Dungeon Crawl is a roguelike game, a genre of single player PC games much like old school RPGs, except with an emphasis on randomly generated maps and the brutal finality of death. Several players in this forum have been playing it and discussing it.
Dominion challenges our concept of how fun a multiplayer game that easily divides into single player can actually be. As a result, I've designed a 1v1 competitive format for Crawl so that people in this forum can add some rivalry to the single player experience.
If you're reading this and you haven't played Crawl at all, you should know that:
1. Crawl is free to download.
2. Crawl is open source, free as in speech. This makes it incredibly unlikely that glitches are a gamebreaking aspect of competing.
3. There's a built in tutorial which is rather good
4. No one on this forum that we know of has beaten it yet. The game is designed around the risk that any attempt to beat the game could rather likely result in permanent failure.
5. There's lots of luck involved. Combined with 4, this means that if you download the game, play the tutorial and kick the tires around for a couple hours you stand a chance against anyone else.
6. It's totally turn based, you can step away from the game at any time
7.
You can probably play from work or school if you want to, without downloading. The interface is slightly less friendly thoughThat's about as much space as I'd like to spend selling the game to people.
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The format for matches in the tournament is based on drafting. It is analogous to choosing which type of engine or whether to go BM in a Dominion game. Unlike a dominion game, a game of crawl takes much longer than an hour, so mirror matches need be thrown out.
When your match starts with another player, I will generate two random "character configurations". A character configuration includes a starting species, the background (class) to choose, the starting weapon to select, and what religions the character is allowed to worship. Everything but the last is a natural part of creating a new character, the last is an external rule to add more strategy to the competition: the character will be prohibited from worshipping gods besides the 1, 2, or 3 randomly selected.
You and your opponent will each secretly decide which character configuration you consider more powerful and PM the choice to me. If your choices match, those two configs are thrown out and a new pair is used and the process repeats. Eventually, you and your opponent will select different configs as being more powerful.
Once that happens, you are assigned the configuration you chose. You get to do exactly 3 runs with that configuration. You have ten days (tentative deadline), can do it whenever you like, and simply report your results by PM honestly. Only the most successful run counts. Whichever player has the most successful run wins the match.
The successfulness of a run is defined as follows:
A run that wins the game is always more successful than one that doesn't.
A run that ends with more runes collected is more successful than one that ends with fewer.
Runs that end with the same number of runes, but different types of runes, may take priority over eachother, roughly based on difficulty. As follows:
Icy
Obsidian
Iron
Bone
Golden
Dark
Glowing
Magical
Fiery
Demonic
Slimy***
Silver
Barnacled or Gossamer or Decaying or Serpentine
***If one of the gods in your configuration is Jivya, who allows you to take the Slimy rune without combat, then the Slimy rune is treated as having less priority than Barnacled. It still counts as a rune though, so 4 runes including slimy beats 3 runes no matter what those three are.
If things are still tied, the deepest floor of the main dungeon/zot reached breaks the tie, for failure runs, and lower turns taken breaks the tie for successful runs.
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I'm aiming to get 4 people for round robin, who's in?
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I found a download link here: the official site seems to be down, but since it's an open source game it's naturally easy to find a copy anyplace.
http://sourceforge.net/projects/crawl-ref/