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Messages - Saucery

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51
Variants and Fan Cards / Re: Fan Expansion: Proletariat v2.3a
« on: January 10, 2012, 08:44:03 pm »
But if you have cattle tokens you can play more action cards so it wouldn't automatically end? There's nothing in there about 'when actions = 0'.


52
Variants and Fan Cards / Re: Fan Expansion: Proletariat v2.3a
« on: January 08, 2012, 08:02:08 pm »
Oh my, I haven't seen this thread since before the 2.0 update. Such a great improvement and some neat ideas.

Just to clarify the rules for cattle tokens: can you cash them in while an action card is still being resolved? Something like:

- Play Cattle Farmer.
- Gain 3 Cattle Tokens.
----- Spend two Cattle Tokens; +1 card +1 action
- Look at the top card of your deck
- Discard it or put it back
Nope, they are played just like cards are

53
Variants and Fan Cards / Re: Fan Expansion: Proletariat v2.3a
« on: January 07, 2012, 06:59:39 pm »
2.3a: Out of Season changed to increase cost by $1.

With Neutral cards the main design issue (without doing a bandaid clause) is preventing them from messing up the openings too badly - at least in a way that is too random.


54
Dominion General Discussion / Re: Nice Interaction: Potion/Farmland
« on: January 05, 2012, 10:42:20 pm »
You can use farmland to trash a card then swap the farmland for a silver if you have a trader in hand. But the best combo is developing a familiar into an apothecary and golem.

55
Variants and Fan Cards / Re: Fan Expansion: Proletariat v2.3
« on: January 05, 2012, 08:21:47 pm »
v2.3
Fruit Merchant: changed to emphasize saving for later. Able to discard non-treasure cards as well. Makes it somewhat more effective late game.
Shepherd: Bumped costs to 4 and 6. At 6 grants 2 tokens.
Mulching Machine: felt too strong when revealed more than once (in 3-4p).
Rancher: may grant a buy instead of a fruit token.

56
observations from playtesting:
- Fruit merchant ranges between super powerful and good when used with big money. (will most likely change it so it won't hit $6 on its own)
- $4 Shepherd is a brutally effective opener with cheap terminal drawers like courtyard and masquerade (thinking of a cost adjustment)

For those interested, icesphere has done a great job with his website http://kingdom.servegame.org where you can play dominion and playtest a number of variants including this one.

57
Dominion General Discussion / Re: Homage to the Best Card
« on: December 21, 2011, 11:07:48 pm »


 8)

58
Dominion General Discussion / Re: Cards You Horribly Misjudged
« on: December 20, 2011, 07:07:25 pm »
In my first game I bought pawns.

Many of them.

59
Dominion General Discussion / Re: Homage to the Best Card
« on: December 19, 2011, 11:09:25 pm »







60
Other Games / Re: MTG
« on: December 19, 2011, 07:14:26 pm »
The steam mtg game once in a while is enough for me. Never owned a deck but had a lot of friends who played.

61
Variants and Fan Cards / Re: Fan Expansion: Proletariat v2.2
« on: December 19, 2011, 08:02:50 am »
Goodwill definitely becomes a problem when more than one is in play. For now it's been reverted back to no +buy.

v2.2: Rancher added and Botanical Gardens changed

Quote
Rancher - Action - $6
+3 cards
You may reveal a victory card from your hand. If you do, gain a fruit or cattle token.
When you buy this card, gain an action card costing up to twice the number of cards in your hand.
This card, mulching machine, and city planner are all based on being able to buy cards using fruit tokens instead of cards. They are pretty much different variations on using or affecting the cards which are still in your hand during the buy phase.

Quote
Botanical Gardens - Victory - $6*
Worth 4 VP
When you buy this card, you may pay an additional $3 ($6). If you do, gain another (2) Botanical Gardens.
Ideally this card would be a fixed cost + $X, and the more you pay the more VP you get. Trying to balance such a card even as a thought experiment is tough and I can't think of a good way to do it, so this is my alternative.


62
Variants and Fan Cards / Re: Fan Expansion: Proletariat v2.1 (3 new cards)
« on: December 07, 2011, 05:20:03 am »
v2.1: - Added City Planner, Mulching Machine, Archipelago
- Goodwill (+1 buy), Plantation (costs $1 less per fruit used)

Overall I have to see that these cards are some of the best I've seen in a fan expansion so far. I haven't played any of the cards yet, but they seem interesting and not as "forced" as some other fan expansions are. Also, I think the theme is great. Good work, keep it up!
;D!
I need to play with it a bit more. As a general rule I don't like bandaid clauses but it definitely covers that problem.

63
Variants and Fan Cards / Re: Cards That Care About The Trash
« on: December 06, 2011, 08:49:21 pm »
A borderline idea would be a Reaction Card which activates when somebody trashes something. Otherwise, there could be something like this:

Mulching Machine - Action-Victory - $4
Trash up to two cards from your hand. Then count the number of cards in the trash pile. If it is:
- Even, +2 cards +1 action.
- Odd, this card with worth 2VP.

Or any other pair of even/odd conditions which work well

64
v2.0a: Made that change to Laborer, and gave Shepherd a boost. Having played both I felt the same about Laborer (several frustrating hands) and thought Shepherd was a little slow to get going.

I need to put in some more variable cost cards, they work well with fruit tokens. Cattle tokens are a little weirder though because they only give you bonus actions half the time.

65
Puzzles and Challenges / Re: Exception to the Rule, Part 5
« on: December 03, 2011, 06:09:53 pm »
embargoed 5, fairgrounds, cost-based trashing (develop, governor, forge), highway/feast -> grand market combo, working around the trash effect of mint

66
Variants and Fan Cards / Re: Plague (Fan Expansion for Dominion)
« on: December 03, 2011, 04:52:16 pm »
It doesn't matter where you start, whether its being inspired by a visual theme/concept or by some kind of mechanic that hasn't been explored yet. The problem here appears to be the iteration process between the two. If you keep putting bandaid solutions on a card design you end up with something which is needlessly complicated and should start over with just the original idea.

I'm sure there are a gazillion ways to represent the basic theme(s) of the card.

67
Dominion Isotropic / Re: Veto strategy
« on: December 02, 2011, 11:48:56 pm »
I veto clearly dominant cards, or cards with high RNG. However I rarely veto high variance cards which are crappy on average (Pirate Ship) - I'm happy to take those odds.

68
Variants and Fan Cards / Re: Idea for Reaction card - needs name.
« on: December 02, 2011, 04:30:43 pm »
For what the card does I think of a transportation/express postage theme:
- Courier, Conveyor, Porter, Post Office, etc.

For balance reasons, I would add attach a cost to the effect such as 'when you gain a card, you may discard a card (or two?) to put it in your hand.' or perhaps the reaction makes you discard the reaction card itself to put it in your hand.

69
Puzzles and Challenges / Re: Exception to the rule, Part 3
« on: December 01, 2011, 08:12:20 am »
Nomad Camp -> $3 Village + $2 Terminal, Mandarin/Inn shenanigans, and Diving straight into peddlers

70
Variants and Fan Cards / Re: Fan Expansion: Proletariat v1.2
« on: November 29, 2011, 10:00:47 pm »
v2.0: Most cards have been reworked or removed, their effects spread out across new cards or changed for thematic purposes.

71
Variants and Fan Cards / Re: Fan Expansion: Proletariat v1.2
« on: November 27, 2011, 03:03:48 am »
Thanks for the update. The potential for squatter wars in some games (market) is immense and something that can only be fixed by testing. Is it bad if both players recognize the strength of squatter and both go for +buy cards? Is it so dominant it trumps real curse-givers or other attacks, leading to boring mirror matches?

I dunno about 1 coin cost, because that severely warps a lot of trashers/cost-based cards like remake and upgrade.

72
2011 / Re: 2011 DominionStrategy.com Championships Registration
« on: November 23, 2011, 08:14:37 pm »
Saucery

GMT+11

73
Variants and Fan Cards / Re: Fan Expansion: Proletariat v1.2
« on: November 22, 2011, 06:16:22 pm »
i forgive you  ;D

74
Variants and Fan Cards / Re: Fan Expansion: Proletariat v1.2
« on: November 20, 2011, 07:52:49 pm »
I removed VP from plantation.

Using tokens is intended to be like playing cards, so yes actions and other things need to be resolved before you play them.

75
this one is from my fan exp, without the summon mechanic

Refugee Camp
Action
Cost: 4
+2 actions
Draw until you have 5 cards in hand.

Very strong with handsize reducers, equal to a $3 village with 5 cards, and crappy with handsize increasers.

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