Full disclosure - unless I get a more active playgroup I'm not actually going to print out this fan expansion. But I did enjoy coming up with a set and here it is for you guys to look at.
The theme is the Delta, and like so much trash thrown in the river there is lots of discarding in the delta. Discard is the theme, the cards in the set try to have a good amount of synergy with that.
There's also lots of reactions, because the Tunnel mechanic is good for this set so I wanted to use it in addition to other defensive reactions.
There's also lots of alt VP, because I love alt VP, and alt VP and Warehouse effects run hand and hand.
Guest Chamber2$ Action-Reaction
+1 Action
If you have another action in play, +2$
If you have two other actions in play, +1 Buy
______________________________________
When another player plays an attack card, you may reveal this from your hand. If you do, you may put any number of cards from your hand on top of your deck.
Fence2$ Action-Reaction
+2 Cards
+1 Buy
________________________________________
When another player plays an attack card, you may discard Fence. If you do, +1 card; you may immediately buy a card. Then discard all Treasures you have in play.
Raft3$ Action
+1 Card
+1 Action
+1 Buy
Look at the top card of your deck. You may move it to the bottom of your deck.
Shindig2$ Action
+2 actions
+2$
Discard a card.
Pokerhouse2$ Action
Choose a number. Discard that number of cards.
+ Actions equal to the chosen number.
+1 Card
+1 Action
Farmer2$ Action
+1 Action
Reveal cards from the top of your deck until you reveal an Action or Treasure card. Put that card into your hand, discard the other revealed cards.
Jeweler3$ Action
You may discard 2 cards. If you do, gain a Silver and play this again.
Enclosure2$ Victory
Worth 2 VP if you have more Estates than Enclosures.
______________________________________
When you gain this, +1$ +1 buy.
Stowage - special backing
2$ Treasure - Reaction
+1$
When you shuffle, you may put this anywhere in your deck.
_______________________________________________
When you trash or discard this, you may reveal it. If you do, put it anywhere in your deck.
Terrace3$ Action
Choose one: +3 actions or +2 Cards.
Servant3$ Action
+1 Action
+1$
You may discard your hand and draw 3 cards.
Collecting House3$ Action
Look through your discard pile. Reveal any number of non-Action, non-Treasure cards from it and put them into your hand.
+1 Card
+1 Action
Paladin3$ Action-Attack
Look at the top two cards of your deck and put the back in any order.
Do this twice: You may draw a card, if you do, each other player draws a card.
Each other player discards down to 3 cards in hand.
Brookside Village3$ Action
+1 Card
+2 Actions
Trash or discard a card from your hand
Oddity Merchant4$ Action
Trash a card from your hand.
If it's a Treasure, +2$
If it's an Action, +1 cards, you may choose a card in your hand and play it twice.
If it's a Victory card, +2 cards.
You may discard a card. If you do, +1$.
Brewer4$ Action
Reveal the top 4 cards of your deck. Put all Coppers and Victory cards revealed this way into your hand. Put the rest back in any order.
Rowboat4$ Action
+2 Cards
+1 Action
You may gain an estate to your hand.
Discard a card.
Rubbish Pile4$ Action - Reaction
+2 Cards
+1 Action
Discard a card
______________________
When you discard this, you may reveal it. If you do, draw a card.
Bard - special backing, specifically, a small subtle symbol in the center of the back of the card.
5$ Action - Attack
+1 Action
+1$
Reveal a card from your hand. Pass it to your player to your left. Other opponents gain a copy of it, putting it in their hands.
______________________________________________________
When you discard Bard from your hand during Cleanup phase, trash it.
Magistrate - special backing
5$ Action
+2$
You may immediately put your deck into your discard pile.
______________________________________________________
When you shuffle, you may put this anywhere in your deck.
Almanac5$ Action
If you have five or fewer cards, draw until you have 7 cards in hand.
Otherwise, discard any number of cards. +1$ per card discarded.
Patents of Nobility5$ Action
You may trash a victory card from your hand. If you do, gain a victory card costing exactly 3$ more. If you don't, gain an Estate and +2$.
Banquet5$ Action
Trash Banquet. Gain two cards costing up to 5$.
Town Hall6$ Victory
Worth 1 VP for each Worker card in your deck.
__________________________________________
Setup: Add a card to the supply. That card is the Worker card.
Wanderer6$ Action
Reveal cards from your deck until you reveal 4 Treasure cards. An opponent chooses one for you to discard. Put the other Treasures into your hand. Discard the other revealed cards.
There's lots of intended synergies but I'll leave them to be found.
Can Brothel trash itself? I don't care either way.
Can a trashing village be made right?
Is Shindig balanced with +buy added? That was the original, but I worried about people buying multiples because 3 is a gold and 2 + Silver is a gold. But if you bring your own +buy I think the card is ok.
Comments, flame, tennis anyone?
Older version:
Full disclosure - unless I get a more active playgroup I'm not actually going to print out this fan expansion. But I did enjoy coming up with a set and here it is for you guys to look at.
The theme is the Delta, and like so much trash thrown in the river there is lots of discarding in the delta. Discard is the theme, the cards in the set try to have a good amount of synergy with that.
There's also lots of reactions, because the Tunnel mechanic is good for this set so I wanted to use it in addition to other defensive reactions.
There's also lots of alt VP, because I love alt VP, and alt VP and Warehouse effects run hand and hand.
Slum
0$ Victory
Worth 2 VP if you have more curses than Slums.
Guest Chamber
2$ Action-Reaction
+1 Action
If you have another action in play, +2$
If you have two other actions in play, +1 Buy
______________________________________
When another player plays an attack card, you may reveal this from your hand. If you do, you may put any number of cards from your hand on top of your deck.
Fence
2$ Action-Reaction
+2 Cards
+1 Buy
________________________________________
When another player plays an attack card, you may reveal Fence. If you do, discard it; +1 card; you may immediately buy a card. Then discard all Treasures you have in play.
Raft
2$ Action
+1 Card
+1 Action
+1 Buy
Look at the top card of your deck. You may move it to the bottom of your deck.
Shindig
2$ Action
+2 actions
+2$
Discard a card.
Pokerhouse
2$ Action
Choose a number. Discard that number of cards.
+ Actions equal to the chosen number.
+1 Card
+1 Action
Farmer
2$ Action
+1 Action
Reveal cards from the top of your deck until you reveal an Action or Treasure card. Put that card into your hand, discard the other revealed cards.
Jeweler
2$ Action
Discard two cards. If you do, gain a Silver. You may repeat this process any number of times.
Enclosure
2$ Victory
Worth 2 VP if you have more Estates than Enclosures.
Stowage - special backing
2$ Treasure - Reaction
+1$
When you shuffle, you may put Stowage anywhere in your deck.
_______________________________________________
When you trash or discard Stowage, you may reveal it. If you do, you may put it anywhere in your deck.
Terrace
3$ Action
Choose one: +3 actions or +2 Cards.
Servant
3$ Action
+1 Action
+1$
You may discard your hand and draw 3 cards.
Collecting House
3$ Action
Look through your discard pile. Reveal any number of Victory or Curse cards from it and put them into your hand.
+1 Card
+1 Action
Paladin
3$ Action-Attack
You may draw up to two cards. Each other player draws as many cards as you did, then discards down to three cards in hand.
Brookside Village
3$ Action
+2 Actions
You may trash a card from your hand. If you do, +1 Card
Thicket
4$ Action
+1 Card
+1 Action
+2$
Discard two cards.
Oddity Merchant
4$ Action
Trash a card from your hand.
If it's a Victory card, +3 cards.
If it's a treasure, +2$
If it's an action, +2 cards, +2 Actions
Brewer
4$ Action
+1 Action
Reveal the top 3 cards of your deck. Put all Coppers and Victory cards revealed this way into your hand. Put the rest back in any order.
Brothel
4$ Action-Reaction
Gain a curse to your hand.
+4 Cards
+1 Action
Discard 4 cards.
______________________________
When a player plays an attack card, or when you discard Brothel, you may reveal it. If you do, choose your hand or your discard pile, look through it, reveal a card from it, and trash that card. Then discard Brothel.
Marsh Hag
4$ Action - Attack
Each opponent gains a curse to the top of his deck.
Each player may choose to gain a curse or an estate. If he does, he reveals cards from the top of his deck until an Action or Treasure is revealed, discards the other revealed cards, and puts the Action or Treasure back.
Attorney - special backing
5$ Action
+3$
______________________________________________________
When you discard Attorney from your hand during Cleanup phase, trash it.
Magistrate - special backing
5$ Action
+2$
You may immediately put your deck into your discard pile.
______________________________________________________
When you shuffle, you may put this anywhere in your deck.
Patents of Nobility
5$ Action
You may discard a victory card. If you do, gain a victory card costing exactly 3$ more. If you don't, gain an Estate and +2$.
Banquet
6$ Action
Trash Banquet. Gain two cards costing up to 5$.
Wanderer
7$ Action
Reveal cards from your deck until you reveal 3 Treasure cards. Discard the other revealed cards and put those Treasures into your hand.
There's lots of intended synergies but I'll leave them to be found.
Does King's Chambers need the +buy? Is it too good either way?
Can Brothel trash itself? I don't care either way.
Can a trashing village be made right?
Is Shindig balanced with +buy added? That was the original, but I worried about people buying multiples because 3 is a gold and 2 + Silver is a gold. But if you bring your own +buy I think the card is ok.
Comments, flame, tennis anyone?
[/spoiler]