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Messages - mith

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51
Puzzles and Challenges / Re: World Famous Dominion Picture Trivia
« on: November 28, 2017, 01:15:54 pm »
1. Peasant Spy?

52
Puzzles and Challenges / Re: World Famous Dominion Picture Trivia
« on: November 28, 2017, 12:42:12 pm »
13. HoP and Changeling is a stretch, but the best I've got right now.

[edit]Maybe Changeling Greed = Change We Need, but that uses two Noctrune cards[/edit]

53
Puzzles and Challenges / Re: World Famous Dominion Picture Trivia
« on: November 28, 2017, 11:06:08 am »
4. Ball Arena

54
Puzzles and Challenges / Re: World Famous Dominion Picture Trivia
« on: November 28, 2017, 10:58:26 am »
14. Misery Capital

55
Puzzles and Challenges / Re: World Famous Dominion Picture Trivia
« on: November 28, 2017, 10:56:34 am »
15. Imp Prince

56
Puzzles and Challenges / Re: World Famous Dominion Picture Trivia
« on: November 28, 2017, 10:44:44 am »
2. Cache Merchant

57
Puzzles and Challenges / Re: World Famous Dominion Picture Trivia
« on: November 28, 2017, 10:29:10 am »
9. Raid Inn

58
This isn't directly related to any puzzles, because even King's Court isn't strong enough to pull it off (or at least, I don't see a way to do it), but if I'm understanding how Necromancer works correctly we could potentially use it to get around needing Ferry or Bridge.

Consider a hypothetical "Emperor's Court", which costs a bazillion and lets you play an action 4 times. Then you could have the following:

Hand: BoM, BoM, Watchtower
Deck: BoM
Trash: Emperor's Court
BoM as Necromancer - Play Emperor's Court (turn face down)
  BoM as Mining Village (draw BoM, trash self)
  BoM as Lurker (gain BoM, topdeck with Watchtower)
  BoM as Lurker (gain Emperor's Court, trash with Watchtower, now face up)
  BoM as Necromancer - Play Emperor's Court
    lather rinse repeat

59
Puzzles and Challenges / Re: Empty the Supply in 1 Turn
« on: November 21, 2017, 07:58:18 pm »
Played it far enough to gain all the Provinces (with Earth's Gift) and then drew my deck and bought all the Duchies and Estates. Dominion Online doesn't handle counting cards correctly in this loop. :)

https://boardgamegeek.com/image/3849056/mith?size=large

60
Puzzles and Challenges / Re: Empty the Supply in 1 Turn
« on: November 21, 2017, 07:08:27 pm »
And the log, with Council Room instead of Library since I had already randomized my way to the right starting hand on turn 2.

Code: [Select]
Game #8900068, unrated.
m starts with 4 Coppers, a Hovel, a Necropolis, an Overgrown Estate, a Cursed Gold, a Goat and a Pouch.
m shuffles their deck.
m draws 4 Coppers and a Hovel.

Turn 1 - mith
m draws a Necropolis, an Overgrown Estate, a Cursed Gold, a Goat and a Pouch.

Turn 2 - mith
m plays a Cursed Gold.
m gains a Curse.
m plays a Pouch.
m buys a Lurker and a Travelling Fair.
m gains a Lurker.
m reacts with a Travelling Fair.
m topdecks a Lurker.
m buys an Advance.
m trashes a Necropolis.
m gains a Villa.
m puts a Villa into their hand.
Travelling Fair loses track of Villa (it moved).
m plays a Goat.
m trashes an Overgrown Estate.
m draws a Lurker.
m buys an Advance.
m trashes a Villa.
m gains a Villa.
m puts a Villa into their hand.
Travelling Fair loses track of Villa (it moved).
m plays a Lurker.
m trashes a Fortress.
m puts a Fortress into their hand.
m plays a Villa.
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Villa.
m puts a Villa into their hand.
Travelling Fair loses track of Villa (it moved).
m plays a Villa.
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Villa.
m puts a Villa into their hand.
Travelling Fair loses track of Villa (it moved).
m plays a Villa.
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Villa.
m puts a Villa into their hand.
Travelling Fair loses track of Villa (it moved).
m plays a Villa.
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Villa.
m puts a Villa into their hand.
Travelling Fair loses track of Villa (it moved).
m plays a Villa.
m buys an Advance and 3 Travelling Fairs.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Lurker.
m reacts with a Travelling Fair.
m topdecks a Lurker.
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Bridge.
m reacts with a Travelling Fair.
m topdecks a Bridge.
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Council Room.
m reacts with a Travelling Fair.
m topdecks a Council Room.
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Villa.
m puts a Villa into their hand.
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
m plays a Villa.
m plays a Fortress.
m draws a Council Room.
m plays a Council Room.
m shuffles their deck.
m draws a Copper, a Bridge, a Lurker and a Hovel.
m plays a Bridge.
m plays a Lurker.
m trashes a Fortress.
m puts a Fortress into their hand.
m buys an Advance and a Travelling Fair.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Lurker.
m reacts with a Travelling Fair.
m topdecks a Lurker.
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Bridge.
m reacts with a Travelling Fair.
m topdecks a Bridge.
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Council Room.
m reacts with a Travelling Fair.
m topdecks a Council Room.
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Villa.
m puts a Villa into their hand.
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
m plays a Villa.
m plays a Fortress.
m draws a Council Room.
m plays a Council Room.
m draws 2 Coppers, a Bridge and a Lurker.
m plays a Bridge.
m plays a Lurker.
m trashes a Fortress.
m puts a Fortress into their hand.
m plays 3 Coppers.
m buys an Advance and 2 Travelling Fairs.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Lurker.
m reacts with a Travelling Fair.
m topdecks a Lurker.
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Bridge.
m reacts with a Travelling Fair.
m topdecks a Bridge.
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a King's Court.
m reacts with a Travelling Fair.
m topdecks a King's Court.
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Council Room.
m reacts with a Travelling Fair.
m topdecks a Council Room.
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Villa.
m puts a Villa into their hand.
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
m plays a Villa.
m plays a Fortress.
m draws a Council Room.
m plays a Council Room.
m draws a Copper, a Bridge, a Lurker and a King's Court.
m plays a King's Court.
m plays a Bridge.
m plays a Bridge again.
m plays a Bridge a third time.
m plays a Lurker.
m trashes a Fortress.
m puts a Fortress into their hand.
m plays a Copper.
m buys a Lurker and 3 Travelling Fairs.
m gains a Lurker.
m reacts with a Travelling Fair.
m topdecks a Lurker.
m buys and gains a Lurker.
m reacts with a Travelling Fair.
m topdecks a Lurker.
m buys and gains a Lurker.
m reacts with a Travelling Fair.
m topdecks a Lurker.
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a King's Court.
m reacts with a Travelling Fair.
m topdecks a King's Court.
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a King's Court.
m reacts with a Travelling Fair.
m topdecks a King's Court.
m buys and gains a Council Room.
m reacts with a Travelling Fair.
m topdecks a Council Room.
m buys and gains a Council Room.
m reacts with a Travelling Fair.
m topdecks a Council Room.
m buys and gains a Villa.
m puts a Villa into their hand.
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
m plays a Fortress.
m draws a Council Room.
m plays a Council Room.
m draws a Council Room, a Lurker and 2 King's Courts.
m plays a Council Room.
m draws a Curse and 2 Lurkers.
m plays a King's Court.
m plays a King's Court.
m plays a Lurker.
m trashes an Overlord.
m plays a Lurker again.
m trashes an Overlord.
m plays a Lurker a third time.
m trashes an Overlord.
m plays a King's Court again.
m plays a Lurker.
m gains an Overlord.
m reacts with a Travelling Fair.
m topdecks an Overlord.
m plays a Lurker again.
m gains an Overlord.
m reacts with a Travelling Fair.
m topdecks an Overlord.
m plays a Lurker a third time.
m gains an Overlord.
m reacts with a Travelling Fair.
m topdecks an Overlord.
m plays a King's Court a third time.
m plays a Lurker.
m trashes a Fortress.
m puts a Fortress into their hand.
m plays a Lurker again.
m trashes a Fortress.
m puts a Fortress into their hand.
m plays a Lurker a third time.
m trashes a Fortress.
m puts a Fortress into their hand.
m plays a Fortress.
m draws an Overlord.
m plays a Fortress.
m draws an Overlord.
m plays a Fortress.
m draws an Overlord.
m plays a Villa.
m plays an Overlord.
m plays a King's Court.
m plays an Overlord.
m plays a Pixie.
m takes The Flame's Gift.
m trashes a Curse, a Hovel and an Overlord.
m discards The Flame's Gift.
m plays an Overlord again.
m plays a Lurker.
m gains an Overlord.
m reacts with a Travelling Fair.
m topdecks an Overlord.
m plays an Overlord a third time.
m plays a King's Court.
m plays an Overlord.
m plays a Pixie.
m draws an Overlord.
m takes The Mountain's Gift.
m trashes a Pixie.
m gains 2 Silvers.
m discards The Mountain's Gift.
m plays an Overlord again.
m plays a Lurker.
m gains an Overlord.
m reacts with a Travelling Fair.
m topdecks an Overlord.
m plays an Overlord a third time.
m plays a King's Court.
m plays an Overlord.

Choose a card to impersonate.

Tedious to play it out, but not quite as bad as the other loop.

61
Puzzles and Challenges / Re: Empty the Supply in 1 Turn
« on: November 21, 2017, 04:52:53 pm »
I haven't seen a way to get there without Bridge - Ferry effectively costs 5 Villas - and with Bridge in the Doctor/Mining Village version there is no slot for draw.

We could keep Doctor but replace Mining Village with Pixie, and then use Pixie (The Sea's Gift) for our first draw and Pooka afterward, but I'm pretty sure this is too slow and relying on a Boon makes the odds worse than the version without Doctor anyway.

62
Puzzles and Challenges / Re: Empty the Supply in 1 Turn
« on: November 21, 2017, 03:38:57 pm »
Ok, this should do it (unless I've made another dumb mistake somewhere), with xnor's Goat setup (from the Win in 1 thread):

f = Fortress
v = Villa
x = Pixie
a = Pooka
t = Tracker
o = Overlord
l = Lurker
k = King's Court
b = Bridge
y = Library

Travelling Fair
Advance

c = Curse
u = Cursed Gold
p = Pouch
g = Goat
e = Overgrown Estate
n = Necropolis

Hand: upgen
Deck: [CCCCh]
Play: u (c), p
$4, 2 Buys
Buy: Travelling Fair, Lurker, Advance (n -> v)
$0, 1 Buy left

9 Villas left

Hand: vge
Deck: l[CCCCh]
Play: g (e -> l)
Buy: Advance (v -> v)
$1 left

8 Villas left

Hand: vl
Deck: [CCCCh]
Play: l (f), v
Buy: Advance (f -> v)
$2 left

7 Villas left

Hand: vf
Deck: [CCCCh]
Play: v
Buy: Advance (f -> v)
$3 left

6 Villas left

Hand: vf
Deck: [CCCCh]
Play: v
Buy: Advance (f -> v)
$4 left

5 Villas left

Hand: vf
Deck: [CCCCh]
Play: v
Buy: Advance (f -> v)
$5 left

4 Villas left

Hand: vf
Deck: bl[CCCCh]
Play: v
$6, 1 Buy
Buy: Travelling Fair, Travelling Fair, Travelling Fair, Advance (f -> l), Advance (f -> b), Advance (f -> y), Advance (f -> v)
$0 left

3 Villas left

Hand: vf
Deck: ybl[CCCCh]
Play: v, f, y, b, l (f)
Play: CCCC
Hand: fh
$6, 2 Buys
Buy: Travelling Fair, Travelling Fair, Travelling Fair, Advance (f -> l), Advance (f -> b), Advance (f -> k), Advance (f -> y), Advance (f -> v)

2 Villas left

Hand: vfh
Deck: ykbl
Play: v, f, y, k (bbb), l (f)
$4, 4 Buys
Buy: Travelling Fair, Travelling Fair, Advance (f -> l), Advance (f -> b), Advance (f -> k), Advance (f -> k), Advance (f -> y), Advance (f -> v)

1 Villa left

Hand: vfhc
Deck: ykkbl
Play: v, f, y, k (bbb),
  k
    l (f)
    l (trash o)
    l (gain o)
Hand: fh
Deck: o
$4, 4 Buys
Buy: Travelling Fair, Travelling Fair, Advance (f -> l), Advance (f -> l), Advance (f -> k), Advance (f -> k), Advance (f -> y), Advance (f -> v)

0 Villas left

Hand: vfhc
Deck: ykkllo
Play: v, f, y
Hand: hckkllo
Play:
  k
    k
      l (trash o)
      l (gain o)
      l (f)
    k
      o as x (trash, draw o)
      o as l (gain o)
      o as k
        loop

63
Puzzles and Challenges / Re: Empty the Supply in 1 Turn
« on: November 20, 2017, 07:04:44 pm »
[edit]Bleh, forgot I need a Travelling Fair before I can use Goat.[/edit]

64
Puzzles and Challenges / Re: Empty the Supply in 1 Turn
« on: November 20, 2017, 02:16:19 pm »
Another thought is to use Pixie as our self-trasher (and get Goat for helping initial setup); that's not optimal from a starting-hand-odds standpoint (1/252, which is worse than relying on a specific Hex in the Cursed Village version), but there is something elegant about getting started with the perfect hand of Heirlooms and Shelters.

Hand: upgen
Deck: [CCCCh]
Play: up
Buy: Advance (n -> f), Villa

9 Villas left

Hand: vge
Deck: f[CCCCh]
Play: v
Play: g (e -> f)
Buy: Travelling Fair, Advance (f -> ?), Advance (f -> v)

Also gives us an extra kingdom slot to play with (Pixie replaces Doctor/Mining Village) for setting up our final hand. And if one of those slots is Bridge (or variant), we don't need Ferry and can do it with two Events.

65
Puzzles and Challenges / Re: Turn 1 Win (No Mission/Outpost/Possession)
« on: November 20, 2017, 01:02:13 pm »
You can do it without Goat, which gets the probability down to a much more reasonable 5/126. This is the start (from the Empty the Supply thread):

Hand: upCCn
Deck: [CCCeh]
Play: upCC
Buy: Travelling Fair, Advance (n -> f), Doctor (+1, f), Advance (f -> v)

9 Villas left

Hand: vf

66
Puzzles and Challenges / Re: Empty the Supply in 1 Turn
« on: November 17, 2017, 04:57:12 pm »
I'm now curious if we can also expand the loop and play Tracker enough times to gain all the Will-o'-Wisps... (and gain all the Silvers and Golds as well)

67
Puzzles and Challenges / Re: Empty the Supply in 1 Turn
« on: November 17, 2017, 04:21:10 pm »
New version, based on the Overlord-KC-MV-Lurker loop:

f = Fortress
v = Villa
x = Doctor
a = Pooka
t = Tracker
o = Overlord
l = Lurker
k = King's Court
m = Mining Village

Advance
Travelling Fair
Ferry

Hand: upCCn
Deck: [CCCeh]
Play: upCC
Buy: Travelling Fair, Advance (n -> f), Doctor (+1, f), Advance (f -> v)

9 Villas left

Hand: vf

With the extra slots freed up by the smaller loop, we can fit in Tracker, replacing the Cursed Village/Banquet/Alms setup with Doctor/Pouch. We're not in as good a position to this point - we're a Villa ahead, but don't have a Watchtower on top. However, the setup may be simpler in the long run - we only need the three Overlords, plus Ferry on King's Court. Watchtower is no longer necessary (we don't need to trash Mandarin), so could be replaced with Library or some other draw.

(Using Doctor/Pouch also improves our initial setup probability to 5/126.)

68
Nice; I use a variant of majiponi's loop in the Empty the Supply solution, but I'll have to investigate setting up this loop instead. I think we can fit in Ferry without too much trouble.

69
Puzzles and Challenges / Re: Empty the Supply in 1 Turn
« on: November 17, 2017, 11:18:58 am »
Another possible area for improvement:

In the case where we draw one of the shelters, we (probably) have to gain Mandarin to topdeck it at some point so that we draw an extra card with Watchtower. If we do this after we have already played a Crown, it goes back on top. In the game above, I had to immediately use it to double my Cursed Gold (or I'm short on coin again). But in the case where we don't draw a shelter, it may be worthwhile to gain the Mandarin after a Crown (and maybe even an Overlord-Crown) has been used on Death Cart, saving tempo later. We can also trash the Mandarin to Death Cart, rather than using an extra Lurker play to trash one later.

70
Puzzles and Challenges / Re: Empty the Supply in 1 Turn
« on: November 16, 2017, 06:21:43 pm »
One thing I didn't notice until I actually got to the loop was that with the additional cycles added by using Lurker after the last Villa is gone, we were down to 1 Watchtower in the pile. I would have been super annoyed if I got to that point only to realize the loop didn't work because there wasn't a Watchtower to copy. :)

71
Puzzles and Challenges / Re: Empty the Supply in 1 Turn
« on: November 16, 2017, 06:19:30 pm »
I'll go back and finish eventually, but for now:

Code: [Select]
Trash
Topdeck
Done Reacting
View Trash | Undo | Resign
Game #8766588, unrated.
m starts with 6 Coppers, a Hovel, a Necropolis, an Overgrown Estate and a Cursed Gold.
m shuffles their deck.
m draws 3 Coppers, a Necropolis and a Cursed Gold.

Turn 1 - mith
m buys an Alms.
m gains a Villa.
m puts a Villa into their hand.
m plays a Villa.
m plays 3 Coppers and a Cursed Gold.
m gains a Curse.
m buys a Banquet and 2 Travelling Fairs.
m gains a Copper.
m reacts with a Travelling Fair.
m topdecks a card.
m gains a Copper.
m reacts with a Travelling Fair.
m topdecks a card.
m gains a Fortress.
m reacts with a Travelling Fair.
m topdecks a card.
m buys an Advance.
m trashes a Necropolis.
m gains a Cursed Village.
m takes Locusts.
m receives Locusts
m reveals a Fortress.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Watchtower.
Travelling Fair loses track of Cursed Village (it was covered up).
Travelling Fair loses track of Cursed Village (it was covered up).
m reacts with a Travelling Fair.
m topdecks a card.
m discards Locusts.
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Villa.
m puts a Villa into their hand.
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
m plays a Villa.
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Villa.
m puts a Villa into their hand.
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
m plays a Villa.
m buys an Advance and a Travelling Fair.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Death Cart.
m reacts with a Travelling Fair.
m topdecks a card.
m gains 2 Ruined Libraries.
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Villa.
m puts a Villa into their hand.
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
m plays a Villa.
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Villa.
m puts a Villa into their hand.
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
m plays a Villa.
m buys an Advance and a Travelling Fair.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Watchtower.
m reacts with a Travelling Fair.
m topdecks a card.
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Villa.
m puts a Villa into their hand.
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
m plays a Villa.
m plays a Fortress.
m draws a Watchtower.
m plays a Watchtower.
m draws 3 Coppers, a Watchtower, a Death Cart and an Overgrown Estate.
m plays a Death Cart.
m trashes a Death Cart.
m plays 3 Coppers.
m buys a Banquet and 3 Travelling Fairs.
m gains a Copper.
m reacts with a Travelling Fair.
m topdecks a card.
Watchtower loses track of Copper (it moved).
Watchtower loses track of Copper (it moved).
m gains a Copper.
m reacts with a Travelling Fair.
m topdecks a card.
Watchtower loses track of Copper (it moved).
Watchtower loses track of Copper (it moved).
m gains a Fortress.
m reacts with a Watchtower.
m trashes a Fortress.
Travelling Fair loses track of Fortress (it moved).
Travelling Fair loses track of Fortress (it moved).
Travelling Fair loses track of Fortress (it moved).
Travelling Fair loses track of Fortress (it moved).
Travelling Fair loses track of Fortress (it moved).
Travelling Fair loses track of Fortress (it moved).
Travelling Fair loses track of Fortress (it moved).
m puts a Fortress into their hand.
Watchtower loses track of Fortress (it moved).
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Death Cart.
m reacts with a Travelling Fair.
m topdecks a card.
Watchtower loses track of Death Cart (it moved).
Watchtower loses track of Death Cart (it moved).
m gains a Ruined Village.
m reacts with a Watchtower.
m trashes a Ruined Village.
Travelling Fair loses track of Ruined Village (it moved).
Travelling Fair loses track of Ruined Village (it moved).
Travelling Fair loses track of Ruined Village (it moved).
Travelling Fair loses track of Ruined Village (it moved).
Travelling Fair loses track of Ruined Village (it moved).
Travelling Fair loses track of Ruined Village (it moved).
Travelling Fair loses track of Ruined Village (it moved).
m gains a Ruined Market.
m reacts with a Watchtower.
m trashes a Ruined Market.
Travelling Fair loses track of Ruined Market (it moved).
Travelling Fair loses track of Ruined Market (it moved).
Travelling Fair loses track of Ruined Market (it moved).
Travelling Fair loses track of Ruined Market (it moved).
Travelling Fair loses track of Ruined Market (it moved).
Travelling Fair loses track of Ruined Market (it moved).
Travelling Fair loses track of Ruined Market (it moved).
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Watchtower.
m reacts with a Travelling Fair.
m topdecks a card.
Watchtower loses track of Watchtower (it moved).
Watchtower loses track of Watchtower (it moved).
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Villa.
m puts a Villa into their hand.
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Watchtower loses track of Villa (it moved).
Watchtower loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
m plays a Villa.
m plays a Watchtower.
m draws 2 Coppers, a Watchtower and a Death Cart.
m plays a Death Cart.
m trashes a Fortress.
m puts a Fortress into their hand.
m plays 2 Coppers.
m buys an Advance and 4 Travelling Fairs.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Death Cart.
m reacts with a Travelling Fair.
m topdecks a card.
Watchtower loses track of Death Cart (it moved).
Watchtower loses track of Death Cart (it moved).
m gains a Survivors.
m reacts with a Watchtower.
m trashes a Survivors.
Travelling Fair loses track of Survivors (it moved).
Travelling Fair loses track of Survivors (it moved).
Travelling Fair loses track of Survivors (it moved).
Travelling Fair loses track of Survivors (it moved).
Travelling Fair loses track of Survivors (it moved).
Travelling Fair loses track of Survivors (it moved).
Travelling Fair loses track of Survivors (it moved).
Travelling Fair loses track of Survivors (it moved).
Travelling Fair loses track of Survivors (it moved).
Travelling Fair loses track of Survivors (it moved).
Travelling Fair loses track of Survivors (it moved).
m gains an Abandoned Mine.
m reacts with a Watchtower.
m trashes an Abandoned Mine.
Travelling Fair loses track of Abandoned Mine (it moved).
Travelling Fair loses track of Abandoned Mine (it moved).
Travelling Fair loses track of Abandoned Mine (it moved).
Travelling Fair loses track of Abandoned Mine (it moved).
Travelling Fair loses track of Abandoned Mine (it moved).
Travelling Fair loses track of Abandoned Mine (it moved).
Travelling Fair loses track of Abandoned Mine (it moved).
Travelling Fair loses track of Abandoned Mine (it moved).
Travelling Fair loses track of Abandoned Mine (it moved).
Travelling Fair loses track of Abandoned Mine (it moved).
Travelling Fair loses track of Abandoned Mine (it moved).
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Death Cart.
m reacts with a Travelling Fair.
m topdecks a card.
Watchtower loses track of Death Cart (it moved).
Watchtower loses track of Death Cart (it moved).
m gains a Ruined Village.
m reacts with a Watchtower.
m trashes a Ruined Village.
Travelling Fair loses track of Ruined Village (it moved).
Travelling Fair loses track of Ruined Village (it moved).
Travelling Fair loses track of Ruined Village (it moved).
Travelling Fair loses track of Ruined Village (it moved).
Travelling Fair loses track of Ruined Village (it moved).
Travelling Fair loses track of Ruined Village (it moved).
Travelling Fair loses track of Ruined Village (it moved).
Travelling Fair loses track of Ruined Village (it moved).
Travelling Fair loses track of Ruined Village (it moved).
Travelling Fair loses track of Ruined Village (it moved).
Travelling Fair loses track of Ruined Village (it moved).
m gains a Ruined Village.
m reacts with a Watchtower.
m trashes a Ruined Village.
Travelling Fair loses track of Ruined Village (it moved).
Travelling Fair loses track of Ruined Village (it moved).
Travelling Fair loses track of Ruined Village (it moved).
Travelling Fair loses track of Ruined Village (it moved).
Travelling Fair loses track of Ruined Village (it moved).
Travelling Fair loses track of Ruined Village (it moved).
Travelling Fair loses track of Ruined Village (it moved).
Travelling Fair loses track of Ruined Village (it moved).
Travelling Fair loses track of Ruined Village (it moved).
Travelling Fair loses track of Ruined Village (it moved).
Travelling Fair loses track of Ruined Village (it moved).
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Crown.
m reacts with a Travelling Fair.
m topdecks a card.
Watchtower loses track of Crown (it moved).
Watchtower loses track of Crown (it moved).
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Watchtower.
m reacts with a Travelling Fair.
m topdecks a card.
Watchtower loses track of Watchtower (it moved).
Watchtower loses track of Watchtower (it moved).
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Villa.
m puts a Villa into their hand.
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Watchtower loses track of Villa (it moved).
Watchtower loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
m plays a Villa.
m plays a Watchtower.
m draws a Watchtower, 2 Death Carts and a Crown.
m plays a Crown.
m plays a Death Cart.
m trashes a Fortress.
m puts a Fortress into their hand.
m plays a Death Cart again.
m trashes a Fortress.
m puts a Fortress into their hand.
m plays a Death Cart.
m trashes a Fortress.
m puts a Fortress into their hand.
m buys an Advance and 5 Travelling Fairs.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Mandarin.
m topdecks 8 Coppers, a Crown and a Cursed Gold.
m reacts with a Travelling Fair.
m topdecks a card.
Watchtower loses track of Mandarin (it moved).
Watchtower loses track of Mandarin (it moved).
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Death Cart.
m reacts with a Travelling Fair.
m topdecks a card.
Watchtower loses track of Death Cart (it moved).
Watchtower loses track of Death Cart (it moved).
m gains a Ruined Market.
m reacts with a Watchtower.
m trashes a Ruined Market.
Travelling Fair loses track of Ruined Market (it moved).
Travelling Fair loses track of Ruined Market (it moved).
Travelling Fair loses track of Ruined Market (it moved).
Travelling Fair loses track of Ruined Market (it moved).
Travelling Fair loses track of Ruined Market (it moved).
Travelling Fair loses track of Ruined Market (it moved).
Travelling Fair loses track of Ruined Market (it moved).
Travelling Fair loses track of Ruined Market (it moved).
Travelling Fair loses track of Ruined Market (it moved).
Travelling Fair loses track of Ruined Market (it moved).
Travelling Fair loses track of Ruined Market (it moved).
Travelling Fair loses track of Ruined Market (it moved).
Travelling Fair loses track of Ruined Market (it moved).
Travelling Fair loses track of Ruined Market (it moved).
Travelling Fair loses track of Ruined Market (it moved).
Travelling Fair loses track of Ruined Market (it moved).
m gains an Abandoned Mine.
m reacts with a Watchtower.
m trashes an Abandoned Mine.
Travelling Fair loses track of Abandoned Mine (it moved).
Travelling Fair loses track of Abandoned Mine (it moved).
Travelling Fair loses track of Abandoned Mine (it moved).
Travelling Fair loses track of Abandoned Mine (it moved).
Travelling Fair loses track of Abandoned Mine (it moved).
Travelling Fair loses track of Abandoned Mine (it moved).
Travelling Fair loses track of Abandoned Mine (it moved).
Travelling Fair loses track of Abandoned Mine (it moved).
Travelling Fair loses track of Abandoned Mine (it moved).
Travelling Fair loses track of Abandoned Mine (it moved).
Travelling Fair loses track of Abandoned Mine (it moved).
Travelling Fair loses track of Abandoned Mine (it moved).
Travelling Fair loses track of Abandoned Mine (it moved).
Travelling Fair loses track of Abandoned Mine (it moved).
Travelling Fair loses track of Abandoned Mine (it moved).
Travelling Fair loses track of Abandoned Mine (it moved).
m buys and gains a Death Cart.
m reacts with a Travelling Fair.
m topdecks a card.
Watchtower loses track of Death Cart (it moved).
Watchtower loses track of Death Cart (it moved).
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Watchtower.
m reacts with a Travelling Fair.
m topdecks a card.
Watchtower loses track of Watchtower (it moved).
Watchtower loses track of Watchtower (it moved).
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Villa.
m puts a Villa into their hand.
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Watchtower loses track of Villa (it moved).
Watchtower loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
m plays a Villa.
m plays a Watchtower.
m draws a Watchtower, a Mandarin and 2 Death Carts.
m plays a Death Cart.
m trashes a Fortress.
m puts a Fortress into their hand.
m plays a Death Cart.
m trashes a Fortress.
m puts a Fortress into their hand.
m plays a Watchtower.
m draws a Copper, a Crown and a Cursed Gold.
m plays a Mandarin.
m topdecks an Overgrown Estate.
m plays a Crown.
m plays a Cursed Gold.
m gains a Curse.
m plays a Cursed Gold again.
m gains a Curse.
m plays a Copper.
m buys an Advance and 11 Travelling Fairs.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Crown.
m reacts with a Travelling Fair.
m topdecks a card.
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Watchtower.
m reacts with a Travelling Fair.
m topdecks a card.
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Watchtower.
m reacts with a Travelling Fair.
m topdecks a card.
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Lurker.
m reacts with a Travelling Fair.
m topdecks a card.
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Lurker.
m reacts with a Travelling Fair.
m topdecks a card.
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Lurker.
m reacts with a Travelling Fair.
m topdecks a card.
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Lurker.
m reacts with a Travelling Fair.
m topdecks a card.
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Lurker.
m reacts with a Travelling Fair.
m topdecks a card.
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Lurker.
m reacts with a Travelling Fair.
m topdecks a card.
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Lurker.
m reacts with a Travelling Fair.
m topdecks a card.
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Watchtower.
m reacts with a Travelling Fair.
m topdecks a card.
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Watchtower.
m reacts with a Travelling Fair.
m topdecks a card.
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Villa.
m puts a Villa into their hand.
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
m plays a Villa.
m plays a Fortress.
m draws a Watchtower.
m plays a Watchtower.
m draws 5 Lurkers and a Watchtower.
m plays a Lurker.
m trashes an Overlord.
m plays a Lurker.
m gains an Overlord.
m reacts with a Travelling Fair.
m topdecks a card.
Watchtower loses track of Overlord (it moved).
Watchtower loses track of Overlord (it moved).
m plays a Lurker.
m trashes an Overlord.
m plays a Lurker.
m gains an Overlord.
m reacts with a Travelling Fair.
m topdecks a card.
Watchtower loses track of Overlord (it moved).
Watchtower loses track of Overlord (it moved).
m plays a Lurker.
m trashes a Mandarin.
m plays a Watchtower.
m draws 2 Lurkers, 2 Watchtowers and 2 Overlords.
m plays a Lurker.
m trashes an Overlord.
m plays a Lurker.
m gains an Overlord.
m reacts with a Travelling Fair.
m topdecks a card.
Watchtower loses track of Overlord (it moved).
Watchtower loses track of Overlord (it moved).
Watchtower loses track of Overlord (it moved).
Watchtower loses track of Overlord (it moved).
m plays a Watchtower.
m draws an Overgrown Estate, a Crown and an Overlord.
m plays a Crown.
m plays an Overlord.
m plays a Crown.
m plays an Overlord.
m plays a Crown.
m plays an Overlord.
m plays a Death Cart.
m trashes an Overlord.
m plays an Overlord again.
m plays a Lurker.
m gains a Mandarin.
m topdecks a Copper, 2 Crowns, 2 Overlords and a Cursed Gold.
m reacts with a Watchtower.
m trashes a Mandarin.
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
m plays an Overlord again.
m plays a Lurker.
m gains an Overlord.
m reacts with a Travelling Fair.
m topdecks a card.
Watchtower loses track of Overlord (it moved).
Watchtower loses track of Overlord (it moved).
m plays an Overlord again.
m plays a Watchtower.
m draws a Crown and 3 Overlords.
m plays a Crown.
m plays an Overlord.
m plays a Crown.
m plays an Overlord.
m plays a Crown.
m plays an Overlord.
m plays a Death Cart.
m trashes an Overlord.
m plays an Overlord again.
m plays a Lurker.
m gains a Mandarin.
m reacts with a Watchtower.
m trashes a Mandarin.
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
m topdecks a Crown and 2 Overlords.
m plays an Overlord again.
m plays a Lurker.
m gains an Overlord.
m reacts with a Watchtower.
m topdecks a card.
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
m plays an Overlord again.
m plays a Watchtower.
m draws a Crown and 3 Overlords.
m plays a Crown.
m plays an Overlord.
m plays a Crown.
m plays an Overlord.
m plays a Crown.
m plays an Overlord.
m plays a Death Cart.
m trashes an Overlord.
m plays an Overlord again.
m plays a Lurker.
m gains a Mandarin.
m reacts with a Watchtower.
m trashes a Mandarin.
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
m topdecks a Crown and 2 Overlords.
m plays an Overlord again.
m plays a Lurker.
m gains an Overlord.
m reacts with a Watchtower.
m topdecks a card.
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
m plays an Overlord again.
m plays a Watchtower.
m draws a Crown and 3 Overlords.
m plays a Crown.
m plays an Overlord.
m plays a Crown.
m plays an Overlord.
m plays a Crown.
m plays an Overlord.
m plays a Death Cart.
m trashes an Overlord.
m plays an Overlord again.
m plays a Lurker.
m gains a Mandarin.
m reacts with a Watchtower.
m trashes a Mandarin.
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
m topdecks a Crown and 2 Overlords.
m plays an Overlord again.
m plays a Lurker.
m gains an Overlord.
m reacts with a Watchtower.
m topdecks a card.
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
m plays an Overlord again.
m plays a Watchtower.
m draws a Crown and 3 Overlords.
m buys 6 Travelling Fairs and a Curse.
m gains a Curse.
m reacts with a Watchtower.
m topdecks a card.
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
m buys and gains a Curse.
m reacts with a Watchtower.
m topdecks a card.
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
m buys and gains a Curse.
m reacts with a Watchtower.
m topdecks a card.
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
m buys and gains a Curse.
m reacts with a Watchtower.
m topdecks a card.
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
m buys and gains a Curse.
m reacts with a Watchtower.
m topdecks a card.
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
m buys and gains a Curse.
m reacts with a Watchtower.
m topdecks a card.
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
m buys and gains a Curse.

You gain a Curse and...
• may topdeck.
• may reveal Watchtower to trash it.
• may reveal Watchtower to topdeck it.


72
Puzzles and Challenges / Re: Empty the Supply in 1 Turn
« on: November 16, 2017, 06:04:16 pm »
Yep, just barely. I played the Fortress to save a buy, $1 left to spare.

We need buys for everything except the Coppers (which we will gain along with Silvers from Banquet). 57 actions left (once I Lurker a Fortress for Advance), 24 victory, 7 curses, and 70 gold/silver = 158 buys, minus the one we have, so $314 just for the Travelling Fairs. A total of $120 for the victory cards, $180 for gold, and $120 for silver, so $734 altogether, and after one loop I have $7. So $727 to go. On the last loop, I can play an extra two Death Carts and a Lurker to gain a Fortress to hand (for Advance). So $717 at $5 per loop is 144 more loops...

73
Puzzles and Challenges / Re: Empty the Supply in 1 Turn
« on: November 16, 2017, 05:51:04 pm »
Code: [Select]
Game #8766588, unrated.
m starts with 6 Coppers, a Hovel, a Necropolis, an Overgrown Estate and a Cursed Gold.
m shuffles their deck.
m draws 3 Coppers, a Necropolis and a Cursed Gold.

Turn 1 - mith
m buys an Alms.
m gains a Villa.
m puts a Villa into their hand.
m plays a Villa.
m plays 3 Coppers and a Cursed Gold.
m gains a Curse.
m buys a Banquet and 2 Travelling Fairs.
m gains a Copper.
m reacts with a Travelling Fair.
m topdecks a card.
m gains a Copper.
m reacts with a Travelling Fair.
m topdecks a card.
m gains a Fortress.
m reacts with a Travelling Fair.
m topdecks a card.
m buys an Advance.
m trashes a Necropolis.
m gains a Cursed Village.
m takes Locusts.
m receives Locusts
m reveals a Fortress.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Watchtower.
Travelling Fair loses track of Cursed Village (it was covered up).
Travelling Fair loses track of Cursed Village (it was covered up).
m reacts with a Travelling Fair.
m topdecks a card.
m discards Locusts.
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Villa.
m puts a Villa into their hand.
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
m plays a Villa.
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Villa.
m puts a Villa into their hand.
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
m plays a Villa.
m buys an Advance and a Travelling Fair.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Death Cart.
m reacts with a Travelling Fair.
m topdecks a card.
m gains 2 Ruined Libraries.
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Villa.
m puts a Villa into their hand.
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
m plays a Villa.
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Villa.
m puts a Villa into their hand.
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
m plays a Villa.
m buys an Advance and a Travelling Fair.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Watchtower.
m reacts with a Travelling Fair.
m topdecks a card.
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Villa.
m puts a Villa into their hand.
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
m plays a Villa.
m plays a Fortress.
m draws a Watchtower.
m plays a Watchtower.
m draws 3 Coppers, a Watchtower, a Death Cart and an Overgrown Estate.
m plays a Death Cart.
m trashes a Death Cart.
m plays 3 Coppers.
m buys a Banquet and 3 Travelling Fairs.
m gains a Copper.
m reacts with a Travelling Fair.
m topdecks a card.
Watchtower loses track of Copper (it moved).
Watchtower loses track of Copper (it moved).
m gains a Copper.
m reacts with a Travelling Fair.
m topdecks a card.
Watchtower loses track of Copper (it moved).
Watchtower loses track of Copper (it moved).
m gains a Fortress.
m reacts with a Watchtower.
m trashes a Fortress.
Travelling Fair loses track of Fortress (it moved).
Travelling Fair loses track of Fortress (it moved).
Travelling Fair loses track of Fortress (it moved).
Travelling Fair loses track of Fortress (it moved).
Travelling Fair loses track of Fortress (it moved).
Travelling Fair loses track of Fortress (it moved).
Travelling Fair loses track of Fortress (it moved).
m puts a Fortress into their hand.
Watchtower loses track of Fortress (it moved).
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Death Cart.
m reacts with a Travelling Fair.
m topdecks a card.
Watchtower loses track of Death Cart (it moved).
Watchtower loses track of Death Cart (it moved).
m gains a Ruined Village.
m reacts with a Watchtower.
m trashes a Ruined Village.
Travelling Fair loses track of Ruined Village (it moved).
Travelling Fair loses track of Ruined Village (it moved).
Travelling Fair loses track of Ruined Village (it moved).
Travelling Fair loses track of Ruined Village (it moved).
Travelling Fair loses track of Ruined Village (it moved).
Travelling Fair loses track of Ruined Village (it moved).
Travelling Fair loses track of Ruined Village (it moved).
m gains a Ruined Market.
m reacts with a Watchtower.
m trashes a Ruined Market.
Travelling Fair loses track of Ruined Market (it moved).
Travelling Fair loses track of Ruined Market (it moved).
Travelling Fair loses track of Ruined Market (it moved).
Travelling Fair loses track of Ruined Market (it moved).
Travelling Fair loses track of Ruined Market (it moved).
Travelling Fair loses track of Ruined Market (it moved).
Travelling Fair loses track of Ruined Market (it moved).
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Watchtower.
m reacts with a Travelling Fair.
m topdecks a card.
Watchtower loses track of Watchtower (it moved).
Watchtower loses track of Watchtower (it moved).
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Villa.
m puts a Villa into their hand.
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Watchtower loses track of Villa (it moved).
Watchtower loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
m plays a Villa.
m plays a Watchtower.
m draws 2 Coppers, a Watchtower and a Death Cart.
m plays a Death Cart.
m trashes a Fortress.
m puts a Fortress into their hand.
m plays 2 Coppers.
m buys an Advance and 4 Travelling Fairs.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Death Cart.
m reacts with a Travelling Fair.
m topdecks a card.
Watchtower loses track of Death Cart (it moved).
Watchtower loses track of Death Cart (it moved).
m gains a Survivors.
m reacts with a Watchtower.
m trashes a Survivors.
Travelling Fair loses track of Survivors (it moved).
Travelling Fair loses track of Survivors (it moved).
Travelling Fair loses track of Survivors (it moved).
Travelling Fair loses track of Survivors (it moved).
Travelling Fair loses track of Survivors (it moved).
Travelling Fair loses track of Survivors (it moved).
Travelling Fair loses track of Survivors (it moved).
Travelling Fair loses track of Survivors (it moved).
Travelling Fair loses track of Survivors (it moved).
Travelling Fair loses track of Survivors (it moved).
Travelling Fair loses track of Survivors (it moved).
m gains an Abandoned Mine.
m reacts with a Watchtower.
m trashes an Abandoned Mine.
Travelling Fair loses track of Abandoned Mine (it moved).
Travelling Fair loses track of Abandoned Mine (it moved).
Travelling Fair loses track of Abandoned Mine (it moved).
Travelling Fair loses track of Abandoned Mine (it moved).
Travelling Fair loses track of Abandoned Mine (it moved).
Travelling Fair loses track of Abandoned Mine (it moved).
Travelling Fair loses track of Abandoned Mine (it moved).
Travelling Fair loses track of Abandoned Mine (it moved).
Travelling Fair loses track of Abandoned Mine (it moved).
Travelling Fair loses track of Abandoned Mine (it moved).
Travelling Fair loses track of Abandoned Mine (it moved).
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Death Cart.
m reacts with a Travelling Fair.
m topdecks a card.
Watchtower loses track of Death Cart (it moved).
Watchtower loses track of Death Cart (it moved).
m gains a Ruined Village.
m reacts with a Watchtower.
m trashes a Ruined Village.
Travelling Fair loses track of Ruined Village (it moved).
Travelling Fair loses track of Ruined Village (it moved).
Travelling Fair loses track of Ruined Village (it moved).
Travelling Fair loses track of Ruined Village (it moved).
Travelling Fair loses track of Ruined Village (it moved).
Travelling Fair loses track of Ruined Village (it moved).
Travelling Fair loses track of Ruined Village (it moved).
Travelling Fair loses track of Ruined Village (it moved).
Travelling Fair loses track of Ruined Village (it moved).
Travelling Fair loses track of Ruined Village (it moved).
Travelling Fair loses track of Ruined Village (it moved).
m gains a Ruined Village.
m reacts with a Watchtower.
m trashes a Ruined Village.
Travelling Fair loses track of Ruined Village (it moved).
Travelling Fair loses track of Ruined Village (it moved).
Travelling Fair loses track of Ruined Village (it moved).
Travelling Fair loses track of Ruined Village (it moved).
Travelling Fair loses track of Ruined Village (it moved).
Travelling Fair loses track of Ruined Village (it moved).
Travelling Fair loses track of Ruined Village (it moved).
Travelling Fair loses track of Ruined Village (it moved).
Travelling Fair loses track of Ruined Village (it moved).
Travelling Fair loses track of Ruined Village (it moved).
Travelling Fair loses track of Ruined Village (it moved).
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Crown.
m reacts with a Travelling Fair.
m topdecks a card.
Watchtower loses track of Crown (it moved).
Watchtower loses track of Crown (it moved).
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Watchtower.
m reacts with a Travelling Fair.
m topdecks a card.
Watchtower loses track of Watchtower (it moved).
Watchtower loses track of Watchtower (it moved).
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Villa.
m puts a Villa into their hand.
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Watchtower loses track of Villa (it moved).
Watchtower loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
m plays a Villa.
m plays a Watchtower.
m draws a Watchtower, 2 Death Carts and a Crown.
m plays a Crown.
m plays a Death Cart.
m trashes a Fortress.
m puts a Fortress into their hand.
m plays a Death Cart again.
m trashes a Fortress.
m puts a Fortress into their hand.
m plays a Death Cart.
m trashes a Fortress.
m puts a Fortress into their hand.
m buys an Advance and 5 Travelling Fairs.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Mandarin.
m topdecks 8 Coppers, a Crown and a Cursed Gold.
m reacts with a Travelling Fair.
m topdecks a card.
Watchtower loses track of Mandarin (it moved).
Watchtower loses track of Mandarin (it moved).
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Death Cart.
m reacts with a Travelling Fair.
m topdecks a card.
Watchtower loses track of Death Cart (it moved).
Watchtower loses track of Death Cart (it moved).
m gains a Ruined Market.
m reacts with a Watchtower.
m trashes a Ruined Market.
Travelling Fair loses track of Ruined Market (it moved).
Travelling Fair loses track of Ruined Market (it moved).
Travelling Fair loses track of Ruined Market (it moved).
Travelling Fair loses track of Ruined Market (it moved).
Travelling Fair loses track of Ruined Market (it moved).
Travelling Fair loses track of Ruined Market (it moved).
Travelling Fair loses track of Ruined Market (it moved).
Travelling Fair loses track of Ruined Market (it moved).
Travelling Fair loses track of Ruined Market (it moved).
Travelling Fair loses track of Ruined Market (it moved).
Travelling Fair loses track of Ruined Market (it moved).
Travelling Fair loses track of Ruined Market (it moved).
Travelling Fair loses track of Ruined Market (it moved).
Travelling Fair loses track of Ruined Market (it moved).
Travelling Fair loses track of Ruined Market (it moved).
Travelling Fair loses track of Ruined Market (it moved).
m gains an Abandoned Mine.
m reacts with a Watchtower.
m trashes an Abandoned Mine.
Travelling Fair loses track of Abandoned Mine (it moved).
Travelling Fair loses track of Abandoned Mine (it moved).
Travelling Fair loses track of Abandoned Mine (it moved).
Travelling Fair loses track of Abandoned Mine (it moved).
Travelling Fair loses track of Abandoned Mine (it moved).
Travelling Fair loses track of Abandoned Mine (it moved).
Travelling Fair loses track of Abandoned Mine (it moved).
Travelling Fair loses track of Abandoned Mine (it moved).
Travelling Fair loses track of Abandoned Mine (it moved).
Travelling Fair loses track of Abandoned Mine (it moved).
Travelling Fair loses track of Abandoned Mine (it moved).
Travelling Fair loses track of Abandoned Mine (it moved).
Travelling Fair loses track of Abandoned Mine (it moved).
Travelling Fair loses track of Abandoned Mine (it moved).
Travelling Fair loses track of Abandoned Mine (it moved).
Travelling Fair loses track of Abandoned Mine (it moved).
m buys and gains a Death Cart.
m reacts with a Travelling Fair.
m topdecks a card.
Watchtower loses track of Death Cart (it moved).
Watchtower loses track of Death Cart (it moved).
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Watchtower.
m reacts with a Travelling Fair.
m topdecks a card.
Watchtower loses track of Watchtower (it moved).
Watchtower loses track of Watchtower (it moved).
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Villa.
m puts a Villa into their hand.
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Watchtower loses track of Villa (it moved).
Watchtower loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
m plays a Villa.
m plays a Watchtower.
m draws a Watchtower, a Mandarin and 2 Death Carts.
m plays a Death Cart.
m trashes a Fortress.
m puts a Fortress into their hand.
m plays a Death Cart.
m trashes a Fortress.
m puts a Fortress into their hand.
m plays a Watchtower.
m draws a Copper, a Crown and a Cursed Gold.
m plays a Mandarin.
m topdecks an Overgrown Estate.
m plays a Crown.
m plays a Cursed Gold.
m gains a Curse.
m plays a Cursed Gold again.
m gains a Curse.
m plays a Copper.
m buys an Advance and 11 Travelling Fairs.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Crown.
m reacts with a Travelling Fair.
m topdecks a card.
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Watchtower.
m reacts with a Travelling Fair.
m topdecks a card.
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Watchtower.
m reacts with a Travelling Fair.
m topdecks a card.
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Lurker.
m reacts with a Travelling Fair.
m topdecks a card.
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Lurker.
m reacts with a Travelling Fair.
m topdecks a card.
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Lurker.
m reacts with a Travelling Fair.
m topdecks a card.
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Lurker.
m reacts with a Travelling Fair.
m topdecks a card.
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Lurker.
m reacts with a Travelling Fair.
m topdecks a card.
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Lurker.
m reacts with a Travelling Fair.
m topdecks a card.
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Lurker.
m reacts with a Travelling Fair.
m topdecks a card.
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Watchtower.
m reacts with a Travelling Fair.
m topdecks a card.
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Watchtower.
m reacts with a Travelling Fair.
m topdecks a card.
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Villa.
m puts a Villa into their hand.
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
m plays a Villa.
m plays a Fortress.
m draws a Watchtower.
m plays a Watchtower.
m draws 5 Lurkers and a Watchtower.
m plays a Lurker.
m trashes an Overlord.
m plays a Lurker.
m gains an Overlord.
m reacts with a Travelling Fair.
m topdecks an Overlord.
Watchtower loses track of Overlord (it moved).
Watchtower loses track of Overlord (it moved).
m plays a Lurker.
m trashes an Overlord.
m plays a Lurker.
m gains an Overlord.
m reacts with a Travelling Fair.
m topdecks an Overlord.
Watchtower loses track of Overlord (it moved).
Watchtower loses track of Overlord (it moved).
m plays a Lurker.
m trashes a Mandarin.
m plays a Watchtower.
m draws 2 Lurkers, 2 Watchtowers and 2 Overlords.
m plays a Lurker.
m trashes an Overlord.
m plays a Lurker.
m gains an Overlord.
m reacts with a Travelling Fair.
m topdecks an Overlord.
Watchtower loses track of Overlord (it moved).
Watchtower loses track of Overlord (it moved).
Watchtower loses track of Overlord (it moved).
Watchtower loses track of Overlord (it moved).
m plays a Watchtower.
m draws an Overgrown Estate, a Crown and an Overlord.
m plays a Crown.
m plays an Overlord.
m plays a Crown.
m plays an Overlord.
m plays a Crown.
m plays an Overlord.
m plays a Death Cart.
m trashes a Death Cart.
m plays an Overlord again.
m plays a Lurker.
m gains a Mandarin.
m topdecks a Copper, 4 Crowns and a Cursed Gold.
m plays an Overlord again.
m plays a Lurker.
m gains an Overlord.
m reacts with a Travelling Fair.
m topdecks an Overlord.
Watchtower loses track of Overlord (it moved).
Watchtower loses track of Overlord (it moved).
m plays an Overlord again.
m plays a Watchtower.
m draws a Crown and 3 Overlords.

74
Puzzles and Challenges / Re: Empty the Supply in 1 Turn
« on: November 16, 2017, 05:39:16 pm »
Trying it now, and drew Overgrown Estate; ended up topdecking with Mandarin and now I'm $1 short of being able to finish it off. Backtracking to see if I can save that coin somewhere.

75
Puzzles and Challenges / Re: Empty the Supply in 1 Turn
« on: November 16, 2017, 04:27:51 pm »
I think this works:

f = Fortress
v = Villa
c = Cursed Village
p = Pooka
d = Death Cart
o = Overlord
l = Lurker
r = Crown
w = Watchtower
m = Mandarin

Advance
Alms
Banquet
Travelling Fair

Hand: uCCCn
Deck: CCC[eh]
Buy: Alms (v)

9 Villas left

Hand: vuCCCn
Play: v
Play: u (Curse to discard), CCC
Buy: Travelling Fair, Travelling Fair, Banquet (CCf), Advance (n -> c, hex Locusts, f -> w, topdeck w), Advance (f -> v)

8 Villas left

Hand: vf
Deck: wCCCCC[eh]
Play: v
Buy: Advance (f -> v)

7 Villas left

Hand: vf
Deck: wCCCCC[eh]
Play: v
Buy: Travelling Fair, Advance (f -> d), Advance (f -> v)

6 Villas left

Hand: vf
Deck: dwCCCCC[eh]
Play: v
Buy: Advance (f -> v)

5 Villas left

Hand: vf
Deck: dwCCCCC[eh]
Play: v
Buy: Travelling Fair, Advance (f -> w), Advance (f -> v)

4 Villas left

Hand: vf
Deck: wdwCCCCC[eh]
Play: v, f, w, d
Play: CCCC
Buy: Travelling Fair, Travelling Fair, Travelling Fair, Banquet (CCf, trash f), Advance (f -> d), Advance (f -> w), Advance (f -> v)
$1 left

3 Villas left

Hand: vfw
Deck: wdCCC[eh]
Play: v, w, d
Play: CCC
Buy: Travelling Fair, Travelling Fair, Travelling Fair, Travelling Fair, Travelling Fair, Advance (f -> d), Advance (f -> d), Advance (f -> r), Advance (f -> r), Advance (f -> w), Advance (f -> v)
$0 left

2 Villas left

Hand: vfw
Deck: wrrdd[eh]
Play: v, w, r on d, r on d
Buy: Travelling Fair, Travelling Fair, Travelling Fair, Travelling Fair, Travelling Fair, Travelling Fair, Advance (f -> m, trash m), Advance (f -> d), Advance (f -> d), Advance (f -> r), Advance (f -> r), Advance (f -> w), Advance (f -> v)
$9 left

1 Villa left
Hand: vfw
Deck: wrrdduCCCCCCCCCC[eh]
Play: v, w, r on d, r on d
Buy: Travelling Fair, Travelling Fair, Travelling Fair, Travelling Fair, Travelling Fair, Travelling Fair, Travelling Fair, Travelling Fair, Travelling Fair, Travelling Fair, Advance (f -> r), Advance (f -> w), Advance (f -> w), Advance (f -> l), Advance (f -> l), Advance (f -> l), Advance (f -> l), Advance (f -> l), Advance (f -> l), Advance (f -> w), Advance (f -> v)
$8 left

0 Villas left
Hand: vfw
Deck: wllllllwwruCCCCCCCCCC[eh]
Play: v, w
Hand: fwllll
Deck: llwwruCCCCCCCCCC[eh]
Play: l (trash o), l (o), l (trash o), l (o), w
Hand: foollw
Deck: wruCCCCCCCCCC[eh]
Play: l (trash o), l (o), w
Hand: fooowr
Deck: CCCCCCCCCC[eh]
Loop:
  r
    o as r
      o as r
        o as d (trash o)
        o as l (m, trash with w)
      o as l (o)
    o as w
+$5 per loop

We're back to needing Hovel and Overgrown Estate at the bottom of the deck, which is annoying. But given how much we have left when the last Villa is gained, we may be able to skip a Death Cart play, and swap another for Mandarin to put a shelter back on top.

(We also don't *need* the Fortress in hand at the end, if that helps any with setup. It's mostly there to make it cheaper to gain the supply with Advance over buying it with Overlord-as-Death-Cart.)

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