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Messages - popsofctown

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51
Mafia Game Threads / Re: M129: Marvel Mafia 2 (Day 1)
« on: July 23, 2020, 12:23:38 am »
I'm gonna box that next person who talks about mechanics again, which could be anybody, because it's all any of you are doing.  It's a really good way to make an environment where scum can hide and town can't find anything.  Please stop

52
Mafia Game Threads / Re: M129: Marvel Mafia 2 (Day 1)
« on: July 23, 2020, 12:19:43 am »
MiX, why should I believe that you're not scum this game?

That would be way too cool for me.

Stop asking this! You have no idea how awful it is to answer this when I'm scum. Or town. Or third-party. Or anything in between. It feels like whatever I say it's scummy.

Has this been helping you?
It's frustrating to not behave in a more sortable manner, but you're probably town this game anyway.

53
Mafia Game Threads / Re: M129: Marvel Mafia 2 (Day 1)
« on: July 23, 2020, 12:03:01 am »
Heyo.

We could reverse engineer what roles are likely in the game based on the choices that skum made for their powers?

Normally, that would be an insta pass I know... but since skum literally knew the roles in play prior to their selections... it is not really giving them any info they don't already have.

TBF I also do not know how helpful mapping it out would be for us... thoughts?
Best play is always to treat setups as vanilla except for factors you just can't ignore.

54
Mafia Game Threads / Re: M129: Marvel Mafia 2 (Day 1)
« on: July 22, 2020, 01:21:43 pm »
ahhhhhhhhhhhhhh lol
vote:Swowl

55
Mafia Game Threads / Re: M129: Marvel Mafia 2 (Day 1)
« on: July 22, 2020, 01:21:02 pm »
First!

Vote: pops, I remember you.

PPE: Dammit! Oh hey chairs, are we partners again?
That seems like a reason not to vote me though!


For reference:

Mysterio
Illusion: Target another player, they will investigate as "guilty" to Dr. Strange and Iron Man that night. Additionally, they will be vulnerable to Captain America's vengekill that night and the next day.

Thanos
Snap: If Thanos performs the Villian kill, he can instead choose to use the Infinity Gauntlet. The Snap kills through shrinking and healing, but it is blocked by Scarlet Witch's Mind Warp. If Thanos Snaps, he must wait one full night before he can Snap again.

Ultron
Invade the Internet: Target a player. Ultron will be told their role.
I still haven't read the setup, and I don't think I'm going to, reflavoring standard roles makes it so tedious to read.  Why isn't it "Ultron: Rolecop"?


[v]Galzria[/v]

56
Forum Games / Re: Proposal to stop using "lynch"
« on: July 19, 2020, 12:38:06 am »
I use exile after site rule change. 
I really don't like the whole "extrajudicial killing without using any words that start with L" stuff, my views are pretty close to Awaclus's.

57
Mafia Game Threads / Re: M129: Marvel Mafia 2 (3 spots left!)
« on: July 17, 2020, 08:07:07 am »
i join

58
Mafia Game Threads / Re: BM31: Random Word Mafia
« on: May 28, 2020, 03:08:07 pm »
That's not a promising attitude towards moderating.. y'all have fun

59
kingmaking is always the fault of the designer

60
Mafia Game Threads / Re: BM31: Random Word Mafia
« on: May 28, 2020, 11:55:43 am »
mailman seems manageable

61
Mafia Game Threads / Re: BM31: Random Word Mafia
« on: May 28, 2020, 10:21:02 am »
 https://wiki.mafiascum.net/index.php?title=Forest_Fire

Forest Fire would be a good fit, to be likely to have someone's unique post restricted style longer through the game

62
Dominion General Discussion / Re: DeepMind for Dominion
« on: May 24, 2020, 08:53:41 am »
I think people are vastly underestimating (or rather, perhaps not estimating at all and "bypassing") the number of "calculator friendly" handicaps available to a hypothetical Dominion AI.  Stuff that it's just better to have a machine do.  The machine makes railroad better than John Henry because it runs on coal.

In Jeopardy, the advantage was buzzer pressing, for the demo they let the AI get the full advantage of seeing the permission light and reacting in .0001 seconds instead of the standard 0.7 seconds and always got first crack at a question so it could answer lots of questions wrong and still win.  In Starcraft, there was infinite micro, which would be the second greatest benefit that I'm aware of, the ability to spend essentially no time telling an individual unit to do something different from its peers.  Starcraft was a balance between exploiting that advantage and having a similar "god there's so many things for your grade school teacher to cover" dimension similar to Dominion. 
In an FPS with reduced character size it'd be so trivial to exploit those kinds of advantages that people don't write AIs to do it because it's too boring and easy.  The handicap is too huge.  That's assuming the design of the FPS is such that expert players miss a little bit or have to slow down to take their shots, of course, but with very much of either it becomes so huge.

Chess's AI friendly task is checkmate puzzle solving.  But the way chess works, the really hard part happens before that even comes up, one player generates strong advantage before mating puzzles start to really be presented. So mostly chess was a matter of making the AI smart enough to win, with no calculator based advantages at all.  I don't know go well but I expect it's a pretty similar story.  I think it's possibly kind of true that the amount of time the AI had to not lose before it could start checkmate-puzzling off of information advantages is more generous in chess than in go, that is possibly the meaningful way of looking at it.  It could just be that Go midgames are flat out harder, though.

What Dominion is gonna have is greening phase and I think that should be appreciated.  The decision to start buying provinces, or to buy a final gold knowing exactly how many times you'll draw it if you really sit down and think about it, the exact probabilities involved in Duchy dancing (with perfect deck tracking.  I'm sure our highest tier players have a vague idea of what's likely soon towards the end of a dominion game, but don't think they can recite their opponent's remaining 8 cards before next reshuffle and their own consistently.  And it's almost totally about knowing what the next hands look like and not any of the big brain strategy of needing just one village mixed in with Ironmonger on X board because an expert intuits which drawing terminals are going to be the right purchases at the right time when hitting 5 - it's just stuff like "yeah if you actually counted up every single card, there's only a 87% chance your opponent can end Duchy dance prematurely not 92%, therefore you -should- actually buy that spice merchant and expect to nuts topdeck it for a province-duchy turn, or whatever, stuff like that.

And those kinds of advantages are going to be pretty big in a probablistic game where the players should be expected to trade wins anyway, even just off brutish data gluttony on the timings of village genus cards and smithy genus cards and woodcutter genus cards at certain times on certain boards from reading tons of logs.

So, my expectation is, using that handicap, beating every single human should be -easier- than go (i don't want to say chess) because a significant subsidy exists, and the difficulty in memory based card counting + essentially discovering new game specific texas-hold-em odds for endgames exists.  It's still a jillions and jillions of dollars thing though.

tl;dr if you are up a knight in chess I don't think you need a ti84 to checkmate without throwing away your win 15% of the time, if you played more correctly enough to have a similar strength deck to your opponent but with a 5$ where he has a 4$ there's a brutish way even a ti 84 would give you an appreciable winrate bump, and I think that could be considered.  It overrides the subtle difference between what ironworks and smugglers truly mean I would think.  I could see how you might think there are just so many cards that can be classified in so many ways that maybe it would take forever and ever to program the AI to where it's never hardthrowing entire games over things like, "Oh, this board has transmute on it and that's a way to gain action cards, so the principle that Graverobber generally counts as a +buy has force in this kingdom".  But I think with the millions of dollars and as many people working on it as worked on chess, you eventually knock every single one of those bowling pins over, then you get into the range where the computer is like 5% worse than Stef and largely mirroring him, but doing perfect deck tracking stuff on the ends of games and winning 17 game series consistently.

63
Other Games / Re: Hollow Knight
« on: May 15, 2020, 05:48:41 pm »
My roommate was letting me play but suddenly moved out and now if I get my own copy I'd have to replay parts hm

64
Variants and Fan Cards / Re: New landscape : Laws
« on: April 16, 2020, 09:28:35 pm »
1$ is fine.  It's hard to guess whether there's interesting design space in handing out junk cards worth 1$ someday is why I picked 2$.
------
You can probably remove the stuff about Buys, and probably the word additional.  Wording stuff is hard. 

65
Rules Questions / Re: Cost of Animal Fair revisited
« on: April 16, 2020, 09:11:19 pm »
Huh, didn't realize MtG defined it that way.

66
Rules Questions / Re: Cost of Animal Fair revisited
« on: April 16, 2020, 07:05:35 pm »
MtG always defines effects like this as things you did instead of paying the cost, to evade assumptions that you did was modify the cost to become <fancy thing>, and then you paid the devil's price of <fancy thing>.  Paying cost was just a default way to get something.  You can get a margarita by paying 7$, or flirting with the waiter. 

I tend to prefer that definition, I think it's more future proof.

Surprise, it's buy one get one free Margarita Tuesday.  Will you get a second margarita in addition to the first one you got from flirting with the waiter? Obviously not, that's obviously irrelevant.

Actually MTG does also define "alternative cost" as a specific game concept. Miracle, Overload, Madness, Flashback, etc; are all "alternative costs".

118.9. Some spells have alternative costs. An alternative cost is a cost listed in a spell’s text, or applied to it from another effect, that its controller may pay rather than paying the spell’s mana cost. Alternative costs are usually phrased, “You may [action] rather than pay [this object’s] mana cost,” or “You may cast [this object] without paying its mana cost.”

In order to make this work, they also define a spell's "mana cost" as a separate fixed thing that doesn't change.

118.9c An alternative cost doesn’t change a spell’s mana cost, only what its controller has to pay to cast it. Spells and abilities that ask for that spell’s mana cost still see the original value.

If Dominion went this way, it would be a rule that says that "cost" always means "cost in coins+debt+potions" (basically the same as MTG's "mana cost"), and that cards can have "alternative costs" as well, which never affect the actual cost. You would also need to clarify that when choosing a card to buy, you can choose anything for which you can either afford the cost, or can afford an alternative cost.

There's no real issue with this; other than the fact that its simpler and less rules to simply use "thing you do instead of paying costs" rather than "alternative cost" for the rules. Also, when it comes to "what can you choose to buy", MTG basically gets around this by saying that you can choose to start casting any spell whether you can afford it or not. You don't pay the costs until the spell is on the stack, and then if you can't or don't want to pay the costs, the game basically "rewinds" to the point before you started casting it. In rare cases, it may be that you don't actually know until after you start to cast a spell whether you will be able to afford it or not... similar to Ticket to Ride Europe's tunnels.
I was thinking of effects like Djinn of Wishes, Bloodbraid Elf, and Omniscience.  None of them have an alternative cost of 0, they just don't have any cost at all.  Usually when you cast a spell for no mana in magic you don't use an alternate cost, you somehow don't pay the cost, and Animal Farm doesn't require $ so that's where I saw some parallel.
It's a pretty liberal reading of the actual text of Animal Fair to say that "Animal Fair is saying as long as this is in the kingdom, there's this action you can take where you trash an action from your hand and lose a buy and gain Animal Fair as if by magic" similar to those effects, and it's a less liberal reading to come up with this schema where it has a different cost that applies at certain times, but I think it clarifies some rule puzzlements if it did work that first way.

67
Variants and Fan Cards / Re: New landscape : Laws
« on: April 16, 2020, 06:28:32 pm »
Rewording ideas:
3) Inflation: This game, buying an additional card costs 1$ and 1 Buy, rather than normally it costs just 1 Buy.  [More futureproof I think]
5) Curfew: The game ends if the Provinces are empty, or if two piles in the supply with a printed cost of 2$ or more are empty. [more futureproof I think]
10) You can spend an action to play an action card from your hand no more than three times per action phase.  [more clear about whether bypassing the limit using Conclave is allowed, more clear about playing 5 Werewolves or 5 Crowns after the action phase.]

68
Dominion General Discussion / Re: RIP IRL
« on: April 16, 2020, 06:12:13 pm »
I want the kind of random where I can cheat at gambling and make more money than everyone else for as long as I don't get caught.  Can quantum mechanics help me do that?

Netrunner seems to think it can

69
Dominion General Discussion / Re: RIP IRL
« on: April 16, 2020, 12:40:55 am »
Randomness is about a lack of feasible means of predicting outcomes.  Even in these quantum reactions, I believe there's a tiny undiscovered coppersmith-quark or scout-quark that all along would have dictated a certain rate of radioactive decay by its presence, we just don't have a way of observing it and understanding it.

If you are three and watching your first Disney movie of your whole life, whether the villains will cruelly end the plucky protagonists' life or fall to the protagonists' ingenuity and bravery can be equally random, it's a matter of perspective.

My comment about pi, based on its circular logic that renders it useless from any sort of application with utility, seems philosophically correct to me.

70
Rules Questions / Re: Cost of Animal Fair revisited
« on: April 16, 2020, 12:31:06 am »
MtG always defines effects like this as things you did instead of paying the cost, to evade assumptions that you did was modify the cost to become <fancy thing>, and then you paid the devil's price of <fancy thing>.  Paying cost was just a default way to get something.  You can get a margarita by paying 7$, or flirting with the waiter. 

I tend to prefer that definition, I think it's more future proof.

Surprise, it's buy one get one free Margarita Tuesday.  Will you get a second margarita in addition to the first one you got from flirting with the waiter? Obviously not, that's obviously irrelevant.

71
Dominion General Discussion / Re: RIP IRL
« on: April 16, 2020, 12:13:18 am »
Only previously unknown digits of pi are truly random. 

72
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: April 04, 2020, 12:05:48 am »
I fear it will be correct to take Horses with horse thief too often.  The horses will net you two nonterminal cards, the debt will deprive another player of 2$ when you can perfectly predict what they want to buy and they have to go through with that purchase anyway.  It's the general case that cards are more valuable than $, and since both effects are delayed away to a point where it's hard to judge their situational impact, it's hard to make a Steward-style assessment that you've you've hit the odd spot that $ is more valuable than cards. 
I think maybe it's not too pushed to add a vanilla $ to the debt options.  Increasing their debt instead would run counter to the "let's not do Sea Hag and Saboteur anymore" rule, although I'm not sure you definitely need to honor that rule when the card can cure its own ill.

73
Variants and Fan Cards / Re: Wording Challenge: Kitchen
« on: March 28, 2020, 12:43:30 am »
You may play an action card from your hand twice.  For the rest of the turn, cards with that name don't produce +actions and may be returned to your hand immediately after you finish resolving any action (including this play of Kitchen).

74
Dominion General Discussion / Re: Prizes can be put back now
« on: March 26, 2020, 11:58:17 pm »
What happens to Black Market cards?

75
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: March 25, 2020, 06:55:46 pm »
Lol, spineflu theming this challenge on me not knowing the game's rules well enough about my last entry X_X

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