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Messages - trivialknot

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Simulation / Re: Mountain Pass: guess the bid
« on: June 09, 2016, 01:47:54 pm »
10.  Hope the rest of you enjoy your debt.

Empires Previews / Re: Empires Rulebook
« on: June 09, 2016, 01:00:50 pm »
The blurry aesthetic is cool, really draws the set together, like the bald theme in Guilds.

Empires Previews / Re: Mountain Pass Bidding Strategy
« on: June 08, 2016, 04:30:15 pm »
The game theory is easier if there are enough players that you don't care how the VP/debt affect other players.  First you calculate the value of 8 VP to each player (ie the amount such that if they bid more it would actually hurt them to win).  Then the player who values it the most should bid just enough to beat the player who values it second most.

Empires Previews / Re: Mountain Pass Bidding Strategy
« on: June 08, 2016, 04:21:07 pm »
The nash equilibrium with two players is simple.  The first player bids such an amount that the second player has two choices that are of approximately equal value.  Second player should pass about 50% of the time.

In theory this gives the first bidder a slight advantage.  Say that both players value 8 VP at 10.5 debt.  Well either the first player gets it for 10, or the second player gets it for 11.

But three players, ouch!  The game theory is too hard.

Empires Previews / Re: Favourite Card/Event/Landmark?
« on: June 07, 2016, 01:04:01 pm »
Card: Encampment/Plunder.  I look forward to buying a plunder and then hiding further plunder by covering it with encampment.  Even if that's not very good.

Event: Tax.  I love playing Embargo in asymmetric games, but Tax could be good even in mirrors.

Landmark: Obelisk.  Basically every time we play with it, it will modify a card we've never seen it modify before.

Empires Previews / Re: Empires Rulebook
« on: June 07, 2016, 02:41:04 am »
Oh!  Archive lets you choose the order that you draw the cards.  So you can leave the bad cards out of your deck for longer, and draw the best of three immediately.  Probably not as bad in a draw your deck engine as people are saying.

Empires Previews / Re: Question about Donate
« on: June 06, 2016, 09:47:16 pm »
When are the end-game conditions checked relative to Donate (or Mountain Pass)?  Which of these strategies work?

1. I empty 3 piles, and buy Donate.  I trash my deck, getting all the points from Tomb.

2. I buy donate, trash all my Hunting Grounds.  I empty Estates, which are the third pile, ending the game.

These could be winning moves if they work, but I'm guessing that neither works.  The end-game conditions are only checked at the end of each turn.

Empires Previews / Re: Empires Rulebook
« on: June 06, 2016, 09:09:20 pm »

Obelisk/Scout is the Scout combo we've all been waiting for!

Tax is the comeuppance that the first player has long been asking for!

Donate is an alternative to conceding!

Empires Previews / Re: Empires Previews #2: Split Piles
« on: June 02, 2016, 07:17:39 pm »
I just realized that Gladiator (as well as several other preview cards) showcase the new use of "they" pronouns.  People in my household are pretty hyped about the pronoun change.

Variants and Fan Cards / Re: Empires speculation
« on: June 02, 2016, 05:25:56 pm »
Oh no, the rule book might appear at any moment and I haven't made enough speculations!

I think there will be a split pile where the top card can trash things from the supply, and the bottom card has an on-trash bonus.  For example:

$2 Action
+2 cards
Trash a kingdom card from the supply.

$4 Action-Victory
Trash a card from your hand.

2 VP

When you trash this, +2 VP.

Dominion General Discussion / Re: Rebuild Revolution!
« on: June 01, 2016, 02:29:05 am »
Isn't the most effective way to mill duchies to use rebuild yourself?

Let's Discuss ... / Re: Let's Discuss Dark Ages: Count
« on: May 24, 2016, 07:17:35 pm »
The way I see it, there are three variants on Chapel in Dominion.  Chapel costs $2, Forge costs $7, and Count costs $5.

Chapel is the version that is extremely underpriced, so that its strength can at least be equal-opportunity.

Forge is the version that is slightly overpriced to make sure nobody gets it for the first few shuffles.  Forge's ability has a slight edge over Chapel so it doesn't feel like you're being ripped off, but I think it would be balanced if it were identical to Chapel.

Count is priced in the mid-range, where players might get access to it in first, second, or third shuffle depending on their luck.  This makes it the hardest to balance.  So as not to make the game unfair, Count's trashing ability is slightly weaker, often thinning by only three cards, and then ending your turn.  But this trashing ability by itself might not be interesting enough to compete with other $5s, so Count can do other stuff too.

Dominion Articles / Re: Who's who in Adventures Events?
« on: May 24, 2016, 02:16:21 pm »
I feel like Plan should go in the same category as Pathfinding/Lost Arts/Training/Ferry.  All of these events encourage you to run for a pile, possibly competing with other players.  This is particularly interesting with 3+ players, because you might want to place your token on a suboptimal pile if it means you don't have to compete with the other players.

Early on, I made the mistake of thinking it would be good to place tokens on expensive cards.  Wouldn't Grand Market be brokenly awesome if it were also a lab?  But often you just want to place the token on something cheap and spammable that you can get a lot of.  For instance, Hamlet.

Seaway, well, it won't cause you to run a pile, what do you need all that +Buy for anyway?

Let's Discuss ... / Re: Let's Discuss Adventures Events: Raid
« on: May 23, 2016, 03:52:08 pm »
Silver floods are good at countering junk.  So, if you're playing with junkers without trashers.  Or if you're going for alt-vp, or duchies.  Storyteller and Feodum are special cases because those are just two cards after all.

As far as silver gainers go, Raid feels weak to me.  Early on, it just doesn't get you many silvers.  Later on, it feels like duchy > raid, because aren't you supposed to green early in a silver flood strategy?

Let's Discuss ... / Re: rēs cornūcōpiae consultēmus: tournament
« on: May 19, 2016, 01:48:58 pm »
I like tournament.  Even when tournament dominates, it isn't really a strategy in itself.  It's more of an objective, and you construct some other strategy to achieve that objective.  You want to spike an early province, and then either add a lot of sifting/draw or a lot of tournaments to increase chance of collision.  A lot of chance is involved, I suppose, but I'm okay with that.  :P

On the prizes...
There was that game where I got Princess to immediately buy a Province... and then I suddenly realized I could use those Duplicates on my tavern mat.  Good times.
Trusty Steed is usually a Lost City, but I also like the silver gain.  It's better than Bag of Gold at doing whatever Bag of Gold is supposed to do.

Treasure Hunter is my favorite.  Not because it's good, but because it's bad.  Those silver really slow you down in getting Champion, particularly if Treasure Hunters get played for multiple turns in a row, or if you play more than one.  Truly, Treasure Hunter is what make the later travelers feel special, because you had to pay the toll to get them.

Empires Previews / Re: Empires Bonus Preview #5: Castles
« on: May 13, 2016, 07:40:59 pm »
It would take quite the deck to still afford $10 after stuffing 8 green cards into it.  It seems more realistic to trash a few with Small Castle or to split the pile.

I have no idea what the correct strategy is in a split.  Is there a penultimate castle rule?  Which are the key cards?

Variants and Fan Cards / Re: Empires speculation
« on: May 13, 2016, 02:26:05 pm »
I feel like bidding with VP isn't great because the value of 1VP swings so wildly depending on the board.  Sometimes 1VP decides victory, sometimes the margin is in the triple digits.  I guess coin/debt value can swing too, but I think it's a much smaller range.
But the whole point of bidding is to determine the right price for something.  If we're playing a game where 1 VP is super valuable, then bids will be low.  If we're playing a game where 1 VP is nearly worthless, then bids will be high.

Variants and Fan Cards / Re: Empires speculation
« on: May 13, 2016, 02:17:59 pm »
How would a debt attack work?  Maybe something like this:

Action - $5
Until your next turn, when anyone buys a card, they take 1 debt.  Now and at the beginning of your next turn, +1 Buy.
While this is in play, cards cost $1 and 1 debt less, but not less than zero.

Variants and Fan Cards / Re: Empires speculation
« on: May 12, 2016, 09:46:23 pm »
If the bidding is attached to an event, then you can't buy it unless you've already gotten rid of all your debt.

Variants and Fan Cards / Re: Empires speculation
« on: May 12, 2016, 09:44:39 pm »
Maybe something like this:
Auction - $1 Event
Once per turn: +1 Buy.  Choose a non-victory card in the supply.  Each player may call out a positive integer, starting with the player on your left.  The person who called the highest number takes that number of debt tokens and gains the card.

Obviously you'd need a way to deal with ties, and it's already too many words.

Variants and Fan Cards / Re: Empires speculation
« on: May 12, 2016, 09:01:14 pm »
Bidding could be a sort of dutch auction.  For example:

Victory/Gathering card - 12 debt
4 VP
When anyone buys a kingdom card, place a debt token on this supply.  When you buy this, remove all debt tokens from this supply, and lose an equal number of debt tokens.

Variants and Fan Cards / Empires speculation
« on: May 12, 2016, 08:49:10 pm »
Between the Empires previews and Empires release, we only have two weeks for wild mass guessing!  What will the $14 event do?  How will we be able to bid? etc.

Post your most wild-eyed ideas here.  If you were correct, you will earn bragging rights, and if you were incorrect we'll just pretend it was a fan card all along, well it is the fan card forum.  Obviously playtesters can't participate.

Empires Previews / Re: Empires Bonus Preview #4: Enchantress
« on: May 12, 2016, 04:18:27 pm »
Upon some reflection, I decided Enchantress should go in the same category as trashing attacks.

Imagine if knights, instead of trashing cards from the top of your deck, replaced them with cantrips.

Being attacked by Enchantress might actually help you if you have terminal collisions.  But come to think of it, couldn't being attacked by a knight do the same thing?

Empires Previews / Re: Empires Bonus Preview #4: Enchantress
« on: May 12, 2016, 12:27:53 pm »
Prediction: Enchantress will become one of the most hated attacks, in disproportion to how powerful it is.  Skipping an action you bought feels terrible.

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