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Messages - ratxt1

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26
Which is pretty good but not like super great. I'd probably want 3 Mandarins.

yea it isn't super good but it was faster than i expected.

27
Mandarin/Mandarin/(Mandarin?)/Apprentice is the only one I'd be likely to actually go for.

just tested this out even with out a 5/5 split this is really fast on a colony board. The strategy being on your first 5 dollar buy, get 3 or 4 mandarins and than an apprentice than go BM apprentice. you can get 4 colonies under 20 turns pretty easily without trashing colonies.

28
...make sure that point counter is used, then end the game with themselves behind, with no variable victory cards, and in games they're still very much in.

I see what you did there.

29
the top 3 will be interesting as they're seems to be some debate over who is the best out of Hunting Party and the cursers (Mountebank and Witch).

30
Tournaments and Events / Re: Any GenCon or WBC news?
« on: September 29, 2011, 07:33:37 pm »
Unable to watch the the video at work, but I'd note for anyone to be careful criticizing 4-player strategy.

though you could say that what she said was good strategy (which it could be) you can tell by watching the video that these are not the insights coming from a grandmaster. i think yes islands are a good buy but not as good as she makes it out to be. also you really have to hear her when she talks about embargoing the tactician. i'm pretty sure her quote went something like "i was suprised nobody bought tactician" you embargoed them! and they wern't even the best card in the kingdom

and it wasn' just me criticing her this was inspired by theroys post earlier on in the thread (where he expresses his frustrations on losing to these people)

31
Variants and Fan Cards / Re: A Noob's Expansion - Come Rip it Apart...
« on: September 29, 2011, 07:24:38 pm »
i really like the idea of chruch bell in how its a trasher that helps your current hand there arn't many of these cards and i think there should be more of them. the problem is how you have it now i think it should be costed at 5 so that it dosn't become to strong of an opening buy. which is fine. i think you are a little to centered on keeping stuff the same cost when in reality the cost should be the think that changes the most. if you read about how donald x made throne room he says that late in the process he realized that after a point with throne room costing 3(as it currently costed) it just became too powerful to mass up towwards the late game with plus buys. so what did he do he didn't change the card so that it was fine at strength three he just kept the simpleness of the card and raised it to cost 4. for this card i think you should do the same

32
Variants and Fan Cards / Re: A Noob's Expansion - Come Rip it Apart...
« on: September 29, 2011, 10:56:31 am »
church bell is cool but way to powerful at 4 and should be priced at 5 heres why

chapel trashes four cards and ruins your hand and is considered one of the better opening buys
if you buy this in the opening the first time you use it your either going to trash four cards and still keep your hand or trash 3 cards and get another good card in your hand effectivly making it probably the best early trasher in the game. even if you changed it into drawing 3 cards it's still probably better than masquerade in how it trashes.

probably how id change it is rase it to 5 and lower it to 3 cards drawn. if you want to keep it at 4 you'd probably have to have lower it to 2 cards drawn

33
Tournaments and Events / Re: Any GenCon or WBC news?
« on: September 27, 2011, 10:51:45 pm »

Just watched http://www.nextlevelcardgames.com/2011/09/wbc-coverage-dominion-semifinals.html


this was painful to watch. some of the great strategy insights i have gained in this video (these are all paraphrases of stuff she said in the video) if i open tactician/embargo it might have been a better play to embargo the provinces (none having been bought) instead of the tacticians. island is an elite opener and should almost always be bought(and then more islands massed). swindler is a good thing to buy so you can swindle your opponets silvers into ambassodors. merchant ship was a goodbuy because its better than eexplorer. and last but not least you shouldn't swindle coppers into curses because of the wealth of ambassodors in your opponets deck (which you swindled there in the first place) 

34
Puzzles and Challenges / Re: Think outside the box: what's missing?
« on: September 27, 2011, 09:56:16 pm »
wow i'm amazed at how few there are.

35
Variants and Fan Cards / Re: A Noob's Expansion - Come Rip it Apart...
« on: September 26, 2011, 07:31:27 pm »
ok some comments on thinkaman's coments as i agree with some but disagree with others

Servant's quarters probably the claim i disagree with the most this is probably my favorite card in the set (it and summon)
and if ihad to change one think about it it would be its reaction effect (becaue no reaction has the same effect as another reaction)

seconded on bailey and do again want to point out CHANGE THE REACTION EFFECTS thats probably the easiest way to make bailey not op is to make its reaction weak

second your thoughts on summon

i also find wooden bridge to be a really interesting card (my thirdd favorite) as it is great for a mega turn but does not work with king's court (one of the more infamous ways of acheiving that mega turn) and i liked how you did that (even if you didn't do it on purpose)

bribed official doesn't seem that strong as most of the time your just massing up on silvers (which as we know is pretty bad) but i do feel it should be changed as it's pretty much superior to thief (though its less likely to get golds it doesn't have the problem of trashing there copper for them).

cabla just seems simple and elegant and i don't really see what people are complaing about there no interactions with harem and yet harems a cool card(though i guess thats subjective).

silver vein agree this needs to be playtested.

if i didn't coment on a card it means i dont care either way.

36
Variants and Fan Cards / Re: A Noob's Expansion - Come Rip it Apart...
« on: September 25, 2011, 03:02:56 pm »
my real concern for silver vein is the games where it will be a good strategy will be the same games where gardens is a good strategy (except for it has a few more cards it combos with namely buerecrat and explorer) and in the standard set up i think it will have the problem that it will be hard to go for a three pile ending as whats your third card (the other 2 being silver vein and an enabler) so in a lot of sets it will be inferior to gardens and also has the problem in that if your not going for a silver vein strategy it is a useless card as most decks have less than 5 silvers. (all these asumptions could be wrong)


cabal seems like a simple cool card and ill let others say if its overpowered or not (as i don't know)

37
Puzzles and Challenges / Re: We all like "what's missing?"
« on: September 24, 2011, 10:04:58 pm »
harvest my reasoning is that if you were given the ability to gain X cards. how powerful this card would be would could change on what cards you got


38
Variants and Fan Cards / Re: A Noob's Expansion - Come Rip it Apart...
« on: September 24, 2011, 04:08:08 pm »
yes you want to take out the draw effect as it is strictly better than caravan and should appropitly cost 5 (which even then is probably too powerful and should be playtested).

39
Variants and Fan Cards / Re: A Noob's Expansion - Come Rip it Apart...
« on: September 24, 2011, 02:50:42 pm »
shyster is basicly a caravan except it can imoblolize an opponet and caravan is already one of the better 4 cost cards i think the attack you should be worring about is that one instead of bribed official since the bribed official will actually hurt you in the beggining (beecause of estates) i'd say to balance bribed official you should take out the victory point clause as it makes it bettter in the oppening and not as swingy in the end game.

for both cards take out the discard effect or add something else your opponet can do instead of discarding a card (i'd suggest rereading rinkworks expansion guide thing as it really tells you the do's and dont's quite well) here are maybe some improvements on the cards

shyster
+1 card
+1 action
each other player may choose to either discard a card or take a copper in hand

kind of a weaker version of tourter but it could still be too powerful cause its easily spamable. you'd have to playtest it too see.

bribed official
each other opponent must reveal one Treasure card (worth at least 2) put the revealed card into your hand.

essentially you get rid of the discard effect for a card that isn't as hutful to your self early might be a little weak.

40
Puzzles and Challenges / Re: What's missing again?
« on: September 23, 2011, 07:50:06 pm »
cellar? i have no idea.

41
Variants and Fan Cards / Re: A Noob's Expansion - Come Rip it Apart...
« on: September 22, 2011, 07:35:04 pm »
some more thoughts
i would really suggest changing bailey and servants couriders reaction because as you havn't already noticed there is no reaction with the same effect. also as people have stated a nonterminal reaction is something you have to be aware of.

ok the new cards.

i really like summon seems fun and id even suggest trying it at the pick any card but it might be too strong at 3 cost but i'd still suggest trying it anyway.

wooden bridge. i doubt your going to be able to pull a mega turn off as your going to need a reliable draw engine going and such and will probably be faster to just get the draw engine and to make it even less likely your opponet can just buy a few to make your mega turn not as strong. also it can't be kings courted (to great effect) which is one of the greatest strengths of bridge so in my opinion its strong as it is but not overpowered.

42
Puzzles and Challenges / Re: Whats missing thread
« on: September 22, 2011, 12:22:16 am »
Anon is correct the category is cards that when remaked/upgraded will always result in nothing. province can be remaked into a platinum and so is therfore incorrect

43
Puzzles and Challenges / Whats missing thread
« on: September 21, 2011, 09:04:26 pm »
having read all the old whats missing and enjoying them i thought id start a whats missing thread basicly how its going to work is if you guess the previous whats missing puzzle you give one of your own. ill give an easy one to start

Colony
Platinum
Transmute
Vineyards
Copper
Curse

Whats missing?

44
Variants and Fan Cards / Re: A Noob's Expansion - Come Rip it Apart...
« on: September 19, 2011, 08:01:08 pm »
regarding the rules question with adventurer i think it should be that they are all discarded simoultneously and i've alwasys felt thats how the card intended it
another word issue is on the new pupers feast is it
choose 1 trash paupers feast and up to 2 other cards costing less than 2
or gain a card costing up to 3 (as its worded now)

or

trash paupers feast choose 1 trash up to 2 other cards costing less than 2
or gain a card costing up to 3 (the old paupers feast with an added choice)

as how its worded now its more like a workshop than a feast

45
Variants and Fan Cards / Re: A Noob's Expansion - Come Rip it Apart...
« on: September 18, 2011, 07:19:36 pm »
my thoughts on the expanssion so far
Servants Quarters: quite an interesting card wtih a lot of nuansce if you consider it to include all times when tis discarded (not just from your hand) as ther are a decent amount of times when this happens the cards that havn't been mentioned previously are: sea hag, jeseter, hunting party, chancelor, spy, library, minion sabotauer, tribute, lookout, navigator, scrying pool, loan, rabble, venture, and fourtune teller.

Paupers Feast: needs to be alittle stronger either trash for a 4 cost card or trash for 2 3 cost cards. and even then its still only mediocre. maybe trash for 2 4cost cards?

Bailey: ok i just dont like this it's to similar to pawn and to similar to moat. at something that makes it different.

46
Dominion General Discussion / Re: 3 Player Dominion
« on: September 05, 2011, 11:08:53 pm »
here are some other thoughts on playing 3player dominion.

-when one of the players is slightly weaker than the other two and you can tell that it will be a fight between you and the other player often times it is a good idea to go for a strategy that would not normally work in a two player game because its two slow but it has the advantage of beeing able to get to 5 or 6 provinces quicker.
ex. say ther is lab and chapel and +buy on the board instead of going for just a chapel strategy where you buy labs when you have $5 you might want to thin down to $13 dollars so you can buy lab and a province every turn. this will take a little longer to set up but will stall out later.

-this ties in with the one above. often times that tiebreaking estate is not as important as going for the better engine if someone gets bad luck and it looks like they wont be getting 4 provinces in time, that extra estate is going to be to your disadvantage.

-if its a attacking game you are going to want to be more defensive than normal if your the 3rd person as you are going to be hit with stuff first. the opposite goes with being first your going to want to be dishing off as much attacks as possible to keep your self at the advantage.

- remeber three pile endings are more common and it is often a good idea to race someone for a certain card (like cities) keeping in mind my first point above. one person will be on the bad end of the deal (usally the person who joins in last) and so it will be a fight between you and the other player and again who ever has the better engine (not necesarily faster engine) will probably win.

in conclusion three player is a slightly different game than two person and you should adjust accordinly. but remember (as shown in the post above) luck still plays a factor (and even more so the more players there are).

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