opponent get Monument, he will instantly win the game before you can tuck cards to get Empire.


The most ambiguous rules issue to my knowledge is stalemates.  It might be covered in an FAQ somewhere though.

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