So, I eventually changed these cards, removed some, added more. And then we playtested them. I didn't mock them up, we just played with blanks, nothing too serious. Anyways, if anyone is interested, here are the new versions, along with my comments:
Generous Gift - $2 Action
+1 Card
+1 Action
+1 Buy
The player to your right may discard a card to draw a card.
When you gain this card, put it in the discard pile of a player of your choice.
In playtesting I discovered that you often don't want to play this from your hand, because you don't need to draw that extra card, and you'd rather your opponent didn't get to draw one. Anyways, it's pretty strong, but the +buy helps your opponent give Generous Gifts in return. The gifting wars are hilarious.
Retirement Fund - $2 Action-Victory
+1 Action
Put 1 VP on your Tavern mat. Any VP on your Tavern mat do not count towards your final score.
At the end of the game, if this is in your deck, take 3 VP from your tavern mat. If you do, this is worth 1 VP.
This card has been buffed from its original version. It needed the buff; it's not that strong.
Calendar - $3 Action
+6 Cards
Put five cards on top of your deck.
I submitted this to a fan card competition, and someone said it had a lot of AP. I can say from experience, totally fair criticism.
Ghost Town - $3 Action
Reveal your hand. If you have any Action cards, discard them and draw until you have six cards in hand.
+2 Actions
This card is a lot of fun. Instead of having a draw-to-X village that just plays the same as a normal village most of the time, this one hardly ever plays the same as a normal village. When you use this, you really want to load your deck up with terminals. Sometimes it's amazing, sometimes it flops. I haven't figured out how to predict it.
Research assistant - $4 Action-Reserve
+2 Cards
+1 Action
Put this on your Tavern mat
At the beginning of your Buy phase, before playing treasures, you may call this, to discard two cards.
Oh, another card I submitted to a competition, and it got in the semi-finals? It's nearly the same as the original. There are a lot of ways to use this card. The main way is simply a lab.
Awkward gift - $5 Action
If you have at least three Actions in play, +2 Actions, gain a Silver, and put it in your hand.
Otherwise, +2 Cards, gain an Action card costing up to $4, and put it in your hand.
I played a game where this was the only village, and it was so fun. It helped me pick up components and payoff, but the result was so clumsy because I had so much silver. I love clumsy engines.
White Elephant - $4 Action
+1 Action
Reveal a card from your hand. Have it switch places with the current Gift card.
If you received a card costing less than the one you revealed, then +$3, and you may trash a card from your hand.
Setup: Set aside a Silver as the initial Gift card. The Gift card is not in the supply.
I playtested this at $5, and it was way too weak. Haven't tried it at $4 yet, but I'm not optimistic.
Captain - $6 Action-Attack
Each other player looks through your discard pile, and may reveal this card. If anyone revealed a Captain, each other player gains a Curse; if this is revealed as something else, discard this.
If this is still in play, +$2, and each other player takes their -1 coin token.
In games with Captain, any card can be played face down as a Captain. It stops being a Captain when it leaves play.
This was changed a bit, but embarrassingly I have not yet playtested it.
Colosseum - $8 Victory
5 VP
When you gain this, trash any two cards from the supply, each costing less than this.
This is based off a joke I had for an alternate victory card. The card would cost $8 and be worth 6 VP. That's it. Well, this version is a little more exciting. In one game, it led to a rush, and in another game it led to a slog. I am pleased with this.
Echo - $2 Event
Put your deck in your discard pile. Discard a non-Victory card. Gain a copy of it.
The tradeoff here is interesting, because you get more copies of a card in exchange for not playing it. In the one game I played, it was useful to pick up lots of advisors.
Reverb - $2 Event
Once per turn: Skip your cleanup phase (discarding no cards from play or your hand, and drawing no cards). Take an extra turn after this one.
This is the village event you always wanted. It's like having a coin of the realm permanently on hand, except more expensive. You can use your silvers as necropolises, but then maybe you should have bought a village instead of a silver?
Supreme Court is the same, but now it costs $4. Playtesting found it's not very exciting. It's easier than Throne Room to collide with actions, but top-decking a card is as bad as taking a -1 card token.
The
Deciduous Forest Hag is still the same, although I renamed it. I found that it's a weak curser, but that's exactly what you want in a $4 curser. After curses run out, sometimes it's good to play, sometimes it's a liability.
Garbage Processor is still the same, but I think it might need a redesign. It's weak, because sometimes you don't have anything in your discard pile, and other times you just get three coppers.