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Topics - popsofctown

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26
Game Reports / Do you buy workshop in this kingdom?
« on: October 23, 2015, 04:36:32 pm »


Code: [Select]
Chapel, Village, Woodcutter, Workshop, Remodel, Smithy, Council Room, Laboratory, Mine, Adventurer
Played this one yesterday.  I know in the theoretical "first game" engine, there is a workshop, and it's correct to skip it unless there are 3 or more players.  But that board doesn't have Chapel, and it seems like Chapel makes a card that adds 4 coins in 1 card kinda good, ish?  I bought a single workshop here, and I was wondering if people would agree that 1 workshop is optimal on boards like this, or if I'm crazy.

Even though I didn't totally plan on it, I ended up doing Workshop gains Silver -> Mine the silver into gold -> Remodel the Gold into Province.  Which seems kinda good, though I think possibly a strategy that just draws a huge deck, plays a bunch of gold, and buys two Provinces using Woodcutter could also be good (I was using Woodcutter too, to Province/Duchy the same turn as the Remodel thingy.)  But anyway, I'm not quite as fascinated by which final engine form you want here, I'm curious about the workshop thing, because I have heard some people say "only get workshop if you're doing X", where X doesn't seem to be here, but it seems to me like you really want to open Workshop/Chapel here.

27
Variants and Fan Cards / Showerthought card idea
« on: October 22, 2015, 05:46:09 pm »
Grand Fence
5$ - Action
+1 Card
+1 Action
+1 Buy
+2$

When you play this, the player to your left names a card.  You can't buy that card this turn.

28
Variants and Fan Cards / Birondelle
« on: October 14, 2015, 11:44:48 am »
Birondelle
4$ - Action
Take 2 Coin Tokens
______________
While this is in play, when you buy a card from the Supply, reveal the top 3 cards of the Black Market deck.  You may buy one of those cards.  Put the rest on the bottom of the Black Market deck in any order.
_______________
Setup: Copy Black Market's setup instructions.

29
Hearthstone / Warsong Commander got the Starving Buzzard treatment.
« on: October 13, 2015, 04:19:34 pm »
They announced today that Warsong Commander's text has now changed to "Your charge minions have +1 attack".

Will be implemented in an upcoming patch.

30
Variants and Fan Cards / Fiddler
« on: October 09, 2015, 10:54:56 am »
Fiddler
2$ Action

Choose one: +2 Cards, +1 Buy; +1 Card, +1 Action; +1$; trash a card from your hand.

31
Variants and Fan Cards / Genesis, chapel event
« on: October 07, 2015, 11:28:24 am »
Genesis
1$ Event
+2 Buys
Trash your hand.  Trash your deck.  Trash your discard pile.  Trash your play area.

32
Variants and Fan Cards / Tonic
« on: October 06, 2015, 05:11:35 pm »
Civil War
2$ Action Attack

You may have each player gain a Curse. 
You may reveal the top card of the deck of the player to your left and discard it or put it back.  If you do, each opponent does.
You may put two cards from your hand on top of your deck.  If you do, each opponent does.

33
Variants and Fan Cards / Tomato Patch
« on: September 29, 2015, 01:48:40 pm »
Tomato Patch
4$ Action Victory
+2 Actions
+1 Buy
Worth 1 VP
_________________________
In games using this, whenever you buy a card, you may gain a Tomato Patch.

(There are 4 times as many Tomato Patches available as a normal kingdom victory card)


Second draft

Tomato Patch
3$ Action Victory
+2 Actions
+1$
+1 Buy
Worth 1 VP
__________________________
In games using this, when you gain Silver or Gold, you may gain a Tomato Patch.

[Stack of 48]

BEST DRAFT

2$ Tomato Patch
Action- Victory
+2 Actions
__________________
Worth 1 VP
__________________
In games using this, when you buy a card, you may gain a Tomato Patch.

34
2015 / Backup forum?
« on: September 29, 2015, 10:13:02 am »
So, f.ds has been the target of malicious activity lately, and it would suck if this tournament got totally derailed if there was a longer bout of inactivity.  Would it be wise to formally designate a backup forum for communicating match times with your opponent or finding out pairing announcements?  If you don't pick one in advance, then if something bad actually happens, you can't use f.ds as a platform to tell people what the backup actually is.

reddit seems serviceable, and it's really nice that it doesn't require an email.

35
Goko Dominion Online / Where did the Dominion 2.0 music come from?
« on: September 26, 2015, 08:37:03 pm »
The first half of it is really awful.  Reminds me of some chill in-town music from Maplestory, except, much worse.  With bagpipes.

Then the second half has some sort of wonky technoie stuff and it's not so bad.

I can't imagine that they composed this just for Dominion.  It doesn't capture the spirit of Dominion.  Also it's pretty similar to Dominion 1.0 music, was that popular?

Oh now some totally new song came on, it's croony and awful.

Anyway it's taking an infinite amount of time for me to sign in, my expectations have not been defied with regard to my ability to actually use this software to play dominion.

36
I saw a cool card meant for Hearthstone, but it really doesn't require Hearthstone's mechanics.  It just requires decks and cards.  In fact, it probably fits better in Dominion, because Dominion is a "pure" deckbuilding game, some say.

3$ Prophetess
<No type line>
Before the end of the game, treat this card as though it were the card on the top of your deck unless it's in the trash or supply.  If your deck is empty, treat it as a Silver instead.
____________________________________________________________________________________________________
In games using this, the top card of each player's deck is a card that any player may view.  (This doesn't trigger reshuffles).

37
Hearthstone / Perfect hand Hearthstone: impromptu forum game.
« on: August 20, 2015, 12:55:23 pm »
You have some sort of ladder legal deck from after TGT.  The front faces of your cards don't have characteristics until you need for them too, and when they do, you choose the characteristics.

You choose the random outcomes of your own cards.

I'm not try-harding such that I have a specific OTK planned out, but I'll go first as Valeera and drop a zombie chow.  The rope is burning.  Anyone can pick up and play turn 2.

End of T1:

FOE:
Hand: 4+Coin
Life: 30 + 0
Deck: 26
Board: None

POPS:
Hand: 3
Life: 30 + 0
Deck: 26
Board: Zombie Chow.


38
I complain a lot about when card text doesn't match behavior, because I really hate it.  Leeroy + Knife Juggler, Warsong + Bloodsail Raider, and Divine Favor+Fatigue don't do what their text says they should do.  Neither does Wild Growth or Mindgames technically in that they have unwritten rules for corner cases, which I feel should at least be noted somewhere in game.

Their lazy, sloppy determinations that whatever the code they wrote is doing is what the card "really" says might make the new expansion a little less fun due to the new Joust mechanic.  The Giants (and their cousins, the mourners like Volcanic Drake) all have variable cost abilities that don't specify when they function, and therefore should function at all times.  They all say "This costs X less for whyever".  But it was easier to code "While this is in your hand, this costs X less for whyever".  It's a really great example of why a good starting point is to implement the cards to do what they say.  If instead of narcisstically insisting that the card is somehow correct as is the development team faced up to a need to correct the text to match the code, they would raise a question of "Why do we need the "while this is in your hand" restriction? Is the card better designed with that restriction?", and design and R&D would actually have to think about it, and ArenaWarriorsMatter kinda demonstrates that they prefer to avoid striving for good design or, moreover, thinking, altogether. 
OTOH, if the code matched the original text in the first place, these new Joust cards would have a more fun feel to them.  As it stands, the best Jouster is a Giant, one that you usually cast for 0 mana.  The second best Jouster is also a Giant, one that you usually cast for about 4 mana. 

ALL the runners up after that group require you to have lots of mana crystals when you slam them on the table, which is supposed to add the coherency and insular feel to the mechanic.  You play some ramp, you play some jousters, you play some fatties.  That pattern creates a new subtype of decks that feel different to play, and fun to play because their new.  They are fun to play against because they have new characteristics that can be addressed for specific weaknesses: if you don't like losing to Joust decks, you run Faerie Dragon to punish the lack of cheap minions and go aggro, voila.  That being just one example.

It seems likely that this vision will just get betrayed in favor of exploitation of the incorrect implementation of the Giants, and Jousting will just become a Handlock accessory if we actually get any real viable Jousters.  Handlock cuts a couple cheap dudes from their builds, throws the jousters in, calls it a day.  Every other new deck designer then decides: should I make this a joust deck? Hm, I need to at least tie the other decks that contain joust, therefore this would need to be a Giants deck.  Can I make this a Giants deck?

Giants is already an insular, cohesive deck, so adding a little smidge of value to it is not as exciting as adding a different build-around-me mechanic would have been.  There's no Faerie Dragon anymore, Giants are a more dominating and dramatic feature than joust, so the answers are just whatever the answers to a Giants deck were in the first place, things like Equality, BGH, Shadow Word Death, and tauntskipping damage that counters Molten Giant, generally.  This all arises because drawback written on the text of Joust is just overwritten by "lol ignore that drawback" on the software of Giants. 

Just a rant.  It seems kinda like a lose lose.  Maybe joust is never competitively costed enough to see play in any way, so that's a lose.  It becomes a Handlock accessory or creates new class Giant decks that feel like Handlock and add no archetype variety (while buffing an existing archetype, making it more likely that a finite number of archetypes are major players).  Or they actually fix the bug, but leave Divine Favor, Knife Juggler, and Bloodsail Raider with incorrect behavior so I get extra relative deprivation whenever I feel upset about those bugs (mostly Bloodsail Raider, if you're wondering, since it is more fair about how it circumvents the restriction than other cards that are permitted to circumvent).

39
Innovation Articles / Strategy video!
« on: August 12, 2015, 07:09:04 pm »
I recorded some base with a friend and tried to explain the "why" of a lot of moves to hopefully help people with innovation strategy.  I hope at least one person can benefit from this.

40
My opponent has Hatshepsut as a top card on his board, and 2 [1]'s in hand.  All of his top cards were [1]'s.  The base pile for [1] was empty.

I claimed a standard achievement.  My opponent would draw a 2 figure for that.  But Hatshepsut triggered, and he returned all 1's from his hand first, since he would draw a card of value higher than 2.

But then he didn't draw a 2 figure and 2 [2]'s as I would have expected.  He drew [1]'s, because after returning [1]'s, the base pile was now full.

The way Hatshepsut is written, this doesn't seem like it is what should happen.  It says "if you would", meaning, like, just before.  It's like, you put your hand in a cookie jar and grab a [2] figure, and then hapshetsut says "no, first return those [1]'s in your left hand, and draw two normal cards matching the value of the card your arm inside the cookie jar is grasping", and then you do that and you pull the 2 figure out of the cookie jar and you have 3 [2]'s even though the 1 pile is now full.

41
I think a lot of times players on both side of the table don't really want a certain card to be in the game.  It'd be nice if there was a feature that let both players play the game without a card being in the game if it was unanimous.  Agreeing not to dogma the card if it comes up doesn't work that well for a few reasons.

You could make the card be the achievement, perhaps, or at least that works for Clothing, Industrialization, and Gunpowder (or X, not here to debate what the most unfun cards really are, just suggest a feature for when it's -unanimous-)

If the UI would be cluttered, you could just throw up a bunch of popular cantidates for removal.

42
Dominion General Discussion / How many games have you won playing BMU?
« on: March 22, 2015, 04:10:34 pm »
I think I've only won one, on Goko, I don't think it ever happened on isotropic.  There were a lot of fiddly things at 3-4$ that didn't improve BMU or create a legitimate engine so I skipped them.  I always hit 6$ instead of 5$ until 5$ was a Duchy.  So my strategy for the kingdom wasn't literally play BMU no matter what, but I ended up playing a strategy indistinguishable from BMU.

I really wish I remembered the kingdom.  The fact my opponent started delving into the really weak engine elements seemed to push me even more into BMU .

If anyone has a BMU win posting the kingdom would be cool

43
General Discussion / Discussion about master chess players
« on: March 15, 2015, 06:32:58 pm »
I heard how the best deck is to trash down to nothing, buy about six golds, and then and only then start buying Provinces.  It sounds pretty sweet.  I think that might even beat BMU sometimes.

What have you guys heard?

44
Other Games / Getting good at Race for the Galaxy
« on: February 23, 2015, 01:56:41 pm »
I played Race for the Galaxy last week at board game night and liked it.  Now I want to misuse the internet to become powerful at it so that I can feel superior to other sentient beings in a way I construe to be deeply meaningful.

What's the best way to practice? I downloaded this thing that lets me play bots, and took my time and destroyed the bot with triple its score.  Before that I played online and it took me 5 times as long to take my turn as my opponent did and I felt kinda bad about that.  So I'm not sure how to go about this

45
Hearthstone / Bad card ideas
« on: February 18, 2015, 02:46:17 pm »
Troll Entity
3 Mana Mage Secret

The second time your opponent plays a minion while this secret is in play, summon a copy of it

46
Variants and Fan Cards / Relic chambers
« on: February 14, 2015, 05:58:27 pm »
Relic Chambers
5$ Action-Duration
Now and at the start of each turn this is in play: 1$, +1 Buy.
_____________________________________________
Whenever an opponent plays a card whose supply pile has a Relic token, discard this card from play and move the Relic token to any Action supply pile.
_____________________________________________
Setup: Add a 3$ Action card to the supply and put the Relic token on it.

47
Hearthstone / Hearthstone World Championships
« on: January 31, 2015, 03:07:08 pm »
I hope at least one Dominion person wins their region ;)

Can anyone figure out which page should be the place to check to look for point-earning tournaments that qualify?

New format is best 3 out of 5, WINNER must change deck, both players only bring 3 pre-decklisted decks to play.  I'm really interested in scrimming that format out with some of you guys.

48
General Discussion / Computer's Agility Wiped
« on: January 20, 2015, 03:06:52 pm »
At some point today, my computer kicked a gear down much slower.  I don't remember doing anything stupid, but I figure I got some malware or something somehow.  Was just playing a flash game on kongregate.

Has anyone had any positive experience with any of those cleanup sites, or, have any ideas? I tried reinstalling Chrome and restarting my computer.  Even offline applications like dungeon crawl seem slow.

49
General Discussion / Life thing
« on: January 08, 2015, 04:00:14 pm »
I have an offer from a software development company that wants to put me through a training program for like eight weeks, then try to place me with a project from a client and then I'll make a competitive entry level salary for a two year contract.  If I do a good job with the training I'm supposed to for sure get offered something good.
I'm not paid for training, but they are giving me free room and board and a couple hundred bucks a week to eat and stuff.  I have to travel across country to go do it but there's a stipend for that too.

I got kinda wigged out when I heard about referral bonuses, but this all sounds kinda legit, I'm not really being asked for money so it seems hard for this to be a raw deal.  I'm worried it's like the minor leagues of baseball or something where there's a large number of unused trainees, I only have verbal assurances it's not.

Does this sound legit or worrisome?

50
Hearthstone / Dominion inspired Hearthstone fan cards
« on: December 31, 2014, 02:19:38 pm »
Some ideas I had about bringing the good things about Dominion into Hearthstone.  Just for fun.

Candlestick Gnome
1 Mana Neutral Minion
1/1
Deathrattle: Put a coin into your hand.

Baker
1 Mana Neutral Minion
0/2 Stealth
Your spells cost one more and have underload (1).

Engrid Poseida
4 Mana Legendary Neutral Minion
2/5 Taunt
Put a Fel Reaver on top of your foe's deck.

Chaplain
5 mana Epic Neutral Minion
2/5 Divine Shield
Battlecry: Target a minion.  Discard all minions with that creature type from your deck.


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