Dominion Strategy Forum

Please login or register.

Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - pulpix

Filter to certain boards:

Pages: [1]
1
Dominion Articles / Re: Post-Game Analysis Guide
« on: December 13, 2011, 06:47:51 am »
I read this post today and i really like it and i agree in most of the things u said but there's something that u didnt comment i would like to discuss so here we go:

Let's assume that i have analized a board (not a easy one but a more complex one with maybe diferent ways to play it) and i have decided my strategy and i open with 2 cards that are the best for that strategy but, on turn 3,4, i got unlucky and cant take the cards i expected to take cuz i got money split. In that case, is it worthy maybe to change the strategy or should i stick to my plan?

I dunno if u catch me what i mean but, if u dont, i could put an exemple

(Sorry about my crappy english)

4
2011 / Re: 2011 DominionStrategy.com Championships Registration
« on: November 23, 2011, 01:33:45 pm »
1) Pulpix
2) GMT +1 (spain)

5
Dominion General Discussion / Re: IGG and coopersmith
« on: October 25, 2011, 05:52:01 am »
Well of course the strategy is to finish the game by emptying the duchies but if u can get a province that wouldnt be too bad at all and you can still picking duchies. What i mean is that at the begining of the green race u probably can take a province and later on you cant. The chances of drawing a coopersmith are getting lower as soon as the deck gets bigger but if u dont hit 5 u can allways pick another coopersmith in fact i think that u can play with even 4 on ur deck.

(Again, sorry about the crappy english ^^)

6
Dominion General Discussion / Re: IGG and coopersmith
« on: October 25, 2011, 04:21:35 am »
Well in fact i think it's really dificult that coopers run out, at least, in a 2 man game. The good part of the strategy is that when u get an IGG in ur hand with a coopersmith its like a gold ( 1+2). I have no idea about how simulators are and how simulators work but, could be possible to create a good simulator in this strategy and show the real efectiveness?

7
Dominion General Discussion / IGG and coopersmith
« on: October 24, 2011, 03:28:28 pm »
Well i was wondering if this is a viable combo in a non trash game. The tactic is to spam IGG and get some coopersmith as soon as ur deck gets bigger. Since ur oponent will get prob IGG too, the game will end so fast. The idea is to end the game by taking duchys. I think ur buying power could be good in this situacion, of course the other cards on the board can change the idea of the strategy.

(sorry about my crapy english :D)

8
Dominion General Discussion / Re: Did this guy win by the third turn?
« on: September 27, 2011, 08:27:49 am »
Oks i'm that player that is suppose to be very bad and yelling at him and first of all i didnt. He just told me that he lose the game when i openend 5/2 to him and i told him that it was and advantage but wasnt gg on the first turn. I still remember that game and can assure that he took too many terminals and more important useless one like militia. On that draft its really bad cuz i prefere to skip militia on the first turns and then get goons. You get the same atack efect but its 10X better so.... that's my point....

Sorry about my english and didnt intented to insult u just tired of ppl telling u that they lose the game on the first split hands.

Pages: [1]

Page created in 1.804 seconds with 19 queries.